/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LayerDrawable.h" #include #include #include #include "DeviceInfo.h" #include "GrBackendSurface.h" #include "SkColorFilter.h" #include "SkRuntimeEffect.h" #include "SkSurface.h" #include "gl/GrGLTypes.h" #include "math/mat4.h" #include "system/graphics-base-v1.0.h" #include "system/window.h" namespace android { namespace uirenderer { namespace skiapipeline { void LayerDrawable::onDraw(SkCanvas* canvas) { Layer* layer = mLayerUpdater->backingLayer(); if (layer) { SkRect srcRect = layer->getCurrentCropRect(); DrawLayer(canvas->recordingContext(), canvas, layer, &srcRect, nullptr, true); } } static inline SkScalar isIntegerAligned(SkScalar x) { return MathUtils::isZero(roundf(x) - x); } // Disable filtering when there is no scaling in screen coordinates and the corners have the same // fraction (for translate) or zero fraction (for any other rect-to-rect transform). static bool shouldFilterRect(const SkMatrix& matrix, const SkRect& srcRect, const SkRect& dstRect) { if (!matrix.rectStaysRect()) return true; SkRect dstDevRect = matrix.mapRect(dstRect); float dstW, dstH; if (MathUtils::isZero(matrix.getScaleX()) && MathUtils::isZero(matrix.getScaleY())) { // Has a 90 or 270 degree rotation, although total matrix may also have scale factors // in m10 and m01. Those scalings are automatically handled by mapRect so comparing // dimensions is sufficient, but swap width and height comparison. dstW = dstDevRect.height(); dstH = dstDevRect.width(); } else { // Handle H/V flips or 180 rotation matrices. Axes may have been mirrored, but // dimensions are still safe to compare directly. dstW = dstDevRect.width(); dstH = dstDevRect.height(); } if (!(MathUtils::areEqual(dstW, srcRect.width()) && MathUtils::areEqual(dstH, srcRect.height()))) { return true; } // Device rect and source rect should be integer aligned to ensure there's no difference // in how nearest-neighbor sampling is resolved. return !(isIntegerAligned(srcRect.x()) && isIntegerAligned(srcRect.y()) && isIntegerAligned(dstDevRect.x()) && isIntegerAligned(dstDevRect.y())); } static sk_sp createLinearEffectShader(sk_sp shader, const shaders::LinearEffect& linearEffect, float maxDisplayLuminance, float currentDisplayLuminanceNits, float maxLuminance) { auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); auto [runtimeEffect, error] = SkRuntimeEffect::MakeForShader(std::move(shaderString)); if (!runtimeEffect) { LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str()); } SkRuntimeShaderBuilder effectBuilder(std::move(runtimeEffect)); effectBuilder.child("child") = std::move(shader); const auto uniforms = shaders::buildLinearEffectUniforms( linearEffect, mat4(), maxDisplayLuminance, currentDisplayLuminanceNits, maxLuminance); for (const auto& uniform : uniforms) { effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size()); } return effectBuilder.makeShader(); } static bool isHdrDataspace(ui::Dataspace dataspace) { const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK; return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG; } // TODO: Context arg probably doesn't belong here – do debug check at callsite instead. bool LayerDrawable::DrawLayer(GrRecordingContext* context, SkCanvas* canvas, Layer* layer, const SkRect* srcRect, const SkRect* dstRect, bool useLayerTransform) { if (context == nullptr) { ALOGD("Attempting to draw LayerDrawable into an unsupported surface"); return false; } // transform the matrix based on the layer // SkMatrix layerTransform = layer->getTransform(); const uint32_t windowTransform = layer->getWindowTransform(); sk_sp layerImage = layer->getImage(); const int layerWidth = layer->getWidth(); const int layerHeight = layer->getHeight(); if (layerImage) { const int imageWidth = layerImage->width(); const int imageHeight = layerImage->height(); if (useLayerTransform) { canvas->save(); canvas->concat(layer->getTransform()); } SkPaint paint; paint.setAlpha(layer->getAlpha()); paint.setBlendMode(layer->getMode()); paint.setColorFilter(layer->getColorFilter()); const SkMatrix& totalMatrix = canvas->getTotalMatrix(); SkRect skiaSrcRect; if (srcRect && !srcRect->isEmpty()) { skiaSrcRect = *srcRect; } else { skiaSrcRect = SkRect::MakeIWH(imageWidth, imageHeight); } SkRect skiaDestRect; if (dstRect && !dstRect->isEmpty()) { skiaDestRect = (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) ? SkRect::MakeIWH(dstRect->height(), dstRect->width()) : SkRect::MakeIWH(dstRect->width(), dstRect->height()); } else { skiaDestRect = (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) ? SkRect::MakeIWH(layerHeight, layerWidth) : SkRect::MakeIWH(layerWidth, layerHeight); } const float px = skiaDestRect.centerX(); const float py = skiaDestRect.centerY(); SkMatrix m; if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { m.postScale(-1.f, 1.f, px, py); } if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { m.postScale(1.f, -1.f, px, py); } if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { m.postRotate(90, 0, 0); m.postTranslate(skiaDestRect.height(), 0); } auto constraint = SkCanvas::kFast_SrcRectConstraint; if (srcRect && !srcRect->isEmpty()) { constraint = SkCanvas::kStrict_SrcRectConstraint; } canvas->save(); canvas->concat(m); // If (matrix is a rect-to-rect transform) // and (src/dst buffers size match in screen coordinates) // and (src/dst corners align fractionally), // then use nearest neighbor, otherwise use bilerp sampling. // Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works // only for SrcOver blending and without color filter (readback uses Src blending). SkSamplingOptions sampling(SkFilterMode::kNearest); if (layer->getForceFilter() || shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { sampling = SkSamplingOptions(SkFilterMode::kLinear); } const auto sourceDataspace = static_cast( ColorSpaceToADataSpace(layerImage->colorSpace(), layerImage->colorType())); const SkImageInfo& imageInfo = canvas->imageInfo(); const auto destinationDataspace = static_cast( ColorSpaceToADataSpace(imageInfo.colorSpace(), imageInfo.colorType())); if (isHdrDataspace(sourceDataspace) || isHdrDataspace(destinationDataspace)) { const auto effect = shaders::LinearEffect{ .inputDataspace = sourceDataspace, .outputDataspace = destinationDataspace, .undoPremultipliedAlpha = layerImage->alphaType() == kPremul_SkAlphaType, .fakeInputDataspace = destinationDataspace}; auto shader = layerImage->makeShader(sampling, SkMatrix::RectToRect(skiaSrcRect, skiaDestRect)); constexpr float kMaxDisplayBrightess = 1000.f; constexpr float kCurrentDisplayBrightness = 500.f; shader = createLinearEffectShader(std::move(shader), effect, kMaxDisplayBrightess, kCurrentDisplayBrightness, layer->getMaxLuminanceNits()); paint.setShader(shader); canvas->drawRect(skiaDestRect, paint); } else { canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, sampling, &paint, constraint); } canvas->restore(); // restore the original matrix if (useLayerTransform) { canvas->restore(); } } return layerImage != nullptr; } } // namespace skiapipeline } // namespace uirenderer } // namespace android