/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "tests/common/TestUtils.h" #include "Properties.h" using namespace android; using namespace android::uirenderer; TEST(StretchEffect, noStretchDirectionDoesNotRequireLayer) { Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI); auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 0.f}, 100.f, 100.f); ASSERT_FALSE(stretchEffect.requiresLayer()); Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale); ASSERT_FALSE(stretchEffect.requiresLayer()); } TEST(StretchEffect, horizontalStretchRequiresLayer) { Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI); auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 0.f}, 100.f, 100.f); ASSERT_TRUE(stretchEffect.requiresLayer()); Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale); ASSERT_TRUE(stretchEffect.requiresLayer()); } TEST(StretchEffect, verticalStretchRequiresLayer) { Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI); auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 1.f}, 100.f, 100.f); ASSERT_TRUE(stretchEffect.requiresLayer()); Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale); ASSERT_TRUE(stretchEffect.requiresLayer()); } TEST(StretchEffect, bidirectionalStretchRequiresLayer) { Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI); auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 1.f}, 100.f, 100.f); ASSERT_TRUE(stretchEffect.requiresLayer()); Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale); ASSERT_TRUE(stretchEffect.requiresLayer()); }