/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace android { namespace uirenderer { // Deleter for an AHardwareBuffer, to be passed to an std::unique_ptr. struct AHardwareBuffer_deleter { void operator()(AHardwareBuffer* ahb) const { AHardwareBuffer_release(ahb); } }; using UniqueAHardwareBuffer = std::unique_ptr; // Allocates a UniqueAHardwareBuffer with the provided buffer description. // Returns nullptr if allocation did not succeed. UniqueAHardwareBuffer allocateAHardwareBuffer(const AHardwareBuffer_Desc& desc); } // namespace uirenderer } // namespace android