/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include "DisplayHardware/DisplayMode.h" #include "DisplayHardware/HWComposer.h" #include "Scheduler/OneShotTimer.h" #include "Scheduler/StrongTyping.h" namespace android::scheduler { using namespace std::chrono_literals; enum class DisplayModeEvent : unsigned { None = 0b0, Changed = 0b1 }; inline DisplayModeEvent operator|(DisplayModeEvent lhs, DisplayModeEvent rhs) { using T = std::underlying_type_t; return static_cast(static_cast(lhs) | static_cast(rhs)); } using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; /** * This class is used to encapsulate configuration for refresh rates. It holds information * about available refresh rates on the device, and the mapping between the numbers and human * readable names. */ class RefreshRateConfigs { public: // Margin used when matching refresh rates to the content desired ones. static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION = std::chrono::nanoseconds(800us).count(); struct Policy { private: static constexpr int kAllowGroupSwitchingDefault = false; public: // The default mode, used to ensure we only initiate display mode switches within the // same mode group as defaultMode's group. DisplayModeId defaultMode; // Whether or not we switch mode groups to get the best frame rate. bool allowGroupSwitching = kAllowGroupSwitchingDefault; // The primary refresh rate range represents display manager's general guidance on the // display modes we'll consider when switching refresh rates. Unless we get an explicit // signal from an app, we should stay within this range. FpsRange primaryRange; // The app request refresh rate range allows us to consider more display modes when // switching refresh rates. Although we should generally stay within the primary range, // specific considerations, such as layer frame rate settings specified via the // setFrameRate() api, may cause us to go outside the primary range. We never go outside the // app request range. The app request range will be greater than or equal to the primary // refresh rate range, never smaller. FpsRange appRequestRange; Policy() = default; Policy(DisplayModeId defaultMode, FpsRange range) : Policy(defaultMode, kAllowGroupSwitchingDefault, range, range) {} Policy(DisplayModeId defaultMode, bool allowGroupSwitching, FpsRange range) : Policy(defaultMode, allowGroupSwitching, range, range) {} Policy(DisplayModeId defaultMode, FpsRange primaryRange, FpsRange appRequestRange) : Policy(defaultMode, kAllowGroupSwitchingDefault, primaryRange, appRequestRange) {} Policy(DisplayModeId defaultMode, bool allowGroupSwitching, FpsRange primaryRange, FpsRange appRequestRange) : defaultMode(defaultMode), allowGroupSwitching(allowGroupSwitching), primaryRange(primaryRange), appRequestRange(appRequestRange) {} bool operator==(const Policy& other) const { using namespace fps_approx_ops; return defaultMode == other.defaultMode && primaryRange == other.primaryRange && appRequestRange == other.appRequestRange && allowGroupSwitching == other.allowGroupSwitching; } bool operator!=(const Policy& other) const { return !(*this == other); } std::string toString() const; }; // Return code set*Policy() to indicate the current policy is unchanged. static constexpr int CURRENT_POLICY_UNCHANGED = 1; // We maintain the display manager policy and the override policy separately. The override // policy is used by CTS tests to get a consistent device state for testing. While the override // policy is set, it takes precedence over the display manager policy. Once the override policy // is cleared, we revert to using the display manager policy. // Sets the display manager policy to choose refresh rates. The return value will be: // - A negative value if the policy is invalid or another error occurred. // - NO_ERROR if the policy was successfully updated, and the current policy is different from // what it was before the call. // - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy // is the same as it was before the call. status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock); // Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value. status_t setOverridePolicy(const std::optional& policy) EXCLUDES(mLock); // Gets the current policy, which will be the override policy if active, and the display manager // policy otherwise. Policy getCurrentPolicy() const EXCLUDES(mLock); // Gets the display manager policy, regardless of whether an override policy is active. Policy getDisplayManagerPolicy() const EXCLUDES(mLock); // Returns true if mode is allowed by the current policy. bool isModeAllowed(DisplayModeId) const EXCLUDES(mLock); // Describes the different options the layer voted for refresh rate enum class LayerVoteType { NoVote, // Doesn't care about the refresh rate Min, // Minimal refresh rate available Max, // Maximal refresh rate available Heuristic, // Specific refresh rate that was calculated by platform using a heuristic ExplicitDefault, // Specific refresh rate that was provided by the app with Default // compatibility ExplicitExactOrMultiple, // Specific refresh rate that was provided by the app with // ExactOrMultiple compatibility ExplicitExact, // Specific refresh rate that was provided by the app with // Exact compatibility ftl_last = ExplicitExact }; // Captures the layer requirements for a refresh rate. This will be used to determine the // display refresh rate. struct LayerRequirement { // Layer's name. Used for debugging purposes. std::string name; // Layer's owner uid uid_t ownerUid = static_cast(-1); // Layer vote type. LayerVoteType vote = LayerVoteType::NoVote; // Layer's desired refresh rate, if applicable. Fps desiredRefreshRate; // If a seamless mode switch is required. Seamlessness seamlessness = Seamlessness::Default; // Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer // would have on choosing the refresh rate. float weight = 0.0f; // Whether layer is in focus or not based on WindowManager's state bool focused = false; bool operator==(const LayerRequirement& other) const { return name == other.name && vote == other.vote && isApproxEqual(desiredRefreshRate, other.desiredRefreshRate) && seamlessness == other.seamlessness && weight == other.weight && focused == other.focused; } bool operator!=(const LayerRequirement& other) const { return !(*this == other); } }; // Global state describing signals that affect refresh rate choice. struct GlobalSignals { // Whether the user touched the screen recently. Used to apply touch boost. bool touch = false; // True if the system hasn't seen any buffers posted to layers recently. bool idle = false; bool operator==(GlobalSignals other) const { return touch == other.touch && idle == other.idle; } }; // Returns the refresh rate that best fits the given layers, and whether the refresh rate was // chosen based on touch boost and/or idle timer. std::pair getBestRefreshRate( const std::vector&, GlobalSignals) const EXCLUDES(mLock); FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) { std::lock_guard lock(mLock); return {mMinRefreshRateModeIt->second->getFps(), mMaxRefreshRateModeIt->second->getFps()}; } std::optional onKernelTimerChanged(std::optional desiredActiveModeId, bool timerExpired) const EXCLUDES(mLock); // Returns the highest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. DisplayModePtr getMaxRefreshRateByPolicy() const EXCLUDES(mLock); void setActiveModeId(DisplayModeId) EXCLUDES(mLock); DisplayModePtr getActiveMode() const EXCLUDES(mLock); // Returns a known frame rate that is the closest to frameRate Fps findClosestKnownFrameRate(Fps frameRate) const; enum class KernelIdleTimerController { Sysprop, HwcApi, ftl_last = HwcApi }; // Configuration flags. struct Config { bool enableFrameRateOverride = false; // Specifies the upper refresh rate threshold (inclusive) for layer vote types of multiple // or heuristic, such that refresh rates higher than this value will not be voted for. 0 if // no threshold is set. int frameRateMultipleThreshold = 0; // The Idle Timer timeout. 0 timeout means no idle timer. std::chrono::milliseconds idleTimerTimeout = 0ms; // The controller representing how the kernel idle timer will be configured // either on the HWC api or sysprop. std::optional kernelIdleTimerController; }; RefreshRateConfigs(DisplayModes, DisplayModeId activeModeId, Config config = {.enableFrameRateOverride = false, .frameRateMultipleThreshold = 0, .idleTimerTimeout = 0ms, .kernelIdleTimerController = {}}); RefreshRateConfigs(const RefreshRateConfigs&) = delete; RefreshRateConfigs& operator=(const RefreshRateConfigs&) = delete; // Returns whether switching modes (refresh rate or resolution) is possible. // TODO(b/158780872): Consider HAL support, and skip frame rate detection if the modes only // differ in resolution. bool canSwitch() const EXCLUDES(mLock) { std::lock_guard lock(mLock); return mDisplayModes.size() > 1; } // Class to enumerate options around toggling the kernel timer on and off. enum class KernelIdleTimerAction { TurnOff, // Turn off the idle timer. TurnOn // Turn on the idle timer. }; // Checks whether kernel idle timer should be active depending the policy decisions around // refresh rates. KernelIdleTimerAction getIdleTimerAction() const; bool supportsFrameRateOverrideByContent() const { return mSupportsFrameRateOverrideByContent; } // Return the display refresh rate divisor to match the layer // frame rate, or 0 if the display refresh rate is not a multiple of the // layer refresh rate. static int getFrameRateDivisor(Fps displayRefreshRate, Fps layerFrameRate); // Returns if the provided frame rates have a ratio t*1000/1001 or t*1001/1000 // for an integer t. static bool isFractionalPairOrMultiple(Fps, Fps); using UidToFrameRateOverride = std::map; // Returns the frame rate override for each uid. UidToFrameRateOverride getFrameRateOverrides(const std::vector&, Fps displayFrameRate, GlobalSignals) const EXCLUDES(mLock); std::optional kernelIdleTimerController() { return mConfig.kernelIdleTimerController; } struct IdleTimerCallbacks { struct Callbacks { std::function onReset; std::function onExpired; }; Callbacks platform; Callbacks kernel; }; void setIdleTimerCallbacks(IdleTimerCallbacks callbacks) EXCLUDES(mIdleTimerCallbacksMutex) { std::scoped_lock lock(mIdleTimerCallbacksMutex); mIdleTimerCallbacks = std::move(callbacks); } void clearIdleTimerCallbacks() EXCLUDES(mIdleTimerCallbacksMutex) { std::scoped_lock lock(mIdleTimerCallbacksMutex); mIdleTimerCallbacks.reset(); } void startIdleTimer() { if (mIdleTimer) { mIdleTimer->start(); } } void stopIdleTimer() { if (mIdleTimer) { mIdleTimer->stop(); } } void resetIdleTimer(bool kernelOnly) { if (!mIdleTimer) { return; } if (kernelOnly && !mConfig.kernelIdleTimerController.has_value()) { return; } mIdleTimer->reset(); } void dump(std::string& result) const EXCLUDES(mLock); std::chrono::milliseconds getIdleTimerTimeout(); private: friend struct TestableRefreshRateConfigs; void constructAvailableRefreshRates() REQUIRES(mLock); std::pair getBestRefreshRateLocked( const std::vector&, GlobalSignals) const REQUIRES(mLock); // Returns number of display frames and remainder when dividing the layer refresh period by // display refresh period. std::pair getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const; // Returns the lowest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const DisplayModePtr& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock); // Returns the highest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const DisplayModePtr& getMaxRefreshRateByPolicyLocked(int anchorGroup) const REQUIRES(mLock); const DisplayModePtr& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock) { return getMaxRefreshRateByPolicyLocked(mActiveModeIt->second->getGroup()); } const Policy* getCurrentPolicyLocked() const REQUIRES(mLock); bool isPolicyValidLocked(const Policy& policy) const REQUIRES(mLock); // calculates a score for a layer. Used to determine the display refresh rate // and the frame rate override for certains applications. float calculateLayerScoreLocked(const LayerRequirement&, Fps refreshRate, bool isSeamlessSwitch) const REQUIRES(mLock); float calculateNonExactMatchingLayerScoreLocked(const LayerRequirement&, Fps refreshRate) const REQUIRES(mLock); void updateDisplayModes(DisplayModes, DisplayModeId activeModeId) EXCLUDES(mLock); void initializeIdleTimer(); std::optional getIdleTimerCallbacks() const REQUIRES(mIdleTimerCallbacksMutex) { if (!mIdleTimerCallbacks) return {}; return mConfig.kernelIdleTimerController.has_value() ? mIdleTimerCallbacks->kernel : mIdleTimerCallbacks->platform; } // The display modes of the active display. The DisplayModeIterators below are pointers into // this container, so must be invalidated whenever the DisplayModes change. The Policy below // is also dependent, so must be reset as well. DisplayModes mDisplayModes GUARDED_BY(mLock); DisplayModeIterator mActiveModeIt GUARDED_BY(mLock); DisplayModeIterator mMinRefreshRateModeIt GUARDED_BY(mLock); DisplayModeIterator mMaxRefreshRateModeIt GUARDED_BY(mLock); // Display modes that satisfy the Policy's ranges, filtered and sorted by refresh rate. std::vector mPrimaryRefreshRates GUARDED_BY(mLock); std::vector mAppRequestRefreshRates GUARDED_BY(mLock); Policy mDisplayManagerPolicy GUARDED_BY(mLock); std::optional mOverridePolicy GUARDED_BY(mLock); mutable std::mutex mLock; // A sorted list of known frame rates that a Heuristic layer will choose // from based on the closest value. const std::vector mKnownFrameRates; const Config mConfig; bool mSupportsFrameRateOverrideByContent; struct GetBestRefreshRateCache { std::pair, GlobalSignals> arguments; std::pair result; }; mutable std::optional mGetBestRefreshRateCache GUARDED_BY(mLock); // Declare mIdleTimer last to ensure its thread joins before the mutex/callbacks are destroyed. std::mutex mIdleTimerCallbacksMutex; std::optional mIdleTimerCallbacks GUARDED_BY(mIdleTimerCallbacksMutex); // Used to detect (lack of) frame activity. std::optional mIdleTimer; }; } // namespace android::scheduler