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1# automatically generated by the FlatBuffers compiler, do not modify
2
3# namespace: Example
4
5import flatbuffers
6from flatbuffers.compat import import_numpy
7np = import_numpy()
8
9class ArrayTable(object):
10    __slots__ = ['_tab']
11
12    @classmethod
13    def GetRootAsArrayTable(cls, buf, offset):
14        n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
15        x = ArrayTable()
16        x.Init(buf, n + offset)
17        return x
18
19    @classmethod
20    def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
21        return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
22
23    # ArrayTable
24    def Init(self, buf, pos):
25        self._tab = flatbuffers.table.Table(buf, pos)
26
27    # ArrayTable
28    def A(self):
29        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
30        if o != 0:
31            x = o + self._tab.Pos
32            from MyGame.Example.ArrayStruct import ArrayStruct
33            obj = ArrayStruct()
34            obj.Init(self._tab.Bytes, x)
35            return obj
36        return None
37
38def ArrayTableStart(builder): builder.StartObject(1)
39def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
40def ArrayTableEnd(builder): return builder.EndObject()
41
42import MyGame.Example.ArrayStruct
43try:
44    from typing import Optional
45except:
46    pass
47
48class ArrayTableT(object):
49
50    # ArrayTableT
51    def __init__(self):
52        self.a = None  # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
53
54    @classmethod
55    def InitFromBuf(cls, buf, pos):
56        arrayTable = ArrayTable()
57        arrayTable.Init(buf, pos)
58        return cls.InitFromObj(arrayTable)
59
60    @classmethod
61    def InitFromObj(cls, arrayTable):
62        x = ArrayTableT()
63        x._UnPack(arrayTable)
64        return x
65
66    # ArrayTableT
67    def _UnPack(self, arrayTable):
68        if arrayTable is None:
69            return
70        if arrayTable.A() is not None:
71            self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
72
73    # ArrayTableT
74    def Pack(self, builder):
75        ArrayTableStart(builder)
76        if self.a is not None:
77            a = self.a.Pack(builder)
78            ArrayTableAddA(builder, a)
79        arrayTable = ArrayTableEnd(builder)
80        return arrayTable
81