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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #include <utils/Log.h>
19 
20 #include <algorithm>
21 #include <audio_utils/format.h>
22 #include <aaudio/AAudio.h>
23 #include <media/MediaMetricsItem.h>
24 
25 #include "client/AudioStreamInternalCapture.h"
26 #include "utility/AudioClock.h"
27 
28 #define ATRACE_TAG ATRACE_TAG_AUDIO
29 #include <utils/Trace.h>
30 
31 // We do this after the #includes because if a header uses ALOG.
32 // it would fail on the reference to mInService.
33 #undef LOG_TAG
34 // This file is used in both client and server processes.
35 // This is needed to make sense of the logs more easily.
36 #define LOG_TAG (mInService ? "AudioStreamInternalCapture_Service" \
37                           : "AudioStreamInternalCapture_Client")
38 
39 using android::WrappingBuffer;
40 
41 using namespace aaudio;
42 
AudioStreamInternalCapture(AAudioServiceInterface & serviceInterface,bool inService)43 AudioStreamInternalCapture::AudioStreamInternalCapture(AAudioServiceInterface  &serviceInterface,
44                                                  bool inService)
45     : AudioStreamInternal(serviceInterface, inService) {
46 
47 }
48 
advanceClientToMatchServerPosition(int32_t serverMargin)49 void AudioStreamInternalCapture::advanceClientToMatchServerPosition(int32_t serverMargin) {
50     int64_t readCounter = mAudioEndpoint->getDataReadCounter();
51     int64_t writeCounter = mAudioEndpoint->getDataWriteCounter() + serverMargin;
52 
53     // Bump offset so caller does not see the retrograde motion in getFramesRead().
54     int64_t offset = readCounter - writeCounter;
55     mFramesOffsetFromService += offset;
56     ALOGD("advanceClientToMatchServerPosition() readN = %lld, writeN = %lld, offset = %lld",
57           (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
58 
59     // Force readCounter to match writeCounter.
60     // This is because we cannot change the write counter in the hardware.
61     mAudioEndpoint->setDataReadCounter(writeCounter);
62 }
63 
64 // Write the data, block if needed and timeoutMillis > 0
read(void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)65 aaudio_result_t AudioStreamInternalCapture::read(void *buffer, int32_t numFrames,
66                                                int64_t timeoutNanoseconds)
67 {
68     return processData(buffer, numFrames, timeoutNanoseconds);
69 }
70 
71 // Read as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)72 aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t numFrames,
73                                                   int64_t currentNanoTime, int64_t *wakeTimePtr) {
74     aaudio_result_t result = processCommands();
75     if (result != AAUDIO_OK) {
76         return result;
77     }
78 
79     const char *traceName = "aaRdNow";
80     ATRACE_BEGIN(traceName);
81 
82     if (mClockModel.isStarting()) {
83         // Still haven't got any timestamps from server.
84         // Keep waiting until we get some valid timestamps then start writing to the
85         // current buffer position.
86         ALOGD("processDataNow() wait for valid timestamps");
87         // Sleep very briefly and hope we get a timestamp soon.
88         *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
89         ATRACE_END();
90         return 0;
91     }
92     // If we have gotten this far then we have at least one timestamp from server.
93 
94     if (mAudioEndpoint->isFreeRunning()) {
95         //ALOGD("AudioStreamInternalCapture::processDataNow() - update remote counter");
96         // Update data queue based on the timing model.
97         // Jitter in the DSP can cause late writes to the FIFO.
98         // This might be caused by resampling.
99         // We want to read the FIFO after the latest possible time
100         // that the DSP could have written the data.
101         int64_t estimatedRemoteCounter = mClockModel.convertLatestTimeToPosition(currentNanoTime);
102         // TODO refactor, maybe use setRemoteCounter()
103         mAudioEndpoint->setDataWriteCounter(estimatedRemoteCounter);
104     }
105 
106     // This code assumes that we have already received valid timestamps.
107     if (mNeedCatchUp.isRequested()) {
108         // Catch an MMAP pointer that is already advancing.
109         // This will avoid initial underruns caused by a slow cold start.
110         advanceClientToMatchServerPosition(0 /*serverMargin*/);
111         mNeedCatchUp.acknowledge();
112     }
113 
114     // If the capture buffer is full beyond capacity then consider it an overrun.
115     // For shared streams, the xRunCount is passed up from the service.
116     if (mAudioEndpoint->isFreeRunning()
117         && mAudioEndpoint->getFullFramesAvailable() > mAudioEndpoint->getBufferCapacityInFrames()) {
118         mXRunCount++;
119         if (ATRACE_ENABLED()) {
120             ATRACE_INT("aaOverRuns", mXRunCount);
121         }
122     }
123 
124     // Read some data from the buffer.
125     //ALOGD("AudioStreamInternalCapture::processDataNow() - readNowWithConversion(%d)", numFrames);
126     int32_t framesProcessed = readNowWithConversion(buffer, numFrames);
127     //ALOGD("AudioStreamInternalCapture::processDataNow() - tried to read %d frames, read %d",
128     //    numFrames, framesProcessed);
129     if (ATRACE_ENABLED()) {
130         ATRACE_INT("aaRead", framesProcessed);
131     }
132 
133     // Calculate an ideal time to wake up.
134     if (wakeTimePtr != nullptr && framesProcessed >= 0) {
135         // By default wake up a few milliseconds from now.  // TODO review
136         int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
137         aaudio_stream_state_t state = getState();
138         //ALOGD("AudioStreamInternalCapture::processDataNow() - wakeTime based on %s",
139         //      AAudio_convertStreamStateToText(state));
140         switch (state) {
141             case AAUDIO_STREAM_STATE_OPEN:
142             case AAUDIO_STREAM_STATE_STARTING:
143                 break;
144             case AAUDIO_STREAM_STATE_STARTED:
145             {
146                 // When do we expect the next write burst to occur?
147 
148                 // Calculate frame position based off of the readCounter because
149                 // the writeCounter might have just advanced in the background,
150                 // causing us to sleep until a later burst.
151                 int64_t nextPosition = mAudioEndpoint->getDataReadCounter() + getFramesPerBurst();
152                 wakeTime = mClockModel.convertPositionToLatestTime(nextPosition);
153             }
154                 break;
155             default:
156                 break;
157         }
158         *wakeTimePtr = wakeTime;
159 
160     }
161 
162     ATRACE_END();
163     return framesProcessed;
164 }
165 
readNowWithConversion(void * buffer,int32_t numFrames)166 aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
167                                                                 int32_t numFrames) {
168     // ALOGD("readNowWithConversion(%p, %d)",
169     //              buffer, numFrames);
170     WrappingBuffer wrappingBuffer;
171     uint8_t *destination = (uint8_t *) buffer;
172     int32_t framesLeft = numFrames;
173 
174     mAudioEndpoint->getFullFramesAvailable(&wrappingBuffer);
175 
176     // Read data in one or two parts.
177     for (int partIndex = 0; framesLeft > 0 && partIndex < WrappingBuffer::SIZE; partIndex++) {
178         int32_t framesToProcess = framesLeft;
179         const int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
180         if (framesAvailable <= 0) break;
181 
182         if (framesToProcess > framesAvailable) {
183             framesToProcess = framesAvailable;
184         }
185 
186         const int32_t numBytes = getBytesPerFrame() * framesToProcess;
187         const int32_t numSamples = framesToProcess * getSamplesPerFrame();
188 
189         const audio_format_t sourceFormat = getDeviceFormat();
190         const audio_format_t destinationFormat = getFormat();
191 
192         memcpy_by_audio_format(destination, destinationFormat,
193                 wrappingBuffer.data[partIndex], sourceFormat, numSamples);
194 
195         destination += numBytes;
196         framesLeft -= framesToProcess;
197     }
198 
199     int32_t framesProcessed = numFrames - framesLeft;
200     mAudioEndpoint->advanceReadIndex(framesProcessed);
201 
202     //ALOGD("readNowWithConversion() returns %d", framesProcessed);
203     return framesProcessed;
204 }
205 
getFramesWritten()206 int64_t AudioStreamInternalCapture::getFramesWritten() {
207     if (mAudioEndpoint) {
208         const int64_t framesWrittenHardware = isClockModelInControl()
209                 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
210                 : mAudioEndpoint->getDataWriteCounter();
211         // Add service offset and prevent retrograde motion.
212         mLastFramesWritten = std::max(mLastFramesWritten,
213                                       framesWrittenHardware + mFramesOffsetFromService);
214     }
215     return mLastFramesWritten;
216 }
217 
getFramesRead()218 int64_t AudioStreamInternalCapture::getFramesRead() {
219     if (mAudioEndpoint) {
220         mLastFramesRead = mAudioEndpoint->getDataReadCounter() + mFramesOffsetFromService;
221     }
222     return mLastFramesRead;
223 }
224 
225 // Read data from the stream and pass it to the callback for processing.
callbackLoop()226 void *AudioStreamInternalCapture::callbackLoop() {
227     aaudio_result_t result = AAUDIO_OK;
228     aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
229     if (!isDataCallbackSet()) return nullptr;
230 
231     // result might be a frame count
232     while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
233 
234         // Read audio data from stream.
235         int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
236 
237         // This is a BLOCKING READ!
238         result = read(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
239         if ((result != mCallbackFrames)) {
240             ALOGE("callbackLoop: read() returned %d", result);
241             if (result >= 0) {
242                 // Only read some of the frames requested. Must have timed out.
243                 result = AAUDIO_ERROR_TIMEOUT;
244             }
245             maybeCallErrorCallback(result);
246             break;
247         }
248 
249         // Call application using the AAudio callback interface.
250         callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
251 
252         if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
253             ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
254             result = systemStopInternal();
255             break;
256         }
257     }
258 
259     ALOGD("callbackLoop() exiting, result = %d, isActive() = %d",
260           result, (int) isActive());
261     return nullptr;
262 }
263