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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_NDEBUG 0
18 #define LOG_TAG "BootAnimation"
19 
20 #include <vector>
21 
22 #include <stdint.h>
23 #include <inttypes.h>
24 #include <sys/inotify.h>
25 #include <sys/poll.h>
26 #include <sys/stat.h>
27 #include <sys/types.h>
28 #include <math.h>
29 #include <fcntl.h>
30 #include <utils/misc.h>
31 #include <signal.h>
32 #include <time.h>
33 
34 #include <cutils/atomic.h>
35 #include <cutils/properties.h>
36 
37 #include <android/imagedecoder.h>
38 #include <androidfw/AssetManager.h>
39 #include <binder/IPCThreadState.h>
40 #include <utils/Errors.h>
41 #include <utils/Log.h>
42 #include <utils/SystemClock.h>
43 
44 #include <android-base/properties.h>
45 
46 #include <ui/DisplayMode.h>
47 #include <ui/PixelFormat.h>
48 #include <ui/Rect.h>
49 #include <ui/Region.h>
50 
51 #include <gui/ISurfaceComposer.h>
52 #include <gui/DisplayEventReceiver.h>
53 #include <gui/Surface.h>
54 #include <gui/SurfaceComposerClient.h>
55 #include <GLES2/gl2.h>
56 #include <GLES2/gl2ext.h>
57 #include <EGL/eglext.h>
58 
59 #include "BootAnimation.h"
60 
61 #define ANIM_PATH_MAX 255
62 #define STR(x)   #x
63 #define STRTO(x) STR(x)
64 
65 namespace android {
66 
67 using ui::DisplayMode;
68 
69 static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
70 static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip";
71 static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip";
72 static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
73 static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip";
74 static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip";
75 static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
76 static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip";
77 static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip";
78 static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip";
79 
80 static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip";
81 static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip";
82 static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip";
83 
84 static const char BOOTANIM_DATA_DIR_PATH[] = "/data/bootanim";
85 static const char BOOTANIM_TIME_DIR_NAME[] = "time";
86 static const char BOOTANIM_TIME_DIR_PATH[] = "/data/bootanim/time";
87 static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
88 static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
89 static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png";
90 static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png";
91 static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
92 static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/bootanim/time/last_time_change";
93 static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
94 static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/bootanim/time/time_is_accurate";
95 static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/bootanim/time/time_format_12_hour";
96 // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
97 static const long long ACCURATE_TIME_EPOCH = 946684800000;
98 static constexpr char FONT_BEGIN_CHAR = ' ';
99 static constexpr char FONT_END_CHAR = '~' + 1;
100 static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1;
101 static constexpr size_t FONT_NUM_COLS = 16;
102 static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
103 static const int TEXT_CENTER_VALUE = INT_MAX;
104 static const int TEXT_MISSING_VALUE = INT_MIN;
105 static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
106 static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress";
107 static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays";
108 static const char CLOCK_ENABLED_PROP_NAME[] = "persist.sys.bootanim.clock.enabled";
109 static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1;
110 static constexpr size_t TEXT_POS_LEN_MAX = 16;
111 static const int DYNAMIC_COLOR_COUNT = 4;
112 static const char U_TEXTURE[] = "uTexture";
113 static const char U_FADE[] = "uFade";
114 static const char U_CROP_AREA[] = "uCropArea";
115 static const char U_START_COLOR_PREFIX[] = "uStartColor";
116 static const char U_END_COLOR_PREFIX[] = "uEndColor";
117 static const char U_COLOR_PROGRESS[] = "uColorProgress";
118 static const char A_UV[] = "aUv";
119 static const char A_POSITION[] = "aPosition";
120 static const char VERTEX_SHADER_SOURCE[] = R"(
121     precision mediump float;
122     attribute vec4 aPosition;
123     attribute highp vec2 aUv;
124     varying highp vec2 vUv;
125     void main() {
126         gl_Position = aPosition;
127         vUv = aUv;
128     })";
129 static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"(
130     precision mediump float;
131     const float cWhiteMaskThreshold = 0.05;
132     uniform sampler2D uTexture;
133     uniform float uFade;
134     uniform float uColorProgress;
135     uniform vec3 uStartColor0;
136     uniform vec3 uStartColor1;
137     uniform vec3 uStartColor2;
138     uniform vec3 uStartColor3;
139     uniform vec3 uEndColor0;
140     uniform vec3 uEndColor1;
141     uniform vec3 uEndColor2;
142     uniform vec3 uEndColor3;
143     varying highp vec2 vUv;
144     void main() {
145         vec4 mask = texture2D(uTexture, vUv);
146         float r = mask.r;
147         float g = mask.g;
148         float b = mask.b;
149         float a = mask.a;
150         // If all channels have values, render pixel as a shade of white.
151         float useWhiteMask = step(cWhiteMaskThreshold, r)
152             * step(cWhiteMaskThreshold, g)
153             * step(cWhiteMaskThreshold, b)
154             * step(cWhiteMaskThreshold, a);
155         vec3 color = r * mix(uStartColor0, uEndColor0, uColorProgress)
156                 + g * mix(uStartColor1, uEndColor1, uColorProgress)
157                 + b * mix(uStartColor2, uEndColor2, uColorProgress)
158                 + a * mix(uStartColor3, uEndColor3, uColorProgress);
159         color = mix(color, vec3((r + g + b + a) * 0.25), useWhiteMask);
160         gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade));
161     })";
162 static const char IMAGE_FRAG_SHADER_SOURCE[] = R"(
163     precision mediump float;
164     uniform sampler2D uTexture;
165     uniform float uFade;
166     varying highp vec2 vUv;
167     void main() {
168         vec4 color = texture2D(uTexture, vUv);
169         gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a;
170     })";
171 static const char TEXT_FRAG_SHADER_SOURCE[] = R"(
172     precision mediump float;
173     uniform sampler2D uTexture;
174     uniform vec4 uCropArea;
175     varying highp vec2 vUv;
176     void main() {
177         vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x),
178                        mix(uCropArea.y, uCropArea.w, vUv.y));
179         gl_FragColor = texture2D(uTexture, uv);
180     })";
181 
182 static GLfloat quadPositions[] = {
183     -0.5f, -0.5f,
184     +0.5f, -0.5f,
185     +0.5f, +0.5f,
186     +0.5f, +0.5f,
187     -0.5f, +0.5f,
188     -0.5f, -0.5f
189 };
190 static GLfloat quadUVs[] = {
191     0.0f, 1.0f,
192     1.0f, 1.0f,
193     1.0f, 0.0f,
194     1.0f, 0.0f,
195     0.0f, 0.0f,
196     0.0f, 1.0f
197 };
198 
199 // ---------------------------------------------------------------------------
200 
BootAnimation(sp<Callbacks> callbacks)201 BootAnimation::BootAnimation(sp<Callbacks> callbacks)
202         : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false),
203         mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) {
204     mSession = new SurfaceComposerClient();
205 
206     std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
207     if (powerCtl.empty()) {
208         mShuttingDown = false;
209     } else {
210         mShuttingDown = true;
211     }
212     ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
213             elapsedRealtime());
214 }
215 
~BootAnimation()216 BootAnimation::~BootAnimation() {
217     if (mAnimation != nullptr) {
218         releaseAnimation(mAnimation);
219         mAnimation = nullptr;
220     }
221     ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
222             elapsedRealtime());
223 }
224 
onFirstRef()225 void BootAnimation::onFirstRef() {
226     status_t err = mSession->linkToComposerDeath(this);
227     SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
228     if (err == NO_ERROR) {
229         // Load the animation content -- this can be slow (eg 200ms)
230         // called before waitForSurfaceFlinger() in main() to avoid wait
231         ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms",
232                 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
233         preloadAnimation();
234         ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms",
235                 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
236     }
237 }
238 
session() const239 sp<SurfaceComposerClient> BootAnimation::session() const {
240     return mSession;
241 }
242 
binderDied(const wp<IBinder> &)243 void BootAnimation::binderDied(const wp<IBinder>&) {
244     // woah, surfaceflinger died!
245     SLOGD("SurfaceFlinger died, exiting...");
246 
247     // calling requestExit() is not enough here because the Surface code
248     // might be blocked on a condition variable that will never be updated.
249     kill( getpid(), SIGKILL );
250     requestExit();
251 }
252 
decodeImage(const void * encodedData,size_t dataLength,AndroidBitmapInfo * outInfo,bool premultiplyAlpha)253 static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo,
254     bool premultiplyAlpha) {
255     AImageDecoder* decoder = nullptr;
256     AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder);
257     if (!decoder) {
258         return nullptr;
259     }
260 
261     const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder);
262     outInfo->width = AImageDecoderHeaderInfo_getWidth(info);
263     outInfo->height = AImageDecoderHeaderInfo_getHeight(info);
264     outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info);
265     outInfo->stride = AImageDecoder_getMinimumStride(decoder);
266     outInfo->flags = 0;
267 
268     if (!premultiplyAlpha) {
269         AImageDecoder_setUnpremultipliedRequired(decoder, true);
270     }
271 
272     const size_t size = outInfo->stride * outInfo->height;
273     void* pixels = malloc(size);
274     int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size);
275     AImageDecoder_delete(decoder);
276 
277     if (result != ANDROID_IMAGE_DECODER_SUCCESS) {
278         free(pixels);
279         return nullptr;
280     }
281     return pixels;
282 }
283 
initTexture(Texture * texture,AssetManager & assets,const char * name,bool premultiplyAlpha)284 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
285         const char* name, bool premultiplyAlpha) {
286     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
287     if (asset == nullptr)
288         return NO_INIT;
289 
290     AndroidBitmapInfo bitmapInfo;
291     void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo,
292         premultiplyAlpha);
293     auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free };
294 
295     asset->close();
296     delete asset;
297 
298     if (!pixels) {
299         return NO_INIT;
300     }
301 
302     const int w = bitmapInfo.width;
303     const int h = bitmapInfo.height;
304 
305     texture->w = w;
306     texture->h = h;
307 
308     glGenTextures(1, &texture->name);
309     glBindTexture(GL_TEXTURE_2D, texture->name);
310 
311     switch (bitmapInfo.format) {
312         case ANDROID_BITMAP_FORMAT_A_8:
313             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
314                     GL_UNSIGNED_BYTE, pixels);
315             break;
316         case ANDROID_BITMAP_FORMAT_RGBA_4444:
317             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
318                     GL_UNSIGNED_SHORT_4_4_4_4, pixels);
319             break;
320         case ANDROID_BITMAP_FORMAT_RGBA_8888:
321             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
322                     GL_UNSIGNED_BYTE, pixels);
323             break;
324         case ANDROID_BITMAP_FORMAT_RGB_565:
325             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
326                     GL_UNSIGNED_SHORT_5_6_5, pixels);
327             break;
328         default:
329             break;
330     }
331 
332     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
333     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
334     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
335     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
336 
337     return NO_ERROR;
338 }
339 
initTexture(FileMap * map,int * width,int * height,bool premultiplyAlpha)340 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height,
341     bool premultiplyAlpha) {
342     AndroidBitmapInfo bitmapInfo;
343     void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo,
344         premultiplyAlpha);
345     auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free };
346 
347     // FileMap memory is never released until application exit.
348     // Release it now as the texture is already loaded and the memory used for
349     // the packed resource can be released.
350     delete map;
351 
352     if (!pixels) {
353         return NO_INIT;
354     }
355 
356     const int w = bitmapInfo.width;
357     const int h = bitmapInfo.height;
358 
359     int tw = 1 << (31 - __builtin_clz(w));
360     int th = 1 << (31 - __builtin_clz(h));
361     if (tw < w) tw <<= 1;
362     if (th < h) th <<= 1;
363 
364     switch (bitmapInfo.format) {
365         case ANDROID_BITMAP_FORMAT_RGBA_8888:
366             if (!mUseNpotTextures && (tw != w || th != h)) {
367                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
368                         GL_UNSIGNED_BYTE, nullptr);
369                 glTexSubImage2D(GL_TEXTURE_2D, 0,
370                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
371             } else {
372                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
373                         GL_UNSIGNED_BYTE, pixels);
374             }
375             break;
376 
377         case ANDROID_BITMAP_FORMAT_RGB_565:
378             if (!mUseNpotTextures && (tw != w || th != h)) {
379                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
380                         GL_UNSIGNED_SHORT_5_6_5, nullptr);
381                 glTexSubImage2D(GL_TEXTURE_2D, 0,
382                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
383             } else {
384                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
385                         GL_UNSIGNED_SHORT_5_6_5, pixels);
386             }
387             break;
388         default:
389             break;
390     }
391 
392     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
393     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
394     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
395     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
396 
397     *width = w;
398     *height = h;
399 
400     return NO_ERROR;
401 }
402 
403 class BootAnimation::DisplayEventCallback : public LooperCallback {
404     BootAnimation* mBootAnimation;
405 
406 public:
DisplayEventCallback(BootAnimation * bootAnimation)407     DisplayEventCallback(BootAnimation* bootAnimation) {
408         mBootAnimation = bootAnimation;
409     }
410 
handleEvent(int,int events,void *)411     int handleEvent(int /* fd */, int events, void* /* data */) {
412         if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
413             ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x",
414                     events);
415             return 0; // remove the callback
416         }
417 
418         if (!(events & Looper::EVENT_INPUT)) {
419             ALOGW("Received spurious callback for unhandled poll event.  events=0x%x", events);
420             return 1; // keep the callback
421         }
422 
423         constexpr int kBufferSize = 100;
424         DisplayEventReceiver::Event buffer[kBufferSize];
425         ssize_t numEvents;
426         do {
427             numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize);
428             for (size_t i = 0; i < static_cast<size_t>(numEvents); i++) {
429                 const auto& event = buffer[i];
430                 if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG) {
431                     SLOGV("Hotplug received");
432 
433                     if (!event.hotplug.connected) {
434                         // ignore hotplug disconnect
435                         continue;
436                     }
437                     auto token = SurfaceComposerClient::getPhysicalDisplayToken(
438                         event.header.displayId);
439 
440                     if (token != mBootAnimation->mDisplayToken) {
441                         // ignore hotplug of a secondary display
442                         continue;
443                     }
444 
445                     DisplayMode displayMode;
446                     const status_t error = SurfaceComposerClient::getActiveDisplayMode(
447                         mBootAnimation->mDisplayToken, &displayMode);
448                     if (error != NO_ERROR) {
449                         SLOGE("Can't get active display mode.");
450                     }
451                     mBootAnimation->resizeSurface(displayMode.resolution.getWidth(),
452                         displayMode.resolution.getHeight());
453                 }
454             }
455         } while (numEvents > 0);
456 
457         return 1;  // keep the callback
458     }
459 };
460 
getEglConfig(const EGLDisplay & display)461 EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) {
462     const EGLint attribs[] = {
463         EGL_RED_SIZE,   8,
464         EGL_GREEN_SIZE, 8,
465         EGL_BLUE_SIZE,  8,
466         EGL_DEPTH_SIZE, 0,
467         EGL_NONE
468     };
469     EGLint numConfigs;
470     EGLConfig config;
471     eglChooseConfig(display, attribs, &config, 1, &numConfigs);
472     return config;
473 }
474 
limitSurfaceSize(int width,int height) const475 ui::Size BootAnimation::limitSurfaceSize(int width, int height) const {
476     ui::Size limited(width, height);
477     bool wasLimited = false;
478     const float aspectRatio = float(width) / float(height);
479     if (mMaxWidth != 0 && width > mMaxWidth) {
480         limited.height = mMaxWidth / aspectRatio;
481         limited.width = mMaxWidth;
482         wasLimited = true;
483     }
484     if (mMaxHeight != 0 && limited.height > mMaxHeight) {
485         limited.height = mMaxHeight;
486         limited.width = mMaxHeight * aspectRatio;
487         wasLimited = true;
488     }
489     SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]",
490              limited.width, limited.height, width, height);
491     return limited;
492 }
493 
readyToRun()494 status_t BootAnimation::readyToRun() {
495     mAssets.addDefaultAssets();
496 
497     mDisplayToken = SurfaceComposerClient::getInternalDisplayToken();
498     if (mDisplayToken == nullptr)
499         return NAME_NOT_FOUND;
500 
501     DisplayMode displayMode;
502     const status_t error =
503             SurfaceComposerClient::getActiveDisplayMode(mDisplayToken, &displayMode);
504     if (error != NO_ERROR)
505         return error;
506 
507     mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0);
508     mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0);
509     ui::Size resolution = displayMode.resolution;
510     resolution = limitSurfaceSize(resolution.width, resolution.height);
511     // create the native surface
512     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
513             resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565);
514 
515     SurfaceComposerClient::Transaction t;
516 
517     // this guest property specifies multi-display IDs to show the boot animation
518     // multiple ids can be set with comma (,) as separator, for example:
519     // setprop persist.boot.animation.displays 19260422155234049,19261083906282754
520     Vector<PhysicalDisplayId> physicalDisplayIds;
521     char displayValue[PROPERTY_VALUE_MAX] = "";
522     property_get(DISPLAYS_PROP_NAME, displayValue, "");
523     bool isValid = displayValue[0] != '\0';
524     if (isValid) {
525         char *p = displayValue;
526         while (*p) {
527             if (!isdigit(*p) && *p != ',') {
528                 isValid = false;
529                 break;
530             }
531             p ++;
532         }
533         if (!isValid)
534             SLOGE("Invalid syntax for the value of system prop: %s", DISPLAYS_PROP_NAME);
535     }
536     if (isValid) {
537         std::istringstream stream(displayValue);
538         for (PhysicalDisplayId id; stream >> id.value; ) {
539             physicalDisplayIds.add(id);
540             if (stream.peek() == ',')
541                 stream.ignore();
542         }
543 
544         // In the case of multi-display, boot animation shows on the specified displays
545         // in addition to the primary display
546         const auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
547         for (const auto id : physicalDisplayIds) {
548             if (std::find(ids.begin(), ids.end(), id) != ids.end()) {
549                 if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) {
550                     t.setDisplayLayerStack(token, ui::DEFAULT_LAYER_STACK);
551                 }
552             }
553         }
554         t.setLayerStack(control, ui::DEFAULT_LAYER_STACK);
555     }
556 
557     t.setLayer(control, 0x40000000)
558         .apply();
559 
560     sp<Surface> s = control->getSurface();
561 
562     // initialize opengl and egl
563     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
564     eglInitialize(display, nullptr, nullptr);
565     EGLConfig config = getEglConfig(display);
566     EGLSurface surface = eglCreateWindowSurface(display, config, s.get(), nullptr);
567     // Initialize egl context with client version number 2.0.
568     EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
569     EGLContext context = eglCreateContext(display, config, nullptr, contextAttributes);
570     EGLint w, h;
571     eglQuerySurface(display, surface, EGL_WIDTH, &w);
572     eglQuerySurface(display, surface, EGL_HEIGHT, &h);
573 
574     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
575         return NO_INIT;
576 
577     mDisplay = display;
578     mContext = context;
579     mSurface = surface;
580     mInitWidth = mWidth = w;
581     mInitHeight = mHeight = h;
582     mFlingerSurfaceControl = control;
583     mFlingerSurface = s;
584     mTargetInset = -1;
585 
586     // Rotate the boot animation according to the value specified in the sysprop
587     // ro.bootanim.set_orientation_<display_id>. Four values are supported: ORIENTATION_0,
588     // ORIENTATION_90, ORIENTATION_180 and ORIENTATION_270.
589     // If the value isn't specified or is ORIENTATION_0, nothing will be changed.
590     // This is needed to support having boot animation in orientations different from the natural
591     // device orientation. For example, on tablets that may want to keep natural orientation
592     // portrait for applications compatibility and to have the boot animation in landscape.
593     rotateAwayFromNaturalOrientationIfNeeded();
594 
595     projectSceneToWindow();
596 
597     // Register a display event receiver
598     mDisplayEventReceiver = std::make_unique<DisplayEventReceiver>();
599     status_t status = mDisplayEventReceiver->initCheck();
600     SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d",
601             status);
602     mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT,
603             new DisplayEventCallback(this), nullptr);
604 
605     return NO_ERROR;
606 }
607 
rotateAwayFromNaturalOrientationIfNeeded()608 void BootAnimation::rotateAwayFromNaturalOrientationIfNeeded() {
609     const auto orientation = parseOrientationProperty();
610 
611     if (orientation == ui::ROTATION_0) {
612         // Do nothing if the sysprop isn't set or is set to ROTATION_0.
613         return;
614     }
615 
616     if (orientation == ui::ROTATION_90 || orientation == ui::ROTATION_270) {
617         std::swap(mWidth, mHeight);
618         std::swap(mInitWidth, mInitHeight);
619         mFlingerSurfaceControl->updateDefaultBufferSize(mWidth, mHeight);
620     }
621 
622     Rect displayRect(0, 0, mWidth, mHeight);
623     Rect layerStackRect(0, 0, mWidth, mHeight);
624 
625     SurfaceComposerClient::Transaction t;
626     t.setDisplayProjection(mDisplayToken, orientation, layerStackRect, displayRect);
627     t.apply();
628 }
629 
parseOrientationProperty()630 ui::Rotation BootAnimation::parseOrientationProperty() {
631     const auto displayIds = SurfaceComposerClient::getPhysicalDisplayIds();
632     if (displayIds.size() == 0) {
633         return ui::ROTATION_0;
634     }
635     const auto displayId = displayIds[0];
636     const auto syspropName = [displayId] {
637         std::stringstream ss;
638         ss << "ro.bootanim.set_orientation_" << displayId.value;
639         return ss.str();
640     }();
641     const auto syspropValue = android::base::GetProperty(syspropName, "ORIENTATION_0");
642     if (syspropValue == "ORIENTATION_90") {
643         return ui::ROTATION_90;
644     } else if (syspropValue == "ORIENTATION_180") {
645         return ui::ROTATION_180;
646     } else if (syspropValue == "ORIENTATION_270") {
647         return ui::ROTATION_270;
648     }
649     return ui::ROTATION_0;
650 }
651 
projectSceneToWindow()652 void BootAnimation::projectSceneToWindow() {
653     glViewport(0, 0, mWidth, mHeight);
654     glScissor(0, 0, mWidth, mHeight);
655 }
656 
resizeSurface(int newWidth,int newHeight)657 void BootAnimation::resizeSurface(int newWidth, int newHeight) {
658     // We assume this function is called on the animation thread.
659     if (newWidth == mWidth && newHeight == mHeight) {
660         return;
661     }
662     SLOGV("Resizing the boot animation surface to %d %d", newWidth, newHeight);
663 
664     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
665     eglDestroySurface(mDisplay, mSurface);
666 
667     mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight);
668     const auto limitedSize = limitSurfaceSize(newWidth, newHeight);
669     mWidth = limitedSize.width;
670     mHeight = limitedSize.height;
671 
672     SurfaceComposerClient::Transaction t;
673     t.setSize(mFlingerSurfaceControl, mWidth, mHeight);
674     t.apply();
675 
676     EGLConfig config = getEglConfig(mDisplay);
677     EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr);
678     if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) {
679         SLOGE("Can't make the new surface current. Error %d", eglGetError());
680         return;
681     }
682 
683     projectSceneToWindow();
684 
685     mSurface = surface;
686 }
687 
preloadAnimation()688 bool BootAnimation::preloadAnimation() {
689     findBootAnimationFile();
690     if (!mZipFileName.isEmpty()) {
691         mAnimation = loadAnimation(mZipFileName);
692         return (mAnimation != nullptr);
693     }
694 
695     return false;
696 }
697 
findBootAnimationFileInternal(const std::vector<std::string> & files)698 bool BootAnimation::findBootAnimationFileInternal(const std::vector<std::string> &files) {
699     for (const std::string& f : files) {
700         if (access(f.c_str(), R_OK) == 0) {
701             mZipFileName = f.c_str();
702             return true;
703         }
704     }
705     return false;
706 }
707 
findBootAnimationFile()708 void BootAnimation::findBootAnimationFile() {
709     // If the device has encryption turned on or is in process
710     // of being encrypted we show the encrypted boot animation.
711     char decrypt[PROPERTY_VALUE_MAX];
712     property_get("vold.decrypt", decrypt, "");
713 
714     bool encryptedAnimation = atoi(decrypt) != 0 ||
715         !strcmp("trigger_restart_min_framework", decrypt);
716 
717     if (!mShuttingDown && encryptedAnimation) {
718         static const std::vector<std::string> encryptedBootFiles = {
719             PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE,
720         };
721         if (findBootAnimationFileInternal(encryptedBootFiles)) {
722             return;
723         }
724     }
725 
726     const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1;
727     static const std::vector<std::string> bootFiles = {
728         APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE,
729         OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE
730     };
731     static const std::vector<std::string> shutdownFiles = {
732         PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, ""
733     };
734     static const std::vector<std::string> userspaceRebootFiles = {
735         PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE,
736         SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE,
737     };
738 
739     if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) {
740         findBootAnimationFileInternal(userspaceRebootFiles);
741     } else if (mShuttingDown) {
742         findBootAnimationFileInternal(shutdownFiles);
743     } else {
744         findBootAnimationFileInternal(bootFiles);
745     }
746 }
747 
compileShader(GLenum shaderType,const GLchar * source)748 GLuint compileShader(GLenum shaderType, const GLchar *source) {
749     GLuint shader = glCreateShader(shaderType);
750     glShaderSource(shader, 1, &source, 0);
751     glCompileShader(shader);
752     GLint isCompiled = 0;
753     glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
754     if (isCompiled == GL_FALSE) {
755         SLOGE("Compile shader failed. Shader type: %d", shaderType);
756         GLint maxLength = 0;
757         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
758         std::vector<GLchar> errorLog(maxLength);
759         glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
760         SLOGE("Shader compilation error: %s", &errorLog[0]);
761         return 0;
762     }
763     return shader;
764 }
765 
linkShader(GLuint vertexShader,GLuint fragmentShader)766 GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
767     GLuint program = glCreateProgram();
768     glAttachShader(program, vertexShader);
769     glAttachShader(program, fragmentShader);
770     glLinkProgram(program);
771     GLint isLinked = 0;
772     glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked);
773     if (isLinked == GL_FALSE) {
774         SLOGE("Linking shader failed. Shader handles: vert %d, frag %d",
775             vertexShader, fragmentShader);
776         return 0;
777     }
778     return program;
779 }
780 
initShaders()781 void BootAnimation::initShaders() {
782     bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
783     GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
784     GLuint imageFragmentShader =
785         compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
786             ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE
787             : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE);
788     GLuint textFragmentShader =
789         compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE);
790 
791     // Initialize image shader.
792     mImageShader = linkShader(vertexShader, imageFragmentShader);
793     GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION);
794     GLint uvLocation = glGetAttribLocation(mImageShader, A_UV);
795     mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE);
796     mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE);
797     glEnableVertexAttribArray(positionLocation);
798     glVertexAttribPointer(positionLocation, 2,  GL_FLOAT, GL_FALSE, 0, quadPositions);
799     glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
800     glEnableVertexAttribArray(uvLocation);
801 
802     // Initialize text shader.
803     mTextShader = linkShader(vertexShader, textFragmentShader);
804     positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
805     uvLocation = glGetAttribLocation(mTextShader, A_UV);
806     mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE);
807     mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA);
808     glEnableVertexAttribArray(positionLocation);
809     glVertexAttribPointer(positionLocation, 2,  GL_FLOAT, GL_FALSE, 0, quadPositions);
810     glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
811     glEnableVertexAttribArray(uvLocation);
812 }
813 
threadLoop()814 bool BootAnimation::threadLoop() {
815     bool result;
816     initShaders();
817 
818     // We have no bootanimation file, so we use the stock android logo
819     // animation.
820     if (mZipFileName.isEmpty()) {
821         ALOGD("No animation file");
822         result = android();
823     } else {
824         result = movie();
825     }
826 
827     mCallbacks->shutdown();
828     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
829     eglDestroyContext(mDisplay, mContext);
830     eglDestroySurface(mDisplay, mSurface);
831     mFlingerSurface.clear();
832     mFlingerSurfaceControl.clear();
833     eglTerminate(mDisplay);
834     eglReleaseThread();
835     IPCThreadState::self()->stopProcess();
836     return result;
837 }
838 
android()839 bool BootAnimation::android() {
840     glActiveTexture(GL_TEXTURE0);
841 
842     SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
843             elapsedRealtime());
844     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
845     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
846 
847     mCallbacks->init({});
848 
849     // clear screen
850     glDisable(GL_DITHER);
851     glDisable(GL_SCISSOR_TEST);
852     glUseProgram(mImageShader);
853 
854     glClearColor(0,0,0,1);
855     glClear(GL_COLOR_BUFFER_BIT);
856     eglSwapBuffers(mDisplay, mSurface);
857 
858     // Blend state
859     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
860 
861     const nsecs_t startTime = systemTime();
862     do {
863         processDisplayEvents();
864         const GLint xc = (mWidth  - mAndroid[0].w) / 2;
865         const GLint yc = (mHeight - mAndroid[0].h) / 2;
866         const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
867         glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
868                 updateRect.height());
869 
870         nsecs_t now = systemTime();
871         double time = now - startTime;
872         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
873         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
874         GLint x = xc - offset;
875 
876         glDisable(GL_SCISSOR_TEST);
877         glClear(GL_COLOR_BUFFER_BIT);
878 
879         glEnable(GL_SCISSOR_TEST);
880         glDisable(GL_BLEND);
881         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
882         drawTexturedQuad(x,                 yc, mAndroid[1].w, mAndroid[1].h);
883         drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h);
884 
885         glEnable(GL_BLEND);
886         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
887         drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h);
888 
889         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
890         if (res == EGL_FALSE)
891             break;
892 
893         // 12fps: don't animate too fast to preserve CPU
894         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
895         if (sleepTime > 0)
896             usleep(sleepTime);
897 
898         checkExit();
899     } while (!exitPending());
900 
901     glDeleteTextures(1, &mAndroid[0].name);
902     glDeleteTextures(1, &mAndroid[1].name);
903     return false;
904 }
905 
checkExit()906 void BootAnimation::checkExit() {
907     // Allow surface flinger to gracefully request shutdown
908     char value[PROPERTY_VALUE_MAX];
909     property_get(EXIT_PROP_NAME, value, "0");
910     int exitnow = atoi(value);
911     if (exitnow) {
912         requestExit();
913     }
914 }
915 
validClock(const Animation::Part & part)916 bool BootAnimation::validClock(const Animation::Part& part) {
917     return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE;
918 }
919 
parseTextCoord(const char * str,int * dest)920 bool parseTextCoord(const char* str, int* dest) {
921     if (strcmp("c", str) == 0) {
922         *dest = TEXT_CENTER_VALUE;
923         return true;
924     }
925 
926     char* end;
927     int val = (int) strtol(str, &end, 0);
928     if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) {
929         return false;
930     }
931     *dest = val;
932     return true;
933 }
934 
935 // Parse two position coordinates. If only string is non-empty, treat it as the y value.
parsePosition(const char * str1,const char * str2,int * x,int * y)936 void parsePosition(const char* str1, const char* str2, int* x, int* y) {
937     bool success = false;
938     if (strlen(str1) == 0) {  // No values were specified
939         // success = false
940     } else if (strlen(str2) == 0) {  // we have only one value
941         if (parseTextCoord(str1, y)) {
942             *x = TEXT_CENTER_VALUE;
943             success = true;
944         }
945     } else {
946         if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) {
947             success = true;
948         }
949     }
950 
951     if (!success) {
952         *x = TEXT_MISSING_VALUE;
953         *y = TEXT_MISSING_VALUE;
954     }
955 }
956 
957 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
958 // characters in str is a hex number in [0, 255], which are converted to
959 // floating point values in the range [0.0, 1.0] and placed in the
960 // corresponding elements of color.
961 //
962 // If the input string isn't valid, parseColor returns false and color is
963 // left unchanged.
parseColor(const char str[7],float color[3])964 static bool parseColor(const char str[7], float color[3]) {
965     float tmpColor[3];
966     for (int i = 0; i < 3; i++) {
967         int val = 0;
968         for (int j = 0; j < 2; j++) {
969             val *= 16;
970             char c = str[2*i + j];
971             if      (c >= '0' && c <= '9') val += c - '0';
972             else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
973             else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
974             else                           return false;
975         }
976         tmpColor[i] = static_cast<float>(val) / 255.0f;
977     }
978     memcpy(color, tmpColor, sizeof(tmpColor));
979     return true;
980 }
981 
982 // Parse a color represented as a signed decimal int string.
983 // E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6).
984 // If the input color string is empty, set color with values in defaultColor.
parseColorDecimalString(const std::string & colorString,float color[3],float defaultColor[3])985 static void parseColorDecimalString(const std::string& colorString,
986     float color[3], float defaultColor[3]) {
987     if (colorString == "") {
988         memcpy(color, defaultColor, sizeof(float) * 3);
989         return;
990     }
991     int colorInt = atoi(colorString.c_str());
992     color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r
993     color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g
994     color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b
995 }
996 
readFile(ZipFileRO * zip,const char * name,String8 & outString)997 static bool readFile(ZipFileRO* zip, const char* name, String8& outString) {
998     ZipEntryRO entry = zip->findEntryByName(name);
999     SLOGE_IF(!entry, "couldn't find %s", name);
1000     if (!entry) {
1001         return false;
1002     }
1003 
1004     FileMap* entryMap = zip->createEntryFileMap(entry);
1005     zip->releaseEntry(entry);
1006     SLOGE_IF(!entryMap, "entryMap is null");
1007     if (!entryMap) {
1008         return false;
1009     }
1010 
1011     outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
1012     delete entryMap;
1013     return true;
1014 }
1015 
1016 // The font image should be a 96x2 array of character images.  The
1017 // columns are the printable ASCII characters 0x20 - 0x7f.  The
1018 // top row is regular text; the bottom row is bold.
initFont(Font * font,const char * fallback)1019 status_t BootAnimation::initFont(Font* font, const char* fallback) {
1020     status_t status = NO_ERROR;
1021 
1022     if (font->map != nullptr) {
1023         glGenTextures(1, &font->texture.name);
1024         glBindTexture(GL_TEXTURE_2D, font->texture.name);
1025 
1026         status = initTexture(font->map, &font->texture.w, &font->texture.h);
1027 
1028         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1029         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1030         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1031         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1032     } else if (fallback != nullptr) {
1033         status = initTexture(&font->texture, mAssets, fallback);
1034     } else {
1035         return NO_INIT;
1036     }
1037 
1038     if (status == NO_ERROR) {
1039         font->char_width = font->texture.w / FONT_NUM_COLS;
1040         font->char_height = font->texture.h / FONT_NUM_ROWS / 2;  // There are bold and regular rows
1041     }
1042 
1043     return status;
1044 }
1045 
drawText(const char * str,const Font & font,bool bold,int * x,int * y)1046 void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) {
1047     glEnable(GL_BLEND);  // Allow us to draw on top of the animation
1048     glBindTexture(GL_TEXTURE_2D, font.texture.name);
1049     glUseProgram(mTextShader);
1050     glUniform1i(mTextTextureLocation, 0);
1051 
1052     const int len = strlen(str);
1053     const int strWidth = font.char_width * len;
1054 
1055     if (*x == TEXT_CENTER_VALUE) {
1056         *x = (mWidth - strWidth) / 2;
1057     } else if (*x < 0) {
1058         *x = mWidth + *x - strWidth;
1059     }
1060     if (*y == TEXT_CENTER_VALUE) {
1061         *y = (mHeight - font.char_height) / 2;
1062     } else if (*y < 0) {
1063         *y = mHeight + *y - font.char_height;
1064     }
1065 
1066     for (int i = 0; i < len; i++) {
1067         char c = str[i];
1068 
1069         if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) {
1070             c = '?';
1071         }
1072 
1073         // Crop the texture to only the pixels in the current glyph
1074         const int charPos = (c - FONT_BEGIN_CHAR);  // Position in the list of valid characters
1075         const int row = charPos / FONT_NUM_COLS;
1076         const int col = charPos % FONT_NUM_COLS;
1077         // Bold fonts are expected in the second half of each row.
1078         float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS;
1079         float u0 = ((float)col) / FONT_NUM_COLS;
1080         float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2;
1081         float u1 = u0 + 1.0f / FONT_NUM_COLS;
1082         glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1);
1083         drawTexturedQuad(*x, *y, font.char_width, font.char_height);
1084 
1085         *x += font.char_width;
1086     }
1087 
1088     glDisable(GL_BLEND);  // Return to the animation's default behaviour
1089     glBindTexture(GL_TEXTURE_2D, 0);
1090 }
1091 
1092 // We render 12 or 24 hour time.
drawClock(const Font & font,const int xPos,const int yPos)1093 void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) {
1094     static constexpr char TIME_FORMAT_12[] = "%l:%M";
1095     static constexpr char TIME_FORMAT_24[] = "%H:%M";
1096     static constexpr int TIME_LENGTH = 6;
1097 
1098     time_t rawtime;
1099     time(&rawtime);
1100     struct tm* timeInfo = localtime(&rawtime);
1101 
1102     char timeBuff[TIME_LENGTH];
1103     const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24;
1104     size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo);
1105 
1106     if (length != TIME_LENGTH - 1) {
1107         SLOGE("Couldn't format time; abandoning boot animation clock");
1108         mClockEnabled = false;
1109         return;
1110     }
1111 
1112     char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0];
1113     int x = xPos;
1114     int y = yPos;
1115     drawText(out, font, false, &x, &y);
1116 }
1117 
drawProgress(int percent,const Font & font,const int xPos,const int yPos)1118 void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) {
1119     static constexpr int PERCENT_LENGTH = 5;
1120 
1121     char percentBuff[PERCENT_LENGTH];
1122     // ';' has the ascii code just after ':', and the font resource contains '%'
1123     // for that ascii code.
1124     sprintf(percentBuff, "%d;", percent);
1125     int x = xPos;
1126     int y = yPos;
1127     drawText(percentBuff, font, false, &x, &y);
1128 }
1129 
parseAnimationDesc(Animation & animation)1130 bool BootAnimation::parseAnimationDesc(Animation& animation)  {
1131     String8 desString;
1132 
1133     if (!readFile(animation.zip, "desc.txt", desString)) {
1134         return false;
1135     }
1136     char const* s = desString.string();
1137     std::string dynamicColoringPartName = "";
1138     bool postDynamicColoring = false;
1139 
1140     // Parse the description file
1141     for (;;) {
1142         const char* endl = strstr(s, "\n");
1143         if (endl == nullptr) break;
1144         String8 line(s, endl - s);
1145         const char* l = line.string();
1146         int fps = 0;
1147         int width = 0;
1148         int height = 0;
1149         int count = 0;
1150         int pause = 0;
1151         int progress = 0;
1152         int framesToFadeCount = 0;
1153         int colorTransitionStart = 0;
1154         int colorTransitionEnd = 0;
1155         char path[ANIM_ENTRY_NAME_MAX];
1156         char color[7] = "000000"; // default to black if unspecified
1157         char clockPos1[TEXT_POS_LEN_MAX + 1] = "";
1158         char clockPos2[TEXT_POS_LEN_MAX + 1] = "";
1159         char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX];
1160         char pathType;
1161         // start colors default to black if unspecified
1162         char start_color_0[7] = "000000";
1163         char start_color_1[7] = "000000";
1164         char start_color_2[7] = "000000";
1165         char start_color_3[7] = "000000";
1166 
1167         int nextReadPos;
1168 
1169         int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress);
1170         if (topLineNumbers == 3 || topLineNumbers == 4) {
1171             // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress);
1172             animation.width = width;
1173             animation.height = height;
1174             animation.fps = fps;
1175             if (topLineNumbers == 4) {
1176               animation.progressEnabled = (progress != 0);
1177             } else {
1178               animation.progressEnabled = false;
1179             }
1180         } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d",
1181             dynamicColoringPartNameBuffer,
1182             start_color_0, start_color_1, start_color_2, start_color_3,
1183             &colorTransitionStart, &colorTransitionEnd)) {
1184             animation.dynamicColoringEnabled = true;
1185             parseColor(start_color_0, animation.startColors[0]);
1186             parseColor(start_color_1, animation.startColors[1]);
1187             parseColor(start_color_2, animation.startColors[2]);
1188             parseColor(start_color_3, animation.startColors[3]);
1189             animation.colorTransitionStart = colorTransitionStart;
1190             animation.colorTransitionEnd = colorTransitionEnd;
1191             dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer);
1192         } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n",
1193                           &pathType, &count, &pause, path, &nextReadPos) >= 4) {
1194             if (pathType == 'f') {
1195                 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1,
1196                        clockPos2);
1197             } else {
1198                 sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2);
1199             }
1200             // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, "
1201             //       "clockPos1=%s, clockPos2=%s",
1202             //       pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2);
1203             Animation::Part part;
1204             if (path == dynamicColoringPartName) {
1205                 // Part is specified to use dynamic coloring.
1206                 part.useDynamicColoring = true;
1207                 part.postDynamicColoring = false;
1208                 postDynamicColoring = true;
1209             } else {
1210                 // Part does not use dynamic coloring.
1211                 part.useDynamicColoring = false;
1212                 part.postDynamicColoring =  postDynamicColoring;
1213             }
1214             part.playUntilComplete = pathType == 'c';
1215             part.framesToFadeCount = framesToFadeCount;
1216             part.count = count;
1217             part.pause = pause;
1218             part.path = path;
1219             part.audioData = nullptr;
1220             part.animation = nullptr;
1221             if (!parseColor(color, part.backgroundColor)) {
1222                 SLOGE("> invalid color '#%s'", color);
1223                 part.backgroundColor[0] = 0.0f;
1224                 part.backgroundColor[1] = 0.0f;
1225                 part.backgroundColor[2] = 0.0f;
1226             }
1227             parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY);
1228             animation.parts.add(part);
1229         }
1230         else if (strcmp(l, "$SYSTEM") == 0) {
1231             // SLOGD("> SYSTEM");
1232             Animation::Part part;
1233             part.playUntilComplete = false;
1234             part.framesToFadeCount = 0;
1235             part.count = 1;
1236             part.pause = 0;
1237             part.audioData = nullptr;
1238             part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
1239             if (part.animation != nullptr)
1240                 animation.parts.add(part);
1241         }
1242         s = ++endl;
1243     }
1244 
1245     return true;
1246 }
1247 
preloadZip(Animation & animation)1248 bool BootAnimation::preloadZip(Animation& animation) {
1249     // read all the data structures
1250     const size_t pcount = animation.parts.size();
1251     void *cookie = nullptr;
1252     ZipFileRO* zip = animation.zip;
1253     if (!zip->startIteration(&cookie)) {
1254         return false;
1255     }
1256 
1257     ZipEntryRO entry;
1258     char name[ANIM_ENTRY_NAME_MAX];
1259     while ((entry = zip->nextEntry(cookie)) != nullptr) {
1260         const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
1261         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
1262             SLOGE("Error fetching entry file name");
1263             continue;
1264         }
1265 
1266         const String8 entryName(name);
1267         const String8 path(entryName.getPathDir());
1268         const String8 leaf(entryName.getPathLeaf());
1269         if (leaf.size() > 0) {
1270             if (entryName == CLOCK_FONT_ZIP_NAME) {
1271                 FileMap* map = zip->createEntryFileMap(entry);
1272                 if (map) {
1273                     animation.clockFont.map = map;
1274                 }
1275                 continue;
1276             }
1277 
1278             if (entryName == PROGRESS_FONT_ZIP_NAME) {
1279                 FileMap* map = zip->createEntryFileMap(entry);
1280                 if (map) {
1281                     animation.progressFont.map = map;
1282                 }
1283                 continue;
1284             }
1285 
1286             for (size_t j = 0; j < pcount; j++) {
1287                 if (path == animation.parts[j].path) {
1288                     uint16_t method;
1289                     // supports only stored png files
1290                     if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) {
1291                         if (method == ZipFileRO::kCompressStored) {
1292                             FileMap* map = zip->createEntryFileMap(entry);
1293                             if (map) {
1294                                 Animation::Part& part(animation.parts.editItemAt(j));
1295                                 if (leaf == "audio.wav") {
1296                                     // a part may have at most one audio file
1297                                     part.audioData = (uint8_t *)map->getDataPtr();
1298                                     part.audioLength = map->getDataLength();
1299                                 } else if (leaf == "trim.txt") {
1300                                     part.trimData.setTo((char const*)map->getDataPtr(),
1301                                                         map->getDataLength());
1302                                 } else {
1303                                     Animation::Frame frame;
1304                                     frame.name = leaf;
1305                                     frame.map = map;
1306                                     frame.trimWidth = animation.width;
1307                                     frame.trimHeight = animation.height;
1308                                     frame.trimX = 0;
1309                                     frame.trimY = 0;
1310                                     part.frames.add(frame);
1311                                 }
1312                             }
1313                         } else {
1314                             SLOGE("bootanimation.zip is compressed; must be only stored");
1315                         }
1316                     }
1317                 }
1318             }
1319         }
1320     }
1321 
1322     // If there is trimData present, override the positioning defaults.
1323     for (Animation::Part& part : animation.parts) {
1324         const char* trimDataStr = part.trimData.string();
1325         for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) {
1326             const char* endl = strstr(trimDataStr, "\n");
1327             // No more trimData for this part.
1328             if (endl == nullptr) {
1329                 break;
1330             }
1331             String8 line(trimDataStr, endl - trimDataStr);
1332             const char* lineStr = line.string();
1333             trimDataStr = ++endl;
1334             int width = 0, height = 0, x = 0, y = 0;
1335             if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
1336                 Animation::Frame& frame(part.frames.editItemAt(frameIdx));
1337                 frame.trimWidth = width;
1338                 frame.trimHeight = height;
1339                 frame.trimX = x;
1340                 frame.trimY = y;
1341             } else {
1342                 SLOGE("Error parsing trim.txt, line: %s", lineStr);
1343                 break;
1344             }
1345         }
1346     }
1347 
1348     zip->endIteration(cookie);
1349 
1350     return true;
1351 }
1352 
movie()1353 bool BootAnimation::movie() {
1354     if (mAnimation == nullptr) {
1355         mAnimation = loadAnimation(mZipFileName);
1356     }
1357 
1358     if (mAnimation == nullptr)
1359         return false;
1360 
1361     // mCallbacks->init() may get called recursively,
1362     // this loop is needed to get the same results
1363     for (const Animation::Part& part : mAnimation->parts) {
1364         if (part.animation != nullptr) {
1365             mCallbacks->init(part.animation->parts);
1366         }
1367     }
1368     mCallbacks->init(mAnimation->parts);
1369 
1370     bool anyPartHasClock = false;
1371     for (size_t i=0; i < mAnimation->parts.size(); i++) {
1372         if(validClock(mAnimation->parts[i])) {
1373             anyPartHasClock = true;
1374             break;
1375         }
1376     }
1377     if (!anyPartHasClock) {
1378         mClockEnabled = false;
1379     } else if (!android::base::GetBoolProperty(CLOCK_ENABLED_PROP_NAME, false)) {
1380         mClockEnabled = false;
1381     }
1382 
1383     // Check if npot textures are supported
1384     mUseNpotTextures = false;
1385     String8 gl_extensions;
1386     const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
1387     if (!exts) {
1388         glGetError();
1389     } else {
1390         gl_extensions.setTo(exts);
1391         if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
1392             (gl_extensions.find("GL_OES_texture_npot") != -1)) {
1393             mUseNpotTextures = true;
1394         }
1395     }
1396 
1397     // Blend required to draw time on top of animation frames.
1398     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1399     glDisable(GL_DITHER);
1400     glDisable(GL_SCISSOR_TEST);
1401     glDisable(GL_BLEND);
1402 
1403     glEnable(GL_TEXTURE_2D);
1404     glBindTexture(GL_TEXTURE_2D, 0);
1405     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1408     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1409     bool clockFontInitialized = false;
1410     if (mClockEnabled) {
1411         clockFontInitialized =
1412             (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR);
1413         mClockEnabled = clockFontInitialized;
1414     }
1415 
1416     initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET);
1417 
1418     if (mClockEnabled && !updateIsTimeAccurate()) {
1419         mTimeCheckThread = new TimeCheckThread(this);
1420         mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
1421     }
1422 
1423     if (mAnimation->dynamicColoringEnabled) {
1424         initDynamicColors();
1425     }
1426 
1427     playAnimation(*mAnimation);
1428 
1429     if (mTimeCheckThread != nullptr) {
1430         mTimeCheckThread->requestExit();
1431         mTimeCheckThread = nullptr;
1432     }
1433 
1434     if (clockFontInitialized) {
1435         glDeleteTextures(1, &mAnimation->clockFont.texture.name);
1436     }
1437 
1438     releaseAnimation(mAnimation);
1439     mAnimation = nullptr;
1440 
1441     return false;
1442 }
1443 
shouldStopPlayingPart(const Animation::Part & part,const int fadedFramesCount,const int lastDisplayedProgress)1444 bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part,
1445                                           const int fadedFramesCount,
1446                                           const int lastDisplayedProgress) {
1447     // stop playing only if it is time to exit and it's a partial part which has been faded out
1448     return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount &&
1449         (lastDisplayedProgress == 0 || lastDisplayedProgress == 100);
1450 }
1451 
1452 // Linear mapping from range <a1, a2> to range <b1, b2>
mapLinear(float x,float a1,float a2,float b1,float b2)1453 float mapLinear(float x, float a1, float a2, float b1, float b2) {
1454     return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
1455 }
1456 
drawTexturedQuad(float xStart,float yStart,float width,float height)1457 void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, float height) {
1458     // Map coordinates from screen space to world space.
1459     float x0 = mapLinear(xStart, 0, mWidth, -1, 1);
1460     float y0 = mapLinear(yStart, 0, mHeight, -1, 1);
1461     float x1 = mapLinear(xStart + width, 0, mWidth, -1, 1);
1462     float y1 = mapLinear(yStart + height, 0, mHeight, -1, 1);
1463     // Update quad vertex positions.
1464     quadPositions[0] = x0;
1465     quadPositions[1] = y0;
1466     quadPositions[2] = x1;
1467     quadPositions[3] = y0;
1468     quadPositions[4] = x1;
1469     quadPositions[5] = y1;
1470     quadPositions[6] = x1;
1471     quadPositions[7] = y1;
1472     quadPositions[8] = x0;
1473     quadPositions[9] = y1;
1474     quadPositions[10] = x0;
1475     quadPositions[11] = y0;
1476     glDrawArrays(GL_TRIANGLES, 0,
1477         sizeof(quadPositions) / sizeof(quadPositions[0]) / 2);
1478 }
1479 
initDynamicColors()1480 void BootAnimation::initDynamicColors() {
1481     for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
1482         const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1);
1483         const auto syspropValue = android::base::GetProperty(syspropName, "");
1484         if (syspropValue != "") {
1485             SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str());
1486             mDynamicColorsApplied = true;
1487         }
1488         parseColorDecimalString(syspropValue,
1489             mAnimation->endColors[i], mAnimation->startColors[i]);
1490     }
1491     glUseProgram(mImageShader);
1492     SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied);
1493     for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
1494         float *startColor = mAnimation->startColors[i];
1495         float *endColor = mAnimation->endColors[i];
1496         glUniform3f(glGetUniformLocation(mImageShader,
1497             (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
1498             startColor[0], startColor[1], startColor[2]);
1499         glUniform3f(glGetUniformLocation(mImageShader,
1500             (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
1501             endColor[0], endColor[1], endColor[2]);
1502     }
1503     mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
1504 }
1505 
playAnimation(const Animation & animation)1506 bool BootAnimation::playAnimation(const Animation& animation) {
1507     const size_t pcount = animation.parts.size();
1508     nsecs_t frameDuration = s2ns(1) / animation.fps;
1509 
1510     SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
1511             elapsedRealtime());
1512 
1513     int fadedFramesCount = 0;
1514     int lastDisplayedProgress = 0;
1515     int colorTransitionStart = animation.colorTransitionStart;
1516     int colorTransitionEnd = animation.colorTransitionEnd;
1517     for (size_t i=0 ; i<pcount ; i++) {
1518         const Animation::Part& part(animation.parts[i]);
1519         const size_t fcount = part.frames.size();
1520 
1521         // Handle animation package
1522         if (part.animation != nullptr) {
1523             playAnimation(*part.animation);
1524             if (exitPending())
1525                 break;
1526             continue; //to next part
1527         }
1528 
1529         // process the part not only while the count allows but also if already fading
1530         for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) {
1531             if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
1532 
1533             // It's possible that the sysprops were not loaded yet at this boot phase.
1534             // If that's the case, then we should keep trying until they are available.
1535             if (animation.dynamicColoringEnabled && !mDynamicColorsApplied
1536                 && (part.useDynamicColoring || part.postDynamicColoring)) {
1537                 SLOGD("Trying to load dynamic color sysprops.");
1538                 initDynamicColors();
1539                 if (mDynamicColorsApplied) {
1540                     // Sysprops were loaded. Next step is to adjust the animation if we loaded
1541                     // the colors after the animation should have started.
1542                     const int transitionLength = colorTransitionEnd - colorTransitionStart;
1543                     if (part.postDynamicColoring) {
1544                         colorTransitionStart = 0;
1545                         colorTransitionEnd = fmin(transitionLength, fcount - 1);
1546                     }
1547                 }
1548             }
1549 
1550             mCallbacks->playPart(i, part, r);
1551 
1552             glClearColor(
1553                     part.backgroundColor[0],
1554                     part.backgroundColor[1],
1555                     part.backgroundColor[2],
1556                     1.0f);
1557 
1558             ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s",
1559                     animation.fileName.string(), part.path.string(), part.count,
1560                     part.playUntilComplete ? "true" : "false");
1561 
1562             // For the last animation, if we have progress indicator from
1563             // the system, display it.
1564             int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
1565             bool displayProgress = animation.progressEnabled &&
1566                 (i == (pcount -1)) && currentProgress != 0;
1567 
1568             for (size_t j=0 ; j<fcount ; j++) {
1569                 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
1570 
1571                 // Color progress is
1572                 // - the animation progress, normalized from
1573                 //   [colorTransitionStart,colorTransitionEnd] to [0, 1] for the dynamic coloring
1574                 //   part.
1575                 // - 0 for parts that come before,
1576                 // - 1 for parts that come after.
1577                 float colorProgress = part.useDynamicColoring
1578                     ? fmin(fmax(
1579                         ((float)j - colorTransitionStart) /
1580                             fmax(colorTransitionEnd - colorTransitionStart, 1.0f), 0.0f), 1.0f)
1581                     : (part.postDynamicColoring ? 1 : 0);
1582 
1583                 processDisplayEvents();
1584 
1585                 const double ratio_w = static_cast<double>(mWidth) / mInitWidth;
1586                 const double ratio_h = static_cast<double>(mHeight) / mInitHeight;
1587                 const int animationX = (mWidth - animation.width * ratio_w) / 2;
1588                 const int animationY = (mHeight - animation.height * ratio_h) / 2;
1589 
1590                 const Animation::Frame& frame(part.frames[j]);
1591                 nsecs_t lastFrame = systemTime();
1592 
1593                 if (r > 0) {
1594                     glBindTexture(GL_TEXTURE_2D, frame.tid);
1595                 } else {
1596                     glGenTextures(1, &frame.tid);
1597                     glBindTexture(GL_TEXTURE_2D, frame.tid);
1598                     int w, h;
1599                     // Set decoding option to alpha unpremultiplied so that the R, G, B channels
1600                     // of transparent pixels are preserved.
1601                     initTexture(frame.map, &w, &h, false /* don't premultiply alpha */);
1602                 }
1603 
1604                 const int trimWidth = frame.trimWidth * ratio_w;
1605                 const int trimHeight = frame.trimHeight * ratio_h;
1606                 const int trimX = frame.trimX * ratio_w;
1607                 const int trimY = frame.trimY * ratio_h;
1608                 const int xc = animationX + trimX;
1609                 const int yc = animationY + trimY;
1610                 glClear(GL_COLOR_BUFFER_BIT);
1611                 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
1612                 // which is equivalent to mHeight - (yc + frame.trimHeight)
1613                 const int frameDrawY = mHeight - (yc + trimHeight);
1614 
1615                 float fade = 0;
1616                 // if the part hasn't been stopped yet then continue fading if necessary
1617                 if (exitPending() && part.hasFadingPhase()) {
1618                     fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount;
1619                     if (fadedFramesCount >= part.framesToFadeCount) {
1620                         fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading
1621                     }
1622                 }
1623                 glUseProgram(mImageShader);
1624                 glUniform1i(mImageTextureLocation, 0);
1625                 glUniform1f(mImageFadeLocation, fade);
1626                 if (animation.dynamicColoringEnabled) {
1627                     glUniform1f(mImageColorProgressLocation, colorProgress);
1628                 }
1629                 glEnable(GL_BLEND);
1630                 drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight);
1631                 glDisable(GL_BLEND);
1632 
1633                 if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
1634                     drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
1635                 }
1636 
1637                 if (displayProgress) {
1638                     int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
1639                     // In case the new progress jumped suddenly, still show an
1640                     // increment of 1.
1641                     if (lastDisplayedProgress != 100) {
1642                       // Artificially sleep 1/10th a second to slow down the animation.
1643                       usleep(100000);
1644                       if (lastDisplayedProgress < newProgress) {
1645                         lastDisplayedProgress++;
1646                       }
1647                     }
1648                     // Put the progress percentage right below the animation.
1649                     int posY = animation.height / 3;
1650                     int posX = TEXT_CENTER_VALUE;
1651                     drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY);
1652                 }
1653 
1654                 handleViewport(frameDuration);
1655 
1656                 eglSwapBuffers(mDisplay, mSurface);
1657 
1658                 nsecs_t now = systemTime();
1659                 nsecs_t delay = frameDuration - (now - lastFrame);
1660                 //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
1661                 lastFrame = now;
1662 
1663                 if (delay > 0) {
1664                     struct timespec spec;
1665                     spec.tv_sec  = (now + delay) / 1000000000;
1666                     spec.tv_nsec = (now + delay) % 1000000000;
1667                     int err;
1668                     do {
1669                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr);
1670                     } while (err == EINTR);
1671                 }
1672 
1673                 checkExit();
1674             }
1675 
1676             usleep(part.pause * ns2us(frameDuration));
1677 
1678             if (exitPending() && !part.count && mCurrentInset >= mTargetInset &&
1679                 !part.hasFadingPhase()) {
1680                 if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) {
1681                     android::base::SetProperty(PROGRESS_PROP_NAME, "100");
1682                     continue;
1683                 }
1684                 break; // exit the infinite non-fading part when it has been played at least once
1685             }
1686         }
1687     }
1688 
1689     // Free textures created for looping parts now that the animation is done.
1690     for (const Animation::Part& part : animation.parts) {
1691         if (part.count != 1) {
1692             const size_t fcount = part.frames.size();
1693             for (size_t j = 0; j < fcount; j++) {
1694                 const Animation::Frame& frame(part.frames[j]);
1695                 glDeleteTextures(1, &frame.tid);
1696             }
1697         }
1698     }
1699 
1700     ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
1701             elapsedRealtime());
1702 
1703     return true;
1704 }
1705 
processDisplayEvents()1706 void BootAnimation::processDisplayEvents() {
1707     // This will poll mDisplayEventReceiver and if there are new events it'll call
1708     // displayEventCallback synchronously.
1709     mLooper->pollOnce(0);
1710 }
1711 
handleViewport(nsecs_t timestep)1712 void BootAnimation::handleViewport(nsecs_t timestep) {
1713     if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) {
1714         return;
1715     }
1716     if (mTargetInset < 0) {
1717         // Poll the amount for the top display inset. This will return -1 until persistent properties
1718         // have been loaded.
1719         mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top",
1720                 -1 /* default */, -1 /* min */, mHeight / 2 /* max */);
1721     }
1722     if (mTargetInset <= 0) {
1723         return;
1724     }
1725 
1726     if (mCurrentInset < mTargetInset) {
1727         // After the device boots, the inset will effectively be cropped away. We animate this here.
1728         float fraction = static_cast<float>(mCurrentInset) / mTargetInset;
1729         int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset;
1730 
1731         SurfaceComposerClient::Transaction()
1732                 .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight))
1733                 .apply();
1734     } else {
1735         // At the end of the animation, we switch to the viewport that DisplayManager will apply
1736         // later. This changes the coordinate system, and means we must move the surface up by
1737         // the inset amount.
1738         Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset);
1739         Rect displayRect(0, mTargetInset, mWidth, mHeight);
1740 
1741         SurfaceComposerClient::Transaction t;
1742         t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
1743                 .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
1744         t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect);
1745         t.apply();
1746 
1747         mTargetInset = mCurrentInset = 0;
1748     }
1749 
1750     int delta = timestep * mTargetInset / ms2ns(200);
1751     mCurrentInset += delta;
1752 }
1753 
releaseAnimation(Animation * animation) const1754 void BootAnimation::releaseAnimation(Animation* animation) const {
1755     for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
1756          e = animation->parts.end(); it != e; ++it) {
1757         if (it->animation)
1758             releaseAnimation(it->animation);
1759     }
1760     if (animation->zip)
1761         delete animation->zip;
1762     delete animation;
1763 }
1764 
loadAnimation(const String8 & fn)1765 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) {
1766     if (mLoadedFiles.indexOf(fn) >= 0) {
1767         SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
1768             fn.string());
1769         return nullptr;
1770     }
1771     ZipFileRO *zip = ZipFileRO::open(fn);
1772     if (zip == nullptr) {
1773         SLOGE("Failed to open animation zip \"%s\": %s",
1774             fn.string(), strerror(errno));
1775         return nullptr;
1776     }
1777 
1778     ALOGD("%s is loaded successfully", fn.string());
1779 
1780     Animation *animation =  new Animation;
1781     animation->fileName = fn;
1782     animation->zip = zip;
1783     animation->clockFont.map = nullptr;
1784     mLoadedFiles.add(animation->fileName);
1785 
1786     parseAnimationDesc(*animation);
1787     if (!preloadZip(*animation)) {
1788         releaseAnimation(animation);
1789         return nullptr;
1790     }
1791 
1792     mLoadedFiles.remove(fn);
1793     return animation;
1794 }
1795 
updateIsTimeAccurate()1796 bool BootAnimation::updateIsTimeAccurate() {
1797     static constexpr long long MAX_TIME_IN_PAST =   60000LL * 60LL * 24LL * 30LL;  // 30 days
1798     static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL;  // 90 minutes
1799 
1800     if (mTimeIsAccurate) {
1801         return true;
1802     }
1803     if (mShuttingDown) return true;
1804     struct stat statResult;
1805 
1806     if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) {
1807         mTimeFormat12Hour = true;
1808     }
1809 
1810     if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
1811         mTimeIsAccurate = true;
1812         return true;
1813     }
1814 
1815     FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
1816     if (file != nullptr) {
1817       long long lastChangedTime = 0;
1818       fscanf(file, "%lld", &lastChangedTime);
1819       fclose(file);
1820       if (lastChangedTime > 0) {
1821         struct timespec now;
1822         clock_gettime(CLOCK_REALTIME, &now);
1823         // Match the Java timestamp format
1824         long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
1825         if (ACCURATE_TIME_EPOCH < rtcNow
1826             && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
1827             && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
1828             mTimeIsAccurate = true;
1829         }
1830       }
1831     }
1832 
1833     return mTimeIsAccurate;
1834 }
1835 
TimeCheckThread(BootAnimation * bootAnimation)1836 BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
1837     mInotifyFd(-1), mBootAnimWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
1838 
~TimeCheckThread()1839 BootAnimation::TimeCheckThread::~TimeCheckThread() {
1840     // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
1841     close(mInotifyFd);
1842 }
1843 
threadLoop()1844 bool BootAnimation::TimeCheckThread::threadLoop() {
1845     bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
1846         && mBootAnimation->mClockEnabled;
1847     if (!shouldLoop) {
1848         close(mInotifyFd);
1849         mInotifyFd = -1;
1850     }
1851     return shouldLoop;
1852 }
1853 
doThreadLoop()1854 bool BootAnimation::TimeCheckThread::doThreadLoop() {
1855     static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
1856 
1857     // Poll instead of doing a blocking read so the Thread can exit if requested.
1858     struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
1859     ssize_t pollResult = poll(&pfd, 1, 1000);
1860 
1861     if (pollResult == 0) {
1862         return true;
1863     } else if (pollResult < 0) {
1864         SLOGE("Could not poll inotify events");
1865         return false;
1866     }
1867 
1868     char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
1869     ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
1870     if (length == 0) {
1871         return true;
1872     } else if (length < 0) {
1873         SLOGE("Could not read inotify events");
1874         return false;
1875     }
1876 
1877     const struct inotify_event *event;
1878     for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
1879         event = (const struct inotify_event *) ptr;
1880         if (event->wd == mBootAnimWd && strcmp(BOOTANIM_TIME_DIR_NAME, event->name) == 0) {
1881             addTimeDirWatch();
1882         } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
1883                 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
1884             return !mBootAnimation->updateIsTimeAccurate();
1885         }
1886     }
1887 
1888     return true;
1889 }
1890 
addTimeDirWatch()1891 void BootAnimation::TimeCheckThread::addTimeDirWatch() {
1892         mTimeWd = inotify_add_watch(mInotifyFd, BOOTANIM_TIME_DIR_PATH,
1893                 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
1894         if (mTimeWd > 0) {
1895             // No need to watch for the time directory to be created if it already exists
1896             inotify_rm_watch(mInotifyFd, mBootAnimWd);
1897             mBootAnimWd = -1;
1898         }
1899 }
1900 
readyToRun()1901 status_t BootAnimation::TimeCheckThread::readyToRun() {
1902     mInotifyFd = inotify_init();
1903     if (mInotifyFd < 0) {
1904         SLOGE("Could not initialize inotify fd");
1905         return NO_INIT;
1906     }
1907 
1908     mBootAnimWd = inotify_add_watch(mInotifyFd, BOOTANIM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
1909     if (mBootAnimWd < 0) {
1910         close(mInotifyFd);
1911         mInotifyFd = -1;
1912         SLOGE("Could not add watch for %s: %s", BOOTANIM_DATA_DIR_PATH, strerror(errno));
1913         return NO_INIT;
1914     }
1915 
1916     addTimeDirWatch();
1917 
1918     if (mBootAnimation->updateIsTimeAccurate()) {
1919         close(mInotifyFd);
1920         mInotifyFd = -1;
1921         return ALREADY_EXISTS;
1922     }
1923 
1924     return NO_ERROR;
1925 }
1926 
1927 // ---------------------------------------------------------------------------
1928 
1929 } // namespace android
1930