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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "Matrix.h"
20 #include "Rect.h"
21 #include "renderthread/RenderThread.h"
22 
23 #include <SkBitmap.h>
24 
25 namespace android {
26 class Bitmap;
27 class GraphicBuffer;
28 class Surface;
29 namespace uirenderer {
30 
31 class DeferredLayerUpdater;
32 class Layer;
33 
34 // Keep in sync with PixelCopy.java codes
35 enum class CopyResult {
36     Success = 0,
37     UnknownError = 1,
38     Timeout = 2,
39     SourceEmpty = 3,
40     SourceInvalid = 4,
41     DestinationInvalid = 5,
42 };
43 
44 class Readback {
45 public:
Readback(renderthread::RenderThread & thread)46     explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
47     /**
48      * Copies the surface's most recently queued buffer into the provided bitmap.
49      */
50     CopyResult copySurfaceInto(ANativeWindow* window, const Rect& srcRect, SkBitmap* bitmap);
51 
52     CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
53     CopyResult copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap);
54 
55     CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
56 
57 private:
58     CopyResult copySurfaceIntoLegacy(ANativeWindow* window, const Rect& srcRect, SkBitmap* bitmap);
59     CopyResult copyImageInto(const sk_sp<SkImage>& image, const Rect& srcRect, SkBitmap* bitmap);
60 
61     bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
62                        SkBitmap* bitmap);
63 
64     renderthread::RenderThread& mRenderThread;
65 };
66 
67 }  // namespace uirenderer
68 }  // namespace android
69