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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "src/gpu/vk/GrVkRenderPass.h"
9 
10 #include "src/gpu/GrProcessor.h"
11 #include "src/gpu/KeyBuilder.h"
12 #include "src/gpu/vk/GrVkFramebuffer.h"
13 #include "src/gpu/vk/GrVkGpu.h"
14 #include "src/gpu/vk/GrVkRenderTarget.h"
15 #include "src/gpu/vk/GrVkUtil.h"
16 
17 typedef GrVkRenderPass::AttachmentsDescriptor::AttachmentDesc AttachmentDesc;
18 
setup_vk_attachment_description(VkAttachmentDescription * attachment,const AttachmentDesc & desc,VkImageLayout startLayout,VkImageLayout endLayout)19 void setup_vk_attachment_description(VkAttachmentDescription* attachment,
20                                      const AttachmentDesc& desc,
21                                      VkImageLayout startLayout,
22                                      VkImageLayout endLayout) {
23     attachment->flags = 0;
24     attachment->format = desc.fFormat;
25     SkAssertResult(GrSampleCountToVkSampleCount(desc.fSamples, &attachment->samples));
26     switch (startLayout) {
27         case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
28         case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
29         case VK_IMAGE_LAYOUT_GENERAL:
30             attachment->loadOp = desc.fLoadStoreOps.fLoadOp;
31             attachment->storeOp = desc.fLoadStoreOps.fStoreOp;
32             attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
33             attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
34             break;
35         case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
36             attachment->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
37             attachment->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
38             attachment->stencilLoadOp = desc.fLoadStoreOps.fLoadOp;
39             attachment->stencilStoreOp = desc.fLoadStoreOps.fStoreOp;
40             break;
41         default:
42             SK_ABORT("Unexpected attachment layout");
43     }
44 
45     attachment->initialLayout = startLayout;
46     attachment->finalLayout = endLayout == VK_IMAGE_LAYOUT_UNDEFINED ? startLayout : endLayout;
47 }
48 
CreateSimple(GrVkGpu * gpu,AttachmentsDescriptor * attachmentsDescriptor,AttachmentFlags attachmentFlags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)49 GrVkRenderPass* GrVkRenderPass::CreateSimple(GrVkGpu* gpu,
50                                              AttachmentsDescriptor* attachmentsDescriptor,
51                                              AttachmentFlags attachmentFlags,
52                                              SelfDependencyFlags selfDepFlags,
53                                              LoadFromResolve loadFromResolve) {
54     static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
55                                                                  VK_ATTACHMENT_STORE_OP_STORE);
56     switch (loadFromResolve) {
57         case LoadFromResolve::kNo:
58             return Create(gpu, attachmentFlags, attachmentsDescriptor, kBasicLoadStoreOps,
59                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
60         case LoadFromResolve::kLoad: {
61             static const GrVkRenderPass::LoadStoreOps kDiscardLoadStoreOps(
62                     VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE);
63             return Create(gpu, attachmentFlags, attachmentsDescriptor, kDiscardLoadStoreOps,
64                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
65         }
66     }
67     SkUNREACHABLE;
68 }
69 
Create(GrVkGpu * gpu,const GrVkRenderPass & compatibleRenderPass,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp)70 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
71                                        const GrVkRenderPass& compatibleRenderPass,
72                                        const LoadStoreOps& colorOp,
73                                        const LoadStoreOps& resolveOp,
74                                        const LoadStoreOps& stencilOp) {
75     AttachmentFlags attachmentFlags = compatibleRenderPass.fAttachmentFlags;
76     AttachmentsDescriptor attachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
77     SelfDependencyFlags selfDepFlags = compatibleRenderPass.fSelfDepFlags;
78     LoadFromResolve loadFromResolve = compatibleRenderPass.fLoadFromResolve;
79     return Create(gpu, attachmentFlags, &attachmentsDescriptor, colorOp, resolveOp, stencilOp,
80                   selfDepFlags, loadFromResolve);
81 }
82 
Create(GrVkGpu * gpu,AttachmentFlags attachmentFlags,AttachmentsDescriptor * attachmentsDescriptor,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)83 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
84                                        AttachmentFlags attachmentFlags,
85                                        AttachmentsDescriptor* attachmentsDescriptor,
86                                        const LoadStoreOps& colorOp,
87                                        const LoadStoreOps& resolveOp,
88                                        const LoadStoreOps& stencilOp,
89                                        SelfDependencyFlags selfDepFlags,
90                                        LoadFromResolve loadFromResolve) {
91     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) ||
92              gpu->caps()->advancedBlendEquationSupport());
93     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment) ||
94              gpu->caps()->textureBarrierSupport());
95 
96     // If we have a resolve attachment, we will always do a resolve into it. Thus it doesn't make
97     // sense not to store the resolve attachment at the end of the render pass.
98     //
99     // Currently today (when not using discardable msaa images) we load and store the the msaa image
100     // and then use the copy resolve command to handle the resolving. If instead we moved to doing
101     // the resolving at the end of the last render pass, we would probably want a separate flag
102     // for having a resolve attachment versus actually doing the resolving. This would allow us to
103     // use the same VkPiplines for render passes where we resolve and those we don't since each will
104     // always have the resolve attachment. The actual resolving or not does not affect render pass
105     // compatibility if there is only one sub pass, just the presence of the attachment or not.
106     SkASSERT(!SkToBool(attachmentFlags & kResolve_AttachmentFlag) ||
107              resolveOp.fStoreOp == VK_ATTACHMENT_STORE_OP_STORE);
108 
109     SkASSERT(loadFromResolve == LoadFromResolve::kNo ||
110              (SkToBool(attachmentFlags & kColor_AttachmentFlag) &&
111               SkToBool(attachmentFlags & kResolve_AttachmentFlag)));
112 
113 #ifdef SK_DEBUG
114     if (loadFromResolve == LoadFromResolve::kLoad) {
115         // If we are loading the resolve image into the msaa color attachment then we should not be
116         // loading or storing the msaa attachment. Additionally we need to make sure we are loading
117         // the resolve so it can be copied into the msaa color attachment.
118         SkASSERT(colorOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_DONT_CARE);
119         SkASSERT(colorOp.fStoreOp == VK_ATTACHMENT_STORE_OP_DONT_CARE);
120         SkASSERT(resolveOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_LOAD);
121     }
122 #endif
123 
124     uint32_t numAttachments = attachmentsDescriptor->fAttachmentCount;
125     // Attachment descriptions to be set on the render pass
126     SkTArray<VkAttachmentDescription> attachments(numAttachments);
127     attachments.reset(numAttachments);
128     memset(attachments.begin(), 0, numAttachments * sizeof(VkAttachmentDescription));
129 
130     // Refs to attachments on the render pass (as described by the VkAttachmentDescription above),
131     // that are used by the subpass.
132     VkAttachmentReference colorRef;
133     VkAttachmentReference resolveRef;
134     VkAttachmentReference resolveLoadInputRef;
135     VkAttachmentReference stencilRef;
136     uint32_t currentAttachment = 0;
137 
138     // Go through each of the attachment types (color, stencil) and set the necessary
139     // on the various Vk structs.
140     VkSubpassDescription subpassDescs[2];
141     memset(subpassDescs, 0, 2*sizeof(VkSubpassDescription));
142     const int mainSubpass = loadFromResolve == LoadFromResolve::kLoad ? 1 : 0;
143     VkSubpassDescription& subpassDescMain = subpassDescs[mainSubpass];
144     subpassDescMain.flags = 0;
145     subpassDescMain.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
146     subpassDescMain.inputAttachmentCount = 0;
147     subpassDescMain.pInputAttachments = nullptr;
148     subpassDescMain.pResolveAttachments = nullptr;
149 
150     uint32_t clearValueCount = 0;
151 
152     VkSubpassDependency dependencies[2];
153     int currentDependency = 0;
154 
155     if (attachmentFlags & kColor_AttachmentFlag) {
156         // set up color attachment
157         bool needsGeneralLayout = SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment);
158         VkImageLayout layout = needsGeneralLayout ? VK_IMAGE_LAYOUT_GENERAL
159                                                   : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
160 
161         attachmentsDescriptor->fColor.fLoadStoreOps = colorOp;
162 
163         setup_vk_attachment_description(&attachments[currentAttachment],
164                                         attachmentsDescriptor->fColor,
165                                         layout, layout);
166         // setup subpass use of attachment
167         colorRef.attachment = currentAttachment++;
168         colorRef.layout = layout;
169         subpassDescMain.colorAttachmentCount = 1;
170 
171         if (selfDepFlags != SelfDependencyFlags::kNone) {
172             VkSubpassDependency& dependency = dependencies[currentDependency++];
173             dependency.srcSubpass = mainSubpass;
174             dependency.dstSubpass = mainSubpass;
175             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
176             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
177             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
178             dependency.dstStageMask = 0;
179             dependency.dstAccessMask = 0;
180 
181             if (selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) {
182                 // If we have coherent support we shouldn't be needing a self dependency
183                 SkASSERT(!gpu->caps()->advancedCoherentBlendEquationSupport());
184                 dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
185                 dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT;
186             }
187             if (selfDepFlags & SelfDependencyFlags::kForInputAttachment) {
188                 SkASSERT(gpu->vkCaps().maxInputAttachmentDescriptors());
189 
190                 subpassDescMain.inputAttachmentCount = 1;
191                 subpassDescMain.pInputAttachments = &colorRef;
192 
193                 dependency.dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
194                 dependency.dstAccessMask |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
195             }
196         }
197 
198         if (VK_ATTACHMENT_LOAD_OP_CLEAR == colorOp.fLoadOp) {
199             clearValueCount = colorRef.attachment + 1;
200         }
201     } else {
202         // I don't think there should ever be a time where we don't have a color attachment
203         SkASSERT(false);
204         SkASSERT(selfDepFlags == SelfDependencyFlags::kNone);
205         colorRef.attachment = VK_ATTACHMENT_UNUSED;
206         colorRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
207         subpassDescMain.colorAttachmentCount = 0;
208     }
209 
210     subpassDescMain.pColorAttachments = &colorRef;
211 
212     if (attachmentFlags & kResolve_AttachmentFlag) {
213         attachmentsDescriptor->fResolve.fLoadStoreOps = resolveOp;
214 
215         VkImageLayout layout = loadFromResolve == LoadFromResolve::kLoad
216                                        ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
217                                        : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
218 
219         setup_vk_attachment_description(&attachments[currentAttachment],
220                                         attachmentsDescriptor->fResolve,
221                                         layout,
222                                         VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
223 
224         // setup main subpass use of attachment
225         resolveRef.attachment = currentAttachment++;
226         resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
227 
228         subpassDescMain.pResolveAttachments = &resolveRef;
229 
230         // Setup the load subpass and set subpass dependendcies
231         if (loadFromResolve == LoadFromResolve::kLoad) {
232             resolveLoadInputRef.attachment = resolveRef.attachment;
233             resolveLoadInputRef.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
234 
235             // The load subpass will always be the first
236             VkSubpassDescription& subpassDescLoad = subpassDescs[0];
237             subpassDescLoad.flags = 0;
238             subpassDescLoad.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
239             subpassDescLoad.inputAttachmentCount = 1;
240             subpassDescLoad.pInputAttachments = &resolveLoadInputRef;
241             subpassDescLoad.colorAttachmentCount = 1;
242             subpassDescLoad.pColorAttachments = &colorRef;
243             subpassDescLoad.pResolveAttachments = nullptr;
244             subpassDescLoad.pDepthStencilAttachment = nullptr;
245             subpassDescLoad.preserveAttachmentCount = 0;
246             subpassDescLoad.pPreserveAttachments = nullptr;
247 
248             VkSubpassDependency& dependency = dependencies[currentDependency++];
249             dependency.srcSubpass = 0;
250             dependency.dstSubpass = mainSubpass;
251             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
252             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
253             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
254             dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
255             dependency.dstAccessMask =
256                     VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
257         }
258     }
259 
260 
261     if (attachmentFlags & kStencil_AttachmentFlag) {
262         // set up stencil attachment
263         attachmentsDescriptor->fStencil.fLoadStoreOps = stencilOp;
264         setup_vk_attachment_description(&attachments[currentAttachment],
265                                         attachmentsDescriptor->fStencil,
266                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
267                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
268         // setup subpass use of attachment
269         stencilRef.attachment = currentAttachment++;
270         stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
271         if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) {
272             clearValueCount = std::max(clearValueCount, stencilRef.attachment + 1);
273         }
274     } else {
275         stencilRef.attachment = VK_ATTACHMENT_UNUSED;
276         stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
277     }
278     subpassDescMain.pDepthStencilAttachment = &stencilRef;
279 
280     subpassDescMain.preserveAttachmentCount = 0;
281     subpassDescMain.pPreserveAttachments = nullptr;
282 
283     SkASSERT(numAttachments == currentAttachment);
284 
285     uint32_t subpassCount = loadFromResolve == LoadFromResolve::kLoad ? 2 : 1;
286 
287     // Create the VkRenderPass compatible with the attachment descriptions above
288     VkRenderPassCreateInfo createInfo;
289     memset(&createInfo, 0, sizeof(VkRenderPassCreateInfo));
290     createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
291     createInfo.pNext = nullptr;
292     createInfo.flags = 0;
293     createInfo.attachmentCount = numAttachments;
294     createInfo.pAttachments = attachments.begin();
295     createInfo.subpassCount = subpassCount;
296     createInfo.pSubpasses = subpassDescs;
297     createInfo.dependencyCount = currentDependency;
298     createInfo.pDependencies = dependencies;
299 
300     VkResult result;
301     VkRenderPass renderPass;
302     GR_VK_CALL_RESULT(gpu, result, CreateRenderPass(gpu->device(),
303                                                     &createInfo,
304                                                     nullptr,
305                                                     &renderPass));
306     if (result != VK_SUCCESS) {
307         return nullptr;
308     }
309 
310     VkExtent2D granularity;
311     // Get granularity for this render pass
312     GR_VK_CALL(gpu->vkInterface(), GetRenderAreaGranularity(gpu->device(),
313                                                             renderPass,
314                                                             &granularity));
315 
316     return new GrVkRenderPass(gpu, renderPass, attachmentFlags, *attachmentsDescriptor,
317                               selfDepFlags, loadFromResolve, granularity, clearValueCount);
318 }
319 
GrVkRenderPass(const GrVkGpu * gpu,VkRenderPass renderPass,AttachmentFlags flags,const AttachmentsDescriptor & descriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,const VkExtent2D & granularity,uint32_t clearValueCount)320 GrVkRenderPass::GrVkRenderPass(const GrVkGpu* gpu, VkRenderPass renderPass, AttachmentFlags flags,
321                                const AttachmentsDescriptor& descriptor,
322                                SelfDependencyFlags selfDepFlags,
323                                LoadFromResolve loadFromResolve,
324                                const VkExtent2D& granularity, uint32_t clearValueCount)
325         : INHERITED(gpu)
326         , fRenderPass(renderPass)
327         , fAttachmentFlags(flags)
328         , fAttachmentsDescriptor(descriptor)
329         , fSelfDepFlags(selfDepFlags)
330         , fLoadFromResolve(loadFromResolve)
331         , fGranularity(granularity)
332         , fClearValueCount(clearValueCount) {
333 }
334 
freeGPUData() const335 void GrVkRenderPass::freeGPUData() const {
336     if (!(fAttachmentFlags & kExternal_AttachmentFlag)) {
337         GR_VK_CALL(fGpu->vkInterface(), DestroyRenderPass(fGpu->device(), fRenderPass, nullptr));
338     }
339 }
340 
colorAttachmentIndex(uint32_t * index) const341 bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
342     *index = fColorAttachmentIndex;
343     if ((fAttachmentFlags & kColor_AttachmentFlag) ||
344         (fAttachmentFlags & kExternal_AttachmentFlag)) {
345         return true;
346     }
347     return false;
348 }
349 
350 // Works under the assumption that stencil attachment will always be after the color and resolve
351 // attachments.
stencilAttachmentIndex(uint32_t * index) const352 bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
353     *index = 0;
354     if (fAttachmentFlags & kColor_AttachmentFlag) {
355         ++(*index);
356     }
357     if (fAttachmentFlags & kStencil_AttachmentFlag) {
358         return true;
359     }
360     return false;
361 }
362 
isCompatible(const AttachmentsDescriptor & desc,const AttachmentFlags & flags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const363 bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
364                                   const AttachmentFlags& flags,
365                                   SelfDependencyFlags selfDepFlags,
366                                   LoadFromResolve loadFromResolve) const {
367     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
368     if (flags != fAttachmentFlags) {
369         return false;
370     }
371 
372     if (fAttachmentFlags & kColor_AttachmentFlag) {
373         if (!fAttachmentsDescriptor.fColor.isCompatible(desc.fColor)) {
374             return false;
375         }
376     }
377     if (fAttachmentFlags & kResolve_AttachmentFlag) {
378         if (!fAttachmentsDescriptor.fResolve.isCompatible(desc.fResolve)) {
379             return false;
380         }
381     }
382     if (fAttachmentFlags & kStencil_AttachmentFlag) {
383         if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
384             return false;
385         }
386     }
387 
388     if (fSelfDepFlags != selfDepFlags) {
389         return false;
390     }
391 
392     if (fLoadFromResolve != loadFromResolve) {
393         return false;
394     }
395 
396     return true;
397 }
398 
isCompatible(GrVkRenderTarget * target,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const399 bool GrVkRenderPass::isCompatible(GrVkRenderTarget* target,
400                                   SelfDependencyFlags selfDepFlags,
401                                   LoadFromResolve loadFromResolve) const {
402     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
403 
404     AttachmentsDescriptor desc;
405     AttachmentFlags flags;
406     target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(),
407                                      this->hasStencilAttachment());
408 
409     return this->isCompatible(desc, flags, selfDepFlags, loadFromResolve);
410 }
411 
isCompatible(const GrVkRenderPass & renderPass) const412 bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
413     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
414     return this->isCompatible(renderPass.fAttachmentsDescriptor, renderPass.fAttachmentFlags,
415                               renderPass.fSelfDepFlags, renderPass.fLoadFromResolve);
416 }
417 
isCompatibleExternalRP(VkRenderPass renderPass) const418 bool GrVkRenderPass::isCompatibleExternalRP(VkRenderPass renderPass) const {
419     SkASSERT(fAttachmentFlags & kExternal_AttachmentFlag);
420     return fRenderPass == renderPass;
421 }
422 
equalLoadStoreOps(const LoadStoreOps & colorOps,const LoadStoreOps & resolveOps,const LoadStoreOps & stencilOps) const423 bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
424                                        const LoadStoreOps& resolveOps,
425                                        const LoadStoreOps& stencilOps) const {
426     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
427     if (fAttachmentFlags & kColor_AttachmentFlag) {
428         if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
429             return false;
430         }
431     }
432     if (fAttachmentFlags & kResolve_AttachmentFlag) {
433         if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
434             return false;
435         }
436     }
437     if (fAttachmentFlags & kStencil_AttachmentFlag) {
438         if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
439             return false;
440         }
441     }
442     return true;
443 }
444 
genKey(skgpu::KeyBuilder * b) const445 void GrVkRenderPass::genKey(skgpu::KeyBuilder* b) const {
446     GenKey(b, fAttachmentFlags, fAttachmentsDescriptor, fSelfDepFlags,
447            fLoadFromResolve, (uint64_t)fRenderPass);
448 }
449 
GenKey(skgpu::KeyBuilder * b,AttachmentFlags attachmentFlags,const AttachmentsDescriptor & attachmentsDescriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,uint64_t externalRenderPass)450 void GrVkRenderPass::GenKey(skgpu::KeyBuilder* b,
451                             AttachmentFlags attachmentFlags,
452                             const AttachmentsDescriptor& attachmentsDescriptor,
453                             SelfDependencyFlags selfDepFlags,
454                             LoadFromResolve loadFromResolve,
455                             uint64_t externalRenderPass) {
456     b->add32(attachmentFlags);
457     if (attachmentFlags & kColor_AttachmentFlag) {
458         b->add32(attachmentsDescriptor.fColor.fFormat);
459         b->add32(attachmentsDescriptor.fColor.fSamples);
460     }
461     if (attachmentFlags & kResolve_AttachmentFlag) {
462         b->add32(attachmentsDescriptor.fResolve.fFormat);
463         b->add32(attachmentsDescriptor.fResolve.fSamples);
464     }
465     if (attachmentFlags & kStencil_AttachmentFlag) {
466         b->add32(attachmentsDescriptor.fStencil.fFormat);
467         b->add32(attachmentsDescriptor.fStencil.fSamples);
468     }
469 
470     uint32_t extraFlags = (uint32_t)selfDepFlags;
471     SkASSERT(extraFlags < (1 << 30));
472     SkASSERT((uint32_t)loadFromResolve <= 2);
473     extraFlags |= ((uint32_t)loadFromResolve << 30);
474 
475     b->add32(extraFlags);
476 
477     if (attachmentFlags & kExternal_AttachmentFlag) {
478         SkASSERT(!(attachmentFlags & ~kExternal_AttachmentFlag));
479         b->add32((uint32_t)(externalRenderPass & 0xFFFFFFFF));
480         b->add32((uint32_t)(externalRenderPass>>32));
481     }
482 }
483