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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.launcher3.anim;
18 
19 import android.graphics.Path;
20 import android.view.animation.AccelerateDecelerateInterpolator;
21 import android.view.animation.AccelerateInterpolator;
22 import android.view.animation.DecelerateInterpolator;
23 import android.view.animation.Interpolator;
24 import android.view.animation.LinearInterpolator;
25 import android.view.animation.OvershootInterpolator;
26 import android.view.animation.PathInterpolator;
27 
28 import com.android.launcher3.Utilities;
29 
30 /**
31  * Common interpolators used in Launcher
32  */
33 public class Interpolators {
34 
35     public static final Interpolator LINEAR = new LinearInterpolator();
36 
37     public static final Interpolator ACCEL = new AccelerateInterpolator();
38     public static final Interpolator ACCEL_0_5 = new AccelerateInterpolator(0.5f);
39     public static final Interpolator ACCEL_0_75 = new AccelerateInterpolator(0.75f);
40     public static final Interpolator ACCEL_1_5 = new AccelerateInterpolator(1.5f);
41     public static final Interpolator ACCEL_2 = new AccelerateInterpolator(2);
42 
43     public static final Interpolator DEACCEL = new DecelerateInterpolator();
44     public static final Interpolator DEACCEL_1_5 = new DecelerateInterpolator(1.5f);
45     public static final Interpolator DEACCEL_1_7 = new DecelerateInterpolator(1.7f);
46     public static final Interpolator DEACCEL_2 = new DecelerateInterpolator(2);
47     public static final Interpolator DEACCEL_2_5 = new DecelerateInterpolator(2.5f);
48     public static final Interpolator DEACCEL_3 = new DecelerateInterpolator(3f);
49 
50     public static final Interpolator ACCEL_DEACCEL = new AccelerateDecelerateInterpolator();
51 
52     public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
53 
54     public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
55     public static final Interpolator AGGRESSIVE_EASE_IN_OUT = new PathInterpolator(0.6f,0, 0.4f, 1);
56 
57     public static final Interpolator DECELERATED_EASE = new PathInterpolator(0, 0, .2f, 1f);
58     public static final Interpolator ACCELERATED_EASE = new PathInterpolator(0.4f, 0, 1f, 1f);
59     public static final Interpolator PREDICTIVE_BACK_DECELERATED_EASE =
60             new PathInterpolator(0, 0, 0, 1f);
61 
62     /**
63      * The default emphasized interpolator. Used for hero / emphasized movement of content.
64      */
65     public static final Interpolator EMPHASIZED = createEmphasizedInterpolator();
66     public static final Interpolator EMPHASIZED_ACCELERATE = new PathInterpolator(
67             0.3f, 0f, 0.8f, 0.15f);
68     public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator(
69             0.05f, 0.7f, 0.1f, 1f);
70 
71     public static final Interpolator EXAGGERATED_EASE;
72 
73     public static final Interpolator INSTANT = t -> 1;
74     /**
75      * All values of t map to 0 until t == 1. This is primarily useful for setting view visibility,
76      * which should only happen at the very end of the animation (when it's already hidden).
77      */
78     public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;
79 
80     static {
81         Path exaggeratedEase = new Path();
82         exaggeratedEase.moveTo(0, 0);
83         exaggeratedEase.cubicTo(0.05f, 0f, 0.133333f, 0.08f, 0.166666f, 0.4f);
84         exaggeratedEase.cubicTo(0.225f, 0.94f, 0.5f, 1f, 1f, 1f);
85         EXAGGERATED_EASE = new PathInterpolator(exaggeratedEase);
86     }
87 
88     public static final Interpolator OVERSHOOT_0_75 = new OvershootInterpolator(0.75f);
89     public static final Interpolator OVERSHOOT_1_2 = new OvershootInterpolator(1.2f);
90     public static final Interpolator OVERSHOOT_1_7 = new OvershootInterpolator(1.7f);
91 
92     public static final Interpolator TOUCH_RESPONSE_INTERPOLATOR =
93             new PathInterpolator(0.3f, 0f, 0.1f, 1f);
94     public static final Interpolator TOUCH_RESPONSE_INTERPOLATOR_ACCEL_DEACCEL =
95             v -> ACCEL_DEACCEL.getInterpolation(TOUCH_RESPONSE_INTERPOLATOR.getInterpolation(v));
96 
97     /**
98      * Inversion of ZOOM_OUT, compounded with an ease-out.
99      */
100     public static final Interpolator ZOOM_IN = new Interpolator() {
101         @Override
102         public float getInterpolation(float v) {
103             return DEACCEL_3.getInterpolation(1 - ZOOM_OUT.getInterpolation(1 - v));
104         }
105     };
106 
107     public static final Interpolator ZOOM_OUT = new Interpolator() {
108 
109         private static final float FOCAL_LENGTH = 0.35f;
110 
111         @Override
112         public float getInterpolation(float v) {
113             return zInterpolate(v);
114         }
115 
116         /**
117          * This interpolator emulates the rate at which the perceived scale of an object changes
118          * as its distance from a camera increases. When this interpolator is applied to a scale
119          * animation on a view, it evokes the sense that the object is shrinking due to moving away
120          * from the camera.
121          */
122         private float zInterpolate(float input) {
123             return (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + input)) /
124                     (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + 1.0f));
125         }
126     };
127 
128     public static final Interpolator SCROLL = new Interpolator() {
129         @Override
130         public float getInterpolation(float t) {
131             t -= 1.0f;
132             return t*t*t*t*t + 1;
133         }
134     };
135 
136     public static final Interpolator SCROLL_CUBIC = new Interpolator() {
137         @Override
138         public float getInterpolation(float t) {
139             t -= 1.0f;
140             return t*t*t + 1;
141         }
142     };
143 
144     private static final float FAST_FLING_PX_MS = 10;
145 
scrollInterpolatorForVelocity(float velocity)146     public static Interpolator scrollInterpolatorForVelocity(float velocity) {
147         return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
148     }
149 
150     /**
151      * Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
152      * @param velocity The start velocity of the animation we want to overshoot.
153      */
overshootInterpolatorForVelocity(float velocity)154     public static Interpolator overshootInterpolatorForVelocity(float velocity) {
155         return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
156     }
157 
158     /**
159      * Returns a function that runs the given interpolator such that the entire progress is set
160      * between the given bounds. That is, we set the interpolation to 0 until lowerBound and reach
161      * 1 by upperBound.
162      */
clampToProgress(Interpolator interpolator, float lowerBound, float upperBound)163     public static Interpolator clampToProgress(Interpolator interpolator, float lowerBound,
164             float upperBound) {
165         if (upperBound < lowerBound) {
166             throw new IllegalArgumentException(
167                     String.format("upperBound (%f) must be greater than lowerBound (%f)",
168                             upperBound, lowerBound));
169         }
170         return t -> clampToProgress(interpolator, t, lowerBound, upperBound);
171     }
172 
173     /**
174      * Returns the progress value's progress between the lower and upper bounds. That is, the
175      * progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
176      *
177      * Between lowerBound and upperBound, the progress value will be interpolated using the provided
178      * interpolator.
179      */
clampToProgress( Interpolator interpolator, float progress, float lowerBound, float upperBound)180     public static float clampToProgress(
181             Interpolator interpolator, float progress, float lowerBound, float upperBound) {
182         if (upperBound < lowerBound) {
183             throw new IllegalArgumentException(
184                     String.format("upperBound (%f) must be greater than lowerBound (%f)",
185                             upperBound, lowerBound));
186         }
187 
188         if (progress == lowerBound && progress == upperBound) {
189             return progress == 0f ? 0 : 1;
190         }
191         if (progress < lowerBound) {
192             return 0;
193         }
194         if (progress > upperBound) {
195             return 1;
196         }
197         return interpolator.getInterpolation((progress - lowerBound) / (upperBound - lowerBound));
198     }
199 
200     /**
201      * Returns the progress value's progress between the lower and upper bounds. That is, the
202      * progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
203      */
clampToProgress(float progress, float lowerBound, float upperBound)204     public static float clampToProgress(float progress, float lowerBound, float upperBound) {
205         return clampToProgress(Interpolators.LINEAR, progress, lowerBound, upperBound);
206     }
207 
208     /**
209      * Runs the given interpolator such that the interpolated value is mapped to the given range.
210      * This is useful, for example, if we only use this interpolator for part of the animation,
211      * such as to take over a user-controlled animation when they let go.
212      */
mapToProgress(Interpolator interpolator, float lowerBound, float upperBound)213     public static Interpolator mapToProgress(Interpolator interpolator, float lowerBound,
214             float upperBound) {
215         return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
216     }
217 
218     /**
219      * Returns the reverse of the provided interpolator, following the formula: g(x) = 1 - f(1 - x).
220      * In practice, this means that if f is an interpolator used to model a value animating between
221      * m and n, g is the interpolator to use to obtain the specular behavior when animating from n
222      * to m.
223      */
reverse(Interpolator interpolator)224     public static Interpolator reverse(Interpolator interpolator) {
225         return t -> 1 - interpolator.getInterpolation(1 - t);
226     }
227 
228     // Create the default emphasized interpolator
createEmphasizedInterpolator()229     private static PathInterpolator createEmphasizedInterpolator() {
230         Path path = new Path();
231         // Doing the same as fast_out_extra_slow_in
232         path.moveTo(0f, 0f);
233         path.cubicTo(0.05f, 0f, 0.133333f, 0.06f, 0.166666f, 0.4f);
234         path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f);
235         return new PathInterpolator(path);
236     }
237 }
238