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1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_COMMAND_BUFFER_HPP_
16 #define VK_COMMAND_BUFFER_HPP_
17 
18 #include "VkConfig.hpp"
19 #include "VkDescriptorSet.hpp"
20 #include "VkPipeline.hpp"
21 #include "System/Synchronization.hpp"
22 
23 #include <memory>
24 #include <vector>
25 
26 namespace sw {
27 
28 class Context;
29 class Renderer;
30 
31 }  // namespace sw
32 
33 namespace vk {
34 
35 namespace dbg {
36 class File;
37 }  // namespace dbg
38 
39 class Device;
40 class Buffer;
41 class Event;
42 class Framebuffer;
43 class Image;
44 class Pipeline;
45 class PipelineLayout;
46 class QueryPool;
47 class RenderPass;
48 
49 struct DynamicRendering
50 {
51 	DynamicRendering(const VkRenderingInfo *pRenderingInfo);
52 
53 	void getAttachments(Attachments *attachments) const;
getRenderAreavk::DynamicRendering54 	VkRect2D getRenderArea() const { return renderArea; }
getLayerCountvk::DynamicRendering55 	uint32_t getLayerCount() const { return layerCount; }
getViewMaskvk::DynamicRendering56 	uint32_t getViewMask() const { return viewMask; }
getColorAttachmentCountvk::DynamicRendering57 	uint32_t getColorAttachmentCount() const { return colorAttachmentCount; }
getColorAttachmentvk::DynamicRendering58 	const VkRenderingAttachmentInfo *getColorAttachment(uint32_t i) const
59 	{
60 		return (i < colorAttachmentCount) ? &(colorAttachments[i]) : nullptr;
61 	}
getDepthAttachmentvk::DynamicRendering62 	const VkRenderingAttachmentInfo &getDepthAttachment() const
63 	{
64 		return depthAttachment;
65 	}
getStencilAttachmentvk::DynamicRendering66 	const VkRenderingAttachmentInfo &getStencilAttachment() const
67 	{
68 		return stencilAttachment;
69 	}
suspendvk::DynamicRendering70 	bool suspend() const { return flags & VK_RENDERING_SUSPENDING_BIT; }
resumevk::DynamicRendering71 	bool resume() const { return flags & VK_RENDERING_RESUMING_BIT; }
72 
73 private:
74 	VkRect2D renderArea = {};
75 	uint32_t layerCount = 0;
76 	uint32_t viewMask = 0;
77 	uint32_t colorAttachmentCount = 0;
78 	VkRenderingAttachmentInfo colorAttachments[sw::MAX_COLOR_BUFFERS] = { {} };
79 	bool hasDepthAttachment = false;
80 	VkRenderingAttachmentInfo depthAttachment = {};
81 	bool hasStencilAttachment = false;
82 	VkRenderingAttachmentInfo stencilAttachment = {};
83 	VkRenderingFlags flags = VkRenderingFlags(0);
84 };
85 
86 class CommandBuffer
87 {
88 public:
GetAllocationScope()89 	static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_OBJECT; }
90 
91 	CommandBuffer(Device *device, VkCommandBufferLevel pLevel);
92 
93 	void destroy(const VkAllocationCallbacks *pAllocator);
94 
95 	VkResult begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo);
96 	VkResult end();
97 	VkResult reset(VkCommandPoolResetFlags flags);
98 
99 	void beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea,
100 	                     uint32_t clearValueCount, const VkClearValue *pClearValues, VkSubpassContents contents,
101 	                     const VkRenderPassAttachmentBeginInfo *attachmentBeginInfo);
102 	void nextSubpass(VkSubpassContents contents);
103 	void endRenderPass();
104 	void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers);
105 	void beginRendering(const VkRenderingInfo *pRenderingInfo);
106 	void endRendering();
107 
108 	void setDeviceMask(uint32_t deviceMask);
109 	void dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
110 	                  uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
111 
112 	void pipelineBarrier(const VkDependencyInfo &pDependencyInfo);
113 	void bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline);
114 	void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
115 	                       const VkBuffer *pBuffers, const VkDeviceSize *pOffsets,
116 	                       const VkDeviceSize *pSizes, const VkDeviceSize *pStrides);
117 
118 	void beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags);
119 	void endQuery(QueryPool *queryPool, uint32_t query);
120 	void resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount);
121 	void writeTimestamp(VkPipelineStageFlags2 pipelineStage, QueryPool *queryPool, uint32_t query);
122 	void copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
123 	                          Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
124 	void pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags,
125 	                   uint32_t offset, uint32_t size, const void *pValues);
126 
127 	void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
128 	void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors);
129 	void setLineWidth(float lineWidth);
130 	void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
131 	void setBlendConstants(const float blendConstants[4]);
132 	void setDepthBounds(float minDepthBounds, float maxDepthBounds);
133 	void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
134 	void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
135 	void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
136 	void setCullMode(VkCullModeFlags cullMode);
137 	void setDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable);
138 	void setDepthCompareOp(VkCompareOp depthCompareOp);
139 	void setDepthTestEnable(VkBool32 depthTestEnable);
140 	void setDepthWriteEnable(VkBool32 depthWriteEnable);
141 	void setFrontFace(VkFrontFace frontFace);
142 	void setPrimitiveTopology(VkPrimitiveTopology primitiveTopology);
143 	void setScissorWithCount(uint32_t scissorCount, const VkRect2D *pScissors);
144 	void setStencilOp(VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp);
145 	void setStencilTestEnable(VkBool32 stencilTestEnable);
146 	void setViewportWithCount(uint32_t viewportCount, const VkViewport *pViewports);
147 	void setRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable);
148 	void setDepthBiasEnable(VkBool32 depthBiasEnable);
149 	void setPrimitiveRestartEnable(VkBool32 primitiveRestartEnable);
150 	void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *layout,
151 	                        uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
152 	                        uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets);
153 	void bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType);
154 	void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
155 	void dispatchIndirect(Buffer *buffer, VkDeviceSize offset);
156 	void copyBuffer(const VkCopyBufferInfo2 &copyBufferInfo);
157 	void copyImage(const VkCopyImageInfo2 &copyImageInfo);
158 	void blitImage(const VkBlitImageInfo2 &blitImageInfo);
159 	void copyBufferToImage(const VkCopyBufferToImageInfo2 &copyBufferToImageInfo);
160 	void copyImageToBuffer(const VkCopyImageToBufferInfo2 &copyImageToBufferInfo);
161 	void updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
162 	void fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
163 	void clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor,
164 	                     uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
165 	void clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil,
166 	                            uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
167 	void clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments,
168 	                      uint32_t rectCount, const VkClearRect *pRects);
169 	void resolveImage(const VkResolveImageInfo2 &resolveImageInfo);
170 	void setEvent(Event *event, const VkDependencyInfo &pDependencyInfo);
171 	void resetEvent(Event *event, VkPipelineStageFlags2 stageMask);
172 	void waitEvents(uint32_t eventCount, const VkEvent *pEvents, const VkDependencyInfo &pDependencyInfo);
173 
174 	void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
175 	void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
176 	void drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
177 	void drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
178 
179 	void beginDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo);
180 	void endDebugUtilsLabel();
181 	void insertDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo);
182 
183 	// TODO(sugoi): Move ExecutionState out of CommandBuffer (possibly into Device)
184 	struct ExecutionState
185 	{
186 		struct PipelineState
187 		{
188 			Pipeline *pipeline = nullptr;
189 			vk::DescriptorSet::Array descriptorSetObjects = {};
190 			vk::DescriptorSet::Bindings descriptorSets = {};
191 			vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {};
192 		};
193 
194 		sw::Renderer *renderer = nullptr;
195 		sw::CountedEvent *events = nullptr;
196 		RenderPass *renderPass = nullptr;
197 		Framebuffer *renderPassFramebuffer = nullptr;
198 		DynamicRendering *dynamicRendering = nullptr;
199 
200 		// VK_PIPELINE_BIND_POINT_GRAPHICS = 0
201 		// VK_PIPELINE_BIND_POINT_COMPUTE = 1
202 		std::array<PipelineState, 2> pipelineState;
203 
204 		vk::DynamicState dynamicState;
205 
206 		vk::Pipeline::PushConstantStorage pushConstants;
207 
208 		VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {};
209 		VertexInputBinding indexBufferBinding;
210 		VkIndexType indexType;
211 
212 		uint32_t subpassIndex = 0;
213 
214 		void bindAttachments(Attachments *attachments);
215 
216 		VkRect2D getRenderArea() const;
217 		uint32_t getLayerMask() const;
218 		uint32_t viewCount() const;
219 	};
220 
221 	void submit(CommandBuffer::ExecutionState &executionState);
222 	void submitSecondary(CommandBuffer::ExecutionState &executionState) const;
223 
224 	class Command
225 	{
226 	public:
227 		virtual void execute(ExecutionState &executionState) = 0;
228 		virtual std::string description() = 0;
~Command()229 		virtual ~Command() {}
230 	};
231 
232 private:
233 	void resetState();
234 	template<typename T, typename... Args>
235 	void addCommand(Args &&... args);
236 
237 	enum State
238 	{
239 		INITIAL,
240 		RECORDING,
241 		EXECUTABLE,
242 		PENDING,
243 		INVALID
244 	};
245 
246 	Device *const device;
247 	State state = INITIAL;
248 	VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
249 
250 	// FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations
251 	std::vector<std::unique_ptr<Command>> commands;
252 
253 #ifdef ENABLE_VK_DEBUGGER
254 	std::shared_ptr<vk::dbg::File> debuggerFile;
255 #endif  // ENABLE_VK_DEBUGGER
256 };
257 
258 using DispatchableCommandBuffer = DispatchableObject<CommandBuffer, VkCommandBuffer>;
259 
Cast(VkCommandBuffer object)260 static inline CommandBuffer *Cast(VkCommandBuffer object)
261 {
262 	return DispatchableCommandBuffer::Cast(object);
263 }
264 
265 }  // namespace vk
266 
267 #endif  // VK_COMMAND_BUFFER_HPP_
268