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/hardware/google/graphics/common/include/displaycolor/
Ddisplaycolor.h266 struct DisplayScene { struct
282 std::vector<LayerColorData> layer_data;
284 BitDepth dpu_bit_depth = BitDepth::kTen;
286 hwc::ColorMode color_mode = hwc::ColorMode::NATIVE;
288 hwc::RenderIntent render_intent = hwc::RenderIntent::COLORIMETRIC;
300 bool force_hdr;
303 BrightnessMode bm;
306 uint32_t dbv;
309 bool lhbm_on;
312 float refresh_rate;
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