1 // 2 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 32 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 33 34 #ifndef EGL_ANGLE_software_display 35 #define EGL_ANGLE_software_display 1 36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 37 #endif /* EGL_ANGLE_software_display */ 38 39 #ifndef EGL_ANGLE_direct3d_display 40 #define EGL_ANGLE_direct3d_display 1 41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 43 #endif /* EGL_ANGLE_direct3d_display */ 44 45 #ifndef EGL_ANGLE_direct_composition 46 #define EGL_ANGLE_direct_composition 1 47 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 48 #endif /* EGL_ANGLE_direct_composition */ 49 50 #ifndef EGL_ANGLE_platform_angle 51 #define EGL_ANGLE_platform_angle 1 52 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 53 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 54 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 55 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 56 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 59 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E 61 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F 62 #endif /* EGL_ANGLE_platform_angle */ 63 64 #ifndef EGL_ANGLE_platform_angle_d3d 65 #define EGL_ANGLE_platform_angle_d3d 1 66 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 67 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 68 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B 69 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C 70 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 71 #endif /* EGL_ANGLE_platform_angle_d3d */ 72 73 #ifndef EGL_ANGLE_platform_angle_d3d_luid 74 #define EGL_ANGLE_platform_angle_d3d_luid 1 75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 77 #endif /* EGL_ANGLE_platform_angle_d3d_luid */ 78 79 #ifndef EGL_ANGLE_platform_angle_d3d11on12 80 #define EGL_ANGLE_platform_angle_d3d11on12 1 81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 82 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ 83 84 #ifndef EGL_ANGLE_platform_angle_opengl 85 #define EGL_ANGLE_platform_angle_opengl 1 86 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 87 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 89 #endif /* EGL_ANGLE_platform_angle_opengl */ 90 91 #ifndef EGL_ANGLE_platform_angle_null 92 #define EGL_ANGLE_platform_angle_null 1 93 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 94 #endif /* EGL_ANGLE_platform_angle_null */ 95 96 #ifndef EGL_ANGLE_platform_angle_vulkan 97 #define EGL_ANGLE_platform_angle_vulkan 1 98 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 99 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4 100 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5 101 #endif /* EGL_ANGLE_platform_angle_vulkan */ 102 103 #ifndef EGL_ANGLE_platform_angle_metal 104 #define EGL_ANGLE_platform_angle_metal 1 105 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 106 #endif /* EGL_ANGLE_platform_angle_metal */ 107 108 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader 109 #define EGL_ANGLE_platform_angle_device_type_swiftshader 110 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 111 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ 112 113 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle 114 #define EGL_ANGLE_platform_angle_device_type_egl_angle 115 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E 116 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ 117 118 #ifndef EGL_ANGLE_context_virtualization 119 #define EGL_ANGLE_context_virtualization 1 120 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 121 #endif /* EGL_ANGLE_context_virtualization */ 122 123 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl 124 #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1 125 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2 126 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */ 127 128 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl 129 #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1 130 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3 131 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */ 132 133 #ifndef EGL_ANGLE_platform_angle_device_id 134 #define EGL_ANGLE_platform_angle_device_id 135 #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 136 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 137 #endif /* EGL_ANGLE_platform_angle_device_id */ 138 139 #ifndef EGL_ANGLE_x11_visual 140 #define EGL_ANGLE_x11_visual 141 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 142 #endif /* EGL_ANGLE_x11_visual */ 143 144 #ifndef EGL_ANGLE_surface_orientation 145 #define EGL_ANGLE_surface_orientation 146 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 147 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 148 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 149 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 150 #endif /* EGL_ANGLE_surface_orientation */ 151 152 #ifndef EGL_ANGLE_experimental_present_path 153 #define EGL_ANGLE_experimental_present_path 154 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 155 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 156 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 157 #endif /* EGL_ANGLE_experimental_present_path */ 158 159 #ifndef EGL_ANGLE_stream_producer_d3d_texture 160 #define EGL_ANGLE_stream_producer_d3d_texture 161 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 162 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 163 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 164 #ifdef EGL_EGLEXT_PROTOTYPES 165 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 166 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 167 #endif 168 #endif /* EGL_ANGLE_stream_producer_d3d_texture */ 169 170 #ifndef EGL_ANGLE_create_context_webgl_compatibility 171 #define EGL_ANGLE_create_context_webgl_compatibility 1 172 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 173 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 174 175 #ifndef EGL_ANGLE_display_texture_share_group 176 #define EGL_ANGLE_display_texture_share_group 1 177 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF 178 #endif /* EGL_ANGLE_display_texture_share_group */ 179 180 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 181 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 182 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD 183 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 184 185 #ifndef EGL_ANGLE_metal_create_context_ownership_identity 186 #define EGL_ANGLE_metal_create_context_ownership_identity 1 187 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2 188 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */ 189 190 #ifndef EGL_ANGLE_create_context_client_arrays 191 #define EGL_ANGLE_create_context_client_arrays 1 192 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 193 #endif /* EGL_ANGLE_create_context_client_arrays */ 194 195 #ifndef EGL_ANGLE_device_creation 196 #define EGL_ANGLE_device_creation 1 197 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 198 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 199 #ifdef EGL_EGLEXT_PROTOTYPES 200 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 201 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 202 #endif 203 #endif /* EGL_ANGLE_device_creation */ 204 205 #ifndef EGL_ANGLE_program_cache_control 206 #define EGL_ANGLE_program_cache_control 1 207 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 208 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 209 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 210 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 211 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 212 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 213 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 214 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 215 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode); 216 #ifdef EGL_EGLEXT_PROTOTYPES 217 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 218 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 219 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 220 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode); 221 #endif 222 #endif /* EGL_ANGLE_program_cache_control */ 223 224 #ifndef EGL_ANGLE_iosurface_client_buffer 225 #define EGL_ANGLE_iosurface_client_buffer 1 226 #define EGL_IOSURFACE_ANGLE 0x3454 227 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A 228 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B 229 #define EGL_TEXTURE_TYPE_ANGLE 0x345C 230 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 231 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A 232 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 233 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 234 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D 235 #endif /* EGL_ANGLE_iosurface_client_buffer */ 236 237 #ifndef ANGLE_metal_texture_client_buffer 238 #define ANGLE_metal_texture_client_buffer 1 239 #define EGL_METAL_TEXTURE_ANGLE 0x34A7 240 #endif /* ANGLE_metal_texture_client_buffer */ 241 242 #ifndef EGL_ANGLE_create_context_extensions_enabled 243 #define EGL_ANGLE_create_context_extensions_enabled 1 244 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F 245 #endif /* EGL_ANGLE_create_context_extensions_enabled */ 246 247 #ifndef EGL_CHROMIUM_sync_control 248 #define EGL_CHROMIUM_sync_control 1 249 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, 250 EGLSurface surface, 251 EGLuint64KHR *ust, 252 EGLuint64KHR *msc, 253 EGLuint64KHR *sbc); 254 #ifdef EGL_EGLEXT_PROTOTYPES 255 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, 256 EGLSurface surface, 257 EGLuint64KHR *ust, 258 EGLuint64KHR *msc, 259 EGLuint64KHR *sbc); 260 #endif 261 #endif /* EGL_CHROMIUM_sync_control */ 262 263 #ifndef EGL_ANGLE_sync_control_rate 264 #define EGL_ANGLE_sync_control_rate 1 265 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, 266 EGLSurface surface, 267 EGLint *numerator, 268 EGLint *denominator); 269 #ifdef EGL_EGLEXT_PROTOTYPES 270 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, 271 EGLSurface surface, 272 EGLint *numerator, 273 EGLint *denominator); 274 #endif 275 #endif /* EGL_ANGLE_sync_control_rate */ 276 277 #ifndef EGL_ANGLE_power_preference 278 #define EGL_ANGLE_power_preference 1 279 #define EGL_POWER_PREFERENCE_ANGLE 0x3482 280 #define EGL_LOW_POWER_ANGLE 0x0001 281 #define EGL_HIGH_POWER_ANGLE 0x0002 282 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 283 typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 284 typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy); 285 typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 286 #ifdef EGL_EGLEXT_PROTOTYPES 287 EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 288 EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 289 EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy); 290 EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 291 #endif 292 #endif /* EGL_ANGLE_power_preference */ 293 294 #ifndef EGL_ANGLE_feature_control 295 #define EGL_ANGLE_feature_control 1 296 #define EGL_FEATURE_NAME_ANGLE 0x3460 297 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 298 #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462 299 #define EGL_FEATURE_BUG_ANGLE 0x3463 300 #define EGL_FEATURE_STATUS_ANGLE 0x3464 301 #define EGL_FEATURE_COUNT_ANGLE 0x3465 302 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 303 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 304 #define EGL_FEATURE_CONDITION_ANGLE 0x3468 305 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 306 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); 307 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 308 #ifdef EGL_EGLEXT_PROTOTYPES 309 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); 310 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 311 #endif 312 #endif /* EGL_ANGLE_feature_control */ 313 314 #ifndef EGL_ANGLE_image_d3d11_texture 315 #define EGL_D3D11_TEXTURE_ANGLE 0x3484 316 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 317 #endif /* EGL_ANGLE_image_d3d11_texture */ 318 319 #ifndef EGL_ANGLE_create_context_backwards_compatible 320 #define EGL_ANGLE_create_context_backwards_compatible 1 321 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 322 #endif /* EGL_ANGLE_create_context_backwards_compatible */ 323 324 #ifndef EGL_ANGLE_device_cgl 325 #define EGL_ANGLE_device_cgl 1 326 #define EGL_CGL_CONTEXT_ANGLE 0x3485 327 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 328 #endif 329 330 #ifndef EGL_ANGLE_ggp_stream_descriptor 331 #define EGL_ANGLE_ggp_stream_descriptor 1 332 #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B 333 #endif /* EGL_ANGLE_ggp_stream_descriptor */ 334 335 #ifndef EGL_ANGLE_swap_with_frame_token 336 #define EGL_ANGLE_swap_with_frame_token 1 337 typedef khronos_uint64_t EGLFrameTokenANGLE; 338 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 339 #ifdef EGL_EGLEXT_PROTOTYPES 340 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 341 #endif 342 #endif /* EGL_ANGLE_swap_with_frame_token */ 343 344 #ifndef EGL_ANGLE_prepare_swap_buffers 345 #define EGL_ANGLE_prepare_swap_buffers 1 346 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface); 347 #ifdef EGL_EGLEXT_PROTOTYPES 348 EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface); 349 #endif 350 #endif /* EGL_ANGLE_prepare_swap_buffers */ 351 352 #ifndef EGL_ANGLE_device_eagl 353 #define EGL_ANGLE_device_eagl 1 354 #define EGL_EAGL_CONTEXT_ANGLE 0x348C 355 #endif 356 357 #ifndef EGL_ANGLE_device_metal 358 #define EGL_ANGLE_device_metal 1 359 #define EGL_METAL_DEVICE_ANGLE 0x34A6 360 #endif /* EGL_ANGLE_device_metal */ 361 362 #ifndef EGL_ANGLE_display_semaphore_share_group 363 #define EGL_ANGLE_display_semaphore_share_group 1 364 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D 365 #endif /* EGL_ANGLE_display_semaphore_share_group */ 366 367 #ifndef EGL_ANGLE_external_context_and_surface 368 #define EGL_ANGLE_external_context_and_surface 1 369 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E 370 #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F 371 #define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490 372 #endif /* EGL_ANGLE_external_context_and_surface */ 373 374 #ifndef EGL_ANGLE_create_surface_swap_interval 375 #define EGL_ANGLE_create_surface_swap_interval 1 376 #define EGL_SWAP_INTERVAL_ANGLE 0x322F 377 #endif /* EGL_ANGLE_create_surface_swap_interval */ 378 379 #ifndef EGL_ANGLE_device_vulkan 380 #define EGL_ANGLE_device_vulkan 1 381 #define EGL_VULKAN_VERSION_ANGLE 0x34A8 382 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9 383 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA 384 #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB 385 #define EGL_VULKAN_DEVICE_ANGLE 0x34AC 386 #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD 387 #define EGL_VULKAN_FEATURES_ANGLE 0x34AE 388 #define EGL_VULKAN_QUEUE_ANGLE 0x34AF 389 #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0 390 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1 391 #endif /* EGL_ANGLE_device_vulkan */ 392 393 #ifndef EGL_ANGLE_vulkan_image 394 #define EGL_ANGLE_vulkan_image 395 #define EGL_VULKAN_IMAGE_ANGLE 0x34D3 396 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4 397 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5 398 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 399 #endif /* EGL_ANGLE_vulkan_image */ 400 401 // clang-format on 402 403 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 404