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1 //
2 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // eglext_angle.h: ANGLE modifications to the eglext.h header file.
7 //   Currently we don't include this file directly, we patch eglext.h
8 //   to include it implicitly so it is visible throughout our code.
9 
10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_
11 #define INCLUDE_EGL_EGLEXT_ANGLE_
12 
13 // clang-format off
14 
15 #ifndef EGL_ANGLE_robust_resource_initialization
16 #define EGL_ANGLE_robust_resource_initialization 1
17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
18 #endif /* EGL_ANGLE_robust_resource_initialization */
19 
20 #ifndef EGL_ANGLE_keyed_mutex
21 #define EGL_ANGLE_keyed_mutex 1
22 #define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
23 #endif /* EGL_ANGLE_keyed_mutex */
24 
25 #ifndef EGL_ANGLE_d3d_texture_client_buffer
26 #define EGL_ANGLE_d3d_texture_client_buffer 1
27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3
28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
32 #endif /* EGL_ANGLE_d3d_texture_client_buffer */
33 
34 #ifndef EGL_ANGLE_software_display
35 #define EGL_ANGLE_software_display 1
36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
37 #endif /* EGL_ANGLE_software_display */
38 
39 #ifndef EGL_ANGLE_direct3d_display
40 #define EGL_ANGLE_direct3d_display 1
41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
43 #endif /* EGL_ANGLE_direct3d_display */
44 
45 #ifndef EGL_ANGLE_direct_composition
46 #define EGL_ANGLE_direct_composition 1
47 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
48 #endif /* EGL_ANGLE_direct_composition */
49 
50 #ifndef EGL_ANGLE_platform_angle
51 #define EGL_ANGLE_platform_angle 1
52 #define EGL_PLATFORM_ANGLE_ANGLE          0x3202
53 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
54 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
55 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
56 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
59 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
61 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
62 #endif /* EGL_ANGLE_platform_angle */
63 
64 #ifndef EGL_ANGLE_platform_angle_d3d
65 #define EGL_ANGLE_platform_angle_d3d 1
66 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
67 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
68 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
69 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
70 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
71 #endif /* EGL_ANGLE_platform_angle_d3d */
72 
73 #ifndef EGL_ANGLE_platform_angle_d3d_luid
74 #define EGL_ANGLE_platform_angle_d3d_luid 1
75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
77 #endif /* EGL_ANGLE_platform_angle_d3d_luid */
78 
79 #ifndef EGL_ANGLE_platform_angle_d3d11on12
80 #define EGL_ANGLE_platform_angle_d3d11on12 1
81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
82 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */
83 
84 #ifndef EGL_ANGLE_platform_angle_opengl
85 #define EGL_ANGLE_platform_angle_opengl 1
86 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
87 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
89 #endif /* EGL_ANGLE_platform_angle_opengl */
90 
91 #ifndef EGL_ANGLE_platform_angle_null
92 #define EGL_ANGLE_platform_angle_null 1
93 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
94 #endif /* EGL_ANGLE_platform_angle_null */
95 
96 #ifndef EGL_ANGLE_platform_angle_vulkan
97 #define EGL_ANGLE_platform_angle_vulkan 1
98 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
99 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
100 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
101 #endif /* EGL_ANGLE_platform_angle_vulkan */
102 
103 #ifndef EGL_ANGLE_platform_angle_metal
104 #define EGL_ANGLE_platform_angle_metal 1
105 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
106 #endif /* EGL_ANGLE_platform_angle_metal  */
107 
108 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
109 #define EGL_ANGLE_platform_angle_device_type_swiftshader
110 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
111 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
112 
113 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
114 #define EGL_ANGLE_platform_angle_device_type_egl_angle
115 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
116 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
117 
118 #ifndef EGL_ANGLE_context_virtualization
119 #define EGL_ANGLE_context_virtualization 1
120 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
121 #endif /* EGL_ANGLE_context_virtualization */
122 
123 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
124 #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
125 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
126 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
127 
128 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
129 #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
130 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
131 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
132 
133 #ifndef EGL_ANGLE_platform_angle_device_id
134 #define EGL_ANGLE_platform_angle_device_id
135 #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
136 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
137 #endif /* EGL_ANGLE_platform_angle_device_id */
138 
139 #ifndef EGL_ANGLE_x11_visual
140 #define EGL_ANGLE_x11_visual
141 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3
142 #endif /* EGL_ANGLE_x11_visual */
143 
144 #ifndef EGL_ANGLE_surface_orientation
145 #define EGL_ANGLE_surface_orientation
146 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
147 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
148 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
149 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
150 #endif /* EGL_ANGLE_surface_orientation */
151 
152 #ifndef EGL_ANGLE_experimental_present_path
153 #define EGL_ANGLE_experimental_present_path
154 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
155 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
156 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
157 #endif /* EGL_ANGLE_experimental_present_path */
158 
159 #ifndef EGL_ANGLE_stream_producer_d3d_texture
160 #define EGL_ANGLE_stream_producer_d3d_texture
161 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
162 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
163 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
164 #ifdef EGL_EGLEXT_PROTOTYPES
165 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
166 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
167 #endif
168 #endif /* EGL_ANGLE_stream_producer_d3d_texture */
169 
170 #ifndef EGL_ANGLE_create_context_webgl_compatibility
171 #define EGL_ANGLE_create_context_webgl_compatibility 1
172 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
173 #endif /* EGL_ANGLE_create_context_webgl_compatibility */
174 
175 #ifndef EGL_ANGLE_display_texture_share_group
176 #define EGL_ANGLE_display_texture_share_group 1
177 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
178 #endif /* EGL_ANGLE_display_texture_share_group */
179 
180 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
181 #define EGL_CHROMIUM_create_context_bind_generates_resource 1
182 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
183 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
184 
185 #ifndef EGL_ANGLE_metal_create_context_ownership_identity
186 #define EGL_ANGLE_metal_create_context_ownership_identity 1
187 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
188 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */
189 
190 #ifndef EGL_ANGLE_create_context_client_arrays
191 #define EGL_ANGLE_create_context_client_arrays 1
192 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
193 #endif /* EGL_ANGLE_create_context_client_arrays */
194 
195 #ifndef EGL_ANGLE_device_creation
196 #define EGL_ANGLE_device_creation 1
197 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
198 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
199 #ifdef EGL_EGLEXT_PROTOTYPES
200 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
201 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
202 #endif
203 #endif /* EGL_ANGLE_device_creation */
204 
205 #ifndef EGL_ANGLE_program_cache_control
206 #define EGL_ANGLE_program_cache_control 1
207 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
208 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
209 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
210 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
211 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
212 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
213 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
214 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
215 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
216 #ifdef EGL_EGLEXT_PROTOTYPES
217 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
218 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
219 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
220 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
221 #endif
222 #endif /* EGL_ANGLE_program_cache_control */
223 
224 #ifndef EGL_ANGLE_iosurface_client_buffer
225 #define EGL_ANGLE_iosurface_client_buffer 1
226 #define EGL_IOSURFACE_ANGLE 0x3454
227 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A
228 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
229 #define EGL_TEXTURE_TYPE_ANGLE 0x345C
230 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
231 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
232 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
233 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
234 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
235 #endif /* EGL_ANGLE_iosurface_client_buffer */
236 
237 #ifndef ANGLE_metal_texture_client_buffer
238 #define ANGLE_metal_texture_client_buffer 1
239 #define EGL_METAL_TEXTURE_ANGLE 0x34A7
240 #endif /* ANGLE_metal_texture_client_buffer */
241 
242 #ifndef EGL_ANGLE_create_context_extensions_enabled
243 #define EGL_ANGLE_create_context_extensions_enabled 1
244 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
245 #endif /* EGL_ANGLE_create_context_extensions_enabled */
246 
247 #ifndef EGL_CHROMIUM_sync_control
248 #define EGL_CHROMIUM_sync_control 1
249 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
250                                                              EGLSurface surface,
251                                                              EGLuint64KHR *ust,
252                                                              EGLuint64KHR *msc,
253                                                              EGLuint64KHR *sbc);
254 #ifdef EGL_EGLEXT_PROTOTYPES
255 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
256                                                              EGLSurface surface,
257                                                              EGLuint64KHR *ust,
258                                                              EGLuint64KHR *msc,
259                                                              EGLuint64KHR *sbc);
260 #endif
261 #endif /* EGL_CHROMIUM_sync_control */
262 
263 #ifndef EGL_ANGLE_sync_control_rate
264 #define EGL_ANGLE_sync_control_rate 1
265 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
266                                                              EGLSurface surface,
267                                                              EGLint *numerator,
268                                                              EGLint *denominator);
269 #ifdef EGL_EGLEXT_PROTOTYPES
270 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
271                                                              EGLSurface surface,
272                                                              EGLint *numerator,
273                                                              EGLint *denominator);
274 #endif
275 #endif /* EGL_ANGLE_sync_control_rate */
276 
277 #ifndef EGL_ANGLE_power_preference
278 #define EGL_ANGLE_power_preference 1
279 #define EGL_POWER_PREFERENCE_ANGLE 0x3482
280 #define EGL_LOW_POWER_ANGLE 0x0001
281 #define EGL_HIGH_POWER_ANGLE 0x0002
282 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
283 typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
284 typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
285 typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
286 #ifdef EGL_EGLEXT_PROTOTYPES
287 EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
288 EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
289 EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
290 EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
291 #endif
292 #endif /* EGL_ANGLE_power_preference */
293 
294 #ifndef EGL_ANGLE_feature_control
295 #define EGL_ANGLE_feature_control 1
296 #define EGL_FEATURE_NAME_ANGLE 0x3460
297 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461
298 #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
299 #define EGL_FEATURE_BUG_ANGLE 0x3463
300 #define EGL_FEATURE_STATUS_ANGLE 0x3464
301 #define EGL_FEATURE_COUNT_ANGLE 0x3465
302 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
303 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
304 #define EGL_FEATURE_CONDITION_ANGLE 0x3468
305 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
306 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
307 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
308 #ifdef EGL_EGLEXT_PROTOTYPES
309 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
310 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
311 #endif
312 #endif /* EGL_ANGLE_feature_control */
313 
314 #ifndef EGL_ANGLE_image_d3d11_texture
315 #define EGL_D3D11_TEXTURE_ANGLE 0x3484
316 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
317 #endif /* EGL_ANGLE_image_d3d11_texture */
318 
319 #ifndef EGL_ANGLE_create_context_backwards_compatible
320 #define EGL_ANGLE_create_context_backwards_compatible 1
321 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
322 #endif /* EGL_ANGLE_create_context_backwards_compatible */
323 
324 #ifndef EGL_ANGLE_device_cgl
325 #define EGL_ANGLE_device_cgl 1
326 #define EGL_CGL_CONTEXT_ANGLE 0x3485
327 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
328 #endif
329 
330 #ifndef EGL_ANGLE_ggp_stream_descriptor
331 #define EGL_ANGLE_ggp_stream_descriptor 1
332 #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
333 #endif /* EGL_ANGLE_ggp_stream_descriptor */
334 
335 #ifndef EGL_ANGLE_swap_with_frame_token
336 #define EGL_ANGLE_swap_with_frame_token 1
337 typedef khronos_uint64_t EGLFrameTokenANGLE;
338 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
339 #ifdef EGL_EGLEXT_PROTOTYPES
340 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
341 #endif
342 #endif /* EGL_ANGLE_swap_with_frame_token */
343 
344 #ifndef EGL_ANGLE_prepare_swap_buffers
345 #define EGL_ANGLE_prepare_swap_buffers 1
346 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
347 #ifdef EGL_EGLEXT_PROTOTYPES
348 EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
349 #endif
350 #endif /* EGL_ANGLE_prepare_swap_buffers */
351 
352 #ifndef EGL_ANGLE_device_eagl
353 #define EGL_ANGLE_device_eagl 1
354 #define EGL_EAGL_CONTEXT_ANGLE 0x348C
355 #endif
356 
357 #ifndef EGL_ANGLE_device_metal
358 #define EGL_ANGLE_device_metal 1
359 #define EGL_METAL_DEVICE_ANGLE 0x34A6
360 #endif /* EGL_ANGLE_device_metal */
361 
362 #ifndef EGL_ANGLE_display_semaphore_share_group
363 #define EGL_ANGLE_display_semaphore_share_group 1
364 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
365 #endif /* EGL_ANGLE_display_semaphore_share_group */
366 
367 #ifndef EGL_ANGLE_external_context_and_surface
368 #define EGL_ANGLE_external_context_and_surface 1
369 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
370 #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
371 #define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490
372 #endif /* EGL_ANGLE_external_context_and_surface */
373 
374 #ifndef EGL_ANGLE_create_surface_swap_interval
375 #define EGL_ANGLE_create_surface_swap_interval 1
376 #define EGL_SWAP_INTERVAL_ANGLE 0x322F
377 #endif /* EGL_ANGLE_create_surface_swap_interval */
378 
379 #ifndef EGL_ANGLE_device_vulkan
380 #define EGL_ANGLE_device_vulkan 1
381 #define EGL_VULKAN_VERSION_ANGLE 0x34A8
382 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
383 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
384 #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
385 #define EGL_VULKAN_DEVICE_ANGLE 0x34AC
386 #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
387 #define EGL_VULKAN_FEATURES_ANGLE 0x34AE
388 #define EGL_VULKAN_QUEUE_ANGLE 0x34AF
389 #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
390 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
391 #endif /* EGL_ANGLE_device_vulkan */
392 
393 #ifndef EGL_ANGLE_vulkan_image
394 #define EGL_ANGLE_vulkan_image
395 #define EGL_VULKAN_IMAGE_ANGLE 0x34D3
396 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
397 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
398 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
399 #endif /* EGL_ANGLE_vulkan_image */
400 
401 // clang-format on
402 
403 #endif  // INCLUDE_EGL_EGLEXT_ANGLE_
404