Searched defs:ExternalTexture (Results 1 – 7 of 7) sorted by relevance
25 ExternalTexture::ExternalTexture(const sp<GraphicBuffer>& buffer, in ExternalTexture() function in android::renderengine::impl::ExternalTexture
360 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()412 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()465 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()516 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()566 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()797 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()858 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()1010 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in TEST_F()
66 class ExternalTexture; variable79 class ExternalTexture; variable
355 -> std::future<renderengine::RenderEngineResult> { in setupCommonScreensCaptureCallExpectations()408 -> std::future<renderengine::RenderEngineResult> { in setupRECompositionCallExpectations()643 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in setupREBufferCompositionCommonCallExpectations()696 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in setupREColorCompositionCallExpectations()777 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in setupInsecureREBufferCompositionCommonCallExpectations()
191 base::unique_fd&&) -> void { in TEST_F()
3535 -> std::future<renderengine::RenderEngineResult> { in TEST_F()3567 -> std::future<renderengine::RenderEngineResult> { in TEST_F()3602 -> std::future<renderengine::RenderEngineResult> { in TEST_F()3701 -> std::future<renderengine::RenderEngineResult> { in TEST_F()4072 base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> { in OutputComposeSurfacesTest_HandlesProtectedContent()
422 virtual bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */, in setBuffer()