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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H
18 #define _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H
19 
20 #include <input/DisplayViewport.h>
21 #include <input/Input.h>
22 #include <utils/BitSet.h>
23 
24 namespace android {
25 
26 /**
27  * Interface for tracking a mouse / touch pad pointer and touch pad spots.
28  *
29  * The spots are sprites on screen that visually represent the positions of
30  * fingers
31  *
32  * The pointer controller is responsible for providing synchronization and for tracking
33  * display orientation changes if needed. It works in the display panel's coordinate space, which
34  * is the same coordinate space used by InputReader.
35  */
36 class PointerControllerInterface {
37 protected:
PointerControllerInterface()38     PointerControllerInterface() { }
~PointerControllerInterface()39     virtual ~PointerControllerInterface() { }
40 
41 public:
42     /* Gets the bounds of the region that the pointer can traverse.
43      * Returns true if the bounds are available. */
44     virtual bool getBounds(float* outMinX, float* outMinY,
45             float* outMaxX, float* outMaxY) const = 0;
46 
47     /* Move the pointer. */
48     virtual void move(float deltaX, float deltaY) = 0;
49 
50     /* Sets a mask that indicates which buttons are pressed. */
51     virtual void setButtonState(int32_t buttonState) = 0;
52 
53     /* Gets a mask that indicates which buttons are pressed. */
54     virtual int32_t getButtonState() const = 0;
55 
56     /* Sets the absolute location of the pointer. */
57     virtual void setPosition(float x, float y) = 0;
58 
59     /* Gets the absolute location of the pointer. */
60     virtual void getPosition(float* outX, float* outY) const = 0;
61 
62     enum class Transition {
63         // Fade/unfade immediately.
64         IMMEDIATE,
65         // Fade/unfade gradually.
66         GRADUAL,
67     };
68 
69     /* Fades the pointer out now. */
70     virtual void fade(Transition transition) = 0;
71 
72     /* Makes the pointer visible if it has faded out.
73      * The pointer never unfades itself automatically.  This method must be called
74      * by the client whenever the pointer is moved or a button is pressed and it
75      * wants to ensure that the pointer becomes visible again. */
76     virtual void unfade(Transition transition) = 0;
77 
78     enum class Presentation {
79         // Show the mouse pointer.
80         POINTER,
81         // Show spots and a spot anchor in place of the mouse pointer.
82         SPOT,
83     };
84 
85     /* Sets the mode of the pointer controller. */
86     virtual void setPresentation(Presentation presentation) = 0;
87 
88     /* Sets the spots for the current gesture.
89      * The spots are not subject to the inactivity timeout like the pointer
90      * itself it since they are expected to remain visible for so long as
91      * the fingers are on the touch pad.
92      *
93      * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
94      * For spotCoords, pressure != 0 indicates that the spot's location is being
95      * pressed (not hovering).
96      */
97     virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
98             BitSet32 spotIdBits, int32_t displayId) = 0;
99 
100     /* Removes all spots. */
101     virtual void clearSpots() = 0;
102 
103     /* Gets the id of the display where the pointer should be shown. */
104     virtual int32_t getDisplayId() const = 0;
105 
106     /* Sets the associated display of this pointer. Pointer should show on that display. */
107     virtual void setDisplayViewport(const DisplayViewport& displayViewport) = 0;
108 };
109 
110 } // namespace android
111 
112 #endif // _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H
113