1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "test_utils/angle_test_configs.h"
8
9 #include "common/platform.h"
10 #include "util/util_gl.h"
11
12 namespace angle
13 {
14
PlatformParameters()15 PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
16
PlatformParameters(EGLint majorVersion,EGLint minorVersion,const EGLPlatformParameters & eglPlatformParameters)17 PlatformParameters::PlatformParameters(EGLint majorVersion,
18 EGLint minorVersion,
19 const EGLPlatformParameters &eglPlatformParameters)
20 : driver(GLESDriverType::AngleEGL),
21 noFixture(false),
22 eglParameters(eglPlatformParameters),
23 majorVersion(majorVersion),
24 minorVersion(minorVersion)
25 {
26 initDefaultParameters();
27 }
28
PlatformParameters(EGLint majorVersion,EGLint minorVersion,GLESDriverType driver)29 PlatformParameters::PlatformParameters(EGLint majorVersion,
30 EGLint minorVersion,
31 GLESDriverType driver)
32 : driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
33 {
34 initDefaultParameters();
35 }
36
getRenderer() const37 EGLint PlatformParameters::getRenderer() const
38 {
39 return eglParameters.renderer;
40 }
41
getDeviceType() const42 EGLint PlatformParameters::getDeviceType() const
43 {
44 return eglParameters.deviceType;
45 }
46
isSwiftshader() const47 bool PlatformParameters::isSwiftshader() const
48 {
49 return eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
50 }
51
initDefaultParameters()52 void PlatformParameters::initDefaultParameters()
53 {
54 // Default debug layers to enabled in tests.
55 eglParameters.debugLayersEnabled = EGL_TRUE;
56 }
57
operator <(const PlatformParameters & a,const PlatformParameters & b)58 bool operator<(const PlatformParameters &a, const PlatformParameters &b)
59 {
60 return a.tie() < b.tie();
61 }
62
operator ==(const PlatformParameters & a,const PlatformParameters & b)63 bool operator==(const PlatformParameters &a, const PlatformParameters &b)
64 {
65 return a.tie() == b.tie();
66 }
67
operator !=(const PlatformParameters & a,const PlatformParameters & b)68 bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
69 {
70 return a.tie() != b.tie();
71 }
72
GetRendererName(EGLint renderer)73 const char *GetRendererName(EGLint renderer)
74 {
75 switch (renderer)
76 {
77 case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
78 return "Default";
79 case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
80 return "D3D9";
81 case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
82 return "D3D11";
83 case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
84 return "Metal";
85 case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
86 return "Null";
87 case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
88 return "OpenGL";
89 case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
90 return "OpenGLES";
91 case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
92 return "Vulkan";
93 default:
94 return "Undefined";
95 }
96 }
97
operator <<(std::ostream & stream,const PlatformParameters & pp)98 std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
99 {
100 stream << "ES" << pp.majorVersion << "_";
101 if (pp.minorVersion != 0)
102 {
103 stream << pp.minorVersion << "_";
104 }
105
106 switch (pp.driver)
107 {
108 case GLESDriverType::AngleEGL:
109 stream << GetRendererName(pp.eglParameters.renderer);
110 break;
111 case GLESDriverType::SystemWGL:
112 stream << "WGL";
113 break;
114 case GLESDriverType::SystemEGL:
115 stream << "EGL";
116 break;
117 default:
118 stream << "Error";
119 break;
120 }
121
122 if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
123 {
124 stream << "_" << pp.eglParameters.majorVersion;
125 }
126
127 if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
128 {
129 stream << "_" << pp.eglParameters.minorVersion;
130 }
131
132 switch (pp.eglParameters.deviceType)
133 {
134 case EGL_DONT_CARE:
135 case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
136 // default
137 break;
138
139 case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
140 stream << "_Null";
141 break;
142
143 case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
144 stream << "_Reference";
145 break;
146
147 case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
148 stream << "_Warp";
149 break;
150
151 case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
152 stream << "_SwiftShader";
153 break;
154
155 default:
156 stream << "_Error";
157 break;
158 }
159
160 switch (pp.eglParameters.presentPath)
161 {
162 case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
163 stream << "_PresentPathCopy";
164 break;
165
166 case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
167 stream << "_PresentPathFast";
168 break;
169
170 case EGL_DONT_CARE:
171 // default
172 break;
173
174 default:
175 stream << "_Error";
176 break;
177 }
178
179 if (pp.noFixture)
180 {
181 stream << "_NoFixture";
182 }
183
184 if (pp.eglParameters.contextVirtualization == EGL_FALSE)
185 {
186 stream << "_NoVirtual";
187 }
188
189 if (pp.eglParameters.transformFeedbackFeature == EGL_FALSE)
190 {
191 stream << "_NoTransformFeedback";
192 }
193 else if (pp.eglParameters.transformFeedbackFeature == EGL_TRUE)
194 {
195 stream << "_TransformFeedback";
196 }
197
198 if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_FALSE)
199 {
200 stream << "_NoAllocateNonZeroMemory";
201 }
202 else if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_TRUE)
203 {
204 stream << "_AllocateNonZeroMemory";
205 }
206
207 if (pp.eglParameters.emulateCopyTexImage2DFromRenderbuffers == EGL_TRUE)
208 {
209 stream << "_EmulateCopyTexImage2DFromRenderbuffers";
210 }
211
212 return stream;
213 }
214
215 // EGL platforms
216 namespace egl_platform
217 {
218
DEFAULT()219 EGLPlatformParameters DEFAULT()
220 {
221 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
222 }
223
DEFAULT_NULL()224 EGLPlatformParameters DEFAULT_NULL()
225 {
226 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
227 EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
228 }
229
D3D9()230 EGLPlatformParameters D3D9()
231 {
232 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
233 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
234 }
235
D3D9_NULL()236 EGLPlatformParameters D3D9_NULL()
237 {
238 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
239 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
240 }
241
D3D9_REFERENCE()242 EGLPlatformParameters D3D9_REFERENCE()
243 {
244 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
245 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
246 }
247
D3D11()248 EGLPlatformParameters D3D11()
249 {
250 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
251 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
252 }
253
D3D11_PRESENT_PATH_FAST()254 EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
255 {
256 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
257 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
258 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
259 }
260
D3D11_FL11_1()261 EGLPlatformParameters D3D11_FL11_1()
262 {
263 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
264 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
265 }
266
D3D11_FL11_0()267 EGLPlatformParameters D3D11_FL11_0()
268 {
269 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
270 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
271 }
272
D3D11_FL10_1()273 EGLPlatformParameters D3D11_FL10_1()
274 {
275 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
276 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
277 }
278
D3D11_FL10_0()279 EGLPlatformParameters D3D11_FL10_0()
280 {
281 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
282 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
283 }
284
D3D11_FL9_3()285 EGLPlatformParameters D3D11_FL9_3()
286 {
287 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
288 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
289 }
290
D3D11_NULL()291 EGLPlatformParameters D3D11_NULL()
292 {
293 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
294 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
295 }
296
D3D11_WARP()297 EGLPlatformParameters D3D11_WARP()
298 {
299 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
300 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
301 }
302
D3D11_FL11_1_WARP()303 EGLPlatformParameters D3D11_FL11_1_WARP()
304 {
305 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
306 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
307 }
308
D3D11_FL11_0_WARP()309 EGLPlatformParameters D3D11_FL11_0_WARP()
310 {
311 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
312 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
313 }
314
D3D11_FL10_1_WARP()315 EGLPlatformParameters D3D11_FL10_1_WARP()
316 {
317 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
318 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
319 }
320
D3D11_FL10_0_WARP()321 EGLPlatformParameters D3D11_FL10_0_WARP()
322 {
323 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
324 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
325 }
326
D3D11_FL9_3_WARP()327 EGLPlatformParameters D3D11_FL9_3_WARP()
328 {
329 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
330 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
331 }
332
D3D11_REFERENCE()333 EGLPlatformParameters D3D11_REFERENCE()
334 {
335 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
336 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
337 }
338
D3D11_FL11_1_REFERENCE()339 EGLPlatformParameters D3D11_FL11_1_REFERENCE()
340 {
341 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
342 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
343 }
344
D3D11_FL11_0_REFERENCE()345 EGLPlatformParameters D3D11_FL11_0_REFERENCE()
346 {
347 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
348 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
349 }
350
D3D11_FL10_1_REFERENCE()351 EGLPlatformParameters D3D11_FL10_1_REFERENCE()
352 {
353 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
354 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
355 }
356
D3D11_FL10_0_REFERENCE()357 EGLPlatformParameters D3D11_FL10_0_REFERENCE()
358 {
359 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
360 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
361 }
362
D3D11_FL9_3_REFERENCE()363 EGLPlatformParameters D3D11_FL9_3_REFERENCE()
364 {
365 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
366 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
367 }
368
OPENGL()369 EGLPlatformParameters OPENGL()
370 {
371 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
372 }
373
OPENGL(EGLint major,EGLint minor)374 EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
375 {
376 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
377 }
378
OPENGL_NULL()379 EGLPlatformParameters OPENGL_NULL()
380 {
381 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
382 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
383 }
384
OPENGLES()385 EGLPlatformParameters OPENGLES()
386 {
387 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
388 }
389
OPENGLES(EGLint major,EGLint minor)390 EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
391 {
392 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
393 EGL_DONT_CARE);
394 }
395
OPENGLES_NULL()396 EGLPlatformParameters OPENGLES_NULL()
397 {
398 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
399 EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
400 }
401
OPENGL_OR_GLES()402 EGLPlatformParameters OPENGL_OR_GLES()
403 {
404 #if defined(ANGLE_PLATFORM_ANDROID)
405 return OPENGLES();
406 #else
407 return OPENGL();
408 #endif
409 }
410
OPENGL_OR_GLES(EGLint major,EGLint minor)411 EGLPlatformParameters OPENGL_OR_GLES(EGLint major, EGLint minor)
412 {
413 #if defined(ANGLE_PLATFORM_ANDROID)
414 return OPENGLES(major, minor);
415 #else
416 return OPENGL(major, minor);
417 #endif
418 }
419
OPENGL_OR_GLES_NULL()420 EGLPlatformParameters OPENGL_OR_GLES_NULL()
421 {
422 #if defined(ANGLE_PLATFORM_ANDROID)
423 return OPENGLES_NULL();
424 #else
425 return OPENGL_NULL();
426 #endif
427 }
428
VULKAN()429 EGLPlatformParameters VULKAN()
430 {
431 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
432 }
433
VULKAN_NULL()434 EGLPlatformParameters VULKAN_NULL()
435 {
436 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
437 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
438 }
439
VULKAN_SWIFTSHADER()440 EGLPlatformParameters VULKAN_SWIFTSHADER()
441 {
442 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
443 EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
444 }
METAL()445 EGLPlatformParameters METAL()
446 {
447 return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
448 }
449
450 } // namespace egl_platform
451
452 // ANGLE tests platforms
ES1_D3D9()453 PlatformParameters ES1_D3D9()
454 {
455 return PlatformParameters(1, 0, egl_platform::D3D9());
456 }
457
ES2_D3D9()458 PlatformParameters ES2_D3D9()
459 {
460 return PlatformParameters(2, 0, egl_platform::D3D9());
461 }
462
ES1_D3D11()463 PlatformParameters ES1_D3D11()
464 {
465 return PlatformParameters(1, 0, egl_platform::D3D11());
466 }
467
ES2_D3D11()468 PlatformParameters ES2_D3D11()
469 {
470 return PlatformParameters(2, 0, egl_platform::D3D11());
471 }
472
ES2_D3D11_PRESENT_PATH_FAST()473 PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
474 {
475 return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
476 }
477
ES2_D3D11_FL11_0()478 PlatformParameters ES2_D3D11_FL11_0()
479 {
480 return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
481 }
482
ES2_D3D11_FL10_1()483 PlatformParameters ES2_D3D11_FL10_1()
484 {
485 return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
486 }
487
ES2_D3D11_FL10_0()488 PlatformParameters ES2_D3D11_FL10_0()
489 {
490 return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
491 }
492
ES2_D3D11_FL9_3()493 PlatformParameters ES2_D3D11_FL9_3()
494 {
495 return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
496 }
497
ES2_D3D11_WARP()498 PlatformParameters ES2_D3D11_WARP()
499 {
500 return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
501 }
502
ES2_D3D11_FL11_0_WARP()503 PlatformParameters ES2_D3D11_FL11_0_WARP()
504 {
505 return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
506 }
507
ES2_D3D11_FL10_1_WARP()508 PlatformParameters ES2_D3D11_FL10_1_WARP()
509 {
510 return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
511 }
512
ES2_D3D11_FL10_0_WARP()513 PlatformParameters ES2_D3D11_FL10_0_WARP()
514 {
515 return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
516 }
517
ES2_D3D11_FL9_3_WARP()518 PlatformParameters ES2_D3D11_FL9_3_WARP()
519 {
520 return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
521 }
522
ES2_D3D11_REFERENCE()523 PlatformParameters ES2_D3D11_REFERENCE()
524 {
525 return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
526 }
527
ES2_D3D11_FL11_0_REFERENCE()528 PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
529 {
530 return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
531 }
532
ES2_D3D11_FL10_1_REFERENCE()533 PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
534 {
535 return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
536 }
537
ES2_D3D11_FL10_0_REFERENCE()538 PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
539 {
540 return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
541 }
542
ES2_D3D11_FL9_3_REFERENCE()543 PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
544 {
545 return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
546 }
547
ES3_D3D11()548 PlatformParameters ES3_D3D11()
549 {
550 return PlatformParameters(3, 0, egl_platform::D3D11());
551 }
552
ES3_D3D11_FL11_1()553 PlatformParameters ES3_D3D11_FL11_1()
554 {
555 return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
556 }
557
ES3_D3D11_FL11_0()558 PlatformParameters ES3_D3D11_FL11_0()
559 {
560 return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
561 }
562
ES3_D3D11_FL10_1()563 PlatformParameters ES3_D3D11_FL10_1()
564 {
565 return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
566 }
567
ES31_D3D11()568 PlatformParameters ES31_D3D11()
569 {
570 return PlatformParameters(3, 1, egl_platform::D3D11());
571 }
572
ES31_D3D11_FL11_1()573 PlatformParameters ES31_D3D11_FL11_1()
574 {
575 return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
576 }
577
ES31_D3D11_FL11_0()578 PlatformParameters ES31_D3D11_FL11_0()
579 {
580 return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
581 }
582
ES3_D3D11_WARP()583 PlatformParameters ES3_D3D11_WARP()
584 {
585 return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
586 }
587
ES3_D3D11_FL11_1_WARP()588 PlatformParameters ES3_D3D11_FL11_1_WARP()
589 {
590 return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
591 }
592
ES3_D3D11_FL11_0_WARP()593 PlatformParameters ES3_D3D11_FL11_0_WARP()
594 {
595 return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
596 }
597
ES3_D3D11_FL10_1_WARP()598 PlatformParameters ES3_D3D11_FL10_1_WARP()
599 {
600 return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
601 }
602
ES1_OPENGLES()603 PlatformParameters ES1_OPENGLES()
604 {
605 return PlatformParameters(1, 0, egl_platform::OPENGLES());
606 }
607
ES2_OPENGLES()608 PlatformParameters ES2_OPENGLES()
609 {
610 return PlatformParameters(2, 0, egl_platform::OPENGLES());
611 }
612
ES2_OPENGLES(EGLint major,EGLint minor)613 PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
614 {
615 return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
616 }
617
ES3_OPENGLES()618 PlatformParameters ES3_OPENGLES()
619 {
620 return PlatformParameters(3, 0, egl_platform::OPENGLES());
621 }
622
ES3_OPENGLES(EGLint major,EGLint minor)623 PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
624 {
625 return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
626 }
627
ES31_OPENGLES()628 PlatformParameters ES31_OPENGLES()
629 {
630 return PlatformParameters(3, 1, egl_platform::OPENGLES());
631 }
632
ES31_OPENGLES(EGLint major,EGLint minor)633 PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
634 {
635 return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
636 }
637
ES1_OPENGL()638 PlatformParameters ES1_OPENGL()
639 {
640 return PlatformParameters(1, 0, egl_platform::OPENGL());
641 }
642
ES2_OPENGL()643 PlatformParameters ES2_OPENGL()
644 {
645 return PlatformParameters(2, 0, egl_platform::OPENGL());
646 }
647
ES2_OPENGL(EGLint major,EGLint minor)648 PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
649 {
650 return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
651 }
652
ES3_OPENGL()653 PlatformParameters ES3_OPENGL()
654 {
655 return PlatformParameters(3, 0, egl_platform::OPENGL());
656 }
657
ES3_OPENGL(EGLint major,EGLint minor)658 PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
659 {
660 return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
661 }
662
ES31_OPENGL()663 PlatformParameters ES31_OPENGL()
664 {
665 return PlatformParameters(3, 1, egl_platform::OPENGL());
666 }
667
ES31_OPENGL(EGLint major,EGLint minor)668 PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
669 {
670 return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
671 }
672
ES1_NULL()673 PlatformParameters ES1_NULL()
674 {
675 return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
676 }
677
ES2_NULL()678 PlatformParameters ES2_NULL()
679 {
680 return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
681 }
682
ES3_NULL()683 PlatformParameters ES3_NULL()
684 {
685 return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
686 }
687
ES31_NULL()688 PlatformParameters ES31_NULL()
689 {
690 return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
691 }
692
ES1_VULKAN()693 PlatformParameters ES1_VULKAN()
694 {
695 return PlatformParameters(1, 0, egl_platform::VULKAN());
696 }
697
ES1_VULKAN_NULL()698 PlatformParameters ES1_VULKAN_NULL()
699 {
700 return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
701 }
702
ES1_VULKAN_SWIFTSHADER()703 PlatformParameters ES1_VULKAN_SWIFTSHADER()
704 {
705 return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
706 }
707
ES2_VULKAN()708 PlatformParameters ES2_VULKAN()
709 {
710 return PlatformParameters(2, 0, egl_platform::VULKAN());
711 }
712
ES2_VULKAN_NULL()713 PlatformParameters ES2_VULKAN_NULL()
714 {
715 return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
716 }
717
ES2_VULKAN_SWIFTSHADER()718 PlatformParameters ES2_VULKAN_SWIFTSHADER()
719 {
720 return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
721 }
722
ES3_VULKAN()723 PlatformParameters ES3_VULKAN()
724 {
725 return PlatformParameters(3, 0, egl_platform::VULKAN());
726 }
727
ES3_VULKAN_NULL()728 PlatformParameters ES3_VULKAN_NULL()
729 {
730 return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
731 }
732
ES3_VULKAN_SWIFTSHADER()733 PlatformParameters ES3_VULKAN_SWIFTSHADER()
734 {
735 return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
736 }
737
ES31_VULKAN()738 PlatformParameters ES31_VULKAN()
739 {
740 return PlatformParameters(3, 1, egl_platform::VULKAN());
741 }
742
ES31_VULKAN_NULL()743 PlatformParameters ES31_VULKAN_NULL()
744 {
745 return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
746 }
747
ES31_VULKAN_SWIFTSHADER()748 PlatformParameters ES31_VULKAN_SWIFTSHADER()
749 {
750 return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
751 }
752
ES1_METAL()753 PlatformParameters ES1_METAL()
754 {
755 return PlatformParameters(1, 0, egl_platform::METAL());
756 }
757
ES2_METAL()758 PlatformParameters ES2_METAL()
759 {
760 return PlatformParameters(2, 0, egl_platform::METAL());
761 }
762
ES3_METAL()763 PlatformParameters ES3_METAL()
764 {
765 return PlatformParameters(3, 0, egl_platform::METAL());
766 }
767
ES2_WGL()768 PlatformParameters ES2_WGL()
769 {
770 return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
771 }
772
ES3_WGL()773 PlatformParameters ES3_WGL()
774 {
775 return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
776 }
777
ES2_EGL()778 PlatformParameters ES2_EGL()
779 {
780 return PlatformParameters(2, 0, GLESDriverType::SystemEGL);
781 }
782
ES3_EGL()783 PlatformParameters ES3_EGL()
784 {
785 return PlatformParameters(3, 0, GLESDriverType::SystemEGL);
786 }
787
GetNativeEGLLibraryNameWithExtension()788 const char *GetNativeEGLLibraryNameWithExtension()
789 {
790 #if defined(ANGLE_PLATFORM_ANDROID)
791 return "libEGL.so";
792 #elif defined(ANGLE_PLATFORM_LINUX)
793 return "libEGL.so.1";
794 #elif defined(ANGLE_PLATFORM_WINDOWS)
795 return "libEGL.dll";
796 #else
797 return "unknown_libegl";
798 #endif
799 }
800
801 } // namespace angle
802