1 /* //device/java/android/android/view/IWindowSession.aidl 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 package android.view; 19 20 import android.content.ClipData; 21 import android.graphics.Point; 22 import android.graphics.Rect; 23 import android.graphics.Region; 24 import android.os.Bundle; 25 import android.os.RemoteCallback; 26 import android.util.MergedConfiguration; 27 import android.view.DisplayCutout; 28 import android.view.InputChannel; 29 import android.view.IWindow; 30 import android.view.IWindowId; 31 import android.view.MotionEvent; 32 import android.view.WindowManager; 33 import android.view.InsetsSourceControl; 34 import android.view.InsetsState; 35 import android.view.InsetsVisibilities; 36 import android.view.Surface; 37 import android.view.SurfaceControl; 38 import android.view.SurfaceControl.Transaction; 39 import android.window.ClientWindowFrames; 40 import android.window.OnBackInvokedCallbackInfo; 41 42 import java.util.List; 43 44 /** 45 * System private per-application interface to the window manager. 46 * 47 * {@hide} 48 */ 49 interface IWindowSession { addToDisplay(IWindow window, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, in InsetsVisibilities requestedVisibilities, out InputChannel outInputChannel, out InsetsState insetsState, out InsetsSourceControl[] activeControls, out Rect attachedFrame, out float[] sizeCompatScale)50 int addToDisplay(IWindow window, in WindowManager.LayoutParams attrs, 51 in int viewVisibility, in int layerStackId, in InsetsVisibilities requestedVisibilities, 52 out InputChannel outInputChannel, out InsetsState insetsState, 53 out InsetsSourceControl[] activeControls, out Rect attachedFrame, 54 out float[] sizeCompatScale); addToDisplayAsUser(IWindow window, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, in int userId, in InsetsVisibilities requestedVisibilities, out InputChannel outInputChannel, out InsetsState insetsState, out InsetsSourceControl[] activeControls, out Rect attachedFrame, out float[] sizeCompatScale)55 int addToDisplayAsUser(IWindow window, in WindowManager.LayoutParams attrs, 56 in int viewVisibility, in int layerStackId, in int userId, 57 in InsetsVisibilities requestedVisibilities, out InputChannel outInputChannel, 58 out InsetsState insetsState, out InsetsSourceControl[] activeControls, 59 out Rect attachedFrame, out float[] sizeCompatScale); addToDisplayWithoutInputChannel(IWindow window, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out InsetsState insetsState, out Rect attachedFrame, out float[] sizeCompatScale)60 int addToDisplayWithoutInputChannel(IWindow window, in WindowManager.LayoutParams attrs, 61 in int viewVisibility, in int layerStackId, out InsetsState insetsState, 62 out Rect attachedFrame, out float[] sizeCompatScale); 63 @UnsupportedAppUsage remove(IWindow window)64 void remove(IWindow window); 65 66 /** 67 * Change the parameters of a window. You supply the 68 * new parameters, it returns the new frame of the window on screen (the 69 * position should be ignored) and surface of the window. The surface 70 * will be invalid if the window is currently hidden, else you can use it 71 * to draw the window's contents. 72 * 73 * @param window The window being modified. 74 * @param attrs If non-null, new attributes to apply to the window. 75 * @param requestedWidth The width the window wants to be. 76 * @param requestedHeight The height the window wants to be. 77 * @param viewVisibility Window root view's visibility. 78 * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING}. 79 * @param seq The calling sequence of {@link #relayout} and {@link #relayoutAsync}. 80 * @param lastSyncSeqId The last SyncSeqId that the client applied. 81 * @param outFrames The window frames used by the client side for layout. 82 * @param outMergedConfiguration New config container that holds global, override and merged 83 * config for window, if it is now becoming visible and the merged 84 * config has changed since it was last displayed. 85 * @param outSurfaceControl Object in which is placed the new display surface. 86 * @param insetsState The current insets state in the system. 87 * @param activeControls Objects which allow controlling {@link InsetsSource}s. 88 * @param bundle A temporary object to obtain the latest SyncSeqId. 89 * @return int Result flags, defined in {@link WindowManagerGlobal}. 90 */ relayout(IWindow window, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, int seq, int lastSyncSeqId, out ClientWindowFrames outFrames, out MergedConfiguration outMergedConfiguration, out SurfaceControl outSurfaceControl, out InsetsState insetsState, out InsetsSourceControl[] activeControls, out Bundle bundle)91 int relayout(IWindow window, in WindowManager.LayoutParams attrs, 92 int requestedWidth, int requestedHeight, int viewVisibility, 93 int flags, int seq, int lastSyncSeqId, out ClientWindowFrames outFrames, 94 out MergedConfiguration outMergedConfiguration, out SurfaceControl outSurfaceControl, 95 out InsetsState insetsState, out InsetsSourceControl[] activeControls, 96 out Bundle bundle); 97 98 /** 99 * Similar to {@link #relayout} but this is an oneway method which doesn't return anything. 100 * 101 * @param window The window being modified. 102 * @param attrs If non-null, new attributes to apply to the window. 103 * @param requestedWidth The width the window wants to be. 104 * @param requestedHeight The height the window wants to be. 105 * @param viewVisibility Window root view's visibility. 106 * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING}. 107 * @param seq The calling sequence of {@link #relayout} and {@link #relayoutAsync}. 108 * @param lastSyncSeqId The last SyncSeqId that the client applied. 109 */ relayoutAsync(IWindow window, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, int seq, int lastSyncSeqId)110 oneway void relayoutAsync(IWindow window, in WindowManager.LayoutParams attrs, 111 int requestedWidth, int requestedHeight, int viewVisibility, int flags, int seq, 112 int lastSyncSeqId); 113 114 /* 115 * Notify the window manager that an application is relaunching and 116 * windows should be prepared for replacement. 117 * 118 * @param appToken The application 119 * @param childrenOnly Whether to only prepare child windows for replacement 120 * (for example when main windows are being reused via preservation). 121 */ prepareToReplaceWindows(IBinder appToken, boolean childrenOnly)122 oneway void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly); 123 124 /** 125 * Called by a client to report that it ran out of graphics memory. 126 */ outOfMemory(IWindow window)127 boolean outOfMemory(IWindow window); 128 129 /** 130 * Tell the window manager about the content and visible insets of the 131 * given window, which can be used to adjust the <var>outContentInsets</var> 132 * and <var>outVisibleInsets</var> values returned by 133 * {@link #relayout relayout()} for windows behind this one. 134 * 135 * @param touchableInsets Controls which part of the window inside of its 136 * frame can receive pointer events, as defined by 137 * {@link android.view.ViewTreeObserver.InternalInsetsInfo}. 138 */ setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)139 oneway void setInsets(IWindow window, int touchableInsets, in Rect contentInsets, 140 in Rect visibleInsets, in Region touchableRegion); 141 142 /** 143 * Called when the client has finished drawing the surface, if needed. 144 * 145 * @param postDrawTransaction transaction filled by the client that can be 146 * used to synchronize any post draw transactions with the server. Transaction 147 * is null if there is no sync required. 148 */ 149 @UnsupportedAppUsage finishDrawing(IWindow window, in SurfaceControl.Transaction postDrawTransaction, int seqId)150 oneway void finishDrawing(IWindow window, in SurfaceControl.Transaction postDrawTransaction, 151 int seqId); 152 153 @UnsupportedAppUsage setInTouchMode(boolean showFocus)154 oneway void setInTouchMode(boolean showFocus); 155 @UnsupportedAppUsage getInTouchMode()156 boolean getInTouchMode(); 157 158 @UnsupportedAppUsage performHapticFeedback(int effectId, boolean always)159 boolean performHapticFeedback(int effectId, boolean always); 160 161 /** 162 * Initiate the drag operation itself 163 * 164 * @param window Window which initiates drag operation. 165 * @param flags See {@code View#startDragAndDrop} 166 * @param surface Surface containing drag shadow image 167 * @param touchSource See {@code InputDevice#getSource()} 168 * @param touchX X coordinate of last touch point 169 * @param touchY Y coordinate of last touch point 170 * @param thumbCenterX X coordinate for the position within the shadow image that should be 171 * underneath the touch point during the drag and drop operation. 172 * @param thumbCenterY Y coordinate for the position within the shadow image that should be 173 * underneath the touch point during the drag and drop operation. 174 * @param data Data transferred by drag and drop 175 * @return Token of drag operation which will be passed to cancelDragAndDrop. 176 */ 177 @UnsupportedAppUsage(maxTargetSdk = 30, trackingBug = 170729553) performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)178 IBinder performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource, 179 float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data); 180 181 /** 182 * Drops the content of the current drag operation for accessibility 183 */ dropForAccessibility(IWindow window, int x, int y)184 boolean dropForAccessibility(IWindow window, int x, int y); 185 186 /** 187 * Report the result of a drop action targeted to the given window. 188 * consumed is 'true' when the drop was accepted by a valid recipient, 189 * 'false' otherwise. 190 */ reportDropResult(IWindow window, boolean consumed)191 oneway void reportDropResult(IWindow window, boolean consumed); 192 193 /** 194 * Cancel the current drag operation. 195 * skipAnimation is 'true' when it should skip the drag cancel animation which brings the drag 196 * shadow image back to the drag start position. 197 */ cancelDragAndDrop(IBinder dragToken, boolean skipAnimation)198 oneway void cancelDragAndDrop(IBinder dragToken, boolean skipAnimation); 199 200 /** 201 * Tell the OS that we've just dragged into a View that is willing to accept the drop 202 */ dragRecipientEntered(IWindow window)203 oneway void dragRecipientEntered(IWindow window); 204 205 /** 206 * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop 207 */ dragRecipientExited(IWindow window)208 oneway void dragRecipientExited(IWindow window); 209 210 /** 211 * For windows with the wallpaper behind them, and the wallpaper is 212 * larger than the screen, set the offset within the screen. 213 * For multi screen launcher type applications, xstep and ystep indicate 214 * how big the increment is from one screen to another. 215 */ setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)216 oneway void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep); 217 218 /** 219 * For wallpaper windows, sets the scale of the wallpaper based on 220 * SystemUI behavior. 221 */ setWallpaperZoomOut(IBinder windowToken, float scale)222 oneway void setWallpaperZoomOut(IBinder windowToken, float scale); 223 224 /** 225 * For wallpaper windows, sets whether the wallpaper should actually be 226 * scaled when setWallpaperZoomOut is called. If set to false, the WallpaperService will 227 * receive the zoom out value but the surface won't be scaled. 228 */ setShouldZoomOutWallpaper(IBinder windowToken, boolean shouldZoom)229 oneway void setShouldZoomOutWallpaper(IBinder windowToken, boolean shouldZoom); 230 231 @UnsupportedAppUsage wallpaperOffsetsComplete(IBinder window)232 oneway void wallpaperOffsetsComplete(IBinder window); 233 234 /** 235 * Apply a raw offset to the wallpaper service when shown behind this window. 236 */ setWallpaperDisplayOffset(IBinder windowToken, int x, int y)237 oneway void setWallpaperDisplayOffset(IBinder windowToken, int x, int y); 238 sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)239 Bundle sendWallpaperCommand(IBinder window, String action, int x, int y, 240 int z, in Bundle extras, boolean sync); 241 242 @UnsupportedAppUsage wallpaperCommandComplete(IBinder window, in Bundle result)243 oneway void wallpaperCommandComplete(IBinder window, in Bundle result); 244 245 /** 246 * Notifies that a rectangle on the screen has been requested. 247 */ onRectangleOnScreenRequested(IBinder token, in Rect rectangle)248 oneway void onRectangleOnScreenRequested(IBinder token, in Rect rectangle); 249 getWindowId(IBinder window)250 IWindowId getWindowId(IBinder window); 251 252 /** 253 * When the system is dozing in a low-power partially suspended state, pokes a short 254 * lived wake lock and ensures that the display is ready to accept the next frame 255 * of content drawn in the window. 256 * 257 * This mechanism is bound to the window rather than to the display manager or the 258 * power manager so that the system can ensure that the window is actually visible 259 * and prevent runaway applications from draining the battery. This is similar to how 260 * FLAG_KEEP_SCREEN_ON works. 261 * 262 * This method is synchronous because it may need to acquire a wake lock before returning. 263 * The assumption is that this method will be called rather infrequently. 264 */ pokeDrawLock(IBinder window)265 void pokeDrawLock(IBinder window); 266 267 /** 268 * Starts a task window move with {startX, startY} as starting point. The amount of move 269 * will be the offset between {startX, startY} and the new cursor position. 270 * 271 * Returns true if the move started successfully; false otherwise. 272 */ startMovingTask(IWindow window, float startX, float startY)273 boolean startMovingTask(IWindow window, float startX, float startY); 274 finishMovingTask(IWindow window)275 oneway void finishMovingTask(IWindow window); 276 updatePointerIcon(IWindow window)277 oneway void updatePointerIcon(IWindow window); 278 279 /** 280 * Update a tap exclude region identified by provided id in the window. Touches on this region 281 * will neither be dispatched to this window nor change the focus to this window. Passing an 282 * invalid region will remove the area from the exclude region of this window. 283 */ updateTapExcludeRegion(IWindow window, in Region region)284 oneway void updateTapExcludeRegion(IWindow window, in Region region); 285 286 /** 287 * Updates the requested visibilities of insets. 288 */ updateRequestedVisibilities(IWindow window, in InsetsVisibilities visibilities)289 oneway void updateRequestedVisibilities(IWindow window, in InsetsVisibilities visibilities); 290 291 /** 292 * Called when the system gesture exclusion has changed. 293 */ reportSystemGestureExclusionChanged(IWindow window, in List<Rect> exclusionRects)294 oneway void reportSystemGestureExclusionChanged(IWindow window, in List<Rect> exclusionRects); 295 296 /** 297 * Called when the keep-clear areas for this window have changed. 298 */ reportKeepClearAreasChanged(IWindow window, in List<Rect> restricted, in List<Rect> unrestricted)299 oneway void reportKeepClearAreasChanged(IWindow window, in List<Rect> restricted, 300 in List<Rect> unrestricted); 301 302 /** 303 * Request the server to call setInputWindowInfo on a given Surface, and return 304 * an input channel where the client can receive input. 305 */ grantInputChannel(int displayId, in SurfaceControl surface, in IWindow window, in IBinder hostInputToken, int flags, int privateFlags, int type, in IBinder focusGrantToken, String inputHandleName, out InputChannel outInputChannel)306 void grantInputChannel(int displayId, in SurfaceControl surface, in IWindow window, 307 in IBinder hostInputToken, int flags, int privateFlags, int type, 308 in IBinder focusGrantToken, String inputHandleName, out InputChannel outInputChannel); 309 310 /** 311 * Update the flags on an input channel associated with a particular surface. 312 */ updateInputChannel(in IBinder channelToken, int displayId, in SurfaceControl surface, int flags, int privateFlags, in Region region)313 oneway void updateInputChannel(in IBinder channelToken, int displayId, 314 in SurfaceControl surface, int flags, int privateFlags, in Region region); 315 316 /** 317 * Transfer window focus to an embedded window if the calling window has focus. 318 * 319 * @param window - calling window owned by the caller. Window can be null if there 320 * is no host window but the caller must have permissions to create an embedded 321 * window without a host window. 322 * @param inputToken - token identifying the embedded window that should gain focus. 323 * @param grantFocus - true if focus should be granted to the embedded window, false if focus 324 * should be transferred back to the host window. If there is no host 325 * window, the system will try to find a new focus target. 326 */ grantEmbeddedWindowFocus(IWindow window, in IBinder inputToken, boolean grantFocus)327 void grantEmbeddedWindowFocus(IWindow window, in IBinder inputToken, boolean grantFocus); 328 329 /** 330 * Generates an DisplayHash that can be used to validate whether specific content was on 331 * screen. 332 * 333 * @param window The token for the window to generate the hash of. 334 * @param boundsInWindow The size and position in the window of where to generate the hash. 335 * @param hashAlgorithm The String for the hash algorithm to use based on values returned 336 * from {@link IWindowManager#getSupportedDisplayHashAlgorithms()} 337 * @param callback The callback invoked to get the results of generateDisplayHash 338 */ generateDisplayHash(IWindow window, in Rect boundsInWindow, in String hashAlgorithm, in RemoteCallback callback)339 oneway void generateDisplayHash(IWindow window, in Rect boundsInWindow, 340 in String hashAlgorithm, in RemoteCallback callback); 341 342 /** 343 * Sets the {@link OnBackInvokedCallbackInfo} containing the callback to be invoked for 344 * a window when back is triggered. 345 * 346 * @param window The token for the window to set the callback to. 347 * @param callbackInfo The {@link OnBackInvokedCallbackInfo} to set. 348 */ setOnBackInvokedCallbackInfo( IWindow window, in OnBackInvokedCallbackInfo callbackInfo)349 oneway void setOnBackInvokedCallbackInfo( 350 IWindow window, in OnBackInvokedCallbackInfo callbackInfo); 351 352 /** 353 * Clears a touchable region set by {@link #setInsets}. 354 */ clearTouchableRegion(IWindow window)355 void clearTouchableRegion(IWindow window); 356 357 /** 358 * Returns whether this window needs to cancel draw and retry later. 359 */ cancelDraw(IWindow window)360 boolean cancelDraw(IWindow window); 361 } 362