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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #undef LOG_TAG
18 #define LOG_TAG "LayerHistory"
19 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20 
21 #include "LayerHistory.h"
22 
23 #include <android-base/stringprintf.h>
24 #include <cutils/properties.h>
25 #include <utils/Log.h>
26 #include <utils/Timers.h>
27 #include <utils/Trace.h>
28 
29 #include <algorithm>
30 #include <cmath>
31 #include <string>
32 #include <utility>
33 
34 #include "../Layer.h"
35 #include "LayerInfo.h"
36 
37 namespace android::scheduler {
38 
39 namespace {
40 
isLayerActive(const LayerInfo & info,nsecs_t threshold)41 bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
42     // Layers with an explicit vote are always kept active
43     if (info.getSetFrameRateVote().rate.isValid()) {
44         return true;
45     }
46 
47     return info.isVisible() && info.getLastUpdatedTime() >= threshold;
48 }
49 
traceEnabled()50 bool traceEnabled() {
51     return property_get_bool("debug.sf.layer_history_trace", false);
52 }
53 
useFrameRatePriority()54 bool useFrameRatePriority() {
55     char value[PROPERTY_VALUE_MAX];
56     property_get("debug.sf.use_frame_rate_priority", value, "1");
57     return atoi(value);
58 }
59 
trace(const LayerInfo & info,LayerHistory::LayerVoteType type,int fps)60 void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) {
61     const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) {
62         ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0);
63     };
64 
65     traceType(LayerHistory::LayerVoteType::NoVote, 1);
66     traceType(LayerHistory::LayerVoteType::Heuristic, fps);
67     traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps);
68     traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps);
69     traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
70     traceType(LayerHistory::LayerVoteType::Min, 1);
71     traceType(LayerHistory::LayerVoteType::Max, 1);
72 
73     ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
74 }
75 } // namespace
76 
LayerHistory()77 LayerHistory::LayerHistory()
78       : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) {
79     LayerInfo::setTraceEnabled(mTraceEnabled);
80 }
81 
82 LayerHistory::~LayerHistory() = default;
83 
registerLayer(Layer * layer,LayerVoteType type)84 void LayerHistory::registerLayer(Layer* layer, LayerVoteType type) {
85     std::lock_guard lock(mLock);
86     LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound,
87                         "%s already registered", layer->getName().c_str());
88     auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type);
89 
90     // The layer can be placed on either map, it is assumed that partitionLayers() will be called
91     // to correct them.
92     mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))});
93 }
94 
deregisterLayer(Layer * layer)95 void LayerHistory::deregisterLayer(Layer* layer) {
96     std::lock_guard lock(mLock);
97     if (!mActiveLayerInfos.erase(layer->getSequence())) {
98         if (!mInactiveLayerInfos.erase(layer->getSequence())) {
99             LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer);
100         }
101     }
102 }
103 
record(Layer * layer,nsecs_t presentTime,nsecs_t now,LayerUpdateType updateType)104 void LayerHistory::record(Layer* layer, nsecs_t presentTime, nsecs_t now,
105                           LayerUpdateType updateType) {
106     std::lock_guard lock(mLock);
107     auto id = layer->getSequence();
108 
109     auto [found, layerPair] = findLayer(id);
110     if (found == LayerStatus::NotFound) {
111         // Offscreen layer
112         ALOGV("%s: %s not registered", __func__, layer->getName().c_str());
113         return;
114     }
115 
116     const auto& info = layerPair->second;
117     const auto layerProps = LayerInfo::LayerProps{
118             .visible = layer->isVisible(),
119             .bounds = layer->getBounds(),
120             .transform = layer->getTransform(),
121             .setFrameRateVote = layer->getFrameRateForLayerTree(),
122             .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(),
123     };
124 
125     info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps);
126 
127     // Activate layer if inactive.
128     if (found == LayerStatus::LayerInInactiveMap) {
129         mActiveLayerInfos.insert(
130                 {id, std::make_pair(layerPair->first, std::move(layerPair->second))});
131         mInactiveLayerInfos.erase(id);
132     }
133 }
134 
summarize(const RefreshRateConfigs & configs,nsecs_t now)135 auto LayerHistory::summarize(const RefreshRateConfigs& configs, nsecs_t now) -> Summary {
136     Summary summary;
137 
138     std::lock_guard lock(mLock);
139 
140     partitionLayers(now);
141 
142     for (const auto& [key, value] : mActiveLayerInfos) {
143         auto& info = value.second;
144         const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority();
145         const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority);
146         ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority,
147               layerFocused ? "" : "not");
148 
149         const auto vote = info->getRefreshRateVote(configs, now);
150         // Skip NoVote layer as those don't have any requirements
151         if (vote.type == LayerVoteType::NoVote) {
152             continue;
153         }
154 
155         // Compute the layer's position on the screen
156         const Rect bounds = Rect(info->getBounds());
157         const ui::Transform transform = info->getTransform();
158         constexpr bool roundOutwards = true;
159         Rect transformed = transform.transform(bounds, roundOutwards);
160 
161         const float layerArea = transformed.getWidth() * transformed.getHeight();
162         float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
163         summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
164                            vote.seamlessness, weight, layerFocused});
165 
166         if (CC_UNLIKELY(mTraceEnabled)) {
167             trace(*info, vote.type, vote.fps.getIntValue());
168         }
169     }
170 
171     return summary;
172 }
173 
partitionLayers(nsecs_t now)174 void LayerHistory::partitionLayers(nsecs_t now) {
175     const nsecs_t threshold = getActiveLayerThreshold(now);
176 
177     // iterate over inactive map
178     LayerInfos::iterator it = mInactiveLayerInfos.begin();
179     while (it != mInactiveLayerInfos.end()) {
180         auto& [layerUnsafe, info] = it->second;
181         if (isLayerActive(*info, threshold)) {
182             // move this to the active map
183 
184             mActiveLayerInfos.insert({it->first, std::move(it->second)});
185             it = mInactiveLayerInfos.erase(it);
186         } else {
187             if (CC_UNLIKELY(mTraceEnabled)) {
188                 trace(*info, LayerVoteType::NoVote, 0);
189             }
190             info->onLayerInactive(now);
191             it++;
192         }
193     }
194 
195     // iterate over active map
196     it = mActiveLayerInfos.begin();
197     while (it != mActiveLayerInfos.end()) {
198         auto& [layerUnsafe, info] = it->second;
199         if (isLayerActive(*info, threshold)) {
200             // Set layer vote if set
201             const auto frameRate = info->getSetFrameRateVote();
202             const auto voteType = [&]() {
203                 switch (frameRate.type) {
204                     case Layer::FrameRateCompatibility::Default:
205                         return LayerVoteType::ExplicitDefault;
206                     case Layer::FrameRateCompatibility::ExactOrMultiple:
207                         return LayerVoteType::ExplicitExactOrMultiple;
208                     case Layer::FrameRateCompatibility::NoVote:
209                         return LayerVoteType::NoVote;
210                     case Layer::FrameRateCompatibility::Exact:
211                         return LayerVoteType::ExplicitExact;
212                 }
213             }();
214 
215             if (frameRate.rate.isValid() || voteType == LayerVoteType::NoVote) {
216                 const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
217                 info->setLayerVote({type, frameRate.rate, frameRate.seamlessness});
218             } else {
219                 info->resetLayerVote();
220             }
221 
222             it++;
223         } else {
224             if (CC_UNLIKELY(mTraceEnabled)) {
225                 trace(*info, LayerVoteType::NoVote, 0);
226             }
227             info->onLayerInactive(now);
228             // move this to the inactive map
229             mInactiveLayerInfos.insert({it->first, std::move(it->second)});
230             it = mActiveLayerInfos.erase(it);
231         }
232     }
233 }
234 
clear()235 void LayerHistory::clear() {
236     std::lock_guard lock(mLock);
237     for (const auto& [key, value] : mActiveLayerInfos) {
238         value.second->clearHistory(systemTime());
239     }
240 }
241 
dump() const242 std::string LayerHistory::dump() const {
243     std::lock_guard lock(mLock);
244     return base::StringPrintf("LayerHistory{size=%zu, active=%zu}",
245                               mActiveLayerInfos.size() + mInactiveLayerInfos.size(),
246                               mActiveLayerInfos.size());
247 }
248 
getLayerFramerate(nsecs_t now,int32_t id) const249 float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const {
250     std::lock_guard lock(mLock);
251     auto [found, layerPair] = findLayer(id);
252     if (found != LayerStatus::NotFound) {
253         return layerPair->second->getFps(now).getValue();
254     }
255     return 0.f;
256 }
257 
findLayer(int32_t id)258 auto LayerHistory::findLayer(int32_t id) -> std::pair<LayerStatus, LayerPair*> {
259     // the layer could be in either the active or inactive map, try both
260     auto it = mActiveLayerInfos.find(id);
261     if (it != mActiveLayerInfos.end()) {
262         return {LayerStatus::LayerInActiveMap, &(it->second)};
263     }
264     it = mInactiveLayerInfos.find(id);
265     if (it != mInactiveLayerInfos.end()) {
266         return {LayerStatus::LayerInInactiveMap, &(it->second)};
267     }
268     return {LayerStatus::NotFound, nullptr};
269 }
270 
271 } // namespace android::scheduler
272