Searched defs:NewExit (Results 1 – 10 of 10) sorted by relevance
/external/llvm/lib/Transforms/Utils/ |
D | LoopUnrollRuntime.cpp | 151 static void ConnectEpilog(Loop *L, Value *ModVal, BasicBlock *NewExit, in ConnectEpilog() 498 BasicBlock *NewExit = nullptr; in UnrollRuntimeLoopRemainder() local
|
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/ |
D | LoopUnrollRuntime.cpp | 183 static void ConnectEpilog(Loop *L, Value *ModVal, BasicBlock *NewExit, in ConnectEpilog() 663 BasicBlock *NewExit = nullptr; in UnrollRuntimeLoopRemainder() local
|
/external/llvm/lib/Transforms/Scalar/ |
D | LoopUnswitch.cpp | 840 BasicBlock *NewExit = SplitBlock(ExitBlock, &ExitBlock->front(), DT, LI); in UnswitchTrivialCondition() local 1100 BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]); in UnswitchNontrivialCondition() local
|
D | StructurizeCFG.cpp | 654 void StructurizeCFG::changeExit(RegionNode *Node, BasicBlock *NewExit, in changeExit()
|
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/ |
D | LoopUnswitch.cpp | 1027 BasicBlock *NewExit = in UnswitchTrivialCondition() local 1310 BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]); in UnswitchNontrivialCondition() local
|
D | StructurizeCFG.cpp | 678 void StructurizeCFG::changeExit(RegionNode *Node, BasicBlock *NewExit, in changeExit()
|
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/ |
D | RegionInfoImpl.h | 86 void RegionBase<Tr>::replaceExitRecursive(BlockT *NewExit) { in replaceExitRecursive()
|
/external/llvm/include/llvm/Analysis/ |
D | RegionInfoImpl.h | 83 void RegionBase<Tr>::replaceExitRecursive(BlockT *NewExit) { in replaceExitRecursive()
|
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/ |
D | MemorySSAUpdater.cpp | 753 if (BasicBlock *NewExit = cast_or_null<BasicBlock>(VMap->lookup(Exit))) { in privateUpdateExitBlocksForClonedLoop() local
|
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | AMDGPUMachineCFGStructurizer.cpp | 992 void LinearizedRegion::setExit(MachineBasicBlock *NewExit) { Exit = NewExit; } in setExit() 2488 auto NewExit = MF->CreateMachineBasicBlock(); in splitExit() local
|