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1 /*
2  * Copyright (C) 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "BTAudioCodecsProviderAidl"
18 
19 #include "BluetoothLeAudioCodecsProvider.h"
20 
21 namespace aidl {
22 namespace android {
23 namespace hardware {
24 namespace bluetooth {
25 namespace audio {
26 
27 static const char* kLeAudioCodecCapabilitiesFile =
28     "/vendor/etc/le_audio_codec_capabilities.xml";
29 
30 static const AudioLocation kStereoAudio = static_cast<AudioLocation>(
31     static_cast<uint8_t>(AudioLocation::FRONT_LEFT) |
32     static_cast<uint8_t>(AudioLocation::FRONT_RIGHT));
33 static const AudioLocation kMonoAudio = AudioLocation::UNKNOWN;
34 
35 static std::vector<LeAudioCodecCapabilitiesSetting> leAudioCodecCapabilities;
36 
37 static bool isInvalidFileContent = false;
38 
39 std::optional<setting::LeAudioOffloadSetting>
ParseFromLeAudioOffloadSettingFile()40 BluetoothLeAudioCodecsProvider::ParseFromLeAudioOffloadSettingFile() {
41   if (!leAudioCodecCapabilities.empty() || isInvalidFileContent) {
42     return std::nullopt;
43   }
44   auto le_audio_offload_setting =
45       setting::readLeAudioOffloadSetting(kLeAudioCodecCapabilitiesFile);
46   if (!le_audio_offload_setting.has_value()) {
47     LOG(ERROR) << __func__ << ": Failed to read "
48                << kLeAudioCodecCapabilitiesFile;
49   }
50   return le_audio_offload_setting;
51 }
52 
53 std::vector<LeAudioCodecCapabilitiesSetting>
GetLeAudioCodecCapabilities(const std::optional<setting::LeAudioOffloadSetting> & le_audio_offload_setting)54 BluetoothLeAudioCodecsProvider::GetLeAudioCodecCapabilities(
55     const std::optional<setting::LeAudioOffloadSetting>&
56         le_audio_offload_setting) {
57   if (!leAudioCodecCapabilities.empty()) {
58     return leAudioCodecCapabilities;
59   }
60 
61   if (!le_audio_offload_setting.has_value()) {
62     LOG(ERROR)
63         << __func__
64         << ": input le_audio_offload_setting content need to be non empty";
65     return {};
66   }
67 
68   ClearLeAudioCodecCapabilities();
69   isInvalidFileContent = true;
70 
71   std::vector<setting::Scenario> supported_scenarios =
72       GetScenarios(le_audio_offload_setting);
73   if (supported_scenarios.empty()) {
74     LOG(ERROR) << __func__ << ": No scenarios in "
75                << kLeAudioCodecCapabilitiesFile;
76     return {};
77   }
78 
79   UpdateConfigurationsToMap(le_audio_offload_setting);
80   if (configuration_map_.empty()) {
81     LOG(ERROR) << __func__ << ": No configurations in "
82                << kLeAudioCodecCapabilitiesFile;
83     return {};
84   }
85 
86   UpdateCodecConfigurationsToMap(le_audio_offload_setting);
87   if (codec_configuration_map_.empty()) {
88     LOG(ERROR) << __func__ << ": No codec configurations in "
89                << kLeAudioCodecCapabilitiesFile;
90     return {};
91   }
92 
93   UpdateStrategyConfigurationsToMap(le_audio_offload_setting);
94   if (strategy_configuration_map_.empty()) {
95     LOG(ERROR) << __func__ << ": No strategy configurations in "
96                << kLeAudioCodecCapabilitiesFile;
97     return {};
98   }
99 
100   leAudioCodecCapabilities =
101       ComposeLeAudioCodecCapabilities(supported_scenarios);
102   isInvalidFileContent = leAudioCodecCapabilities.empty();
103 
104   return leAudioCodecCapabilities;
105 }
106 
ClearLeAudioCodecCapabilities()107 void BluetoothLeAudioCodecsProvider::ClearLeAudioCodecCapabilities() {
108   leAudioCodecCapabilities.clear();
109   configuration_map_.clear();
110   codec_configuration_map_.clear();
111   strategy_configuration_map_.clear();
112 }
113 
GetScenarios(const std::optional<setting::LeAudioOffloadSetting> & le_audio_offload_setting)114 std::vector<setting::Scenario> BluetoothLeAudioCodecsProvider::GetScenarios(
115     const std::optional<setting::LeAudioOffloadSetting>&
116         le_audio_offload_setting) {
117   std::vector<setting::Scenario> supported_scenarios;
118   if (le_audio_offload_setting->hasScenarioList()) {
119     for (const auto& scenario_list :
120          le_audio_offload_setting->getScenarioList()) {
121       if (!scenario_list.hasScenario()) {
122         continue;
123       }
124       for (const auto& scenario : scenario_list.getScenario()) {
125         if (scenario.hasEncode() && scenario.hasDecode()) {
126           supported_scenarios.push_back(scenario);
127         }
128       }
129     }
130   }
131   return supported_scenarios;
132 }
133 
UpdateConfigurationsToMap(const std::optional<setting::LeAudioOffloadSetting> & le_audio_offload_setting)134 void BluetoothLeAudioCodecsProvider::UpdateConfigurationsToMap(
135     const std::optional<setting::LeAudioOffloadSetting>&
136         le_audio_offload_setting) {
137   if (le_audio_offload_setting->hasConfigurationList()) {
138     for (const auto& configuration_list :
139          le_audio_offload_setting->getConfigurationList()) {
140       if (!configuration_list.hasConfiguration()) {
141         continue;
142       }
143       for (const auto& configuration : configuration_list.getConfiguration()) {
144         if (configuration.hasName() && configuration.hasCodecConfiguration() &&
145             configuration.hasStrategyConfiguration()) {
146           configuration_map_.insert(
147               make_pair(configuration.getName(), configuration));
148         }
149       }
150     }
151   }
152 }
153 
UpdateCodecConfigurationsToMap(const std::optional<setting::LeAudioOffloadSetting> & le_audio_offload_setting)154 void BluetoothLeAudioCodecsProvider::UpdateCodecConfigurationsToMap(
155     const std::optional<setting::LeAudioOffloadSetting>&
156         le_audio_offload_setting) {
157   if (le_audio_offload_setting->hasCodecConfigurationList()) {
158     for (const auto& codec_configuration_list :
159          le_audio_offload_setting->getCodecConfigurationList()) {
160       if (!codec_configuration_list.hasCodecConfiguration()) {
161         continue;
162       }
163       for (const auto& codec_configuration :
164            codec_configuration_list.getCodecConfiguration()) {
165         if (IsValidCodecConfiguration(codec_configuration)) {
166           codec_configuration_map_.insert(
167               make_pair(codec_configuration.getName(), codec_configuration));
168         }
169       }
170     }
171   }
172 }
173 
UpdateStrategyConfigurationsToMap(const std::optional<setting::LeAudioOffloadSetting> & le_audio_offload_setting)174 void BluetoothLeAudioCodecsProvider::UpdateStrategyConfigurationsToMap(
175     const std::optional<setting::LeAudioOffloadSetting>&
176         le_audio_offload_setting) {
177   if (le_audio_offload_setting->hasStrategyConfigurationList()) {
178     for (const auto& strategy_configuration_list :
179          le_audio_offload_setting->getStrategyConfigurationList()) {
180       if (!strategy_configuration_list.hasStrategyConfiguration()) {
181         continue;
182       }
183       for (const auto& strategy_configuration :
184            strategy_configuration_list.getStrategyConfiguration()) {
185         if (IsValidStrategyConfiguration(strategy_configuration)) {
186           strategy_configuration_map_.insert(make_pair(
187               strategy_configuration.getName(), strategy_configuration));
188         }
189       }
190     }
191   }
192 }
193 
194 std::vector<LeAudioCodecCapabilitiesSetting>
ComposeLeAudioCodecCapabilities(const std::vector<setting::Scenario> & supported_scenarios)195 BluetoothLeAudioCodecsProvider::ComposeLeAudioCodecCapabilities(
196     const std::vector<setting::Scenario>& supported_scenarios) {
197   std::vector<LeAudioCodecCapabilitiesSetting> le_audio_codec_capabilities;
198   for (const auto& scenario : supported_scenarios) {
199     UnicastCapability unicast_encode_capability =
200         GetUnicastCapability(scenario.getEncode());
201     UnicastCapability unicast_decode_capability =
202         GetUnicastCapability(scenario.getDecode());
203     // encode and decode cannot be unknown at the same time
204     if (unicast_encode_capability.codecType == CodecType::UNKNOWN &&
205         unicast_decode_capability.codecType == CodecType::UNKNOWN) {
206       continue;
207     }
208     BroadcastCapability broadcast_capability = {.codecType =
209                                                     CodecType::UNKNOWN};
210     le_audio_codec_capabilities.push_back(
211         {.unicastEncodeCapability = unicast_encode_capability,
212          .unicastDecodeCapability = unicast_decode_capability,
213          .broadcastCapability = broadcast_capability});
214   }
215   return le_audio_codec_capabilities;
216 }
217 
GetUnicastCapability(const std::string & coding_direction)218 UnicastCapability BluetoothLeAudioCodecsProvider::GetUnicastCapability(
219     const std::string& coding_direction) {
220   if (coding_direction == "invalid") {
221     return {.codecType = CodecType::UNKNOWN};
222   }
223 
224   auto configuration_iter = configuration_map_.find(coding_direction);
225   if (configuration_iter == configuration_map_.end()) {
226     return {.codecType = CodecType::UNKNOWN};
227   }
228 
229   auto codec_configuration_iter = codec_configuration_map_.find(
230       configuration_iter->second.getCodecConfiguration());
231   if (codec_configuration_iter == codec_configuration_map_.end()) {
232     return {.codecType = CodecType::UNKNOWN};
233   }
234 
235   auto strategy_configuration_iter = strategy_configuration_map_.find(
236       configuration_iter->second.getStrategyConfiguration());
237   if (strategy_configuration_iter == strategy_configuration_map_.end()) {
238     return {.codecType = CodecType::UNKNOWN};
239   }
240 
241   CodecType codec_type =
242       GetCodecType(codec_configuration_iter->second.getCodec());
243   if (codec_type == CodecType::LC3) {
244     return ComposeUnicastCapability(
245         codec_type,
246         GetAudioLocation(
247             strategy_configuration_iter->second.getAudioLocation()),
248         strategy_configuration_iter->second.getConnectedDevice(),
249         strategy_configuration_iter->second.getChannelCount(),
250         ComposeLc3Capability(codec_configuration_iter->second));
251   }
252   return {.codecType = CodecType::UNKNOWN};
253 }
254 
255 template <class T>
ComposeUnicastCapability(const CodecType & codec_type,const AudioLocation & audio_location,const uint8_t & device_cnt,const uint8_t & channel_count,const T & capability)256 UnicastCapability BluetoothLeAudioCodecsProvider::ComposeUnicastCapability(
257     const CodecType& codec_type, const AudioLocation& audio_location,
258     const uint8_t& device_cnt, const uint8_t& channel_count,
259     const T& capability) {
260   return {
261       .codecType = codec_type,
262       .supportedChannel = audio_location,
263       .deviceCount = device_cnt,
264       .channelCountPerDevice = channel_count,
265       .leAudioCodecCapabilities =
266           UnicastCapability::LeAudioCodecCapabilities(capability),
267   };
268 }
269 
ComposeLc3Capability(const setting::CodecConfiguration & codec_configuration)270 Lc3Capabilities BluetoothLeAudioCodecsProvider::ComposeLc3Capability(
271     const setting::CodecConfiguration& codec_configuration) {
272   return {.samplingFrequencyHz = {codec_configuration.getSamplingFrequency()},
273           .frameDurationUs = {codec_configuration.getFrameDurationUs()},
274           .octetsPerFrame = {codec_configuration.getOctetsPerCodecFrame()}};
275 }
276 
GetAudioLocation(const setting::AudioLocation & audio_location)277 AudioLocation BluetoothLeAudioCodecsProvider::GetAudioLocation(
278     const setting::AudioLocation& audio_location) {
279   switch (audio_location) {
280     case setting::AudioLocation::MONO:
281       return kMonoAudio;
282     case setting::AudioLocation::STEREO:
283       return kStereoAudio;
284     default:
285       return AudioLocation::UNKNOWN;
286   }
287 }
288 
GetCodecType(const setting::CodecType & codec_type)289 CodecType BluetoothLeAudioCodecsProvider::GetCodecType(
290     const setting::CodecType& codec_type) {
291   switch (codec_type) {
292     case setting::CodecType::LC3:
293       return CodecType::LC3;
294     default:
295       return CodecType::UNKNOWN;
296   }
297 }
298 
IsValidCodecConfiguration(const setting::CodecConfiguration & codec_configuration)299 bool BluetoothLeAudioCodecsProvider::IsValidCodecConfiguration(
300     const setting::CodecConfiguration& codec_configuration) {
301   return codec_configuration.hasName() && codec_configuration.hasCodec() &&
302          codec_configuration.hasSamplingFrequency() &&
303          codec_configuration.hasFrameDurationUs() &&
304          codec_configuration.hasOctetsPerCodecFrame();
305 }
306 
IsValidStrategyConfiguration(const setting::StrategyConfiguration & strategy_configuration)307 bool BluetoothLeAudioCodecsProvider::IsValidStrategyConfiguration(
308     const setting::StrategyConfiguration& strategy_configuration) {
309   if (!strategy_configuration.hasName() ||
310       !strategy_configuration.hasAudioLocation() ||
311       !strategy_configuration.hasConnectedDevice() ||
312       !strategy_configuration.hasChannelCount()) {
313     return false;
314   }
315   if (strategy_configuration.getAudioLocation() ==
316       setting::AudioLocation::STEREO) {
317     if ((strategy_configuration.getConnectedDevice() == 2 &&
318          strategy_configuration.getChannelCount() == 1) ||
319         (strategy_configuration.getConnectedDevice() == 1 &&
320          strategy_configuration.getChannelCount() == 2)) {
321       // Stereo
322       // 1. two connected device, one for L one for R
323       // 2. one connected device for both L and R
324       return true;
325     }
326   } else if (strategy_configuration.getAudioLocation() ==
327              setting::AudioLocation::MONO) {
328     if (strategy_configuration.getConnectedDevice() == 1 &&
329         strategy_configuration.getChannelCount() == 1) {
330       // Mono
331       return true;
332     }
333   }
334   return false;
335 }
336 
337 }  // namespace audio
338 }  // namespace bluetooth
339 }  // namespace hardware
340 }  // namespace android
341 }  // namespace aidl
342