Searched defs:PerPrimitive (Results 1 – 1 of 1) sorted by relevance
141 struct PerPrimitive struct143 deInt32 patchPrimitiveID; //!< gl_PrimitiveID in tessellation evaluation shader144 deInt32 primitiveID; //!< ID of an output primitive in geometry shader (user-defined)146 deInt32 unused_padding[2];148 …rd[3]; //!< 3 coords for triangles/quads, 2 for isolines, 1 for point mode. Vec4 due to alignment.