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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef EGLMANAGER_H
17 #define EGLMANAGER_H
18 
19 #include <EGL/egl.h>
20 #include <EGL/eglext.h>
21 #include <SkImageInfo.h>
22 #include <SkRect.h>
23 #include <cutils/compiler.h>
24 #include <utils/StrongPointer.h>
25 
26 #include "IRenderPipeline.h"
27 #include "utils/Result.h"
28 
29 namespace android {
30 namespace uirenderer {
31 namespace renderthread {
32 
33 class Frame;
34 class RenderThread;
35 
36 // This class contains the shared global EGL objects, such as EGLDisplay
37 // and EGLConfig, which are re-used by CanvasContext
38 class EglManager {
39 public:
40     explicit EglManager();
41 
42     ~EglManager();
43 
44     static const char* eglErrorString();
45 
46     void initialize();
47 
48     bool hasEglContext();
49 
50     Result<EGLSurface, EGLint> createSurface(EGLNativeWindowType window, ColorMode colorMode,
51                                              sk_sp<SkColorSpace> colorSpace);
52     void destroySurface(EGLSurface surface);
53 
54     void destroy();
55 
isCurrent(EGLSurface surface)56     bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
57     // Returns true if the current surface changed, false if it was already current
58     bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr, bool force = false);
59     Frame beginFrame(EGLSurface surface);
60     void damageFrame(const Frame& frame, const SkRect& dirty);
61     // If this returns true it is mandatory that swapBuffers is called
62     // if damageFrame is called without subsequent calls to damageFrame().
63     // See EGL_KHR_partial_update for more information
64     bool damageRequiresSwap();
65     bool swapBuffers(const Frame& frame, const SkRect& screenDirty);
66 
67     // Returns true iff the surface is now preserving buffers.
68     bool setPreserveBuffer(EGLSurface surface, bool preserve);
69 
70     void fence();
71 
eglDisplay()72     EGLDisplay eglDisplay() const { return mEglDisplay; }
73 
74     // Inserts a wait on fence command into the OpenGL ES command stream. If EGL extension
75     // support is missing, block the CPU on the fence.
76     status_t fenceWait(int fence);
77 
78     // Creates a fence that is signaled, when all the pending GL commands are flushed.
79     // Depending on installed extensions, the result is either Android native fence or EGL fence.
80     status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence);
81 
82 private:
83     enum class SwapBehavior {
84         Discard,
85         Preserved,
86         BufferAge,
87     };
88 
89     static EGLConfig load8BitsConfig(EGLDisplay display, SwapBehavior swapBehavior);
90     static EGLConfig loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior);
91     static EGLConfig load1010102Config(EGLDisplay display, SwapBehavior swapBehavior);
92     static EGLConfig loadA8Config(EGLDisplay display, SwapBehavior swapBehavior);
93 
94     void initExtensions();
95     void createPBufferSurface();
96     void loadConfigs();
97     void createContext();
98     EGLint queryBufferAge(EGLSurface surface);
99 
100     EGLDisplay mEglDisplay;
101     EGLConfig mEglConfig;
102     EGLConfig mEglConfigF16;
103     EGLConfig mEglConfig1010102;
104     EGLConfig mEglConfigA8;
105     EGLContext mEglContext;
106     EGLSurface mPBufferSurface;
107     EGLSurface mCurrentSurface;
108     bool mHasWideColorGamutSupport;
109     SwapBehavior mSwapBehavior = SwapBehavior::Discard;
110 };
111 
112 } /* namespace renderthread */
113 } /* namespace uirenderer */
114 } /* namespace android */
115 
116 #endif /* EGLMANAGER_H */
117