• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkShaderUtils_DEFINED
9 #define SkShaderUtils_DEFINED
10 
11 #include <functional>
12 
13 #include "include/private/SkSLProgramKind.h"
14 #include "include/private/SkSLString.h"
15 
16 namespace SkShaderUtils {
17 
18 std::string PrettyPrint(const std::string& string);
19 
20 void VisitLineByLine(const std::string& text,
21                      const std::function<void(int lineNumber, const char* lineText)>&);
22 
23 // Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
PrintLineByLine(const std::string & text)24 inline void PrintLineByLine(const std::string& text) {
25     VisitLineByLine(text, [](int lineNumber, const char* lineText) {
26         SkDebugf("%4i\t%s\n", lineNumber, lineText);
27     });
28 }
29 
30 // Combines raw shader and error text into an easier-to-read error message with line numbers.
31 std::string BuildShaderErrorMessage(const char* shader, const char* errors);
32 
33 void PrintShaderBanner(SkSL::ProgramKind programKind);
34 
35 }  // namespace SkShaderUtils
36 
37 #endif
38