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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_DEFINES
9 #define SKSL_DEFINES
10 
11 #include <cstdint>
12 
13 #include "include/core/SkTypes.h"
14 #include "include/private/SkTArray.h"
15 
16 using SKSL_INT = int64_t;
17 using SKSL_FLOAT = float;
18 
19 namespace SkSL {
20 
21 class Expression;
22 class Statement;
23 
24 using ComponentArray = SkSTArray<4, int8_t>; // for Swizzles
25 
26 class ExpressionArray : public SkSTArray<2, std::unique_ptr<Expression>> {
27 public:
28     using SkSTArray::SkSTArray;
29 
30     /** Returns a new ExpressionArray containing a clone of every element. */
31     ExpressionArray clone() const;
32 };
33 
34 using StatementArray = SkSTArray<2, std::unique_ptr<Statement>>;
35 
36 // Functions larger than this (measured in IR nodes) will not be inlined. This growth factor
37 // accounts for the number of calls being inlined--i.e., a function called five times (that is, with
38 // five inlining opportunities) would be considered 5x larger than if it were called once. This
39 // default threshold value is arbitrary, but tends to work well in practice.
40 static constexpr int kDefaultInlineThreshold = 50;
41 
42 // A hard upper limit on the number of variable slots allowed in a function/global scope.
43 // This is an arbitrary limit, but is needed to prevent code generation from taking unbounded
44 // amounts of time or space.
45 static constexpr int kVariableSlotLimit = 100000;
46 
47 // The SwizzleComponent namespace is used both by the SkSL::Swizzle expression, and the DSL swizzle.
48 // This namespace is injected into SkSL::dsl so that `using namespace SkSL::dsl` enables DSL code
49 // like `Swizzle(var, X, Y, ONE)` to compile without any extra qualifications.
50 namespace SwizzleComponent {
51 
52 enum Type : int8_t {
53     X  =  0,  Y =  1,  Z =  2,  W =  3,
54     R  =  4,  G =  5,  B =  6,  A =  7,
55     S  =  8,  T =  9,  P = 10,  Q = 11,
56     UL = 12, UT = 13, UR = 14, UB = 15,
57     ZERO,
58     ONE
59 };
60 
61 }  // namespace SwizzleComponent
62 }  // namespace SkSL
63 
64 #endif
65