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1 /*
2  * Copyright 2014,2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SERVERS_STREAMSPLITTER_H
18 #define ANDROID_SERVERS_STREAMSPLITTER_H
19 
20 #include <unordered_set>
21 
22 #include <camera/CameraMetadata.h>
23 
24 #include <gui/IConsumerListener.h>
25 #include <gui/IProducerListener.h>
26 #include <gui/BufferItemConsumer.h>
27 
28 #include <utils/Condition.h>
29 #include <utils/Mutex.h>
30 #include <utils/StrongPointer.h>
31 #include <utils/Timers.h>
32 
33 #define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
34 #define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
35 #define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
36 #define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
37 
38 namespace android {
39 
40 class GraphicBuffer;
41 class IGraphicBufferConsumer;
42 class IGraphicBufferProducer;
43 
44 // Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
45 // and multiple output BufferQueues. By using the buffer attach and detach logic
46 // in BufferQueue, it is able to present the illusion of a single split
47 // BufferQueue, where each buffer queued to the input is available to be
48 // acquired by each of the outputs, and is able to be dequeued by the input
49 // again only once all of the outputs have released it.
50 class Camera3StreamSplitter : public BnConsumerListener {
51 public:
52 
53     // Constructor
54     Camera3StreamSplitter(bool useHalBufManager = false);
55 
56     // Connect to the stream splitter by creating buffer queue and connecting it
57     // with output surfaces.
58     status_t connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
59             uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
60             uint32_t height, android::PixelFormat format, sp<Surface>* consumer,
61             int64_t dynamicRangeProfile);
62 
63     // addOutput adds an output BufferQueue to the splitter. The splitter
64     // connects to outputQueue as a CPU producer, and any buffers queued
65     // to the input will be queued to each output. If any  output is abandoned
66     // by its consumer, the splitter will abandon its input queue (see onAbandoned).
67     //
68     // A return value other than NO_ERROR means that an error has occurred and
69     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
70     // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
71     // of other error codes.
72     status_t addOutput(size_t surfaceId, const sp<Surface>& outputQueue);
73 
74     //removeOutput will remove a BufferQueue that was previously added to
75     //the splitter outputs. Any pending buffers in the BufferQueue will get
76     //reclaimed.
77     status_t removeOutput(size_t surfaceId);
78 
79     // Notification that the graphic buffer has been released to the input
80     // BufferQueue. The buffer should be reused by the camera device instead of
81     // queuing to the outputs.
82     status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
83 
84     // Attach a buffer to the specified outputs. This call reserves a buffer
85     // slot in the output queue.
86     status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
87             const std::vector<size_t>& surface_ids);
88 
89     // Get return value of onFrameAvailable to work around problem that
90     // onFrameAvailable is void. This function should be called by the producer
91     // right after calling queueBuffer().
92     status_t getOnFrameAvailableResult();
93 
94     // Disconnect the buffer queue from output surfaces.
95     void disconnect();
96 
97 private:
98     // From IConsumerListener
99     //
100     // During this callback, we store some tracking information, detach the
101     // buffer from the input, and attach it to each of the outputs. This call
102     // can block if there are too many outstanding buffers. If it blocks, it
103     // will resume when onBufferReleasedByOutput releases a buffer back to the
104     // input.
105     void onFrameAvailable(const BufferItem& item) override;
106 
107     // From IConsumerListener
108     //
109     // Similar to onFrameAvailable, but buffer item is indeed replacing a buffer
110     // in the buffer queue. This can happen when buffer queue is in droppable
111     // mode.
112     void onFrameReplaced(const BufferItem& item) override;
113 
114     // From IConsumerListener
115     // We don't care about released buffers because we detach each buffer as
116     // soon as we acquire it. See the comment for onBufferReleased below for
117     // some clarifying notes about the name.
onBuffersReleased()118     void onBuffersReleased() override {}
119 
120     // From IConsumerListener
121     // We don't care about sideband streams, since we won't be splitting them
onSidebandStreamChanged()122     void onSidebandStreamChanged() override {}
123 
124     // This is the implementation of the onBufferReleased callback from
125     // IProducerListener. It gets called from an OutputListener (see below), and
126     // 'from' is which producer interface from which the callback was received.
127     //
128     // During this callback, we detach the buffer from the output queue that
129     // generated the callback, update our state tracking to see if this is the
130     // last output releasing the buffer, and if so, release it to the input.
131     // If we release the buffer to the input, we allow a blocked
132     // onFrameAvailable call to proceed.
133     void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
134 
135     // Called by outputBufferLocked when a buffer in the async buffer queue got replaced.
136     void onBufferReplacedLocked(const sp<IGraphicBufferProducer>& from, size_t surfaceId);
137 
138     // When this is called, the splitter disconnects from (i.e., abandons) its
139     // input queue and signals any waiting onFrameAvailable calls to wake up.
140     // It still processes callbacks from other outputs, but only detaches their
141     // buffers so they can continue operating until they run out of buffers to
142     // acquire. This must be called with mMutex locked.
143     void onAbandonedLocked();
144 
145     // Decrement the buffer's reference count. Once the reference count becomes
146     // 0, return the buffer back to the input BufferQueue.
147     void decrementBufRefCountLocked(uint64_t id, size_t surfaceId);
148 
149     // Check for and handle any output surface dequeue errors.
150     void handleOutputDequeueStatusLocked(status_t res, int slot);
151 
152     // Handles released output surface buffers.
153     void returnOutputBufferLocked(const sp<Fence>& fence, const sp<IGraphicBufferProducer>& from,
154             size_t surfaceId, int slot);
155 
156     // This is a thin wrapper class that lets us determine which BufferQueue
157     // the IProducerListener::onBufferReleased callback is associated with. We
158     // create one of these per output BufferQueue, and then pass the producer
159     // into onBufferReleasedByOutput above.
160     class OutputListener : public BnProducerListener,
161                            public IBinder::DeathRecipient {
162     public:
163         OutputListener(wp<Camera3StreamSplitter> splitter,
164                 wp<IGraphicBufferProducer> output);
165         virtual ~OutputListener() = default;
166 
167         // From IProducerListener
168         void onBufferReleased() override;
169 
170         // From IBinder::DeathRecipient
171         void binderDied(const wp<IBinder>& who) override;
172 
173     private:
174         wp<Camera3StreamSplitter> mSplitter;
175         wp<IGraphicBufferProducer> mOutput;
176     };
177 
178     class BufferTracker {
179     public:
180         BufferTracker(const sp<GraphicBuffer>& buffer,
181                 const std::vector<size_t>& requestedSurfaces);
182         ~BufferTracker() = default;
183 
getBuffer()184         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
getMergedFence()185         const sp<Fence>& getMergedFence() const { return mMergedFence; }
186 
187         void mergeFence(const sp<Fence>& with);
188 
189         // Returns the new value
190         // Only called while mMutex is held
191         size_t decrementReferenceCountLocked(size_t surfaceId);
192 
requestedSurfaces()193         const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
194 
195     private:
196 
197         // Disallow copying
198         BufferTracker(const BufferTracker& other);
199         BufferTracker& operator=(const BufferTracker& other);
200 
201         sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
202         sp<Fence> mMergedFence;
203 
204         // Request surfaces for a particular buffer. And when the buffer becomes
205         // available from the input queue, the registered surfaces are used to decide
206         // which output is the buffer sent to.
207         std::vector<size_t> mRequestedSurfaces;
208         size_t mReferenceCount;
209     };
210 
211     // Must be accessed through RefBase
212     virtual ~Camera3StreamSplitter();
213 
214     status_t addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue);
215 
216     status_t removeOutputLocked(size_t surfaceId);
217 
218     // Send a buffer to particular output, and increment the reference count
219     // of the buffer. If this output is abandoned, the buffer's reference count
220     // won't be incremented.
221     status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
222             const BufferItem& bufferItem, size_t surfaceId);
223 
224     // Get unique name for the buffer queue consumer
225     String8 getUniqueConsumerName();
226 
227     // Helper function to get the BufferQueue slot where a particular buffer is attached to.
228     int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
229             const sp<GraphicBuffer>& gb);
230 
231     // Sum of max consumer buffers for all outputs
232     size_t mMaxConsumerBuffers = 0;
233     size_t mMaxHalBuffers = 0;
234     uint32_t mWidth = 0;
235     uint32_t mHeight = 0;
236     android::PixelFormat mFormat = android::PIXEL_FORMAT_NONE;
237     uint64_t mProducerUsage = 0;
238     int mDynamicRangeProfile = ANDROID_REQUEST_AVAILABLE_DYNAMIC_RANGE_PROFILES_MAP_STANDARD;
239 
240     // The attachBuffer call will happen on different thread according to mUseHalBufManager and have
241     // different timing constraint.
242     static const nsecs_t kNormalDequeueBufferTimeout    = s2ns(1);  // 1 sec
243     static const nsecs_t kHalBufMgrDequeueBufferTimeout = ms2ns(1); // 1 msec
244 
245     Mutex mMutex;
246 
247     sp<IGraphicBufferProducer> mProducer;
248     sp<IGraphicBufferConsumer> mConsumer;
249     sp<BufferItemConsumer> mBufferItemConsumer;
250     sp<Surface> mSurface;
251 
252     //Map graphic buffer ids -> buffer items
253     std::unordered_map<uint64_t, BufferItem> mInputSlots;
254 
255     //Map surface ids -> gbp outputs
256     std::unordered_map<int, sp<IGraphicBufferProducer> > mOutputs;
257 
258     //Map surface ids -> gbp outputs
259     std::unordered_map<int, sp<Surface>> mOutputSurfaces;
260 
261     //Map surface ids -> consumer buffer count
262     std::unordered_map<int, size_t > mConsumerBufferCount;
263 
264     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
265     // objects (which are mostly for counting how many outputs have released the
266     // buffer, but also contain merged release fences).
267     std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
268 
269     struct GBPHash {
operatorGBPHash270         std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
271             return std::hash<IGraphicBufferProducer *>{}(producer.get());
272         }
273     };
274 
275     std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>,
276             GBPHash> mNotifiers;
277 
278     typedef std::vector<sp<GraphicBuffer>> OutputSlots;
279     std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>,
280             GBPHash> mOutputSlots;
281 
282     //A set of buffers that could potentially stay in some of the outputs after removal
283     //and therefore should be detached from the input queue.
284     std::unordered_set<uint64_t> mDetachedBuffers;
285 
286     // Latest onFrameAvailable return value
287     std::atomic<status_t> mOnFrameAvailableRes{0};
288 
289     // Currently acquired input buffers
290     size_t mAcquiredInputBuffers;
291 
292     String8 mConsumerName;
293 
294     const bool mUseHalBufManager;
295 };
296 
297 } // namespace android
298 
299 #endif
300