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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "ShaderCache.h"
18 #include <GrDirectContext.h>
19 #include <gui/TraceUtils.h>
20 #include <log/log.h>
21 #include <openssl/sha.h>
22 #include <algorithm>
23 #include <array>
24 #include <thread>
25 #include "FileBlobCache.h"
26 #include "Properties.h"
27 
28 namespace android {
29 namespace uirenderer {
30 namespace skiapipeline {
31 
32 // Cache size limits.
33 static const size_t maxKeySize = 1024;
34 static const size_t maxValueSize = 2 * 1024 * 1024;
35 static const size_t maxTotalSize = 1024 * 1024;
36 
ShaderCache()37 ShaderCache::ShaderCache() {
38     // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
39 }
40 
41 ShaderCache ShaderCache::sCache;
42 
get()43 ShaderCache& ShaderCache::get() {
44     return sCache;
45 }
46 
validateCache(const void * identity,ssize_t size)47 bool ShaderCache::validateCache(const void* identity, ssize_t size) {
48     if (nullptr == identity && size == 0) return true;
49 
50     if (nullptr == identity || size < 0) {
51         if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) {
52             ALOGW("ShaderCache::validateCache invalid cache identity");
53         }
54         mBlobCache->clear();
55         return false;
56     }
57 
58     SHA256_CTX ctx;
59     SHA256_Init(&ctx);
60 
61     SHA256_Update(&ctx, identity, size);
62     mIDHash.resize(SHA256_DIGEST_LENGTH);
63     SHA256_Final(mIDHash.data(), &ctx);
64 
65     std::array<uint8_t, SHA256_DIGEST_LENGTH> hash;
66     auto key = sIDKey;
67     auto loaded = mBlobCache->get(&key, sizeof(key), hash.data(), hash.size());
68 
69     if (loaded && std::equal(hash.begin(), hash.end(), mIDHash.begin())) return true;
70 
71     if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) {
72         ALOGW("ShaderCache::validateCache cache validation fails");
73     }
74     mBlobCache->clear();
75     return false;
76 }
77 
initShaderDiskCache(const void * identity,ssize_t size)78 void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) {
79     ATRACE_NAME("initShaderDiskCache");
80     std::lock_guard<std::mutex> lock(mMutex);
81 
82     // Emulators can switch between different renders either as part of config
83     // or snapshot migration. Also, program binaries may not work well on some
84     // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
85     if (!Properties::runningInEmulator && mFilename.length() > 0) {
86         mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
87         validateCache(identity, size);
88         mInitialized = true;
89     }
90 }
91 
setFilename(const char * filename)92 void ShaderCache::setFilename(const char* filename) {
93     std::lock_guard<std::mutex> lock(mMutex);
94     mFilename = filename;
95 }
96 
getBlobCacheLocked()97 BlobCache* ShaderCache::getBlobCacheLocked() {
98     LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized");
99     return mBlobCache.get();
100 }
101 
load(const SkData & key)102 sk_sp<SkData> ShaderCache::load(const SkData& key) {
103     ATRACE_NAME("ShaderCache::load");
104     size_t keySize = key.size();
105     std::lock_guard<std::mutex> lock(mMutex);
106     if (!mInitialized) {
107         return nullptr;
108     }
109 
110     // mObservedBlobValueSize is reasonably big to avoid memory reallocation
111     // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free.
112     void* valueBuffer = malloc(mObservedBlobValueSize);
113     if (!valueBuffer) {
114         return nullptr;
115     }
116     BlobCache* bc = getBlobCacheLocked();
117     size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
118     int maxTries = 3;
119     while (valueSize > mObservedBlobValueSize && maxTries > 0) {
120         mObservedBlobValueSize = std::min(valueSize, maxValueSize);
121         void* newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize);
122         if (!newValueBuffer) {
123             free(valueBuffer);
124             return nullptr;
125         }
126         valueBuffer = newValueBuffer;
127         valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
128         maxTries--;
129     }
130     if (!valueSize) {
131         free(valueBuffer);
132         return nullptr;
133     }
134     if (valueSize > mObservedBlobValueSize) {
135         ALOGE("ShaderCache::load value size is too big %d", (int)valueSize);
136         free(valueBuffer);
137         return nullptr;
138     }
139     mNumShadersCachedInRam++;
140     ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
141     return SkData::MakeFromMalloc(valueBuffer, valueSize);
142 }
143 
144 namespace {
145 // Helper for BlobCache::set to trace the result.
set(BlobCache * cache,const void * key,size_t keySize,const void * value,size_t valueSize)146 void set(BlobCache* cache, const void* key, size_t keySize, const void* value, size_t valueSize) {
147     switch (cache->set(key, keySize, value, valueSize)) {
148         case BlobCache::InsertResult::kInserted:
149             // This is what we expect/hope. It means the cache is large enough.
150             return;
151         case BlobCache::InsertResult::kDidClean: {
152             ATRACE_FORMAT("ShaderCache: evicted an entry to fit {key: %lu value %lu}!", keySize,
153                           valueSize);
154             return;
155         }
156         case BlobCache::InsertResult::kNotEnoughSpace: {
157             ATRACE_FORMAT("ShaderCache: could not fit {key: %lu value %lu}!", keySize, valueSize);
158             return;
159         }
160         case BlobCache::InsertResult::kInvalidValueSize:
161         case BlobCache::InsertResult::kInvalidKeySize: {
162             ATRACE_FORMAT("ShaderCache: invalid size {key: %lu value %lu}!", keySize, valueSize);
163             return;
164         }
165         case BlobCache::InsertResult::kKeyTooBig:
166         case BlobCache::InsertResult::kValueTooBig:
167         case BlobCache::InsertResult::kCombinedTooBig: {
168             ATRACE_FORMAT("ShaderCache: entry too big: {key: %lu value %lu}!", keySize, valueSize);
169             return;
170         }
171     }
172 }
173 }  // namespace
174 
saveToDiskLocked()175 void ShaderCache::saveToDiskLocked() {
176     ATRACE_NAME("ShaderCache::saveToDiskLocked");
177     if (mInitialized && mBlobCache) {
178         if (mIDHash.size()) {
179             auto key = sIDKey;
180             set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size());
181         }
182         mBlobCache->writeToFile();
183     }
184 }
185 
store(const SkData & key,const SkData & data,const SkString &)186 void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) {
187     ATRACE_NAME("ShaderCache::store");
188     std::lock_guard<std::mutex> lock(mMutex);
189     mNumShadersCachedInRam++;
190     ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
191 
192     if (!mInitialized) {
193         return;
194     }
195 
196     size_t valueSize = data.size();
197     size_t keySize = key.size();
198     if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) {
199         ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize);
200         return;
201     }
202 
203     const void* value = data.data();
204 
205     BlobCache* bc = getBlobCacheLocked();
206     if (mInStoreVkPipelineInProgress) {
207         if (mOldPipelineCacheSize == -1) {
208             // Record the initial pipeline cache size stored in the file.
209             mOldPipelineCacheSize = bc->get(key.data(), keySize, nullptr, 0);
210         }
211         if (mNewPipelineCacheSize != -1 && mNewPipelineCacheSize == valueSize) {
212             // There has not been change in pipeline cache size. Stop trying to save.
213             mTryToStorePipelineCache = false;
214             return;
215         }
216         mNewPipelineCacheSize = valueSize;
217     } else {
218         mCacheDirty = true;
219         // If there are new shaders compiled, we probably have new pipeline state too.
220         // Store pipeline cache on the next flush.
221         mNewPipelineCacheSize = -1;
222         mTryToStorePipelineCache = true;
223     }
224     set(bc, key.data(), keySize, value, valueSize);
225 
226     if (!mSavePending && mDeferredSaveDelayMs > 0) {
227         mSavePending = true;
228         std::thread deferredSaveThread([this]() {
229             usleep(mDeferredSaveDelayMs * 1000);  // milliseconds to microseconds
230             std::lock_guard<std::mutex> lock(mMutex);
231             // Store file on disk if there a new shader or Vulkan pipeline cache size changed.
232             if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) {
233                 saveToDiskLocked();
234                 mOldPipelineCacheSize = mNewPipelineCacheSize;
235                 mTryToStorePipelineCache = false;
236                 mCacheDirty = false;
237             }
238             mSavePending = false;
239         });
240         deferredSaveThread.detach();
241     }
242 }
243 
onVkFrameFlushed(GrDirectContext * context)244 void ShaderCache::onVkFrameFlushed(GrDirectContext* context) {
245     {
246         std::lock_guard<std::mutex> lock(mMutex);
247 
248         if (!mInitialized || !mTryToStorePipelineCache) {
249             return;
250         }
251     }
252     mInStoreVkPipelineInProgress = true;
253     context->storeVkPipelineCacheData();
254     mInStoreVkPipelineInProgress = false;
255 }
256 
257 } /* namespace skiapipeline */
258 } /* namespace uirenderer */
259 } /* namespace android */
260