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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaOpenGLPipeline.h"
18 
19 #include <GrBackendSurface.h>
20 #include <SkBlendMode.h>
21 #include <SkImageInfo.h>
22 #include <cutils/properties.h>
23 #include <gui/TraceUtils.h>
24 #include <strings.h>
25 
26 #include "DeferredLayerUpdater.h"
27 #include "FrameInfo.h"
28 #include "LayerDrawable.h"
29 #include "LightingInfo.h"
30 #include "SkiaPipeline.h"
31 #include "SkiaProfileRenderer.h"
32 #include "hwui/Bitmap.h"
33 #include "private/hwui/DrawGlInfo.h"
34 #include "renderstate/RenderState.h"
35 #include "renderthread/EglManager.h"
36 #include "renderthread/Frame.h"
37 #include "renderthread/IRenderPipeline.h"
38 #include "utils/GLUtils.h"
39 
40 using namespace android::uirenderer::renderthread;
41 
42 namespace android {
43 namespace uirenderer {
44 namespace skiapipeline {
45 
SkiaOpenGLPipeline(RenderThread & thread)46 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
47         : SkiaPipeline(thread), mEglManager(thread.eglManager()) {
48     thread.renderState().registerContextCallback(this);
49 }
50 
~SkiaOpenGLPipeline()51 SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
52     mRenderThread.renderState().removeContextCallback(this);
53 }
54 
makeCurrent()55 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
56     // In case the surface was destroyed (e.g. a previous trimMemory call) we
57     // need to recreate it here.
58     if (!isSurfaceReady() && mNativeWindow) {
59         setSurface(mNativeWindow.get(), mSwapBehavior);
60     }
61 
62     EGLint error = 0;
63     if (!mEglManager.makeCurrent(mEglSurface, &error)) {
64         return MakeCurrentResult::AlreadyCurrent;
65     }
66     return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
67 }
68 
getFrame()69 Frame SkiaOpenGLPipeline::getFrame() {
70     LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
71                         "drawRenderNode called on a context with no surface!");
72     return mEglManager.beginFrame(mEglSurface);
73 }
74 
draw(const Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,const LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler)75 IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(
76         const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
77         const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
78         const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
79         const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) {
80     if (!isCapturingSkp()) {
81         mEglManager.damageFrame(frame, dirty);
82     }
83 
84     SkColorType colorType = getSurfaceColorType();
85     // setup surface for fbo0
86     GrGLFramebufferInfo fboInfo;
87     fboInfo.fFBOID = 0;
88     if (colorType == kRGBA_F16_SkColorType) {
89         fboInfo.fFormat = GL_RGBA16F;
90     } else if (colorType == kN32_SkColorType) {
91         // Note: The default preference of pixel format is RGBA_8888, when other
92         // pixel format is available, we should branch out and do more check.
93         fboInfo.fFormat = GL_RGBA8;
94     } else if (colorType == kRGBA_1010102_SkColorType) {
95         fboInfo.fFormat = GL_RGB10_A2;
96     } else if (colorType == kAlpha_8_SkColorType) {
97         fboInfo.fFormat = GL_R8;
98     } else {
99         LOG_ALWAYS_FATAL("Unsupported color type.");
100     }
101 
102     GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo);
103 
104     SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
105 
106     SkASSERT(mRenderThread.getGrContext() != nullptr);
107     sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
108             mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType,
109             mSurfaceColorSpace, &props));
110 
111     LightingInfo::updateLighting(lightGeometry, lightInfo);
112     renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
113                 SkMatrix::I());
114 
115     // Draw visual debugging features
116     if (CC_UNLIKELY(Properties::showDirtyRegions ||
117                     ProfileType::None != Properties::getProfileType())) {
118         SkCanvas* profileCanvas = surface->getCanvas();
119         SkiaProfileRenderer profileRenderer(profileCanvas);
120         profiler->draw(profileRenderer);
121     }
122 
123     {
124         ATRACE_NAME("flush commands");
125         surface->flushAndSubmit();
126     }
127     layerUpdateQueue->clear();
128 
129     // Log memory statistics
130     if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
131         dumpResourceCacheUsage();
132     }
133 
134     return {true, IRenderPipeline::DrawResult::kUnknownTime};
135 }
136 
swapBuffers(const Frame & frame,bool drew,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)137 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
138                                      FrameInfo* currentFrameInfo, bool* requireSwap) {
139     GL_CHECKPOINT(LOW);
140 
141     // Even if we decided to cancel the frame, from the perspective of jank
142     // metrics the frame was swapped at this point
143     currentFrameInfo->markSwapBuffers();
144 
145     *requireSwap = drew || mEglManager.damageRequiresSwap();
146 
147     if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
148         return false;
149     }
150 
151     return *requireSwap;
152 }
153 
createTextureLayer()154 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
155     mRenderThread.requireGlContext();
156     return new DeferredLayerUpdater(mRenderThread.renderState());
157 }
158 
onContextDestroyed()159 void SkiaOpenGLPipeline::onContextDestroyed() {
160     if (mEglSurface != EGL_NO_SURFACE) {
161         mEglManager.destroySurface(mEglSurface);
162         mEglSurface = EGL_NO_SURFACE;
163     }
164 }
165 
onStop()166 void SkiaOpenGLPipeline::onStop() {
167     if (mEglManager.isCurrent(mEglSurface)) {
168         mEglManager.makeCurrent(EGL_NO_SURFACE);
169     }
170 }
171 
setSurface(ANativeWindow * surface,SwapBehavior swapBehavior)172 bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
173     mNativeWindow = surface;
174     mSwapBehavior = swapBehavior;
175 
176     if (mEglSurface != EGL_NO_SURFACE) {
177         mEglManager.destroySurface(mEglSurface);
178         mEglSurface = EGL_NO_SURFACE;
179     }
180 
181     if (surface) {
182         mRenderThread.requireGlContext();
183         auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace);
184         if (!newSurface) {
185             return false;
186         }
187         mEglSurface = newSurface.unwrap();
188     }
189 
190     if (mEglSurface != EGL_NO_SURFACE) {
191         const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
192         const bool isPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
193         ALOGE_IF(preserveBuffer != isPreserved, "Unable to match the desired swap behavior.");
194         return true;
195     }
196 
197     return false;
198 }
199 
isSurfaceReady()200 bool SkiaOpenGLPipeline::isSurfaceReady() {
201     return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
202 }
203 
isContextReady()204 bool SkiaOpenGLPipeline::isContextReady() {
205     return CC_LIKELY(mEglManager.hasEglContext());
206 }
207 
invokeFunctor(const RenderThread & thread,Functor * functor)208 void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
209     DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
210     if (thread.eglManager().hasEglContext()) {
211         mode = DrawGlInfo::kModeProcess;
212     }
213 
214     (*functor)(mode, nullptr);
215 
216     // If there's no context we don't need to reset as there's no gl state to save/restore
217     if (mode != DrawGlInfo::kModeProcessNoContext) {
218         thread.getGrContext()->resetContext();
219     }
220 }
221 
222 } /* namespace skiapipeline */
223 } /* namespace uirenderer */
224 } /* namespace android */
225