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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 
19 namespace angle
20 {
21 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
23 {
24     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
25 }
26 
27 using SubjectIndex = size_t;
28 
29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
30 // It could be possible to improve the handling by using different callback functions instead
31 // of a single handler function. But in some cases we want to share a single binding between
32 // Observer and Subject and handle different types of events.
33 enum class SubjectMessage
34 {
35     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
36     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
37     BindingChanged,
38 
39     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
40     // storage.
41     ContentsChanged,
42 
43     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
44     // flag indicates to call syncState before next use.
45     DirtyBitsFlagged,
46 
47     // Generic state change message. Used in multiple places for different purposes.
48     SubjectChanged,
49 
50     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
51     // gl::VertexArray, into gl::Context. Used to track validation.
52     SubjectMapped,
53     SubjectUnmapped,
54     // Indicates a bound buffer was reallocated when it was mapped, to prevent having to flush
55     // pending commands and waiting for the GPU to become idle.
56     InternalMemoryAllocationChanged,
57 
58     // Indicates that a buffer's storage has changed. Used to prevent use-after-free error. (Vulkan)
59     BufferVkStorageChanged,
60 
61     // Indicates an external change to the default framebuffer.
62     SurfaceChanged,
63 
64     // Indicates a separable program's textures or images changed in the ProgramExecutable.
65     ProgramTextureOrImageBindingChanged,
66     // Indicates a separable program was successfully re-linked.
67     ProgramRelinked,
68     // Indicates a separable program's sampler uniforms were updated.
69     SamplerUniformsUpdated,
70     // Other types of uniform change.
71     ProgramUniformUpdated,
72 
73     // Indicates a Storage of back-end in gl::Texture has been released.
74     StorageReleased,
75 
76     // Indicates that all pending updates are complete in the subject.
77     InitializationComplete,
78 };
79 
80 // The observing class inherits from this interface class.
81 class ObserverInterface
82 {
83   public:
84     virtual ~ObserverInterface();
85     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
86 };
87 
88 class ObserverBindingBase
89 {
90   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)91     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
92         : mObserver(observer), mIndex(subjectIndex)
93     {}
~ObserverBindingBase()94     virtual ~ObserverBindingBase() {}
95 
getObserver()96     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()97     SubjectIndex getSubjectIndex() const { return mIndex; }
98 
onSubjectReset()99     virtual void onSubjectReset() {}
100 
101   private:
102     ObserverInterface *mObserver;
103     SubjectIndex mIndex;
104 };
105 
106 constexpr size_t kMaxFixedObservers = 8;
107 
108 // Maintains a list of observer bindings. Sends update messages to the observer.
109 class Subject : NonCopyable
110 {
111   public:
112     Subject();
113     virtual ~Subject();
114 
115     void onStateChange(SubjectMessage message) const;
116     bool hasObservers() const;
117     void resetObservers();
118 
addObserver(ObserverBindingBase * observer)119     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
120     {
121         ASSERT(!IsInContainer(mObservers, observer));
122         mObservers.push_back(observer);
123     }
124 
removeObserver(ObserverBindingBase * observer)125     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
126     {
127         ASSERT(IsInContainer(mObservers, observer));
128         mObservers.remove_and_permute(observer);
129     }
130 
131   private:
132     // Keep a short list of observers so we can allocate/free them quickly. But since we support
133     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
134     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
135 };
136 
137 // Keeps a binding between a Subject and Observer, with a specific subject index.
138 class ObserverBinding final : public ObserverBindingBase
139 {
140   public:
141     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
142     ~ObserverBinding() override;
143     ObserverBinding(const ObserverBinding &other);
144     ObserverBinding &operator=(const ObserverBinding &other);
145 
146     void bind(Subject *subject);
147 
reset()148     ANGLE_INLINE void reset() { bind(nullptr); }
149 
150     void onStateChange(SubjectMessage message) const;
151     void onSubjectReset() override;
152 
getSubject()153     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
154 
assignSubject(Subject * subject)155     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
156 
157   private:
158     Subject *mSubject;
159 };
160 
161 }  // namespace angle
162 
163 #endif  // LIBANGLE_OBSERVER_H_
164