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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/translator/TranslatorGLSL.h"
8 
9 #include "angle_gl.h"
10 #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
11 #include "compiler/translator/ExtensionGLSL.h"
12 #include "compiler/translator/OutputGLSL.h"
13 #include "compiler/translator/VersionGLSL.h"
14 #include "compiler/translator/tree_ops/RewriteTexelFetchOffset.h"
15 #include "compiler/translator/tree_ops/apple/RewriteRowMajorMatrices.h"
16 #include "compiler/translator/tree_ops/apple/RewriteUnaryMinusOperatorFloat.h"
17 
18 namespace sh
19 {
20 
TranslatorGLSL(sh::GLenum type,ShShaderSpec spec,ShShaderOutput output)21 TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
22     : TCompiler(type, spec, output)
23 {}
24 
initBuiltInFunctionEmulator(BuiltInFunctionEmulator * emu,ShCompileOptions compileOptions)25 void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
26                                                  ShCompileOptions compileOptions)
27 {
28     if ((compileOptions & SH_EMULATE_ABS_INT_FUNCTION) != 0)
29     {
30         InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
31     }
32 
33     if ((compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) != 0)
34     {
35         InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion());
36     }
37 
38     if ((compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) != 0)
39     {
40         InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
41     }
42 
43     int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType());
44     InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion);
45 }
46 
translate(TIntermBlock * root,ShCompileOptions compileOptions,PerformanceDiagnostics *)47 bool TranslatorGLSL::translate(TIntermBlock *root,
48                                ShCompileOptions compileOptions,
49                                PerformanceDiagnostics * /*perfDiagnostics*/)
50 {
51     TInfoSinkBase &sink = getInfoSink().obj;
52 
53     // Write GLSL version.
54     writeVersion(root);
55 
56     // Write extension behaviour as needed
57     writeExtensionBehavior(root, compileOptions);
58 
59     // Write pragmas after extensions because some drivers consider pragmas
60     // like non-preprocessor tokens.
61     WritePragma(sink, compileOptions, getPragma());
62 
63     // If flattening the global invariant pragma, write invariant declarations for built-in
64     // variables. It should be harmless to do this twice in the case that the shader also explicitly
65     // did this. However, it's important to emit invariant qualifiers only for those built-in
66     // variables that are actually used, to avoid affecting the behavior of the shader.
67     if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 &&
68         getPragma().stdgl.invariantAll &&
69         !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions))
70     {
71         ASSERT(wereVariablesCollected());
72 
73         switch (getShaderType())
74         {
75             case GL_VERTEX_SHADER:
76                 sink << "invariant gl_Position;\n";
77 
78                 // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment
79                 // shaders if it's statically referenced.
80                 conditionallyOutputInvariantDeclaration("gl_PointSize");
81                 break;
82             case GL_FRAGMENT_SHADER:
83                 // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment
84                 // shaders, so we can use simple logic to determine whether to declare these
85                 // variables invariant.
86                 conditionallyOutputInvariantDeclaration("gl_FragCoord");
87                 conditionallyOutputInvariantDeclaration("gl_PointCoord");
88                 break;
89             default:
90                 // Currently not reached, but leave this in for future expansion.
91                 ASSERT(false);
92                 break;
93         }
94     }
95 
96     if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
97     {
98         if (!sh::RewriteTexelFetchOffset(this, root, getSymbolTable(), getShaderVersion()))
99         {
100             return false;
101         }
102     }
103 
104     if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0)
105     {
106         if (!sh::RewriteUnaryMinusOperatorFloat(this, root))
107         {
108             return false;
109         }
110     }
111 
112     if ((compileOptions & SH_REWRITE_ROW_MAJOR_MATRICES) != 0 && getShaderVersion() >= 300)
113     {
114         if (!RewriteRowMajorMatrices(this, root, &getSymbolTable()))
115         {
116             return false;
117         }
118     }
119 
120     // Write emulated built-in functions if needed.
121     if (!getBuiltInFunctionEmulator().isOutputEmpty())
122     {
123         sink << "// BEGIN: Generated code for built-in function emulation\n\n";
124         sink << "#define emu_precision\n\n";
125         getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
126         sink << "// END: Generated code for built-in function emulation\n\n";
127     }
128 
129     // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
130     // if it's core profile shaders and they are used.
131     if (getShaderType() == GL_FRAGMENT_SHADER)
132     {
133         const bool mayHaveESSL1SecondaryOutputs =
134             IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_blend_func_extended) &&
135             getShaderVersion() == 100;
136         const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType());
137 
138         bool hasGLFragColor          = false;
139         bool hasGLFragData           = false;
140         bool hasGLSecondaryFragColor = false;
141         bool hasGLSecondaryFragData  = false;
142 
143         for (const auto &outputVar : mOutputVariables)
144         {
145             if (declareGLFragmentOutputs)
146             {
147                 if (outputVar.name == "gl_FragColor")
148                 {
149                     ASSERT(!hasGLFragColor);
150                     hasGLFragColor = true;
151                     continue;
152                 }
153                 else if (outputVar.name == "gl_FragData")
154                 {
155                     ASSERT(!hasGLFragData);
156                     hasGLFragData = true;
157                     continue;
158                 }
159             }
160             if (mayHaveESSL1SecondaryOutputs)
161             {
162                 if (outputVar.name == "gl_SecondaryFragColorEXT")
163                 {
164                     ASSERT(!hasGLSecondaryFragColor);
165                     hasGLSecondaryFragColor = true;
166                     continue;
167                 }
168                 else if (outputVar.name == "gl_SecondaryFragDataEXT")
169                 {
170                     ASSERT(!hasGLSecondaryFragData);
171                     hasGLSecondaryFragData = true;
172                     continue;
173                 }
174             }
175         }
176         ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) &&
177                  (hasGLFragData || hasGLSecondaryFragData)));
178         if (hasGLFragColor)
179         {
180             sink << "out vec4 webgl_FragColor;\n";
181         }
182         if (hasGLFragData)
183         {
184             sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
185         }
186         if (hasGLSecondaryFragColor)
187         {
188             sink << "out vec4 webgl_SecondaryFragColor;\n";
189         }
190         if (hasGLSecondaryFragData)
191         {
192             sink << "out vec4 webgl_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers
193                  << "];\n";
194         }
195 
196         EmitEarlyFragmentTestsGLSL(*this, sink);
197     }
198 
199     if (getShaderType() == GL_COMPUTE_SHADER)
200     {
201         EmitWorkGroupSizeGLSL(*this, sink);
202     }
203 
204     if (getShaderType() == GL_GEOMETRY_SHADER_EXT)
205     {
206         WriteGeometryShaderLayoutQualifiers(
207             sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
208             getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
209     }
210 
211     // Write translated shader.
212     TOutputGLSL outputGLSL(this, sink, compileOptions);
213 
214     root->traverse(&outputGLSL);
215 
216     return true;
217 }
218 
shouldFlattenPragmaStdglInvariantAll()219 bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll()
220 {
221     // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't
222     // translate to that version, return true for the next higher version.
223     return IsGLSL130OrNewer(getOutputType());
224 }
225 
shouldCollectVariables(ShCompileOptions compileOptions)226 bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions)
227 {
228     return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 ||
229            TCompiler::shouldCollectVariables(compileOptions);
230 }
231 
writeVersion(TIntermNode * root)232 void TranslatorGLSL::writeVersion(TIntermNode *root)
233 {
234     TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType());
235     root->traverse(&versionGLSL);
236     int version = versionGLSL.getVersion();
237     // We need to write version directive only if it is greater than 110.
238     // If there is no version directive in the shader, 110 is implied.
239     if (version > 110)
240     {
241         TInfoSinkBase &sink = getInfoSink().obj;
242         sink << "#version " << version << "\n";
243     }
244 }
245 
writeExtensionBehavior(TIntermNode * root,ShCompileOptions compileOptions)246 void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions)
247 {
248     bool usesTextureCubeMapArray = false;
249     bool usesTextureBuffer       = false;
250 
251     TInfoSinkBase &sink                   = getInfoSink().obj;
252     const TExtensionBehavior &extBehavior = getExtensionBehavior();
253     for (const auto &iter : extBehavior)
254     {
255         if (iter.second == EBhUndefined)
256         {
257             continue;
258         }
259 
260         if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT)
261         {
262             // For GLSL output, we don't need to emit most extensions explicitly,
263             // but some we need to translate in GL compatibility profile.
264             if (iter.first == TExtension::EXT_shader_texture_lod)
265             {
266                 sink << "#extension GL_ARB_shader_texture_lod : " << GetBehaviorString(iter.second)
267                      << "\n";
268             }
269 
270             if (iter.first == TExtension::EXT_draw_buffers)
271             {
272                 sink << "#extension GL_ARB_draw_buffers : " << GetBehaviorString(iter.second)
273                      << "\n";
274             }
275 
276             if (iter.first == TExtension::EXT_geometry_shader ||
277                 iter.first == TExtension::OES_geometry_shader)
278             {
279                 sink << "#extension GL_ARB_geometry_shader4 : " << GetBehaviorString(iter.second)
280                      << "\n";
281             }
282         }
283 
284         const bool isMultiview =
285             (iter.first == TExtension::OVR_multiview) || (iter.first == TExtension::OVR_multiview2);
286         if (isMultiview)
287         {
288             // Only either OVR_multiview or OVR_multiview2 should be emitted.
289             if ((iter.first != TExtension::OVR_multiview) ||
290                 !IsExtensionEnabled(extBehavior, TExtension::OVR_multiview2))
291             {
292                 EmitMultiviewGLSL(*this, compileOptions, iter.first, iter.second, sink);
293             }
294         }
295 
296         // Support ANGLE_texture_multisample extension on GLSL300
297         if (getShaderVersion() >= 300 && iter.first == TExtension::ANGLE_texture_multisample &&
298             getOutputType() < SH_GLSL_330_CORE_OUTPUT)
299         {
300             sink << "#extension GL_ARB_texture_multisample : " << GetBehaviorString(iter.second)
301                  << "\n";
302         }
303 
304         if ((iter.first == TExtension::OES_texture_cube_map_array ||
305              iter.first == TExtension::EXT_texture_cube_map_array) &&
306             (iter.second == EBhRequire || iter.second == EBhEnable))
307         {
308             usesTextureCubeMapArray = true;
309         }
310 
311         if ((iter.first == TExtension::OES_texture_buffer ||
312              iter.first == TExtension::EXT_texture_buffer) &&
313             (iter.second == EBhRequire || iter.second == EBhEnable))
314         {
315             usesTextureBuffer = true;
316         }
317     }
318 
319     // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330
320     if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT &&
321         getShaderType() != GL_COMPUTE_SHADER)
322     {
323         sink << "#extension GL_ARB_explicit_attrib_location : require\n";
324     }
325 
326     // Need to enable gpu_shader5 to have index constant sampler array indexing
327     if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT &&
328         getShaderVersion() == 100)
329     {
330         // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently
331         // support index constant sampler array indexing, but don't have the extension or
332         // on drivers that don't have the extension at all as it would break WebGL 1 for
333         // some users.
334         sink << "#extension GL_ARB_gpu_shader5 : enable\n";
335         sink << "#extension GL_EXT_gpu_shader5 : enable\n";
336     }
337 
338     if (usesTextureCubeMapArray)
339     {
340         if (getOutputType() >= SH_GLSL_COMPATIBILITY_OUTPUT &&
341             getOutputType() < SH_GLSL_400_CORE_OUTPUT)
342         {
343             sink << "#extension GL_ARB_texture_cube_map_array : enable\n";
344         }
345         else if (getOutputType() == SH_ESSL_OUTPUT && getShaderVersion() < 320)
346         {
347             sink << "#extension GL_OES_texture_cube_map_array : enable\n";
348             sink << "#extension GL_EXT_texture_cube_map_array : enable\n";
349         }
350     }
351 
352     if (usesTextureBuffer)
353     {
354         if (getOutputType() >= SH_GLSL_COMPATIBILITY_OUTPUT &&
355             getOutputType() < SH_GLSL_400_CORE_OUTPUT)
356         {
357             sink << "#extension GL_ARB_texture_buffer_objects : enable\n";
358         }
359         else if (getOutputType() == SH_ESSL_OUTPUT && getShaderVersion() < 320)
360         {
361             sink << "#extension GL_OES_texture_buffer : enable\n";
362             sink << "#extension GL_EXT_texture_buffer : enable\n";
363         }
364     }
365 
366     TExtensionGLSL extensionGLSL(getOutputType());
367     root->traverse(&extensionGLSL);
368 
369     for (const auto &ext : extensionGLSL.getEnabledExtensions())
370     {
371         sink << "#extension " << ext << " : enable\n";
372     }
373     for (const auto &ext : extensionGLSL.getRequiredExtensions())
374     {
375         sink << "#extension " << ext << " : require\n";
376     }
377 }
378 
conditionallyOutputInvariantDeclaration(const char * builtinVaryingName)379 void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName)
380 {
381     if (isVaryingDefined(builtinVaryingName))
382     {
383         TInfoSinkBase &sink = getInfoSink().obj;
384         sink << "invariant " << builtinVaryingName << ";\n";
385     }
386 }
387 
388 }  // namespace sh
389