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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationGL1.cpp: Validation functions for OpenGL 1.0 entry point parameters
8 
9 #include "libANGLE/validationGL1_autogen.h"
10 
11 namespace gl
12 {
13 
ValidateAccum(const Context *,angle::EntryPoint entryPoint,GLenum op,GLfloat value)14 bool ValidateAccum(const Context *, angle::EntryPoint entryPoint, GLenum op, GLfloat value)
15 {
16     return true;
17 }
18 
ValidateBegin(const Context *,angle::EntryPoint entryPoint,GLenum mode)19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode)
20 {
21     return true;
22 }
23 
ValidateBitmap(const Context *,angle::EntryPoint entryPoint,GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)24 bool ValidateBitmap(const Context *,
25                     angle::EntryPoint entryPoint,
26                     GLsizei width,
27                     GLsizei height,
28                     GLfloat xorig,
29                     GLfloat yorig,
30                     GLfloat xmove,
31                     GLfloat ymove,
32                     const GLubyte *bitmap)
33 {
34     return true;
35 }
36 
ValidateCallList(const Context *,angle::EntryPoint entryPoint,GLuint list)37 bool ValidateCallList(const Context *, angle::EntryPoint entryPoint, GLuint list)
38 {
39     return true;
40 }
41 
ValidateCallLists(const Context *,angle::EntryPoint entryPoint,GLsizei n,GLenum type,const void * lists)42 bool ValidateCallLists(const Context *,
43                        angle::EntryPoint entryPoint,
44                        GLsizei n,
45                        GLenum type,
46                        const void *lists)
47 {
48     return true;
49 }
50 
ValidateClearAccum(const Context *,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)51 bool ValidateClearAccum(const Context *,
52                         angle::EntryPoint entryPoint,
53                         GLfloat red,
54                         GLfloat green,
55                         GLfloat blue,
56                         GLfloat alpha)
57 {
58     return true;
59 }
60 
ValidateClearDepth(const Context *,angle::EntryPoint entryPoint,GLdouble depth)61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth)
62 {
63     return true;
64 }
65 
ValidateClearIndex(const Context *,angle::EntryPoint entryPoint,GLfloat c)66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c)
67 {
68     return true;
69 }
70 
ValidateClipPlane(const Context *,angle::EntryPoint entryPoint,GLenum plane,const GLdouble * equation)71 bool ValidateClipPlane(const Context *,
72                        angle::EntryPoint entryPoint,
73                        GLenum plane,
74                        const GLdouble *equation)
75 {
76     return true;
77 }
78 
ValidateColor3b(const Context *,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue)79 bool ValidateColor3b(const Context *,
80                      angle::EntryPoint entryPoint,
81                      GLbyte red,
82                      GLbyte green,
83                      GLbyte blue)
84 {
85     return true;
86 }
87 
ValidateColor3bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
89 {
90     return true;
91 }
92 
ValidateColor3d(const Context *,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue)93 bool ValidateColor3d(const Context *,
94                      angle::EntryPoint entryPoint,
95                      GLdouble red,
96                      GLdouble green,
97                      GLdouble blue)
98 {
99     return true;
100 }
101 
ValidateColor3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)102 bool ValidateColor3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
103 {
104     return true;
105 }
106 
ValidateColor3f(const Context *,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue)107 bool ValidateColor3f(const Context *,
108                      angle::EntryPoint entryPoint,
109                      GLfloat red,
110                      GLfloat green,
111                      GLfloat blue)
112 {
113     return true;
114 }
115 
ValidateColor3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)116 bool ValidateColor3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
117 {
118     return true;
119 }
120 
ValidateColor3i(const Context *,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue)121 bool ValidateColor3i(const Context *,
122                      angle::EntryPoint entryPoint,
123                      GLint red,
124                      GLint green,
125                      GLint blue)
126 {
127     return true;
128 }
129 
ValidateColor3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)130 bool ValidateColor3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
131 {
132     return true;
133 }
134 
ValidateColor3s(const Context *,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue)135 bool ValidateColor3s(const Context *,
136                      angle::EntryPoint entryPoint,
137                      GLshort red,
138                      GLshort green,
139                      GLshort blue)
140 {
141     return true;
142 }
143 
ValidateColor3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
145 {
146     return true;
147 }
148 
ValidateColor3ub(const Context *,angle::EntryPoint entryPoint,GLubyte red,GLubyte green,GLubyte blue)149 bool ValidateColor3ub(const Context *,
150                       angle::EntryPoint entryPoint,
151                       GLubyte red,
152                       GLubyte green,
153                       GLubyte blue)
154 {
155     return true;
156 }
157 
ValidateColor3ubv(const Context *,angle::EntryPoint entryPoint,const GLubyte * v)158 bool ValidateColor3ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v)
159 {
160     return true;
161 }
162 
ValidateColor3ui(const Context *,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue)163 bool ValidateColor3ui(const Context *,
164                       angle::EntryPoint entryPoint,
165                       GLuint red,
166                       GLuint green,
167                       GLuint blue)
168 {
169     return true;
170 }
171 
ValidateColor3uiv(const Context *,angle::EntryPoint entryPoint,const GLuint * v)172 bool ValidateColor3uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v)
173 {
174     return true;
175 }
176 
ValidateColor3us(const Context *,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue)177 bool ValidateColor3us(const Context *,
178                       angle::EntryPoint entryPoint,
179                       GLushort red,
180                       GLushort green,
181                       GLushort blue)
182 {
183     return true;
184 }
185 
ValidateColor3usv(const Context *,angle::EntryPoint entryPoint,const GLushort * v)186 bool ValidateColor3usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v)
187 {
188     return true;
189 }
190 
ValidateColor4b(const Context *,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)191 bool ValidateColor4b(const Context *,
192                      angle::EntryPoint entryPoint,
193                      GLbyte red,
194                      GLbyte green,
195                      GLbyte blue,
196                      GLbyte alpha)
197 {
198     return true;
199 }
200 
ValidateColor4bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
202 {
203     return true;
204 }
205 
ValidateColor4d(const Context *,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)206 bool ValidateColor4d(const Context *,
207                      angle::EntryPoint entryPoint,
208                      GLdouble red,
209                      GLdouble green,
210                      GLdouble blue,
211                      GLdouble alpha)
212 {
213     return true;
214 }
215 
ValidateColor4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)216 bool ValidateColor4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
217 {
218     return true;
219 }
220 
ValidateColor4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)221 bool ValidateColor4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
222 {
223     return true;
224 }
225 
ValidateColor4i(const Context *,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue,GLint alpha)226 bool ValidateColor4i(const Context *,
227                      angle::EntryPoint entryPoint,
228                      GLint red,
229                      GLint green,
230                      GLint blue,
231                      GLint alpha)
232 {
233     return true;
234 }
235 
ValidateColor4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)236 bool ValidateColor4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
237 {
238     return true;
239 }
240 
ValidateColor4s(const Context *,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue,GLshort alpha)241 bool ValidateColor4s(const Context *,
242                      angle::EntryPoint entryPoint,
243                      GLshort red,
244                      GLshort green,
245                      GLshort blue,
246                      GLshort alpha)
247 {
248     return true;
249 }
250 
ValidateColor4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
252 {
253     return true;
254 }
255 
ValidateColor4ubv(const Context *,angle::EntryPoint entryPoint,const GLubyte * v)256 bool ValidateColor4ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v)
257 {
258     return true;
259 }
260 
ValidateColor4ui(const Context *,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue,GLuint alpha)261 bool ValidateColor4ui(const Context *,
262                       angle::EntryPoint entryPoint,
263                       GLuint red,
264                       GLuint green,
265                       GLuint blue,
266                       GLuint alpha)
267 {
268     return true;
269 }
270 
ValidateColor4uiv(const Context *,angle::EntryPoint entryPoint,const GLuint * v)271 bool ValidateColor4uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v)
272 {
273     return true;
274 }
275 
ValidateColor4us(const Context *,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue,GLushort alpha)276 bool ValidateColor4us(const Context *,
277                       angle::EntryPoint entryPoint,
278                       GLushort red,
279                       GLushort green,
280                       GLushort blue,
281                       GLushort alpha)
282 {
283     return true;
284 }
285 
ValidateColor4usv(const Context *,angle::EntryPoint entryPoint,const GLushort * v)286 bool ValidateColor4usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v)
287 {
288     return true;
289 }
290 
ValidateColorMaterial(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum mode)291 bool ValidateColorMaterial(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode)
292 {
293     return true;
294 }
295 
ValidateCopyPixels(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)296 bool ValidateCopyPixels(const Context *,
297                         angle::EntryPoint entryPoint,
298                         GLint x,
299                         GLint y,
300                         GLsizei width,
301                         GLsizei height,
302                         GLenum type)
303 {
304     return true;
305 }
306 
ValidateDeleteLists(const Context *,angle::EntryPoint entryPoint,GLuint list,GLsizei range)307 bool ValidateDeleteLists(const Context *, angle::EntryPoint entryPoint, GLuint list, GLsizei range)
308 {
309     return true;
310 }
311 
ValidateDepthRange(const Context *,angle::EntryPoint entryPoint,GLdouble n,GLdouble f)312 bool ValidateDepthRange(const Context *, angle::EntryPoint entryPoint, GLdouble n, GLdouble f)
313 {
314     return true;
315 }
316 
ValidateDrawBuffer(const Context *,angle::EntryPoint entryPoint,GLenum buf)317 bool ValidateDrawBuffer(const Context *, angle::EntryPoint entryPoint, GLenum buf)
318 {
319     return true;
320 }
321 
ValidateDrawPixels(const Context *,angle::EntryPoint entryPoint,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)322 bool ValidateDrawPixels(const Context *,
323                         angle::EntryPoint entryPoint,
324                         GLsizei width,
325                         GLsizei height,
326                         GLenum format,
327                         GLenum type,
328                         const void *pixels)
329 {
330     return true;
331 }
332 
ValidateEdgeFlag(const Context *,angle::EntryPoint entryPoint,GLboolean flag)333 bool ValidateEdgeFlag(const Context *, angle::EntryPoint entryPoint, GLboolean flag)
334 {
335     return true;
336 }
337 
ValidateEdgeFlagv(const Context *,angle::EntryPoint entryPoint,const GLboolean * flag)338 bool ValidateEdgeFlagv(const Context *, angle::EntryPoint entryPoint, const GLboolean *flag)
339 {
340     return true;
341 }
342 
ValidateEnd(const Context *,angle::EntryPoint entryPoint)343 bool ValidateEnd(const Context *, angle::EntryPoint entryPoint)
344 {
345     return true;
346 }
347 
ValidateEndList(const Context *,angle::EntryPoint entryPoint)348 bool ValidateEndList(const Context *, angle::EntryPoint entryPoint)
349 {
350     return true;
351 }
352 
ValidateEvalCoord1d(const Context *,angle::EntryPoint entryPoint,GLdouble u)353 bool ValidateEvalCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble u)
354 {
355     return true;
356 }
357 
ValidateEvalCoord1dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * u)358 bool ValidateEvalCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u)
359 {
360     return true;
361 }
362 
ValidateEvalCoord1f(const Context *,angle::EntryPoint entryPoint,GLfloat u)363 bool ValidateEvalCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat u)
364 {
365     return true;
366 }
367 
ValidateEvalCoord1fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * u)368 bool ValidateEvalCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u)
369 {
370     return true;
371 }
372 
ValidateEvalCoord2d(const Context *,angle::EntryPoint entryPoint,GLdouble u,GLdouble v)373 bool ValidateEvalCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble u, GLdouble v)
374 {
375     return true;
376 }
377 
ValidateEvalCoord2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * u)378 bool ValidateEvalCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u)
379 {
380     return true;
381 }
382 
ValidateEvalCoord2f(const Context *,angle::EntryPoint entryPoint,GLfloat u,GLfloat v)383 bool ValidateEvalCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat u, GLfloat v)
384 {
385     return true;
386 }
387 
ValidateEvalCoord2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * u)388 bool ValidateEvalCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u)
389 {
390     return true;
391 }
392 
ValidateEvalMesh1(const Context *,angle::EntryPoint entryPoint,GLenum mode,GLint i1,GLint i2)393 bool ValidateEvalMesh1(const Context *,
394                        angle::EntryPoint entryPoint,
395                        GLenum mode,
396                        GLint i1,
397                        GLint i2)
398 {
399     return true;
400 }
401 
ValidateEvalMesh2(const Context *,angle::EntryPoint entryPoint,GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)402 bool ValidateEvalMesh2(const Context *,
403                        angle::EntryPoint entryPoint,
404                        GLenum mode,
405                        GLint i1,
406                        GLint i2,
407                        GLint j1,
408                        GLint j2)
409 {
410     return true;
411 }
412 
ValidateEvalPoint1(const Context *,angle::EntryPoint entryPoint,GLint i)413 bool ValidateEvalPoint1(const Context *, angle::EntryPoint entryPoint, GLint i)
414 {
415     return true;
416 }
417 
ValidateEvalPoint2(const Context *,angle::EntryPoint entryPoint,GLint i,GLint j)418 bool ValidateEvalPoint2(const Context *, angle::EntryPoint entryPoint, GLint i, GLint j)
419 {
420     return true;
421 }
422 
ValidateFeedbackBuffer(const Context *,angle::EntryPoint entryPoint,GLsizei size,GLenum type,const GLfloat * buffer)423 bool ValidateFeedbackBuffer(const Context *,
424                             angle::EntryPoint entryPoint,
425                             GLsizei size,
426                             GLenum type,
427                             const GLfloat *buffer)
428 {
429     return true;
430 }
431 
ValidateFogi(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)432 bool ValidateFogi(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param)
433 {
434     return true;
435 }
436 
ValidateFogiv(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)437 bool ValidateFogiv(const Context *, angle::EntryPoint entryPoint, GLenum pname, const GLint *params)
438 {
439     return true;
440 }
441 
ValidateFrustum(const Context *,angle::EntryPoint entryPoint,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)442 bool ValidateFrustum(const Context *,
443                      angle::EntryPoint entryPoint,
444                      GLdouble left,
445                      GLdouble right,
446                      GLdouble bottom,
447                      GLdouble top,
448                      GLdouble zNear,
449                      GLdouble zFar)
450 {
451     return true;
452 }
453 
ValidateGenLists(const Context *,angle::EntryPoint entryPoint,GLsizei range)454 bool ValidateGenLists(const Context *, angle::EntryPoint entryPoint, GLsizei range)
455 {
456     return true;
457 }
458 
ValidateGetClipPlane(const Context *,angle::EntryPoint entryPoint,GLenum plane,const GLdouble * equation)459 bool ValidateGetClipPlane(const Context *,
460                           angle::EntryPoint entryPoint,
461                           GLenum plane,
462                           const GLdouble *equation)
463 {
464     return true;
465 }
466 
ValidateGetDoublev(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLdouble * data)467 bool ValidateGetDoublev(const Context *,
468                         angle::EntryPoint entryPoint,
469                         GLenum pname,
470                         const GLdouble *data)
471 {
472     return true;
473 }
474 
ValidateGetLightiv(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,const GLint * params)475 bool ValidateGetLightiv(const Context *,
476                         angle::EntryPoint entryPoint,
477                         GLenum light,
478                         GLenum pname,
479                         const GLint *params)
480 {
481     return true;
482 }
483 
ValidateGetMapdv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLdouble * v)484 bool ValidateGetMapdv(const Context *,
485                       angle::EntryPoint entryPoint,
486                       GLenum target,
487                       GLenum query,
488                       const GLdouble *v)
489 {
490     return true;
491 }
492 
ValidateGetMapfv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLfloat * v)493 bool ValidateGetMapfv(const Context *,
494                       angle::EntryPoint entryPoint,
495                       GLenum target,
496                       GLenum query,
497                       const GLfloat *v)
498 {
499     return true;
500 }
501 
ValidateGetMapiv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLint * v)502 bool ValidateGetMapiv(const Context *,
503                       angle::EntryPoint entryPoint,
504                       GLenum target,
505                       GLenum query,
506                       const GLint *v)
507 {
508     return true;
509 }
510 
ValidateGetMaterialiv(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,const GLint * params)511 bool ValidateGetMaterialiv(const Context *,
512                            angle::EntryPoint entryPoint,
513                            GLenum face,
514                            GLenum pname,
515                            const GLint *params)
516 {
517     return true;
518 }
519 
ValidateGetPixelMapfv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLfloat * values)520 bool ValidateGetPixelMapfv(const Context *,
521                            angle::EntryPoint entryPoint,
522                            GLenum map,
523                            const GLfloat *values)
524 {
525     return true;
526 }
527 
ValidateGetPixelMapuiv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLuint * values)528 bool ValidateGetPixelMapuiv(const Context *,
529                             angle::EntryPoint entryPoint,
530                             GLenum map,
531                             const GLuint *values)
532 {
533     return true;
534 }
535 
ValidateGetPixelMapusv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLushort * values)536 bool ValidateGetPixelMapusv(const Context *,
537                             angle::EntryPoint entryPoint,
538                             GLenum map,
539                             const GLushort *values)
540 {
541     return true;
542 }
543 
ValidateGetPolygonStipple(const Context *,angle::EntryPoint entryPoint,const GLubyte * mask)544 bool ValidateGetPolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask)
545 {
546     return true;
547 }
548 
ValidateGetTexGendv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLdouble * params)549 bool ValidateGetTexGendv(const Context *,
550                          angle::EntryPoint entryPoint,
551                          GLenum coord,
552                          GLenum pname,
553                          const GLdouble *params)
554 {
555     return true;
556 }
557 
ValidateGetTexGenfv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLfloat * params)558 bool ValidateGetTexGenfv(const Context *,
559                          angle::EntryPoint entryPoint,
560                          GLenum coord,
561                          GLenum pname,
562                          const GLfloat *params)
563 {
564     return true;
565 }
566 
ValidateGetTexGeniv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLint * params)567 bool ValidateGetTexGeniv(const Context *,
568                          angle::EntryPoint entryPoint,
569                          GLenum coord,
570                          GLenum pname,
571                          const GLint *params)
572 {
573     return true;
574 }
575 
ValidateGetTexImage(const Context *,angle::EntryPoint entryPoint,TextureTarget target,GLint level,GLenum format,GLenum type,const void * pixels)576 bool ValidateGetTexImage(const Context *,
577                          angle::EntryPoint entryPoint,
578                          TextureTarget target,
579                          GLint level,
580                          GLenum format,
581                          GLenum type,
582                          const void *pixels)
583 {
584     return true;
585 }
586 
ValidateIndexMask(const Context *,angle::EntryPoint entryPoint,GLuint mask)587 bool ValidateIndexMask(const Context *, angle::EntryPoint entryPoint, GLuint mask)
588 {
589     return true;
590 }
591 
ValidateIndexd(const Context *,angle::EntryPoint entryPoint,GLdouble c)592 bool ValidateIndexd(const Context *, angle::EntryPoint entryPoint, GLdouble c)
593 {
594     return true;
595 }
596 
ValidateIndexdv(const Context *,angle::EntryPoint entryPoint,const GLdouble * c)597 bool ValidateIndexdv(const Context *, angle::EntryPoint entryPoint, const GLdouble *c)
598 {
599     return true;
600 }
601 
ValidateIndexf(const Context *,angle::EntryPoint entryPoint,GLfloat c)602 bool ValidateIndexf(const Context *, angle::EntryPoint entryPoint, GLfloat c)
603 {
604     return true;
605 }
606 
ValidateIndexfv(const Context *,angle::EntryPoint entryPoint,const GLfloat * c)607 bool ValidateIndexfv(const Context *, angle::EntryPoint entryPoint, const GLfloat *c)
608 {
609     return true;
610 }
611 
ValidateIndexi(const Context *,angle::EntryPoint entryPoint,GLint c)612 bool ValidateIndexi(const Context *, angle::EntryPoint entryPoint, GLint c)
613 {
614     return true;
615 }
616 
ValidateIndexiv(const Context *,angle::EntryPoint entryPoint,const GLint * c)617 bool ValidateIndexiv(const Context *, angle::EntryPoint entryPoint, const GLint *c)
618 {
619     return true;
620 }
621 
ValidateIndexs(const Context *,angle::EntryPoint entryPoint,GLshort c)622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c)
623 {
624     return true;
625 }
626 
ValidateIndexsv(const Context *,angle::EntryPoint entryPoint,const GLshort * c)627 bool ValidateIndexsv(const Context *, angle::EntryPoint entryPoint, const GLshort *c)
628 {
629     return true;
630 }
631 
ValidateInitNames(const Context *,angle::EntryPoint entryPoint)632 bool ValidateInitNames(const Context *, angle::EntryPoint entryPoint)
633 {
634     return true;
635 }
636 
ValidateIsList(const Context *,angle::EntryPoint entryPoint,GLuint list)637 bool ValidateIsList(const Context *, angle::EntryPoint entryPoint, GLuint list)
638 {
639     return true;
640 }
641 
ValidateLightModeli(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)642 bool ValidateLightModeli(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param)
643 {
644     return true;
645 }
646 
ValidateLightModeliv(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)647 bool ValidateLightModeliv(const Context *,
648                           angle::EntryPoint entryPoint,
649                           GLenum pname,
650                           const GLint *params)
651 {
652     return true;
653 }
654 
ValidateLighti(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,GLint param)655 bool ValidateLighti(const Context *,
656                     angle::EntryPoint entryPoint,
657                     GLenum light,
658                     GLenum pname,
659                     GLint param)
660 {
661     return true;
662 }
663 
ValidateLightiv(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,const GLint * params)664 bool ValidateLightiv(const Context *,
665                      angle::EntryPoint entryPoint,
666                      GLenum light,
667                      GLenum pname,
668                      const GLint *params)
669 {
670     return true;
671 }
672 
ValidateLineStipple(const Context *,angle::EntryPoint entryPoint,GLint factor,GLushort pattern)673 bool ValidateLineStipple(const Context *,
674                          angle::EntryPoint entryPoint,
675                          GLint factor,
676                          GLushort pattern)
677 {
678     return true;
679 }
680 
ValidateListBase(const Context *,angle::EntryPoint entryPoint,GLuint base)681 bool ValidateListBase(const Context *, angle::EntryPoint entryPoint, GLuint base)
682 {
683     return true;
684 }
685 
ValidateLoadMatrixd(const Context *,angle::EntryPoint entryPoint,const GLdouble * m)686 bool ValidateLoadMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m)
687 {
688     return true;
689 }
690 
ValidateLoadName(const Context *,angle::EntryPoint entryPoint,GLuint name)691 bool ValidateLoadName(const Context *, angle::EntryPoint entryPoint, GLuint name)
692 {
693     return true;
694 }
695 
ValidateMap1d(const Context *,angle::EntryPoint entryPoint,GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)696 bool ValidateMap1d(const Context *,
697                    angle::EntryPoint entryPoint,
698                    GLenum target,
699                    GLdouble u1,
700                    GLdouble u2,
701                    GLint stride,
702                    GLint order,
703                    const GLdouble *points)
704 {
705     return true;
706 }
707 
ValidateMap1f(const Context *,angle::EntryPoint entryPoint,GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)708 bool ValidateMap1f(const Context *,
709                    angle::EntryPoint entryPoint,
710                    GLenum target,
711                    GLfloat u1,
712                    GLfloat u2,
713                    GLint stride,
714                    GLint order,
715                    const GLfloat *points)
716 {
717     return true;
718 }
719 
ValidateMap2d(const Context *,angle::EntryPoint entryPoint,GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)720 bool ValidateMap2d(const Context *,
721                    angle::EntryPoint entryPoint,
722                    GLenum target,
723                    GLdouble u1,
724                    GLdouble u2,
725                    GLint ustride,
726                    GLint uorder,
727                    GLdouble v1,
728                    GLdouble v2,
729                    GLint vstride,
730                    GLint vorder,
731                    const GLdouble *points)
732 {
733     return true;
734 }
735 
ValidateMap2f(const Context *,angle::EntryPoint entryPoint,GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)736 bool ValidateMap2f(const Context *,
737                    angle::EntryPoint entryPoint,
738                    GLenum target,
739                    GLfloat u1,
740                    GLfloat u2,
741                    GLint ustride,
742                    GLint uorder,
743                    GLfloat v1,
744                    GLfloat v2,
745                    GLint vstride,
746                    GLint vorder,
747                    const GLfloat *points)
748 {
749     return true;
750 }
751 
ValidateMapGrid1d(const Context *,angle::EntryPoint entryPoint,GLint un,GLdouble u1,GLdouble u2)752 bool ValidateMapGrid1d(const Context *,
753                        angle::EntryPoint entryPoint,
754                        GLint un,
755                        GLdouble u1,
756                        GLdouble u2)
757 {
758     return true;
759 }
760 
ValidateMapGrid1f(const Context *,angle::EntryPoint entryPoint,GLint un,GLfloat u1,GLfloat u2)761 bool ValidateMapGrid1f(const Context *,
762                        angle::EntryPoint entryPoint,
763                        GLint un,
764                        GLfloat u1,
765                        GLfloat u2)
766 {
767     return true;
768 }
769 
ValidateMapGrid2d(const Context *,angle::EntryPoint entryPoint,GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)770 bool ValidateMapGrid2d(const Context *,
771                        angle::EntryPoint entryPoint,
772                        GLint un,
773                        GLdouble u1,
774                        GLdouble u2,
775                        GLint vn,
776                        GLdouble v1,
777                        GLdouble v2)
778 {
779     return true;
780 }
781 
ValidateMapGrid2f(const Context *,angle::EntryPoint entryPoint,GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)782 bool ValidateMapGrid2f(const Context *,
783                        angle::EntryPoint entryPoint,
784                        GLint un,
785                        GLfloat u1,
786                        GLfloat u2,
787                        GLint vn,
788                        GLfloat v1,
789                        GLfloat v2)
790 {
791     return true;
792 }
793 
ValidateMateriali(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,GLint param)794 bool ValidateMateriali(const Context *,
795                        angle::EntryPoint entryPoint,
796                        GLenum face,
797                        GLenum pname,
798                        GLint param)
799 {
800     return true;
801 }
802 
ValidateMaterialiv(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,const GLint * params)803 bool ValidateMaterialiv(const Context *,
804                         angle::EntryPoint entryPoint,
805                         GLenum face,
806                         GLenum pname,
807                         const GLint *params)
808 {
809     return true;
810 }
811 
ValidateMultMatrixd(const Context *,angle::EntryPoint entryPoint,const GLdouble * m)812 bool ValidateMultMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m)
813 {
814     return true;
815 }
816 
ValidateNewList(const Context *,angle::EntryPoint entryPoint,GLuint list,GLenum mode)817 bool ValidateNewList(const Context *, angle::EntryPoint entryPoint, GLuint list, GLenum mode)
818 {
819     return true;
820 }
821 
ValidateNormal3b(const Context *,angle::EntryPoint entryPoint,GLbyte nx,GLbyte ny,GLbyte nz)822 bool ValidateNormal3b(const Context *,
823                       angle::EntryPoint entryPoint,
824                       GLbyte nx,
825                       GLbyte ny,
826                       GLbyte nz)
827 {
828     return true;
829 }
830 
ValidateNormal3bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)831 bool ValidateNormal3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
832 {
833     return true;
834 }
835 
ValidateNormal3d(const Context *,angle::EntryPoint entryPoint,GLdouble nx,GLdouble ny,GLdouble nz)836 bool ValidateNormal3d(const Context *,
837                       angle::EntryPoint entryPoint,
838                       GLdouble nx,
839                       GLdouble ny,
840                       GLdouble nz)
841 {
842     return true;
843 }
844 
ValidateNormal3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)845 bool ValidateNormal3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
846 {
847     return true;
848 }
849 
ValidateNormal3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)850 bool ValidateNormal3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
851 {
852     return true;
853 }
854 
ValidateNormal3i(const Context *,angle::EntryPoint entryPoint,GLint nx,GLint ny,GLint nz)855 bool ValidateNormal3i(const Context *, angle::EntryPoint entryPoint, GLint nx, GLint ny, GLint nz)
856 {
857     return true;
858 }
859 
ValidateNormal3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)860 bool ValidateNormal3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
861 {
862     return true;
863 }
864 
ValidateNormal3s(const Context *,angle::EntryPoint entryPoint,GLshort nx,GLshort ny,GLshort nz)865 bool ValidateNormal3s(const Context *,
866                       angle::EntryPoint entryPoint,
867                       GLshort nx,
868                       GLshort ny,
869                       GLshort nz)
870 {
871     return true;
872 }
873 
ValidateNormal3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)874 bool ValidateNormal3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
875 {
876     return true;
877 }
878 
ValidateOrtho(const Context *,angle::EntryPoint entryPoint,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)879 bool ValidateOrtho(const Context *,
880                    angle::EntryPoint entryPoint,
881                    GLdouble left,
882                    GLdouble right,
883                    GLdouble bottom,
884                    GLdouble top,
885                    GLdouble zNear,
886                    GLdouble zFar)
887 {
888     return true;
889 }
890 
ValidatePassThrough(const Context *,angle::EntryPoint entryPoint,GLfloat token)891 bool ValidatePassThrough(const Context *, angle::EntryPoint entryPoint, GLfloat token)
892 {
893     return true;
894 }
895 
ValidatePixelMapfv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLfloat * values)896 bool ValidatePixelMapfv(const Context *,
897                         angle::EntryPoint entryPoint,
898                         GLenum map,
899                         GLsizei mapsize,
900                         const GLfloat *values)
901 {
902     return true;
903 }
904 
ValidatePixelMapuiv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLuint * values)905 bool ValidatePixelMapuiv(const Context *,
906                          angle::EntryPoint entryPoint,
907                          GLenum map,
908                          GLsizei mapsize,
909                          const GLuint *values)
910 {
911     return true;
912 }
913 
ValidatePixelMapusv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLushort * values)914 bool ValidatePixelMapusv(const Context *,
915                          angle::EntryPoint entryPoint,
916                          GLenum map,
917                          GLsizei mapsize,
918                          const GLushort *values)
919 {
920     return true;
921 }
922 
ValidatePixelStoref(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLfloat param)923 bool ValidatePixelStoref(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLfloat param)
924 {
925     return true;
926 }
927 
ValidatePixelTransferf(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLfloat param)928 bool ValidatePixelTransferf(const Context *,
929                             angle::EntryPoint entryPoint,
930                             GLenum pname,
931                             GLfloat param)
932 {
933     return true;
934 }
935 
ValidatePixelTransferi(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)936 bool ValidatePixelTransferi(const Context *,
937                             angle::EntryPoint entryPoint,
938                             GLenum pname,
939                             GLint param)
940 {
941     return true;
942 }
943 
ValidatePixelZoom(const Context *,angle::EntryPoint entryPoint,GLfloat xfactor,GLfloat yfactor)944 bool ValidatePixelZoom(const Context *,
945                        angle::EntryPoint entryPoint,
946                        GLfloat xfactor,
947                        GLfloat yfactor)
948 {
949     return true;
950 }
951 
ValidatePolygonMode(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum mode)952 bool ValidatePolygonMode(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode)
953 {
954     return true;
955 }
956 
ValidatePolygonStipple(const Context *,angle::EntryPoint entryPoint,const GLubyte * mask)957 bool ValidatePolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask)
958 {
959     return true;
960 }
961 
ValidatePopAttrib(const Context *,angle::EntryPoint entryPoint)962 bool ValidatePopAttrib(const Context *, angle::EntryPoint entryPoint)
963 {
964     return true;
965 }
966 
ValidatePopName(const Context *,angle::EntryPoint entryPoint)967 bool ValidatePopName(const Context *, angle::EntryPoint entryPoint)
968 {
969     return true;
970 }
971 
ValidatePushAttrib(const Context *,angle::EntryPoint entryPoint,GLbitfield mask)972 bool ValidatePushAttrib(const Context *, angle::EntryPoint entryPoint, GLbitfield mask)
973 {
974     return true;
975 }
976 
ValidatePushName(const Context *,angle::EntryPoint entryPoint,GLuint name)977 bool ValidatePushName(const Context *, angle::EntryPoint entryPoint, GLuint name)
978 {
979     return true;
980 }
981 
ValidateRasterPos2d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)982 bool ValidateRasterPos2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y)
983 {
984     return true;
985 }
986 
ValidateRasterPos2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)987 bool ValidateRasterPos2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
988 {
989     return true;
990 }
991 
ValidateRasterPos2f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)992 bool ValidateRasterPos2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
993 {
994     return true;
995 }
996 
ValidateRasterPos2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)997 bool ValidateRasterPos2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
998 {
999     return true;
1000 }
1001 
ValidateRasterPos2i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y)1002 bool ValidateRasterPos2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y)
1003 {
1004     return true;
1005 }
1006 
ValidateRasterPos2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1007 bool ValidateRasterPos2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1008 {
1009     return true;
1010 }
1011 
ValidateRasterPos2s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y)1012 bool ValidateRasterPos2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y)
1013 {
1014     return true;
1015 }
1016 
ValidateRasterPos2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1017 bool ValidateRasterPos2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1018 {
1019     return true;
1020 }
1021 
ValidateRasterPos3d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1022 bool ValidateRasterPos3d(const Context *,
1023                          angle::EntryPoint entryPoint,
1024                          GLdouble x,
1025                          GLdouble y,
1026                          GLdouble z)
1027 {
1028     return true;
1029 }
1030 
ValidateRasterPos3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1031 bool ValidateRasterPos3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1032 {
1033     return true;
1034 }
1035 
ValidateRasterPos3f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)1036 bool ValidateRasterPos3f(const Context *,
1037                          angle::EntryPoint entryPoint,
1038                          GLfloat x,
1039                          GLfloat y,
1040                          GLfloat z)
1041 {
1042     return true;
1043 }
1044 
ValidateRasterPos3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1045 bool ValidateRasterPos3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1046 {
1047     return true;
1048 }
1049 
ValidateRasterPos3i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)1050 bool ValidateRasterPos3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z)
1051 {
1052     return true;
1053 }
1054 
ValidateRasterPos3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1055 bool ValidateRasterPos3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1056 {
1057     return true;
1058 }
1059 
ValidateRasterPos3s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)1060 bool ValidateRasterPos3s(const Context *,
1061                          angle::EntryPoint entryPoint,
1062                          GLshort x,
1063                          GLshort y,
1064                          GLshort z)
1065 {
1066     return true;
1067 }
1068 
ValidateRasterPos3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1069 bool ValidateRasterPos3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1070 {
1071     return true;
1072 }
1073 
ValidateRasterPos4d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1074 bool ValidateRasterPos4d(const Context *,
1075                          angle::EntryPoint entryPoint,
1076                          GLdouble x,
1077                          GLdouble y,
1078                          GLdouble z,
1079                          GLdouble w)
1080 {
1081     return true;
1082 }
1083 
ValidateRasterPos4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1084 bool ValidateRasterPos4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1085 {
1086     return true;
1087 }
1088 
ValidateRasterPos4f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1089 bool ValidateRasterPos4f(const Context *,
1090                          angle::EntryPoint entryPoint,
1091                          GLfloat x,
1092                          GLfloat y,
1093                          GLfloat z,
1094                          GLfloat w)
1095 {
1096     return true;
1097 }
1098 
ValidateRasterPos4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1099 bool ValidateRasterPos4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1100 {
1101     return true;
1102 }
1103 
ValidateRasterPos4i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z,GLint w)1104 bool ValidateRasterPos4i(const Context *,
1105                          angle::EntryPoint entryPoint,
1106                          GLint x,
1107                          GLint y,
1108                          GLint z,
1109                          GLint w)
1110 {
1111     return true;
1112 }
1113 
ValidateRasterPos4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1114 bool ValidateRasterPos4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1115 {
1116     return true;
1117 }
1118 
ValidateRasterPos4s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z,GLshort w)1119 bool ValidateRasterPos4s(const Context *,
1120                          angle::EntryPoint entryPoint,
1121                          GLshort x,
1122                          GLshort y,
1123                          GLshort z,
1124                          GLshort w)
1125 {
1126     return true;
1127 }
1128 
ValidateRasterPos4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1129 bool ValidateRasterPos4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1130 {
1131     return true;
1132 }
1133 
ValidateRectd(const Context *,angle::EntryPoint entryPoint,GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1134 bool ValidateRectd(const Context *,
1135                    angle::EntryPoint entryPoint,
1136                    GLdouble x1,
1137                    GLdouble y1,
1138                    GLdouble x2,
1139                    GLdouble y2)
1140 {
1141     return true;
1142 }
1143 
ValidateRectdv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v1,const GLdouble * v2)1144 bool ValidateRectdv(const Context *,
1145                     angle::EntryPoint entryPoint,
1146                     const GLdouble *v1,
1147                     const GLdouble *v2)
1148 {
1149     return true;
1150 }
1151 
ValidateRectf(const Context *,angle::EntryPoint entryPoint,GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1152 bool ValidateRectf(const Context *,
1153                    angle::EntryPoint entryPoint,
1154                    GLfloat x1,
1155                    GLfloat y1,
1156                    GLfloat x2,
1157                    GLfloat y2)
1158 {
1159     return true;
1160 }
1161 
ValidateRectfv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v1,const GLfloat * v2)1162 bool ValidateRectfv(const Context *,
1163                     angle::EntryPoint entryPoint,
1164                     const GLfloat *v1,
1165                     const GLfloat *v2)
1166 {
1167     return true;
1168 }
1169 
ValidateRecti(const Context *,angle::EntryPoint entryPoint,GLint x1,GLint y1,GLint x2,GLint y2)1170 bool ValidateRecti(const Context *,
1171                    angle::EntryPoint entryPoint,
1172                    GLint x1,
1173                    GLint y1,
1174                    GLint x2,
1175                    GLint y2)
1176 {
1177     return true;
1178 }
1179 
ValidateRectiv(const Context *,angle::EntryPoint entryPoint,const GLint * v1,const GLint * v2)1180 bool ValidateRectiv(const Context *, angle::EntryPoint entryPoint, const GLint *v1, const GLint *v2)
1181 {
1182     return true;
1183 }
1184 
ValidateRects(const Context *,angle::EntryPoint entryPoint,GLshort x1,GLshort y1,GLshort x2,GLshort y2)1185 bool ValidateRects(const Context *,
1186                    angle::EntryPoint entryPoint,
1187                    GLshort x1,
1188                    GLshort y1,
1189                    GLshort x2,
1190                    GLshort y2)
1191 {
1192     return true;
1193 }
1194 
ValidateRectsv(const Context *,angle::EntryPoint entryPoint,const GLshort * v1,const GLshort * v2)1195 bool ValidateRectsv(const Context *,
1196                     angle::EntryPoint entryPoint,
1197                     const GLshort *v1,
1198                     const GLshort *v2)
1199 {
1200     return true;
1201 }
1202 
ValidateRenderMode(const Context *,angle::EntryPoint entryPoint,GLenum mode)1203 bool ValidateRenderMode(const Context *, angle::EntryPoint entryPoint, GLenum mode)
1204 {
1205     return true;
1206 }
1207 
ValidateRotated(const Context *,angle::EntryPoint entryPoint,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1208 bool ValidateRotated(const Context *,
1209                      angle::EntryPoint entryPoint,
1210                      GLdouble angle,
1211                      GLdouble x,
1212                      GLdouble y,
1213                      GLdouble z)
1214 {
1215     return true;
1216 }
1217 
ValidateScaled(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1218 bool ValidateScaled(const Context *,
1219                     angle::EntryPoint entryPoint,
1220                     GLdouble x,
1221                     GLdouble y,
1222                     GLdouble z)
1223 {
1224     return true;
1225 }
1226 
ValidateSelectBuffer(const Context *,angle::EntryPoint entryPoint,GLsizei size,const GLuint * buffer)1227 bool ValidateSelectBuffer(const Context *,
1228                           angle::EntryPoint entryPoint,
1229                           GLsizei size,
1230                           const GLuint *buffer)
1231 {
1232     return true;
1233 }
1234 
ValidateTexCoord1d(const Context *,angle::EntryPoint entryPoint,GLdouble s)1235 bool ValidateTexCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble s)
1236 {
1237     return true;
1238 }
1239 
ValidateTexCoord1dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1240 bool ValidateTexCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1241 {
1242     return true;
1243 }
1244 
ValidateTexCoord1f(const Context *,angle::EntryPoint entryPoint,GLfloat s)1245 bool ValidateTexCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat s)
1246 {
1247     return true;
1248 }
1249 
ValidateTexCoord1fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1250 bool ValidateTexCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1251 {
1252     return true;
1253 }
1254 
ValidateTexCoord1i(const Context *,angle::EntryPoint entryPoint,GLint s)1255 bool ValidateTexCoord1i(const Context *, angle::EntryPoint entryPoint, GLint s)
1256 {
1257     return true;
1258 }
1259 
ValidateTexCoord1iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1260 bool ValidateTexCoord1iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1261 {
1262     return true;
1263 }
1264 
ValidateTexCoord1s(const Context *,angle::EntryPoint entryPoint,GLshort s)1265 bool ValidateTexCoord1s(const Context *, angle::EntryPoint entryPoint, GLshort s)
1266 {
1267     return true;
1268 }
1269 
ValidateTexCoord1sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1270 bool ValidateTexCoord1sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1271 {
1272     return true;
1273 }
1274 
ValidateTexCoord2d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t)1275 bool ValidateTexCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble s, GLdouble t)
1276 {
1277     return true;
1278 }
1279 
ValidateTexCoord2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1280 bool ValidateTexCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1281 {
1282     return true;
1283 }
1284 
ValidateTexCoord2f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t)1285 bool ValidateTexCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat s, GLfloat t)
1286 {
1287     return true;
1288 }
1289 
ValidateTexCoord2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1290 bool ValidateTexCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1291 {
1292     return true;
1293 }
1294 
ValidateTexCoord2i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t)1295 bool ValidateTexCoord2i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t)
1296 {
1297     return true;
1298 }
1299 
ValidateTexCoord2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1300 bool ValidateTexCoord2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1301 {
1302     return true;
1303 }
1304 
ValidateTexCoord2s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t)1305 bool ValidateTexCoord2s(const Context *, angle::EntryPoint entryPoint, GLshort s, GLshort t)
1306 {
1307     return true;
1308 }
1309 
ValidateTexCoord2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1310 bool ValidateTexCoord2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1311 {
1312     return true;
1313 }
1314 
ValidateTexCoord3d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t,GLdouble r)1315 bool ValidateTexCoord3d(const Context *,
1316                         angle::EntryPoint entryPoint,
1317                         GLdouble s,
1318                         GLdouble t,
1319                         GLdouble r)
1320 {
1321     return true;
1322 }
1323 
ValidateTexCoord3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1324 bool ValidateTexCoord3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1325 {
1326     return true;
1327 }
1328 
ValidateTexCoord3f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t,GLfloat r)1329 bool ValidateTexCoord3f(const Context *,
1330                         angle::EntryPoint entryPoint,
1331                         GLfloat s,
1332                         GLfloat t,
1333                         GLfloat r)
1334 {
1335     return true;
1336 }
1337 
ValidateTexCoord3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1338 bool ValidateTexCoord3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1339 {
1340     return true;
1341 }
1342 
ValidateTexCoord3i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t,GLint r)1343 bool ValidateTexCoord3i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t, GLint r)
1344 {
1345     return true;
1346 }
1347 
ValidateTexCoord3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1348 bool ValidateTexCoord3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1349 {
1350     return true;
1351 }
1352 
ValidateTexCoord3s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t,GLshort r)1353 bool ValidateTexCoord3s(const Context *,
1354                         angle::EntryPoint entryPoint,
1355                         GLshort s,
1356                         GLshort t,
1357                         GLshort r)
1358 {
1359     return true;
1360 }
1361 
ValidateTexCoord3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1362 bool ValidateTexCoord3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1363 {
1364     return true;
1365 }
1366 
ValidateTexCoord4d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t,GLdouble r,GLdouble q)1367 bool ValidateTexCoord4d(const Context *,
1368                         angle::EntryPoint entryPoint,
1369                         GLdouble s,
1370                         GLdouble t,
1371                         GLdouble r,
1372                         GLdouble q)
1373 {
1374     return true;
1375 }
1376 
ValidateTexCoord4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1377 bool ValidateTexCoord4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1378 {
1379     return true;
1380 }
1381 
ValidateTexCoord4f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t,GLfloat r,GLfloat q)1382 bool ValidateTexCoord4f(const Context *,
1383                         angle::EntryPoint entryPoint,
1384                         GLfloat s,
1385                         GLfloat t,
1386                         GLfloat r,
1387                         GLfloat q)
1388 {
1389     return true;
1390 }
1391 
ValidateTexCoord4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1392 bool ValidateTexCoord4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1393 {
1394     return true;
1395 }
1396 
ValidateTexCoord4i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t,GLint r,GLint q)1397 bool ValidateTexCoord4i(const Context *,
1398                         angle::EntryPoint entryPoint,
1399                         GLint s,
1400                         GLint t,
1401                         GLint r,
1402                         GLint q)
1403 {
1404     return true;
1405 }
1406 
ValidateTexCoord4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1407 bool ValidateTexCoord4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1408 {
1409     return true;
1410 }
1411 
ValidateTexCoord4s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t,GLshort r,GLshort q)1412 bool ValidateTexCoord4s(const Context *,
1413                         angle::EntryPoint entryPoint,
1414                         GLshort s,
1415                         GLshort t,
1416                         GLshort r,
1417                         GLshort q)
1418 {
1419     return true;
1420 }
1421 
ValidateTexCoord4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1422 bool ValidateTexCoord4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1423 {
1424     return true;
1425 }
1426 
ValidateTexGend(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLdouble param)1427 bool ValidateTexGend(const Context *,
1428                      angle::EntryPoint entryPoint,
1429                      GLenum coord,
1430                      GLenum pname,
1431                      GLdouble param)
1432 {
1433     return true;
1434 }
1435 
ValidateTexGendv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLdouble * params)1436 bool ValidateTexGendv(const Context *,
1437                       angle::EntryPoint entryPoint,
1438                       GLenum coord,
1439                       GLenum pname,
1440                       const GLdouble *params)
1441 {
1442     return true;
1443 }
1444 
ValidateTexGenf(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLfloat param)1445 bool ValidateTexGenf(const Context *,
1446                      angle::EntryPoint entryPoint,
1447                      GLenum coord,
1448                      GLenum pname,
1449                      GLfloat param)
1450 {
1451     return true;
1452 }
ValidateTexGenfv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLfloat * params)1453 bool ValidateTexGenfv(const Context *,
1454                       angle::EntryPoint entryPoint,
1455                       GLenum coord,
1456                       GLenum pname,
1457                       const GLfloat *params)
1458 {
1459     return true;
1460 }
1461 
ValidateTexGeni(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLint param)1462 bool ValidateTexGeni(const Context *,
1463                      angle::EntryPoint entryPoint,
1464                      GLenum coord,
1465                      GLenum pname,
1466                      GLint param)
1467 {
1468     return true;
1469 }
1470 
ValidateTexGeniv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLint * params)1471 bool ValidateTexGeniv(const Context *,
1472                       angle::EntryPoint entryPoint,
1473                       GLenum coord,
1474                       GLenum pname,
1475                       const GLint *params)
1476 {
1477     return true;
1478 }
1479 
ValidateTexImage1D(const Context *,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1480 bool ValidateTexImage1D(const Context *,
1481                         angle::EntryPoint entryPoint,
1482                         GLenum target,
1483                         GLint level,
1484                         GLint internalformat,
1485                         GLsizei width,
1486                         GLint border,
1487                         GLenum format,
1488                         GLenum type,
1489                         const void *pixels)
1490 {
1491     return true;
1492 }
1493 
ValidateTranslated(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1494 bool ValidateTranslated(const Context *,
1495                         angle::EntryPoint entryPoint,
1496                         GLdouble x,
1497                         GLdouble y,
1498                         GLdouble z)
1499 {
1500     return true;
1501 }
1502 
ValidateVertex2d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)1503 bool ValidateVertex2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y)
1504 {
1505     return true;
1506 }
1507 
ValidateVertex2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1508 bool ValidateVertex2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1509 {
1510     return true;
1511 }
1512 
ValidateVertex2f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)1513 bool ValidateVertex2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
1514 {
1515     return true;
1516 }
1517 
ValidateVertex2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1518 bool ValidateVertex2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1519 {
1520     return true;
1521 }
1522 
ValidateVertex2i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y)1523 bool ValidateVertex2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y)
1524 {
1525     return true;
1526 }
1527 
ValidateVertex2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1528 bool ValidateVertex2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1529 {
1530     return true;
1531 }
1532 
ValidateVertex2s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y)1533 bool ValidateVertex2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y)
1534 {
1535     return true;
1536 }
1537 
ValidateVertex2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1538 bool ValidateVertex2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1539 {
1540     return true;
1541 }
1542 
ValidateVertex3d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1543 bool ValidateVertex3d(const Context *,
1544                       angle::EntryPoint entryPoint,
1545                       GLdouble x,
1546                       GLdouble y,
1547                       GLdouble z)
1548 {
1549     return true;
1550 }
1551 
ValidateVertex3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1552 bool ValidateVertex3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1553 {
1554     return true;
1555 }
1556 
ValidateVertex3f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)1557 bool ValidateVertex3f(const Context *,
1558                       angle::EntryPoint entryPoint,
1559                       GLfloat x,
1560                       GLfloat y,
1561                       GLfloat z)
1562 {
1563     return true;
1564 }
1565 
ValidateVertex3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1566 bool ValidateVertex3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1567 {
1568     return true;
1569 }
1570 
ValidateVertex3i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)1571 bool ValidateVertex3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z)
1572 {
1573     return true;
1574 }
1575 
ValidateVertex3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1576 bool ValidateVertex3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1577 {
1578     return true;
1579 }
1580 
ValidateVertex3s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)1581 bool ValidateVertex3s(const Context *,
1582                       angle::EntryPoint entryPoint,
1583                       GLshort x,
1584                       GLshort y,
1585                       GLshort z)
1586 {
1587     return true;
1588 }
1589 
ValidateVertex3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1590 bool ValidateVertex3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1591 {
1592     return true;
1593 }
1594 
ValidateVertex4d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1595 bool ValidateVertex4d(const Context *,
1596                       angle::EntryPoint entryPoint,
1597                       GLdouble x,
1598                       GLdouble y,
1599                       GLdouble z,
1600                       GLdouble w)
1601 {
1602     return true;
1603 }
1604 
ValidateVertex4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1605 bool ValidateVertex4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1606 {
1607     return true;
1608 }
1609 
ValidateVertex4f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1610 bool ValidateVertex4f(const Context *,
1611                       angle::EntryPoint entryPoint,
1612                       GLfloat x,
1613                       GLfloat y,
1614                       GLfloat z,
1615                       GLfloat w)
1616 {
1617     return true;
1618 }
1619 
ValidateVertex4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1620 bool ValidateVertex4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1621 {
1622     return true;
1623 }
1624 
ValidateVertex4i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z,GLint w)1625 bool ValidateVertex4i(const Context *,
1626                       angle::EntryPoint entryPoint,
1627                       GLint x,
1628                       GLint y,
1629                       GLint z,
1630                       GLint w)
1631 {
1632     return true;
1633 }
1634 
ValidateVertex4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1635 bool ValidateVertex4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1636 {
1637     return true;
1638 }
1639 
ValidateVertex4s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z,GLshort w)1640 bool ValidateVertex4s(const Context *,
1641                       angle::EntryPoint entryPoint,
1642                       GLshort x,
1643                       GLshort y,
1644                       GLshort z,
1645                       GLshort w)
1646 {
1647     return true;
1648 }
1649 
ValidateVertex4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1650 bool ValidateVertex4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1651 {
1652     return true;
1653 }
1654 
ValidateAreTexturesResident(const Context * context,angle::EntryPoint entryPoint,GLsizei n,const GLuint * textures,const GLboolean * residences)1655 bool ValidateAreTexturesResident(const Context *context,
1656                                  angle::EntryPoint entryPoint,
1657                                  GLsizei n,
1658                                  const GLuint *textures,
1659                                  const GLboolean *residences)
1660 {
1661     return true;
1662 }
1663 
ValidateArrayElement(const Context * context,angle::EntryPoint entryPoint,GLint i)1664 bool ValidateArrayElement(const Context *context, angle::EntryPoint entryPoint, GLint i)
1665 {
1666     return true;
1667 }
1668 
ValidateCopyTexImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1669 bool ValidateCopyTexImage1D(const Context *context,
1670                             angle::EntryPoint entryPoint,
1671                             GLenum target,
1672                             GLint level,
1673                             GLenum internalformat,
1674                             GLint x,
1675                             GLint y,
1676                             GLsizei width,
1677                             GLint border)
1678 {
1679     return true;
1680 }
1681 
ValidateCopyTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1682 bool ValidateCopyTexSubImage1D(const Context *context,
1683                                angle::EntryPoint entryPoint,
1684                                GLenum target,
1685                                GLint level,
1686                                GLint xoffset,
1687                                GLint x,
1688                                GLint y,
1689                                GLsizei width)
1690 {
1691     return true;
1692 }
1693 
ValidateEdgeFlagPointer(const Context * context,angle::EntryPoint entryPoint,GLsizei stride,const void * pointer)1694 bool ValidateEdgeFlagPointer(const Context *context,
1695                              angle::EntryPoint entryPoint,
1696                              GLsizei stride,
1697                              const void *pointer)
1698 {
1699     return true;
1700 }
1701 
ValidateIndexPointer(const Context * context,angle::EntryPoint entryPoint,GLenum type,GLsizei stride,const void * pointer)1702 bool ValidateIndexPointer(const Context *context,
1703                           angle::EntryPoint entryPoint,
1704                           GLenum type,
1705                           GLsizei stride,
1706                           const void *pointer)
1707 {
1708     return true;
1709 }
1710 
ValidateIndexub(const Context * context,angle::EntryPoint entryPoint,GLubyte c)1711 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c)
1712 {
1713     return true;
1714 }
1715 
ValidateIndexubv(const Context * context,angle::EntryPoint entryPoint,const GLubyte * c)1716 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c)
1717 {
1718     return true;
1719 }
1720 
ValidateInterleavedArrays(const Context * context,angle::EntryPoint entryPoint,GLenum format,GLsizei stride,const void * pointer)1721 bool ValidateInterleavedArrays(const Context *context,
1722                                angle::EntryPoint entryPoint,
1723                                GLenum format,
1724                                GLsizei stride,
1725                                const void *pointer)
1726 {
1727     return true;
1728 }
1729 
ValidatePopClientAttrib(const Context * context,angle::EntryPoint entryPoint)1730 bool ValidatePopClientAttrib(const Context *context, angle::EntryPoint entryPoint)
1731 {
1732     return true;
1733 }
1734 
ValidatePrioritizeTextures(const Context * context,angle::EntryPoint entryPoint,GLsizei n,const GLuint * textures,const GLfloat * priorities)1735 bool ValidatePrioritizeTextures(const Context *context,
1736                                 angle::EntryPoint entryPoint,
1737                                 GLsizei n,
1738                                 const GLuint *textures,
1739                                 const GLfloat *priorities)
1740 {
1741     return true;
1742 }
1743 
ValidatePushClientAttrib(const Context * context,angle::EntryPoint entryPoint,GLbitfield mask)1744 bool ValidatePushClientAttrib(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask)
1745 {
1746     return true;
1747 }
1748 
ValidateTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1749 bool ValidateTexSubImage1D(const Context *context,
1750                            angle::EntryPoint entryPoint,
1751                            GLenum target,
1752                            GLint level,
1753                            GLint xoffset,
1754                            GLsizei width,
1755                            GLenum format,
1756                            GLenum type,
1757                            const void *pixels)
1758 {
1759     return true;
1760 }
1761 
ValidateCompressedTexImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)1762 bool ValidateCompressedTexImage1D(const Context *context,
1763                                   angle::EntryPoint entryPoint,
1764                                   GLenum target,
1765                                   GLint level,
1766                                   GLenum internalformat,
1767                                   GLsizei width,
1768                                   GLint border,
1769                                   GLsizei imageSize,
1770                                   const void *data)
1771 {
1772     return true;
1773 }
1774 
ValidateCompressedTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)1775 bool ValidateCompressedTexSubImage1D(const Context *context,
1776                                      angle::EntryPoint entryPoint,
1777                                      GLenum target,
1778                                      GLint level,
1779                                      GLint xoffset,
1780                                      GLsizei width,
1781                                      GLenum format,
1782                                      GLsizei imageSize,
1783                                      const void *data)
1784 {
1785     return true;
1786 }
1787 
ValidateGetCompressedTexImage(const Context * context,angle::EntryPoint entryPoint,TextureTarget targetPacked,GLint level,const void * img)1788 bool ValidateGetCompressedTexImage(const Context *context,
1789                                    angle::EntryPoint entryPoint,
1790                                    TextureTarget targetPacked,
1791                                    GLint level,
1792                                    const void *img)
1793 {
1794     return true;
1795 }
1796 
ValidateLoadTransposeMatrixd(const Context * context,angle::EntryPoint entryPoint,const GLdouble * m)1797 bool ValidateLoadTransposeMatrixd(const Context *context,
1798                                   angle::EntryPoint entryPoint,
1799                                   const GLdouble *m)
1800 {
1801     return true;
1802 }
1803 
ValidateLoadTransposeMatrixf(const Context * context,angle::EntryPoint entryPoint,const GLfloat * m)1804 bool ValidateLoadTransposeMatrixf(const Context *context,
1805                                   angle::EntryPoint entryPoint,
1806                                   const GLfloat *m)
1807 {
1808     return true;
1809 }
1810 
ValidateMultTransposeMatrixd(const Context * context,angle::EntryPoint entryPoint,const GLdouble * m)1811 bool ValidateMultTransposeMatrixd(const Context *context,
1812                                   angle::EntryPoint entryPoint,
1813                                   const GLdouble *m)
1814 {
1815     return true;
1816 }
1817 
ValidateMultTransposeMatrixf(const Context * context,angle::EntryPoint entryPoint,const GLfloat * m)1818 bool ValidateMultTransposeMatrixf(const Context *context,
1819                                   angle::EntryPoint entryPoint,
1820                                   const GLfloat *m)
1821 {
1822     return true;
1823 }
1824 
ValidateMultiTexCoord1d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s)1825 bool ValidateMultiTexCoord1d(const Context *context,
1826                              angle::EntryPoint entryPoint,
1827                              GLenum target,
1828                              GLdouble s)
1829 {
1830     return true;
1831 }
1832 
ValidateMultiTexCoord1dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1833 bool ValidateMultiTexCoord1dv(const Context *context,
1834                               angle::EntryPoint entryPoint,
1835                               GLenum target,
1836                               const GLdouble *v)
1837 {
1838     return true;
1839 }
1840 
ValidateMultiTexCoord1f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s)1841 bool ValidateMultiTexCoord1f(const Context *context,
1842                              angle::EntryPoint entryPoint,
1843                              GLenum target,
1844                              GLfloat s)
1845 {
1846     return true;
1847 }
1848 
ValidateMultiTexCoord1fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1849 bool ValidateMultiTexCoord1fv(const Context *context,
1850                               angle::EntryPoint entryPoint,
1851                               GLenum target,
1852                               const GLfloat *v)
1853 {
1854     return true;
1855 }
1856 
ValidateMultiTexCoord1i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s)1857 bool ValidateMultiTexCoord1i(const Context *context,
1858                              angle::EntryPoint entryPoint,
1859                              GLenum target,
1860                              GLint s)
1861 {
1862     return true;
1863 }
1864 
ValidateMultiTexCoord1iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)1865 bool ValidateMultiTexCoord1iv(const Context *context,
1866                               angle::EntryPoint entryPoint,
1867                               GLenum target,
1868                               const GLint *v)
1869 {
1870     return true;
1871 }
1872 
ValidateMultiTexCoord1s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s)1873 bool ValidateMultiTexCoord1s(const Context *context,
1874                              angle::EntryPoint entryPoint,
1875                              GLenum target,
1876                              GLshort s)
1877 {
1878     return true;
1879 }
1880 
ValidateMultiTexCoord1sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)1881 bool ValidateMultiTexCoord1sv(const Context *context,
1882                               angle::EntryPoint entryPoint,
1883                               GLenum target,
1884                               const GLshort *v)
1885 {
1886     return true;
1887 }
1888 
ValidateMultiTexCoord2d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t)1889 bool ValidateMultiTexCoord2d(const Context *context,
1890                              angle::EntryPoint entryPoint,
1891                              GLenum target,
1892                              GLdouble s,
1893                              GLdouble t)
1894 {
1895     return true;
1896 }
1897 
ValidateMultiTexCoord2dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1898 bool ValidateMultiTexCoord2dv(const Context *context,
1899                               angle::EntryPoint entryPoint,
1900                               GLenum target,
1901                               const GLdouble *v)
1902 {
1903     return true;
1904 }
1905 
ValidateMultiTexCoord2f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s,GLfloat t)1906 bool ValidateMultiTexCoord2f(const Context *context,
1907                              angle::EntryPoint entryPoint,
1908                              GLenum target,
1909                              GLfloat s,
1910                              GLfloat t)
1911 {
1912     return true;
1913 }
1914 
ValidateMultiTexCoord2fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1915 bool ValidateMultiTexCoord2fv(const Context *context,
1916                               angle::EntryPoint entryPoint,
1917                               GLenum target,
1918                               const GLfloat *v)
1919 {
1920     return true;
1921 }
1922 
ValidateMultiTexCoord2i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t)1923 bool ValidateMultiTexCoord2i(const Context *context,
1924                              angle::EntryPoint entryPoint,
1925                              GLenum target,
1926                              GLint s,
1927                              GLint t)
1928 {
1929     return true;
1930 }
1931 
ValidateMultiTexCoord2iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)1932 bool ValidateMultiTexCoord2iv(const Context *context,
1933                               angle::EntryPoint entryPoint,
1934                               GLenum target,
1935                               const GLint *v)
1936 {
1937     return true;
1938 }
1939 
ValidateMultiTexCoord2s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t)1940 bool ValidateMultiTexCoord2s(const Context *context,
1941                              angle::EntryPoint entryPoint,
1942                              GLenum target,
1943                              GLshort s,
1944                              GLshort t)
1945 {
1946     return true;
1947 }
1948 
ValidateMultiTexCoord2sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)1949 bool ValidateMultiTexCoord2sv(const Context *context,
1950                               angle::EntryPoint entryPoint,
1951                               GLenum target,
1952                               const GLshort *v)
1953 {
1954     return true;
1955 }
1956 
ValidateMultiTexCoord3d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t,GLdouble r)1957 bool ValidateMultiTexCoord3d(const Context *context,
1958                              angle::EntryPoint entryPoint,
1959                              GLenum target,
1960                              GLdouble s,
1961                              GLdouble t,
1962                              GLdouble r)
1963 {
1964     return true;
1965 }
1966 
ValidateMultiTexCoord3dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1967 bool ValidateMultiTexCoord3dv(const Context *context,
1968                               angle::EntryPoint entryPoint,
1969                               GLenum target,
1970                               const GLdouble *v)
1971 {
1972     return true;
1973 }
1974 
ValidateMultiTexCoord3f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s,GLfloat t,GLfloat r)1975 bool ValidateMultiTexCoord3f(const Context *context,
1976                              angle::EntryPoint entryPoint,
1977                              GLenum target,
1978                              GLfloat s,
1979                              GLfloat t,
1980                              GLfloat r)
1981 {
1982     return true;
1983 }
1984 
ValidateMultiTexCoord3fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1985 bool ValidateMultiTexCoord3fv(const Context *context,
1986                               angle::EntryPoint entryPoint,
1987                               GLenum target,
1988                               const GLfloat *v)
1989 {
1990     return true;
1991 }
1992 
ValidateMultiTexCoord3i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t,GLint r)1993 bool ValidateMultiTexCoord3i(const Context *context,
1994                              angle::EntryPoint entryPoint,
1995                              GLenum target,
1996                              GLint s,
1997                              GLint t,
1998                              GLint r)
1999 {
2000     return true;
2001 }
2002 
ValidateMultiTexCoord3iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)2003 bool ValidateMultiTexCoord3iv(const Context *context,
2004                               angle::EntryPoint entryPoint,
2005                               GLenum target,
2006                               const GLint *v)
2007 {
2008     return true;
2009 }
2010 
ValidateMultiTexCoord3s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t,GLshort r)2011 bool ValidateMultiTexCoord3s(const Context *context,
2012                              angle::EntryPoint entryPoint,
2013                              GLenum target,
2014                              GLshort s,
2015                              GLshort t,
2016                              GLshort r)
2017 {
2018     return true;
2019 }
2020 
ValidateMultiTexCoord3sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)2021 bool ValidateMultiTexCoord3sv(const Context *context,
2022                               angle::EntryPoint entryPoint,
2023                               GLenum target,
2024                               const GLshort *v)
2025 {
2026     return true;
2027 }
2028 
ValidateMultiTexCoord4d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2029 bool ValidateMultiTexCoord4d(const Context *context,
2030                              angle::EntryPoint entryPoint,
2031                              GLenum target,
2032                              GLdouble s,
2033                              GLdouble t,
2034                              GLdouble r,
2035                              GLdouble q)
2036 {
2037     return true;
2038 }
2039 
ValidateMultiTexCoord4dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)2040 bool ValidateMultiTexCoord4dv(const Context *context,
2041                               angle::EntryPoint entryPoint,
2042                               GLenum target,
2043                               const GLdouble *v)
2044 {
2045     return true;
2046 }
2047 
ValidateMultiTexCoord4fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)2048 bool ValidateMultiTexCoord4fv(const Context *context,
2049                               angle::EntryPoint entryPoint,
2050                               GLenum target,
2051                               const GLfloat *v)
2052 {
2053     return true;
2054 }
2055 
ValidateMultiTexCoord4i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t,GLint r,GLint q)2056 bool ValidateMultiTexCoord4i(const Context *context,
2057                              angle::EntryPoint entryPoint,
2058                              GLenum target,
2059                              GLint s,
2060                              GLint t,
2061                              GLint r,
2062                              GLint q)
2063 {
2064     return true;
2065 }
2066 
ValidateMultiTexCoord4iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)2067 bool ValidateMultiTexCoord4iv(const Context *context,
2068                               angle::EntryPoint entryPoint,
2069                               GLenum target,
2070                               const GLint *v)
2071 {
2072     return true;
2073 }
2074 
ValidateMultiTexCoord4s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2075 bool ValidateMultiTexCoord4s(const Context *context,
2076                              angle::EntryPoint entryPoint,
2077                              GLenum target,
2078                              GLshort s,
2079                              GLshort t,
2080                              GLshort r,
2081                              GLshort q)
2082 {
2083     return true;
2084 }
2085 
ValidateMultiTexCoord4sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)2086 bool ValidateMultiTexCoord4sv(const Context *context,
2087                               angle::EntryPoint entryPoint,
2088                               GLenum target,
2089                               const GLshort *v)
2090 {
2091     return true;
2092 }
2093 
ValidateFogCoordPointer(const Context * context,angle::EntryPoint entryPoint,GLenum type,GLsizei stride,const void * pointer)2094 bool ValidateFogCoordPointer(const Context *context,
2095                              angle::EntryPoint entryPoint,
2096                              GLenum type,
2097                              GLsizei stride,
2098                              const void *pointer)
2099 {
2100     return true;
2101 }
2102 
ValidateFogCoordd(const Context * context,angle::EntryPoint entryPoint,GLdouble coord)2103 bool ValidateFogCoordd(const Context *context, angle::EntryPoint entryPoint, GLdouble coord)
2104 {
2105     return true;
2106 }
2107 
ValidateFogCoorddv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * coord)2108 bool ValidateFogCoorddv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *coord)
2109 {
2110     return true;
2111 }
2112 
ValidateFogCoordf(const Context * context,angle::EntryPoint entryPoint,GLfloat coord)2113 bool ValidateFogCoordf(const Context *context, angle::EntryPoint entryPoint, GLfloat coord)
2114 {
2115     return true;
2116 }
2117 
ValidateFogCoordfv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * coord)2118 bool ValidateFogCoordfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *coord)
2119 {
2120     return true;
2121 }
2122 
ValidateMultiDrawArrays(const Context * context,angle::EntryPoint entryPoint,PrimitiveMode modePacked,const GLint * first,const GLsizei * count,GLsizei drawcount)2123 bool ValidateMultiDrawArrays(const Context *context,
2124                              angle::EntryPoint entryPoint,
2125                              PrimitiveMode modePacked,
2126                              const GLint *first,
2127                              const GLsizei *count,
2128                              GLsizei drawcount)
2129 {
2130     return true;
2131 }
2132 
ValidateMultiDrawElements(const Context * context,angle::EntryPoint entryPoint,PrimitiveMode modePacked,const GLsizei * count,DrawElementsType typePacked,const void * const * indices,GLsizei drawcount)2133 bool ValidateMultiDrawElements(const Context *context,
2134                                angle::EntryPoint entryPoint,
2135                                PrimitiveMode modePacked,
2136                                const GLsizei *count,
2137                                DrawElementsType typePacked,
2138                                const void *const *indices,
2139                                GLsizei drawcount)
2140 {
2141     return true;
2142 }
2143 
ValidatePointParameteri(const Context * context,angle::EntryPoint entryPoint,GLenum pname,GLint param)2144 bool ValidatePointParameteri(const Context *context,
2145                              angle::EntryPoint entryPoint,
2146                              GLenum pname,
2147                              GLint param)
2148 {
2149     return true;
2150 }
2151 
ValidatePointParameteriv(const Context * context,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)2152 bool ValidatePointParameteriv(const Context *context,
2153                               angle::EntryPoint entryPoint,
2154                               GLenum pname,
2155                               const GLint *params)
2156 {
2157     return true;
2158 }
2159 
ValidateSecondaryColor3b(const Context * context,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue)2160 bool ValidateSecondaryColor3b(const Context *context,
2161                               angle::EntryPoint entryPoint,
2162                               GLbyte red,
2163                               GLbyte green,
2164                               GLbyte blue)
2165 {
2166     return true;
2167 }
2168 
ValidateSecondaryColor3bv(const Context * context,angle::EntryPoint entryPoint,const GLbyte * v)2169 bool ValidateSecondaryColor3bv(const Context *context,
2170                                angle::EntryPoint entryPoint,
2171                                const GLbyte *v)
2172 {
2173     return true;
2174 }
2175 
ValidateSecondaryColor3d(const Context * context,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue)2176 bool ValidateSecondaryColor3d(const Context *context,
2177                               angle::EntryPoint entryPoint,
2178                               GLdouble red,
2179                               GLdouble green,
2180                               GLdouble blue)
2181 {
2182     return true;
2183 }
2184 
ValidateSecondaryColor3dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2185 bool ValidateSecondaryColor3dv(const Context *context,
2186                                angle::EntryPoint entryPoint,
2187                                const GLdouble *v)
2188 {
2189     return true;
2190 }
2191 
ValidateSecondaryColor3f(const Context * context,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue)2192 bool ValidateSecondaryColor3f(const Context *context,
2193                               angle::EntryPoint entryPoint,
2194                               GLfloat red,
2195                               GLfloat green,
2196                               GLfloat blue)
2197 {
2198     return true;
2199 }
2200 
ValidateSecondaryColor3fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2201 bool ValidateSecondaryColor3fv(const Context *context,
2202                                angle::EntryPoint entryPoint,
2203                                const GLfloat *v)
2204 {
2205     return true;
2206 }
2207 
ValidateSecondaryColor3i(const Context * context,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue)2208 bool ValidateSecondaryColor3i(const Context *context,
2209                               angle::EntryPoint entryPoint,
2210                               GLint red,
2211                               GLint green,
2212                               GLint blue)
2213 {
2214     return true;
2215 }
2216 
ValidateSecondaryColor3iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2217 bool ValidateSecondaryColor3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2218 {
2219     return true;
2220 }
2221 
ValidateSecondaryColor3s(const Context * context,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue)2222 bool ValidateSecondaryColor3s(const Context *context,
2223                               angle::EntryPoint entryPoint,
2224                               GLshort red,
2225                               GLshort green,
2226                               GLshort blue)
2227 {
2228     return true;
2229 }
2230 
ValidateSecondaryColor3sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2231 bool ValidateSecondaryColor3sv(const Context *context,
2232                                angle::EntryPoint entryPoint,
2233                                const GLshort *v)
2234 {
2235     return true;
2236 }
2237 
ValidateSecondaryColor3ub(const Context * context,angle::EntryPoint entryPoint,GLubyte red,GLubyte green,GLubyte blue)2238 bool ValidateSecondaryColor3ub(const Context *context,
2239                                angle::EntryPoint entryPoint,
2240                                GLubyte red,
2241                                GLubyte green,
2242                                GLubyte blue)
2243 {
2244     return true;
2245 }
2246 
ValidateSecondaryColor3ubv(const Context * context,angle::EntryPoint entryPoint,const GLubyte * v)2247 bool ValidateSecondaryColor3ubv(const Context *context,
2248                                 angle::EntryPoint entryPoint,
2249                                 const GLubyte *v)
2250 {
2251     return true;
2252 }
2253 
ValidateSecondaryColor3ui(const Context * context,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue)2254 bool ValidateSecondaryColor3ui(const Context *context,
2255                                angle::EntryPoint entryPoint,
2256                                GLuint red,
2257                                GLuint green,
2258                                GLuint blue)
2259 {
2260     return true;
2261 }
2262 
ValidateSecondaryColor3uiv(const Context * context,angle::EntryPoint entryPoint,const GLuint * v)2263 bool ValidateSecondaryColor3uiv(const Context *context,
2264                                 angle::EntryPoint entryPoint,
2265                                 const GLuint *v)
2266 {
2267     return true;
2268 }
2269 
ValidateSecondaryColor3us(const Context * context,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue)2270 bool ValidateSecondaryColor3us(const Context *context,
2271                                angle::EntryPoint entryPoint,
2272                                GLushort red,
2273                                GLushort green,
2274                                GLushort blue)
2275 {
2276     return true;
2277 }
2278 
ValidateSecondaryColor3usv(const Context * context,angle::EntryPoint entryPoint,const GLushort * v)2279 bool ValidateSecondaryColor3usv(const Context *context,
2280                                 angle::EntryPoint entryPoint,
2281                                 const GLushort *v)
2282 {
2283     return true;
2284 }
2285 
ValidateSecondaryColorPointer(const Context * context,angle::EntryPoint entryPoint,GLint size,GLenum type,GLsizei stride,const void * pointer)2286 bool ValidateSecondaryColorPointer(const Context *context,
2287                                    angle::EntryPoint entryPoint,
2288                                    GLint size,
2289                                    GLenum type,
2290                                    GLsizei stride,
2291                                    const void *pointer)
2292 {
2293     return true;
2294 }
2295 
ValidateWindowPos2d(const Context * context,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)2296 bool ValidateWindowPos2d(const Context *context,
2297                          angle::EntryPoint entryPoint,
2298                          GLdouble x,
2299                          GLdouble y)
2300 {
2301     return true;
2302 }
2303 
ValidateWindowPos2dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2304 bool ValidateWindowPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v)
2305 {
2306     return true;
2307 }
2308 
ValidateWindowPos2f(const Context * context,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)2309 bool ValidateWindowPos2f(const Context *context, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
2310 {
2311     return true;
2312 }
2313 
ValidateWindowPos2fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2314 bool ValidateWindowPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v)
2315 {
2316     return true;
2317 }
2318 
ValidateWindowPos2i(const Context * context,angle::EntryPoint entryPoint,GLint x,GLint y)2319 bool ValidateWindowPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y)
2320 {
2321     return true;
2322 }
2323 
ValidateWindowPos2iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2324 bool ValidateWindowPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2325 {
2326     return true;
2327 }
2328 
ValidateWindowPos2s(const Context * context,angle::EntryPoint entryPoint,GLshort x,GLshort y)2329 bool ValidateWindowPos2s(const Context *context, angle::EntryPoint entryPoint, GLshort x, GLshort y)
2330 {
2331     return true;
2332 }
2333 
ValidateWindowPos2sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2334 bool ValidateWindowPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v)
2335 {
2336     return true;
2337 }
2338 
ValidateWindowPos3d(const Context * context,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)2339 bool ValidateWindowPos3d(const Context *context,
2340                          angle::EntryPoint entryPoint,
2341                          GLdouble x,
2342                          GLdouble y,
2343                          GLdouble z)
2344 {
2345     return true;
2346 }
2347 
ValidateWindowPos3dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2348 bool ValidateWindowPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v)
2349 {
2350     return true;
2351 }
2352 
ValidateWindowPos3f(const Context * context,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)2353 bool ValidateWindowPos3f(const Context *context,
2354                          angle::EntryPoint entryPoint,
2355                          GLfloat x,
2356                          GLfloat y,
2357                          GLfloat z)
2358 {
2359     return true;
2360 }
2361 
ValidateWindowPos3fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2362 bool ValidateWindowPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v)
2363 {
2364     return true;
2365 }
2366 
ValidateWindowPos3i(const Context * context,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)2367 bool ValidateWindowPos3i(const Context *context,
2368                          angle::EntryPoint entryPoint,
2369                          GLint x,
2370                          GLint y,
2371                          GLint z)
2372 {
2373     return true;
2374 }
2375 
ValidateWindowPos3iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2376 bool ValidateWindowPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2377 {
2378     return true;
2379 }
2380 
ValidateWindowPos3s(const Context * context,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)2381 bool ValidateWindowPos3s(const Context *context,
2382                          angle::EntryPoint entryPoint,
2383                          GLshort x,
2384                          GLshort y,
2385                          GLshort z)
2386 {
2387     return true;
2388 }
2389 
ValidateWindowPos3sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2390 bool ValidateWindowPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v)
2391 {
2392     return true;
2393 }
2394 
ValidateGetBufferSubData(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLintptr offset,GLsizeiptr size,const void * data)2395 bool ValidateGetBufferSubData(const Context *context,
2396                               angle::EntryPoint entryPoint,
2397                               GLenum target,
2398                               GLintptr offset,
2399                               GLsizeiptr size,
2400                               const void *data)
2401 {
2402     return true;
2403 }
2404 
ValidateGetQueryObjectiv(const Context * context,angle::EntryPoint entryPoint,QueryID id,GLenum pname,const GLint * params)2405 bool ValidateGetQueryObjectiv(const Context *context,
2406                               angle::EntryPoint entryPoint,
2407                               QueryID id,
2408                               GLenum pname,
2409                               const GLint *params)
2410 {
2411     return true;
2412 }
2413 
ValidateMapBuffer(const Context * context,angle::EntryPoint entryPoint,BufferBinding targetPacked,GLenum access)2414 bool ValidateMapBuffer(const Context *context,
2415                        angle::EntryPoint entryPoint,
2416                        BufferBinding targetPacked,
2417                        GLenum access)
2418 {
2419     return true;
2420 }
2421 }  // namespace gl
2422