Searched defs:activeTexture (Results 1 – 6 of 6) sorted by relevance
472 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers() local1851 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays() local1907 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements() local
795 void CoreProfileEngine::activeTexture(GLenum unit) { in activeTexture() function in CoreProfileEngine
3377 Texture *activeTexture = (type != TextureType::InvalidEnum) in onActiveTextureChange() local3389 Texture *activeTexture = (type != TextureType::InvalidEnum) in onActiveTextureStateChange() local
4631 void Context::activeTexture(GLenum texture) in activeTexture() function in gl::Context
414 void StateManagerGL::activeTexture(size_t unit) in activeTexture() function in rx::StateManagerGL
113 PFNGLACTIVETEXTUREPROC activeTexture = nullptr; variable