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1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20 
21 //#define LOG_NDEBUG 0
22 #undef LOG_TAG
23 #define LOG_TAG "TransactionCallbackInvoker"
24 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
25 
26 #include "TransactionCallbackInvoker.h"
27 #include "BackgroundExecutor.h"
28 
29 #include <cinttypes>
30 
31 #include <binder/IInterface.h>
32 #include <utils/RefBase.h>
33 
34 namespace android {
35 
36 // Returns 0 if they are equal
37 //         <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter
38 //         >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer
39 //
40 // See CallbackIdsHash for a explanation of why this works
compareCallbackIds(const std::vector<CallbackId> & c1,const std::vector<CallbackId> & c2)41 static int compareCallbackIds(const std::vector<CallbackId>& c1,
42                               const std::vector<CallbackId>& c2) {
43     if (c1.empty()) {
44         return !c2.empty();
45     }
46     return c1.front().id - c2.front().id;
47 }
48 
containsOnCommitCallbacks(const std::vector<CallbackId> & callbacks)49 static bool containsOnCommitCallbacks(const std::vector<CallbackId>& callbacks) {
50     return !callbacks.empty() && callbacks.front().type == CallbackId::Type::ON_COMMIT;
51 }
52 
addEmptyTransaction(const ListenerCallbacks & listenerCallbacks)53 void TransactionCallbackInvoker::addEmptyTransaction(const ListenerCallbacks& listenerCallbacks) {
54     auto& [listener, callbackIds] = listenerCallbacks;
55     auto& transactionStatsDeque = mCompletedTransactions[listener];
56     transactionStatsDeque.emplace_back(callbackIds);
57 }
58 
addOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>> & handles,std::deque<sp<CallbackHandle>> & outRemainingHandles)59 status_t TransactionCallbackInvoker::addOnCommitCallbackHandles(
60         const std::deque<sp<CallbackHandle>>& handles,
61         std::deque<sp<CallbackHandle>>& outRemainingHandles) {
62     if (handles.empty()) {
63         return NO_ERROR;
64     }
65     const std::vector<JankData>& jankData = std::vector<JankData>();
66     for (const auto& handle : handles) {
67         if (!containsOnCommitCallbacks(handle->callbackIds)) {
68             outRemainingHandles.push_back(handle);
69             continue;
70         }
71         status_t err = addCallbackHandle(handle, jankData);
72         if (err != NO_ERROR) {
73             return err;
74         }
75     }
76 
77     return NO_ERROR;
78 }
79 
addCallbackHandles(const std::deque<sp<CallbackHandle>> & handles,const std::vector<JankData> & jankData)80 status_t TransactionCallbackInvoker::addCallbackHandles(
81         const std::deque<sp<CallbackHandle>>& handles, const std::vector<JankData>& jankData) {
82     if (handles.empty()) {
83         return NO_ERROR;
84     }
85     for (const auto& handle : handles) {
86         status_t err = addCallbackHandle(handle, jankData);
87         if (err != NO_ERROR) {
88             return err;
89         }
90     }
91 
92     return NO_ERROR;
93 }
94 
registerUnpresentedCallbackHandle(const sp<CallbackHandle> & handle)95 status_t TransactionCallbackInvoker::registerUnpresentedCallbackHandle(
96         const sp<CallbackHandle>& handle) {
97     return addCallbackHandle(handle, std::vector<JankData>());
98 }
99 
findOrCreateTransactionStats(const sp<IBinder> & listener,const std::vector<CallbackId> & callbackIds,TransactionStats ** outTransactionStats)100 status_t TransactionCallbackInvoker::findOrCreateTransactionStats(
101         const sp<IBinder>& listener, const std::vector<CallbackId>& callbackIds,
102         TransactionStats** outTransactionStats) {
103     auto& transactionStatsDeque = mCompletedTransactions[listener];
104 
105     // Search back to front because the most recent transactions are at the back of the deque
106     auto itr = transactionStatsDeque.rbegin();
107     for (; itr != transactionStatsDeque.rend(); itr++) {
108         if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) {
109             *outTransactionStats = &(*itr);
110             return NO_ERROR;
111         }
112     }
113     *outTransactionStats = &transactionStatsDeque.emplace_back(callbackIds);
114     return NO_ERROR;
115 }
116 
addCallbackHandle(const sp<CallbackHandle> & handle,const std::vector<JankData> & jankData)117 status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& handle,
118         const std::vector<JankData>& jankData) {
119     // If we can't find the transaction stats something has gone wrong. The client should call
120     // startRegistration before trying to add a callback handle.
121     TransactionStats* transactionStats;
122     status_t err =
123             findOrCreateTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
124     if (err != NO_ERROR) {
125         return err;
126     }
127 
128     transactionStats->latchTime = handle->latchTime;
129     // If the layer has already been destroyed, don't add the SurfaceControl to the callback.
130     // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been
131     // destroyed the client side is dead and there won't be anyone to send the callback to.
132     sp<IBinder> surfaceControl = handle->surfaceControl.promote();
133     if (surfaceControl) {
134         sp<Fence> prevFence = nullptr;
135 
136         for (const auto& future : handle->previousReleaseFences) {
137             sp<Fence> currentFence = future.get().value_or(Fence::NO_FENCE);
138             if (prevFence == nullptr && currentFence->getStatus() != Fence::Status::Invalid) {
139                 prevFence = std::move(currentFence);
140                 handle->previousReleaseFence = prevFence;
141             } else if (prevFence != nullptr) {
142                 // If both fences are signaled or both are unsignaled, we need to merge
143                 // them to get an accurate timestamp.
144                 if (prevFence->getStatus() != Fence::Status::Invalid &&
145                     prevFence->getStatus() == currentFence->getStatus()) {
146                     char fenceName[32] = {};
147                     snprintf(fenceName, 32, "%.28s", handle->name.c_str());
148                     sp<Fence> mergedFence = Fence::merge(fenceName, prevFence, currentFence);
149                     if (mergedFence->isValid()) {
150                         handle->previousReleaseFence = std::move(mergedFence);
151                         prevFence = handle->previousReleaseFence;
152                     }
153                 } else if (currentFence->getStatus() == Fence::Status::Unsignaled) {
154                     // If one fence has signaled and the other hasn't, the unsignaled
155                     // fence will approximately correspond with the correct timestamp.
156                     // There's a small race if both fences signal at about the same time
157                     // and their statuses are retrieved with unfortunate timing. However,
158                     // by this point, they will have both signaled and only the timestamp
159                     // will be slightly off; any dependencies after this point will
160                     // already have been met.
161                     handle->previousReleaseFence = std::move(currentFence);
162                 }
163             }
164         }
165         handle->previousReleaseFences.clear();
166 
167         FrameEventHistoryStats eventStats(handle->frameNumber,
168                                           handle->gpuCompositionDoneFence->getSnapshot().fence,
169                                           handle->compositorTiming, handle->refreshStartTime,
170                                           handle->dequeueReadyTime);
171         transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTimeOrFence,
172                                                     handle->previousReleaseFence,
173                                                     handle->transformHint,
174                                                     handle->currentMaxAcquiredBufferCount,
175                                                     eventStats, jankData,
176                                                     handle->previousReleaseCallbackId);
177     }
178     return NO_ERROR;
179 }
180 
addPresentFence(const sp<Fence> & presentFence)181 void TransactionCallbackInvoker::addPresentFence(const sp<Fence>& presentFence) {
182     mPresentFence = presentFence;
183 }
184 
sendCallbacks(bool onCommitOnly)185 void TransactionCallbackInvoker::sendCallbacks(bool onCommitOnly) {
186     // For each listener
187     auto completedTransactionsItr = mCompletedTransactions.begin();
188     BackgroundExecutor::Callbacks callbacks;
189     while (completedTransactionsItr != mCompletedTransactions.end()) {
190         auto& [listener, transactionStatsDeque] = *completedTransactionsItr;
191         ListenerStats listenerStats;
192         listenerStats.listener = listener;
193 
194         // For each transaction
195         auto transactionStatsItr = transactionStatsDeque.begin();
196         while (transactionStatsItr != transactionStatsDeque.end()) {
197             auto& transactionStats = *transactionStatsItr;
198             if (onCommitOnly && !containsOnCommitCallbacks(transactionStats.callbackIds)) {
199                 transactionStatsItr++;
200                 continue;
201             }
202 
203             // If the transaction has been latched
204             if (transactionStats.latchTime >= 0 &&
205                 !containsOnCommitCallbacks(transactionStats.callbackIds)) {
206                 transactionStats.presentFence = mPresentFence;
207             }
208 
209             // Remove the transaction from completed to the callback
210             listenerStats.transactionStats.push_back(std::move(transactionStats));
211             transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr);
212         }
213         // If the listener has completed transactions
214         if (!listenerStats.transactionStats.empty()) {
215             // If the listener is still alive
216             if (listener->isBinderAlive()) {
217                 // Send callback.  The listener stored in listenerStats
218                 // comes from the cross-process setTransactionState call to
219                 // SF.  This MUST be an ITransactionCompletedListener.  We
220                 // keep it as an IBinder due to consistency reasons: if we
221                 // interface_cast at the IPC boundary when reading a Parcel,
222                 // we get pointers that compare unequal in the SF process.
223                 callbacks.emplace_back([stats = std::move(listenerStats)]() {
224                     interface_cast<ITransactionCompletedListener>(stats.listener)
225                             ->onTransactionCompleted(stats);
226                 });
227             }
228         }
229         completedTransactionsItr++;
230     }
231 
232     if (mPresentFence) {
233         mPresentFence.clear();
234     }
235 
236     BackgroundExecutor::getInstance().sendCallbacks(std::move(callbacks));
237 }
238 
239 // -----------------------------------------------------------------------
240 
CallbackHandle(const sp<IBinder> & transactionListener,const std::vector<CallbackId> & ids,const sp<IBinder> & sc)241 CallbackHandle::CallbackHandle(const sp<IBinder>& transactionListener,
242                                const std::vector<CallbackId>& ids, const sp<IBinder>& sc)
243       : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {}
244 
245 } // namespace android
246 
247 // TODO(b/129481165): remove the #pragma below and fix conversion issues
248 #pragma clang diagnostic pop // ignored "-Wconversion"
249