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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.wm.shell.bubbles.animation;
18 
19 import android.animation.Animator;
20 import android.animation.AnimatorListenerAdapter;
21 import android.animation.ObjectAnimator;
22 import android.animation.TimeInterpolator;
23 import android.content.Context;
24 import android.graphics.Path;
25 import android.graphics.PointF;
26 import android.util.FloatProperty;
27 import android.util.Log;
28 import android.view.View;
29 import android.view.ViewGroup;
30 import android.view.ViewPropertyAnimator;
31 import android.widget.FrameLayout;
32 
33 import androidx.annotation.Nullable;
34 import androidx.dynamicanimation.animation.DynamicAnimation;
35 import androidx.dynamicanimation.animation.SpringAnimation;
36 import androidx.dynamicanimation.animation.SpringForce;
37 
38 import com.android.wm.shell.R;
39 
40 import java.util.ArrayList;
41 import java.util.HashMap;
42 import java.util.HashSet;
43 import java.util.List;
44 import java.util.Map;
45 import java.util.Set;
46 
47 /**
48  * Layout that constructs physics-based animations for each of its children, which behave according
49  * to settings provided by a {@link PhysicsAnimationController} instance.
50  *
51  * See physics-animation-layout.md.
52  */
53 public class PhysicsAnimationLayout extends FrameLayout {
54     private static final String TAG = "Bubbs.PAL";
55 
56     /**
57      * Controls the construction, configuration, and use of the physics animations supplied by this
58      * layout.
59      */
60     abstract static class PhysicsAnimationController {
61 
62         /** Configures a given {@link PhysicsPropertyAnimator} for a view at the given index. */
63         interface ChildAnimationConfigurator {
64 
65             /**
66              * Called to configure the animator for the view at the given index.
67              *
68              * This method should make use of methods such as
69              * {@link PhysicsPropertyAnimator#translationX} and
70              * {@link PhysicsPropertyAnimator#withStartDelay} to configure the animation.
71              *
72              * Implementations should not call {@link PhysicsPropertyAnimator#start}, this will
73              * happen elsewhere after configuration is complete.
74              */
configureAnimationForChildAtIndex(int index, PhysicsPropertyAnimator animation)75             void configureAnimationForChildAtIndex(int index, PhysicsPropertyAnimator animation);
76         }
77 
78         /**
79          * Returned by {@link #animationsForChildrenFromIndex} to allow starting multiple animations
80          * on multiple child views at the same time.
81          */
82         interface MultiAnimationStarter {
83 
84             /**
85              * Start all animations and call the given end actions once all animations have
86              * completed.
87              */
startAll(Runnable... endActions)88             void startAll(Runnable... endActions);
89         }
90 
91         /**
92          * Constant to return from {@link #getNextAnimationInChain} if the animation should not be
93          * chained at all.
94          */
95         protected static final int NONE = -1;
96 
97         /** Set of properties for which the layout should construct physics animations. */
getAnimatedProperties()98         abstract Set<DynamicAnimation.ViewProperty> getAnimatedProperties();
99 
100         /**
101          * Returns the index of the next animation after the given index in the animation chain, or
102          * {@link #NONE} if it should not be chained, or if the chain should end at the given index.
103          *
104          * If a next index is returned, an update listener will be added to the animation at the
105          * given index that dispatches value updates to the animation at the next index. This
106          * creates a 'following' effect.
107          *
108          * Typical implementations of this method will return either index + 1, or index - 1, to
109          * create forward or backward chains between adjacent child views, but this is not required.
110          */
getNextAnimationInChain(DynamicAnimation.ViewProperty property, int index)111         abstract int getNextAnimationInChain(DynamicAnimation.ViewProperty property, int index);
112 
113         /**
114          * Offsets to be added to the value that chained animations of the given property dispatch
115          * to subsequent child animations.
116          *
117          * This is used for things like maintaining the 'stack' effect in Bubbles, where bubbles
118          * stack off to the left or right side slightly.
119          */
getOffsetForChainedPropertyAnimation( DynamicAnimation.ViewProperty property, int index)120         abstract float getOffsetForChainedPropertyAnimation(
121                 DynamicAnimation.ViewProperty property, int index);
122 
123         /**
124          * Returns the SpringForce to be used for the given child view's property animation. Despite
125          * these usually being similar or identical across properties and views, {@link SpringForce}
126          * also contains the SpringAnimation's final position, so we have to construct a new one for
127          * each animation rather than using a constant.
128          */
getSpringForce(DynamicAnimation.ViewProperty property, View view)129         abstract SpringForce getSpringForce(DynamicAnimation.ViewProperty property, View view);
130 
131         /**
132          * Called when a new child is added at the specified index. Controllers can use this
133          * opportunity to animate in the new view.
134          */
onChildAdded(View child, int index)135         abstract void onChildAdded(View child, int index);
136 
137         /**
138          * Called with a child view that has been removed from the layout, from the given index. The
139          * passed view has been removed from the layout and added back as a transient view, which
140          * renders normally, but is not part of the normal view hierarchy and will not be considered
141          * by getChildAt() and getChildCount().
142          *
143          * The controller can perform animations on the child (either manually, or by using
144          * {@link #animationForChild(View)}), and then call finishRemoval when complete.
145          *
146          * finishRemoval must be called by implementations of this method, or transient views will
147          * never be removed.
148          */
onChildRemoved(View child, int index, Runnable finishRemoval)149         abstract void onChildRemoved(View child, int index, Runnable finishRemoval);
150 
151         /** Called when a child view has been reordered in the view hierachy. */
onChildReordered(View child, int oldIndex, int newIndex)152         abstract void onChildReordered(View child, int oldIndex, int newIndex);
153 
154         /**
155          * Called when the controller is set as the active animation controller for the given
156          * layout. Once active, the controller can start animations using the animator instances
157          * returned by {@link #animationForChild}.
158          *
159          * While all animations started by the previous controller will be cancelled, the new
160          * controller should not make any assumptions about the state of the layout or its children.
161          * Their translation, alpha, scale, etc. values may have been changed by the previous
162          * controller and should be reset here if relevant.
163          */
onActiveControllerForLayout(PhysicsAnimationLayout layout)164         abstract void onActiveControllerForLayout(PhysicsAnimationLayout layout);
165 
166         protected PhysicsAnimationLayout mLayout;
167 
PhysicsAnimationController()168         PhysicsAnimationController() { }
169 
170         /** Whether this controller is the currently active controller for its associated layout. */
isActiveController()171         protected boolean isActiveController() {
172             return mLayout != null && this == mLayout.mController;
173         }
174 
setLayout(PhysicsAnimationLayout layout)175         protected void setLayout(PhysicsAnimationLayout layout) {
176             this.mLayout = layout;
177             onActiveControllerForLayout(layout);
178         }
179 
getLayout()180         protected PhysicsAnimationLayout getLayout() {
181             return mLayout;
182         }
183 
184         /**
185          * Returns a {@link PhysicsPropertyAnimator} instance for the given child view.
186          */
animationForChild(View child)187         protected PhysicsPropertyAnimator animationForChild(View child) {
188             PhysicsPropertyAnimator animator =
189                     (PhysicsPropertyAnimator) child.getTag(R.id.physics_animator_tag);
190 
191             if (animator == null) {
192                 animator = mLayout.new PhysicsPropertyAnimator(child);
193                 child.setTag(R.id.physics_animator_tag, animator);
194             }
195 
196             animator.clearAnimator();
197             animator.setAssociatedController(this);
198 
199             return animator;
200         }
201 
202         /** Returns a {@link PhysicsPropertyAnimator} instance for child at the given index. */
animationForChildAtIndex(int index)203         protected PhysicsPropertyAnimator animationForChildAtIndex(int index) {
204             return animationForChild(mLayout.getChildAt(index));
205         }
206 
207         /**
208          * Returns a {@link MultiAnimationStarter} whose startAll method will start the physics
209          * animations for all children from startIndex onward. The provided configurator will be
210          * called with each child's {@link PhysicsPropertyAnimator}, where it can set up each
211          * animation appropriately.
212          */
animationsForChildrenFromIndex( int startIndex, ChildAnimationConfigurator configurator)213         protected MultiAnimationStarter animationsForChildrenFromIndex(
214                 int startIndex, ChildAnimationConfigurator configurator) {
215             final Set<DynamicAnimation.ViewProperty> allAnimatedProperties = new HashSet<>();
216             final List<PhysicsPropertyAnimator> allChildAnims = new ArrayList<>();
217 
218             // Retrieve the animator for each child, ask the configurator to configure it, then save
219             // it and the properties it chose to animate.
220             for (int i = startIndex; i < mLayout.getChildCount(); i++) {
221                 final PhysicsPropertyAnimator anim = animationForChildAtIndex(i);
222                 configurator.configureAnimationForChildAtIndex(i, anim);
223                 allAnimatedProperties.addAll(anim.getAnimatedProperties());
224                 allChildAnims.add(anim);
225             }
226 
227             // Return a MultiAnimationStarter that will start all of the child animations, and also
228             // add a multiple property end listener to the layout that will call the end action
229             // provided to startAll() once all animations on the animated properties complete.
230             return (endActions) -> {
231                 final Runnable runAllEndActions = () -> {
232                     for (Runnable action : endActions) {
233                         action.run();
234                     }
235                 };
236 
237                 // If there aren't any children to animate, just run the end actions.
238                 if (mLayout.getChildCount() == 0) {
239                     runAllEndActions.run();
240                     return;
241                 }
242 
243                 if (endActions != null) {
244                     setEndActionForMultipleProperties(
245                             runAllEndActions,
246                             allAnimatedProperties.toArray(
247                                     new DynamicAnimation.ViewProperty[0]));
248                 }
249 
250                 for (PhysicsPropertyAnimator childAnim : allChildAnims) {
251                     childAnim.start();
252                 }
253             };
254         }
255 
256         /**
257          * Sets an end action that will be run when all child animations for a given property have
258          * stopped running.
259          */
260         protected void setEndActionForProperty(
261                 Runnable action, DynamicAnimation.ViewProperty property) {
262             mLayout.mEndActionForProperty.put(property, action);
263         }
264 
265         /**
266          * Sets an end action that will be run when all child animations for all of the given
267          * properties have stopped running.
268          */
269         protected void setEndActionForMultipleProperties(
270                 Runnable action, DynamicAnimation.ViewProperty... properties) {
271             final Runnable checkIfAllFinished = () -> {
272                 if (!mLayout.arePropertiesAnimating(properties)) {
273                     action.run();
274 
275                     for (DynamicAnimation.ViewProperty property : properties) {
276                         removeEndActionForProperty(property);
277                     }
278                 }
279             };
280 
281             for (DynamicAnimation.ViewProperty property : properties) {
282                 setEndActionForProperty(checkIfAllFinished, property);
283             }
284         }
285 
286         /**
287          * Removes the end listener that would have been called when all child animations for a
288          * given property stopped running.
289          */
290         protected void removeEndActionForProperty(DynamicAnimation.ViewProperty property) {
291             mLayout.mEndActionForProperty.remove(property);
292         }
293     }
294 
295     /**
296      * End actions that are called when every child's animation of the given property has finished.
297      */
298     protected final HashMap<DynamicAnimation.ViewProperty, Runnable> mEndActionForProperty =
299             new HashMap<>();
300 
301     /** The currently active animation controller. */
302     @Nullable protected PhysicsAnimationController mController;
303 
304     public PhysicsAnimationLayout(Context context) {
305         super(context);
306     }
307 
308     /**
309      * Sets the animation controller and constructs or reconfigures the layout's physics animations
310      * to meet the controller's specifications.
311      */
312     public void setActiveController(PhysicsAnimationController controller) {
313         cancelAllAnimations();
314         mEndActionForProperty.clear();
315 
316         this.mController = controller;
317         mController.setLayout(this);
318 
319         // Set up animations for this controller's animated properties.
320         for (DynamicAnimation.ViewProperty property : mController.getAnimatedProperties()) {
321             setUpAnimationsForProperty(property);
322         }
323     }
324 
325     @Override
326     public void addView(View child, int index, ViewGroup.LayoutParams params) {
327         addViewInternal(child, index, params, false /* isReorder */);
328     }
329 
330     @Override
331     public void removeView(View view) {
332         if (mController != null) {
333             final int index = indexOfChild(view);
334 
335             // Remove the view and add it back as a transient view so we can animate it out.
336             super.removeView(view);
337             addTransientView(view, index);
338 
339             // Tell the controller to animate this view out, and call the callback when it's
340             // finished.
341             mController.onChildRemoved(view, index, () -> {
342                 // The controller says it's done with the transient view, cancel animations in case
343                 // any are still running and then remove it.
344                 cancelAnimationsOnView(view);
345                 removeTransientView(view);
346             });
347         } else {
348             // Without a controller, nobody will animate this view out, so it gets an unceremonious
349             // departure.
350             super.removeView(view);
351         }
352     }
353 
354     @Override
355     public void removeViewAt(int index) {
356         removeView(getChildAt(index));
357     }
358 
359     /** Immediately re-orders the view to the given index. */
360     public void reorderView(View view, int index) {
361         if (view == null) {
362             return;
363         }
364         final int oldIndex = indexOfChild(view);
365 
366         super.removeView(view);
367         if (view.getParent() != null) {
368             // View still has a parent. This could have been added as a transient view.
369             // Remove it from transient views.
370             super.removeTransientView(view);
371         }
372         addViewInternal(view, index, view.getLayoutParams(), true /* isReorder */);
373 
374         if (mController != null) {
375             mController.onChildReordered(view, oldIndex, index);
376         }
377     }
378 
379     /** Checks whether any animations of the given properties are still running. */
380     public boolean arePropertiesAnimating(DynamicAnimation.ViewProperty... properties) {
381         for (int i = 0; i < getChildCount(); i++) {
382             if (arePropertiesAnimatingOnView(getChildAt(i), properties)) {
383                 return true;
384             }
385         }
386 
387         return false;
388     }
389 
390     /** Checks whether any animations of the given properties are running on the given view. */
391     public boolean arePropertiesAnimatingOnView(
392             View view, DynamicAnimation.ViewProperty... properties) {
393         final ObjectAnimator targetAnimator = getTargetAnimatorFromView(view);
394         for (DynamicAnimation.ViewProperty property : properties) {
395             final SpringAnimation animation = getSpringAnimationFromView(property, view);
396             if (animation != null && animation.isRunning()) {
397                 return true;
398             }
399 
400             // If the target animator is running, its update listener will trigger the translation
401             // physics animations at some point. We should consider the translation properties to be
402             // be animating in this case, even if the physics animations haven't been started yet.
403             final boolean isTranslation =
404                     property.equals(DynamicAnimation.TRANSLATION_X)
405                             || property.equals(DynamicAnimation.TRANSLATION_Y);
406             if (isTranslation && targetAnimator != null && targetAnimator.isRunning()) {
407                 return true;
408             }
409         }
410 
411         return false;
412     }
413 
414     /** Cancels all animations that are running on all child views, for all properties. */
415     public void cancelAllAnimations() {
416         if (mController == null) {
417             return;
418         }
419 
420         cancelAllAnimationsOfProperties(
421                 mController.getAnimatedProperties().toArray(new DynamicAnimation.ViewProperty[]{}));
422     }
423 
424     /** Cancels all animations that are running on all child views, for the given properties. */
425     public void cancelAllAnimationsOfProperties(DynamicAnimation.ViewProperty... properties) {
426         if (mController == null) {
427             return;
428         }
429 
430         for (int i = 0; i < getChildCount(); i++) {
431             for (DynamicAnimation.ViewProperty property : properties) {
432                 final DynamicAnimation anim = getSpringAnimationAtIndex(property, i);
433                 if (anim != null) {
434                     anim.cancel();
435                 }
436             }
437             final ViewPropertyAnimator anim = getViewPropertyAnimatorFromView(getChildAt(i));
438             if (anim != null) {
439                 anim.cancel();
440             }
441         }
442     }
443 
444     /** Cancels all of the physics animations running on the given view. */
445     public void cancelAnimationsOnView(View view) {
446         // If present, cancel the target animator so it doesn't restart the translation physics
447         // animations.
448         final ObjectAnimator targetAnimator = getTargetAnimatorFromView(view);
449         if (targetAnimator != null) {
450             targetAnimator.cancel();
451         }
452 
453         // Cancel physics animations on the view.
454         for (DynamicAnimation.ViewProperty property : mController.getAnimatedProperties()) {
455             final DynamicAnimation animationFromView = getSpringAnimationFromView(property, view);
456             if (animationFromView != null) {
457                 animationFromView.cancel();
458             }
459         }
460     }
461 
462     protected boolean isActiveController(PhysicsAnimationController controller) {
463         return mController == controller;
464     }
465 
466     /** Whether the first child would be left of center if translated to the given x value. */
467     protected boolean isFirstChildXLeftOfCenter(float x) {
468         if (getChildCount() > 0) {
469             return x + (getChildAt(0).getWidth() / 2) < getWidth() / 2;
470         } else {
471             return false; // If there's no first child, really anything is correct, right?
472         }
473     }
474 
475     /** ViewProperty's toString is useless, this returns a readable name for debug logging. */
476     protected static String getReadablePropertyName(DynamicAnimation.ViewProperty property) {
477         if (property.equals(DynamicAnimation.TRANSLATION_X)) {
478             return "TRANSLATION_X";
479         } else if (property.equals(DynamicAnimation.TRANSLATION_Y)) {
480             return "TRANSLATION_Y";
481         } else if (property.equals(DynamicAnimation.SCALE_X)) {
482             return "SCALE_X";
483         } else if (property.equals(DynamicAnimation.SCALE_Y)) {
484             return "SCALE_Y";
485         } else if (property.equals(DynamicAnimation.ALPHA)) {
486             return "ALPHA";
487         } else {
488             return "Unknown animation property.";
489         }
490     }
491 
492     /**
493      * Adds a view to the layout. If this addition is not the result of a call to
494      * {@link #reorderView}, this will also notify the controller via
495      * {@link PhysicsAnimationController#onChildAdded} and set up animations for the view.
496      */
497     private void addViewInternal(
498             View child, int index, ViewGroup.LayoutParams params, boolean isReorder) {
499         super.addView(child, index, params);
500 
501         // Set up animations for the new view, if the controller is set. If it isn't set, we'll be
502         // setting up animations for all children when setActiveController is called.
503         if (mController != null && !isReorder) {
504             for (DynamicAnimation.ViewProperty property : mController.getAnimatedProperties()) {
505                 setUpAnimationForChild(property, child);
506             }
507 
508             mController.onChildAdded(child, index);
509         }
510     }
511 
512     /**
513      * Retrieves the animation of the given property from the view at the given index via the view
514      * tag system.
515      */
516     @Nullable private SpringAnimation getSpringAnimationAtIndex(
517             DynamicAnimation.ViewProperty property, int index) {
518         return getSpringAnimationFromView(property, getChildAt(index));
519     }
520 
521     /**
522      * Retrieves the spring animation of the given property from the view via the view tag system.
523      */
524     @Nullable private SpringAnimation getSpringAnimationFromView(
525             DynamicAnimation.ViewProperty property, View view) {
526         return (SpringAnimation) view.getTag(getTagIdForProperty(property));
527     }
528 
529     /**
530      * Retrieves the view property animation of the given property from the view via the view tag
531      * system.
532      */
533     @Nullable private ViewPropertyAnimator getViewPropertyAnimatorFromView(View view) {
534         return (ViewPropertyAnimator) view.getTag(R.id.reorder_animator_tag);
535     }
536 
537     /** Retrieves the target animator from the view via the view tag system. */
538     @Nullable private ObjectAnimator getTargetAnimatorFromView(View view) {
539         return (ObjectAnimator) view.getTag(R.id.target_animator_tag);
540     }
541 
542     /** Sets up SpringAnimations of the given property for each child view in the layout. */
543     private void setUpAnimationsForProperty(DynamicAnimation.ViewProperty property) {
544         for (int i = 0; i < getChildCount(); i++) {
545             setUpAnimationForChild(property, getChildAt(i));
546         }
547     }
548 
549     /** Constructs a SpringAnimation of the given property for a child view. */
550     private void setUpAnimationForChild(DynamicAnimation.ViewProperty property, View child) {
551         SpringAnimation newAnim = new SpringAnimation(child, property);
552         newAnim.addUpdateListener((animation, value, velocity) -> {
553             final int indexOfChild = indexOfChild(child);
554             final int nextAnimInChain = mController.getNextAnimationInChain(property, indexOfChild);
555             if (nextAnimInChain == PhysicsAnimationController.NONE || indexOfChild < 0) {
556                 return;
557             }
558 
559             final float offset = mController.getOffsetForChainedPropertyAnimation(property,
560                     nextAnimInChain);
561             if (nextAnimInChain < getChildCount()) {
562                 final SpringAnimation nextAnim = getSpringAnimationAtIndex(
563                         property, nextAnimInChain);
564                 if (nextAnim != null) {
565                     nextAnim.animateToFinalPosition(value + offset);
566                 }
567             }
568         });
569 
570         newAnim.setSpring(mController.getSpringForce(property, child));
571         newAnim.addEndListener(new AllAnimationsForPropertyFinishedEndListener(property));
572         child.setTag(getTagIdForProperty(property), newAnim);
573     }
574 
575     /** Return a stable ID to use as a tag key for the given property's animations. */
576     private int getTagIdForProperty(DynamicAnimation.ViewProperty property) {
577         if (property.equals(DynamicAnimation.TRANSLATION_X)) {
578             return R.id.translation_x_dynamicanimation_tag;
579         } else if (property.equals(DynamicAnimation.TRANSLATION_Y)) {
580             return R.id.translation_y_dynamicanimation_tag;
581         } else if (property.equals(DynamicAnimation.SCALE_X)) {
582             return R.id.scale_x_dynamicanimation_tag;
583         } else if (property.equals(DynamicAnimation.SCALE_Y)) {
584             return R.id.scale_y_dynamicanimation_tag;
585         } else if (property.equals(DynamicAnimation.ALPHA)) {
586             return R.id.alpha_dynamicanimation_tag;
587         }
588 
589         return -1;
590     }
591 
592     /**
593      * End listener that is added to each individual DynamicAnimation, which dispatches to a single
594      * listener when every other animation of the given property is no longer running.
595      *
596      * This is required since chained DynamicAnimations can stop and start again due to changes in
597      * upstream animations. This means that adding an end listener to just the last animation is not
598      * sufficient. By firing only when every other animation on the property has stopped running, we
599      * ensure that no animation will be restarted after the single end listener is called.
600      */
601     protected class AllAnimationsForPropertyFinishedEndListener
602             implements DynamicAnimation.OnAnimationEndListener {
603         private DynamicAnimation.ViewProperty mProperty;
604 
605         AllAnimationsForPropertyFinishedEndListener(DynamicAnimation.ViewProperty property) {
606             this.mProperty = property;
607         }
608 
609         @Override
610         public void onAnimationEnd(
611                 DynamicAnimation anim, boolean canceled, float value, float velocity) {
612             if (!arePropertiesAnimating(mProperty)) {
613                 if (mEndActionForProperty.containsKey(mProperty)) {
614                     final Runnable callback = mEndActionForProperty.get(mProperty);
615 
616                     if (callback != null) {
617                         callback.run();
618                     }
619                 }
620             }
621         }
622     }
623 
624     /**
625      * Animator class returned by {@link PhysicsAnimationController#animationForChild}, to allow
626      * controllers to animate child views using physics animations.
627      *
628      * See docs/physics-animation-layout.md for documentation and examples.
629      */
630     protected class PhysicsPropertyAnimator {
631         /** The view whose properties this animator animates. */
632         private View mView;
633 
634         /** Start velocity to use for all property animations. */
635         private float mDefaultStartVelocity = -Float.MAX_VALUE;
636 
637         /** Start delay to use when start is called. */
638         private long mStartDelay = 0;
639 
640         /** Damping ratio to use for the animations. */
641         private float mDampingRatio = -1;
642 
643         /** Stiffness to use for the animations. */
644         private float mStiffness = -1;
645 
646         /** End actions to call when animations for the given property complete. */
647         private Map<DynamicAnimation.ViewProperty, Runnable[]> mEndActionsForProperty =
648                 new HashMap<>();
649 
650         /**
651          * Start velocities to use for TRANSLATION_X and TRANSLATION_Y, since these are often
652          * provided by VelocityTrackers and differ from each other.
653          */
654         private Map<DynamicAnimation.ViewProperty, Float> mPositionStartVelocities =
655                 new HashMap<>();
656 
657         /**
658          * End actions to call when both TRANSLATION_X and TRANSLATION_Y animations have completed,
659          * if {@link #position} was used to animate TRANSLATION_X and TRANSLATION_Y simultaneously.
660          */
661         @Nullable private Runnable[] mPositionEndActions;
662 
663         /**
664          * All of the properties that have been set and will animate when {@link #start} is called.
665          */
666         private Map<DynamicAnimation.ViewProperty, Float> mAnimatedProperties = new HashMap<>();
667 
668         /**
669          * All of the initial property values that have been set. These values will be instantly set
670          * when {@link #start} is called, just before the animation begins.
671          */
672         private Map<DynamicAnimation.ViewProperty, Float> mInitialPropertyValues = new HashMap<>();
673 
674         /** The animation controller that last retrieved this animator instance. */
675         private PhysicsAnimationController mAssociatedController;
676 
677         /**
678          * Animator used to traverse the path provided to {@link #followAnimatedTargetAlongPath}. As
679          * the path is traversed, the view's translation spring animation final positions are
680          * updated such that the view 'follows' the current position on the path.
681          */
682         @Nullable private ObjectAnimator mPathAnimator;
683 
684         /** Current position on the path. This is animated by {@link #mPathAnimator}. */
685         private PointF mCurrentPointOnPath = new PointF();
686 
687         /**
688          * FloatProperty instances that can be passed to {@link ObjectAnimator} to animate the value
689          * of {@link #mCurrentPointOnPath}.
690          */
691         private final FloatProperty<PhysicsPropertyAnimator> mCurrentPointOnPathXProperty =
692                 new FloatProperty<PhysicsPropertyAnimator>("PathX") {
693             @Override
694             public void setValue(PhysicsPropertyAnimator object, float value) {
695                 mCurrentPointOnPath.x = value;
696             }
697 
698             @Override
699             public Float get(PhysicsPropertyAnimator object) {
700                 return mCurrentPointOnPath.x;
701             }
702         };
703 
704         private final FloatProperty<PhysicsPropertyAnimator> mCurrentPointOnPathYProperty =
705                 new FloatProperty<PhysicsPropertyAnimator>("PathY") {
706             @Override
707             public void setValue(PhysicsPropertyAnimator object, float value) {
708                 mCurrentPointOnPath.y = value;
709             }
710 
711             @Override
712             public Float get(PhysicsPropertyAnimator object) {
713                 return mCurrentPointOnPath.y;
714             }
715         };
716 
717         protected PhysicsPropertyAnimator(View view) {
718             this.mView = view;
719         }
720 
721         /** Animate a property to the given value, then call the optional end actions. */
722         public PhysicsPropertyAnimator property(
723                 DynamicAnimation.ViewProperty property, float value, Runnable... endActions) {
724             mAnimatedProperties.put(property, value);
725             mEndActionsForProperty.put(property, endActions);
726             return this;
727         }
728 
729         /** Animate the view's alpha value to the provided value. */
730         public PhysicsPropertyAnimator alpha(float alpha, Runnable... endActions) {
731             return property(DynamicAnimation.ALPHA, alpha, endActions);
732         }
733 
734         /** Set the view's alpha value to 'from', then animate it to the given value. */
735         public PhysicsPropertyAnimator alpha(float from, float to, Runnable... endActions) {
736             mInitialPropertyValues.put(DynamicAnimation.ALPHA, from);
737             return alpha(to, endActions);
738         }
739 
740         /** Animate the view's translationX value to the provided value. */
741         public PhysicsPropertyAnimator translationX(float translationX, Runnable... endActions) {
742             mPathAnimator = null; // We aren't using the path anymore if we're translating.
743             return property(DynamicAnimation.TRANSLATION_X, translationX, endActions);
744         }
745 
746         /** Set the view's translationX value to 'from', then animate it to the given value. */
747         public PhysicsPropertyAnimator translationX(
748                 float from, float to, Runnable... endActions) {
749             mInitialPropertyValues.put(DynamicAnimation.TRANSLATION_X, from);
750             return translationX(to, endActions);
751         }
752 
753         /** Animate the view's translationY value to the provided value. */
754         public PhysicsPropertyAnimator translationY(float translationY, Runnable... endActions) {
755             mPathAnimator = null; // We aren't using the path anymore if we're translating.
756             return property(DynamicAnimation.TRANSLATION_Y, translationY, endActions);
757         }
758 
759         /** Set the view's translationY value to 'from', then animate it to the given value. */
760         public PhysicsPropertyAnimator translationY(
761                 float from, float to, Runnable... endActions) {
762             mInitialPropertyValues.put(DynamicAnimation.TRANSLATION_Y, from);
763             return translationY(to, endActions);
764         }
765 
766         /**
767          * Animate the view's translationX and translationY values, and call the end actions only
768          * once both TRANSLATION_X and TRANSLATION_Y animations have completed.
769          */
770         public PhysicsPropertyAnimator position(
771                 float translationX, float translationY, Runnable... endActions) {
772             mPositionEndActions = endActions;
773             translationX(translationX);
774             return translationY(translationY);
775         }
776 
777         /**
778          * Animates a 'target' point that moves along the given path, using the provided duration
779          * and interpolator to animate the target. The view itself is animated using physics-based
780          * animations, whose final positions are updated to the target position as it animates. This
781          * results in the view 'following' the target in a realistic way.
782          *
783          * This method will override earlier calls to {@link #translationX}, {@link #translationY},
784          * or {@link #position}, ultimately animating the view's position to the final point on the
785          * given path.
786          *
787          * @param pathAnimEndActions End actions to run after the animator that moves the target
788          *                           along the path ends. The views following the target may still
789          *                           be moving.
790          */
791         public PhysicsPropertyAnimator followAnimatedTargetAlongPath(
792                 Path path,
793                 int targetAnimDuration,
794                 TimeInterpolator targetAnimInterpolator,
795                 Runnable... pathAnimEndActions) {
796             if (mPathAnimator != null) {
797                 mPathAnimator.cancel();
798             }
799 
800             mPathAnimator = ObjectAnimator.ofFloat(
801                     this, mCurrentPointOnPathXProperty, mCurrentPointOnPathYProperty, path);
802 
803             if (pathAnimEndActions != null) {
804                 mPathAnimator.addListener(new AnimatorListenerAdapter() {
805                     @Override
806                     public void onAnimationEnd(Animator animation) {
807                         for (Runnable action : pathAnimEndActions) {
808                             if (action != null) {
809                                 action.run();
810                             }
811                         }
812                     }
813                 });
814             }
815 
816             mPathAnimator.setDuration(targetAnimDuration);
817             mPathAnimator.setInterpolator(targetAnimInterpolator);
818 
819             // Remove translation related values since we're going to ignore them and follow the
820             // path instead.
821             clearTranslationValues();
822             return this;
823         }
824 
825         private void clearTranslationValues() {
826             mAnimatedProperties.remove(DynamicAnimation.TRANSLATION_X);
827             mAnimatedProperties.remove(DynamicAnimation.TRANSLATION_Y);
828             mInitialPropertyValues.remove(DynamicAnimation.TRANSLATION_X);
829             mInitialPropertyValues.remove(DynamicAnimation.TRANSLATION_Y);
830             mEndActionForProperty.remove(DynamicAnimation.TRANSLATION_X);
831             mEndActionForProperty.remove(DynamicAnimation.TRANSLATION_Y);
832         }
833 
834         /** Animate the view's scaleX value to the provided value. */
835         public PhysicsPropertyAnimator scaleX(float scaleX, Runnable... endActions) {
836             return property(DynamicAnimation.SCALE_X, scaleX, endActions);
837         }
838 
839         /** Set the view's scaleX value to 'from', then animate it to the given value. */
840         public PhysicsPropertyAnimator scaleX(float from, float to, Runnable... endActions) {
841             mInitialPropertyValues.put(DynamicAnimation.SCALE_X, from);
842             return scaleX(to, endActions);
843         }
844 
845         /** Animate the view's scaleY value to the provided value. */
846         public PhysicsPropertyAnimator scaleY(float scaleY, Runnable... endActions) {
847             return property(DynamicAnimation.SCALE_Y, scaleY, endActions);
848         }
849 
850         /** Set the view's scaleY value to 'from', then animate it to the given value. */
851         public PhysicsPropertyAnimator scaleY(float from, float to, Runnable... endActions) {
852             mInitialPropertyValues.put(DynamicAnimation.SCALE_Y, from);
853             return scaleY(to, endActions);
854         }
855 
856         /** Set the start velocity to use for all property animations. */
857         public PhysicsPropertyAnimator withStartVelocity(float startVel) {
858             mDefaultStartVelocity = startVel;
859             return this;
860         }
861 
862         /**
863          * Set the damping ratio to use for this animation. If not supplied, will default to the
864          * value from {@link PhysicsAnimationController#getSpringForce}.
865          */
866         public PhysicsPropertyAnimator withDampingRatio(float dampingRatio) {
867             mDampingRatio = dampingRatio;
868             return this;
869         }
870 
871         /**
872          * Set the stiffness to use for this animation. If not supplied, will default to the
873          * value from {@link PhysicsAnimationController#getSpringForce}.
874          */
875         public PhysicsPropertyAnimator withStiffness(float stiffness) {
876             mStiffness = stiffness;
877             return this;
878         }
879 
880         /**
881          * Set the start velocities to use for TRANSLATION_X and TRANSLATION_Y animations. This
882          * overrides any value set via {@link #withStartVelocity(float)} for those properties.
883          */
884         public PhysicsPropertyAnimator withPositionStartVelocities(float velX, float velY) {
885             mPositionStartVelocities.put(DynamicAnimation.TRANSLATION_X, velX);
886             mPositionStartVelocities.put(DynamicAnimation.TRANSLATION_Y, velY);
887             return this;
888         }
889 
890         /** Set a delay, in milliseconds, before kicking off the animations. */
891         public PhysicsPropertyAnimator withStartDelay(long startDelay) {
892             mStartDelay = startDelay;
893             return this;
894         }
895 
896         /**
897          * Start the animations, and call the optional end actions once all animations for every
898          * animated property on every child (including chained animations) have ended.
899          */
900         public void start(Runnable... after) {
901             if (!isActiveController(mAssociatedController)) {
902                 Log.w(TAG, "Only the active animation controller is allowed to start animations. "
903                         + "Use PhysicsAnimationLayout#setActiveController to set the active "
904                         + "animation controller.");
905                 return;
906             }
907 
908             final Set<DynamicAnimation.ViewProperty> properties = getAnimatedProperties();
909 
910             // If there are end actions, set an end listener on the layout for all the properties
911             // we're about to animate.
912             if (after != null && after.length > 0) {
913                 final DynamicAnimation.ViewProperty[] propertiesArray =
914                         properties.toArray(new DynamicAnimation.ViewProperty[0]);
915                 mAssociatedController.setEndActionForMultipleProperties(() -> {
916                     for (Runnable callback : after) {
917                         callback.run();
918                     }
919                 }, propertiesArray);
920             }
921 
922             // If we used position-specific end actions, we'll need to listen for both TRANSLATION_X
923             // and TRANSLATION_Y animations ending, and call them once both have finished.
924             if (mPositionEndActions != null) {
925                 final SpringAnimation translationXAnim =
926                         getSpringAnimationFromView(DynamicAnimation.TRANSLATION_X, mView);
927                 final SpringAnimation translationYAnim =
928                         getSpringAnimationFromView(DynamicAnimation.TRANSLATION_Y, mView);
929                 final Runnable waitForBothXAndY = () -> {
930                     if (!translationXAnim.isRunning() && !translationYAnim.isRunning()) {
931                         if (mPositionEndActions != null) {
932                             for (Runnable callback : mPositionEndActions) {
933                                 callback.run();
934                             }
935                         }
936 
937                         mPositionEndActions = null;
938                     }
939                 };
940 
941                 mEndActionsForProperty.put(DynamicAnimation.TRANSLATION_X,
942                         new Runnable[]{waitForBothXAndY});
943                 mEndActionsForProperty.put(DynamicAnimation.TRANSLATION_Y,
944                         new Runnable[]{waitForBothXAndY});
945             }
946 
947             if (mPathAnimator != null) {
948                 startPathAnimation();
949             }
950 
951             // Actually start the animations.
952             for (DynamicAnimation.ViewProperty property : properties) {
953                 // Don't start translation animations if we're using a path animator, the update
954                 // listeners added to that animator will take care of that.
955                 if (mPathAnimator != null
956                         && (property.equals(DynamicAnimation.TRANSLATION_X)
957                             || property.equals(DynamicAnimation.TRANSLATION_Y))) {
958                     return;
959                 }
960 
961                 if (mInitialPropertyValues.containsKey(property)) {
962                     property.setValue(mView, mInitialPropertyValues.get(property));
963                 }
964 
965                 final SpringForce defaultSpringForce = mController.getSpringForce(property, mView);
966                 animateValueForChild(
967                         property,
968                         mView,
969                         mAnimatedProperties.get(property),
970                         mPositionStartVelocities.getOrDefault(property, mDefaultStartVelocity),
971                         mStartDelay,
972                         mStiffness >= 0 ? mStiffness : defaultSpringForce.getStiffness(),
973                         mDampingRatio >= 0 ? mDampingRatio : defaultSpringForce.getDampingRatio(),
974                         mEndActionsForProperty.get(property));
975             }
976 
977             clearAnimator();
978         }
979 
980         /** Returns the set of properties that will animate once {@link #start} is called. */
981         protected Set<DynamicAnimation.ViewProperty> getAnimatedProperties() {
982             final HashSet<DynamicAnimation.ViewProperty> animatedProperties = new HashSet<>(
983                     mAnimatedProperties.keySet());
984 
985             // If we're using a path animator, it'll kick off translation animations.
986             if (mPathAnimator != null) {
987                 animatedProperties.add(DynamicAnimation.TRANSLATION_X);
988                 animatedProperties.add(DynamicAnimation.TRANSLATION_Y);
989             }
990 
991             return animatedProperties;
992         }
993 
994         /**
995          * Animates the property of the given child view, then runs the callback provided when the
996          * animation ends.
997          */
998         protected void animateValueForChild(
999                 DynamicAnimation.ViewProperty property,
1000                 View view,
1001                 float value,
1002                 float startVel,
1003                 long startDelay,
1004                 float stiffness,
1005                 float dampingRatio,
1006                 Runnable... afterCallbacks) {
1007             if (view != null) {
1008                 final SpringAnimation animation =
1009                         (SpringAnimation) view.getTag(getTagIdForProperty(property));
1010 
1011                 // If the animation is null, the view was probably removed from the layout before
1012                 // the animation started.
1013                 if (animation == null) {
1014                     return;
1015                 }
1016 
1017                 if (afterCallbacks != null) {
1018                     animation.addEndListener(new OneTimeEndListener() {
1019                         @Override
1020                         public void onAnimationEnd(DynamicAnimation animation, boolean canceled,
1021                                 float value, float velocity) {
1022                             super.onAnimationEnd(animation, canceled, value, velocity);
1023                             for (Runnable runnable : afterCallbacks) {
1024                                 runnable.run();
1025                             }
1026                         }
1027                     });
1028                 }
1029 
1030                 final SpringForce animationSpring = animation.getSpring();
1031 
1032                 if (animationSpring == null) {
1033                     return;
1034                 }
1035 
1036                 final Runnable configureAndStartAnimation = () -> {
1037                     animationSpring.setStiffness(stiffness);
1038                     animationSpring.setDampingRatio(dampingRatio);
1039 
1040                     if (startVel > -Float.MAX_VALUE) {
1041                         animation.setStartVelocity(startVel);
1042                     }
1043 
1044                     animationSpring.setFinalPosition(value);
1045                     animation.start();
1046                 };
1047 
1048                 if (startDelay > 0) {
1049                     postDelayed(configureAndStartAnimation, startDelay);
1050                 } else {
1051                     configureAndStartAnimation.run();
1052                 }
1053             }
1054         }
1055 
1056         /**
1057          * Updates the final position of a view's animation, without changing any of the animation's
1058          * other settings. Calling this before an initial call to {@link #animateValueForChild} will
1059          * work, but result in unknown values for stiffness, etc. and is not recommended.
1060          */
1061         private void updateValueForChild(
1062                 DynamicAnimation.ViewProperty property, View view, float position) {
1063             if (view != null) {
1064                 final SpringAnimation animation =
1065                         (SpringAnimation) view.getTag(getTagIdForProperty(property));
1066 
1067                 if (animation == null) {
1068                     return;
1069                 }
1070 
1071                 final SpringForce animationSpring = animation.getSpring();
1072 
1073                 if (animationSpring == null) {
1074                     return;
1075                 }
1076 
1077                 animationSpring.setFinalPosition(position);
1078                 animation.start();
1079             }
1080         }
1081 
1082         /**
1083          * Configures the path animator to respect the settings passed into the animation builder
1084          * and adds update listeners that update the translation physics animations. Then, starts
1085          * the path animation.
1086          */
1087         protected void startPathAnimation() {
1088             final SpringForce defaultSpringForceX = mController.getSpringForce(
1089                     DynamicAnimation.TRANSLATION_X, mView);
1090             final SpringForce defaultSpringForceY = mController.getSpringForce(
1091                     DynamicAnimation.TRANSLATION_Y, mView);
1092 
1093             if (mStartDelay > 0) {
1094                 mPathAnimator.setStartDelay(mStartDelay);
1095             }
1096 
1097             final Runnable updatePhysicsAnims = () -> {
1098                 updateValueForChild(
1099                         DynamicAnimation.TRANSLATION_X, mView, mCurrentPointOnPath.x);
1100                 updateValueForChild(
1101                         DynamicAnimation.TRANSLATION_Y, mView, mCurrentPointOnPath.y);
1102             };
1103 
1104             mPathAnimator.addUpdateListener(pathAnim -> updatePhysicsAnims.run());
1105             mPathAnimator.addListener(new AnimatorListenerAdapter() {
1106                 @Override
1107                 public void onAnimationStart(Animator animation) {
1108                     animateValueForChild(
1109                             DynamicAnimation.TRANSLATION_X,
1110                             mView,
1111                             mCurrentPointOnPath.x,
1112                             mDefaultStartVelocity,
1113                             0 /* startDelay */,
1114                             mStiffness >= 0 ? mStiffness : defaultSpringForceX.getStiffness(),
1115                             mDampingRatio >= 0
1116                                     ? mDampingRatio
1117                                     : defaultSpringForceX.getDampingRatio());
1118 
1119                     animateValueForChild(
1120                             DynamicAnimation.TRANSLATION_Y,
1121                             mView,
1122                             mCurrentPointOnPath.y,
1123                             mDefaultStartVelocity,
1124                             0 /* startDelay */,
1125                             mStiffness >= 0 ? mStiffness : defaultSpringForceY.getStiffness(),
1126                             mDampingRatio >= 0
1127                                     ? mDampingRatio
1128                                     : defaultSpringForceY.getDampingRatio());
1129                 }
1130 
1131                 @Override
1132                 public void onAnimationEnd(Animator animation) {
1133                     updatePhysicsAnims.run();
1134                 }
1135             });
1136 
1137             // If there's a target animator saved for the view, make sure it's not running.
1138             final ObjectAnimator targetAnimator = getTargetAnimatorFromView(mView);
1139             if (targetAnimator != null) {
1140                 targetAnimator.cancel();
1141             }
1142 
1143             mView.setTag(R.id.target_animator_tag, mPathAnimator);
1144             mPathAnimator.start();
1145         }
1146 
1147         private void clearAnimator() {
1148             mInitialPropertyValues.clear();
1149             mAnimatedProperties.clear();
1150             mPositionStartVelocities.clear();
1151             mDefaultStartVelocity = -Float.MAX_VALUE;
1152             mStartDelay = 0;
1153             mStiffness = -1;
1154             mDampingRatio = -1;
1155             mEndActionsForProperty.clear();
1156             mPathAnimator = null;
1157             mPositionEndActions = null;
1158         }
1159 
1160         /**
1161          * Sets the controller that last retrieved this animator instance, so that we can prevent
1162          * {@link #start} from actually starting animations if called by a non-active controller.
1163          */
1164         private void setAssociatedController(PhysicsAnimationController controller) {
1165             mAssociatedController = controller;
1166         }
1167     }
1168 }
1169