Searched defs:availability (Results 1 – 3 of 3) sorted by relevance
58 void PopulateGlAvailability(GraphicsAvailability* availability) { in PopulateGlAvailability()68 void PopulateGles1Availability(GraphicsAvailability* availability) { in PopulateGles1Availability()78 void PopulateGles2Availability(GraphicsAvailability* availability) { in PopulateGles2Availability()88 void PopulateEglAvailability(GraphicsAvailability* availability) { in PopulateEglAvailability()355 void PopulateVulkanAvailability(GraphicsAvailability* availability) { in PopulateVulkanAvailability()561 GraphicsAvailability availability; in GetGraphicsAvailability() local575 const GraphicsAvailability& availability) { in ShouldEnableAcceleratedRendering()604 const GraphicsAvailability& availability) { in operator <<()
645 Bool availability; member
644 CARD8 availability; member