Searched defs:boundTextureUnits (Results 1 – 2 of 2) sorted by relevance
40 std::vector<GLuint> boundTextureUnits; member
2912 const std::vector<GLuint> &boundTextureUnits = in getSamplerUniformBinding() local4874 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local4908 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits; in updateSamplerUniform() local