1 /*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17
18 #include "common.h"
19 #include <GLES2/gl2.h>
20
21 namespace android {
22 namespace gamecore {
23
checkGlError(const char * op)24 void checkGlError(const char* op) {
25 for (GLint error = glGetError(); error; error = glGetError()) {
26 LOGI("after %s() glError (0x%x)\n", op, error);
27 }
28 }
29
30 } // end of namespace gamecore
31 } // end of namespace android
32