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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #include "common.h"
19 #include <GLES2/gl2.h>
20 
21 namespace android {
22 namespace gamecore {
23 
checkGlError(const char * op)24 void checkGlError(const char* op) {
25     for (GLint error = glGetError(); error; error = glGetError()) {
26         LOGI("after %s() glError (0x%x)\n", op, error);
27     }
28 }
29 
30 } // end of namespace gamecore
31 } // end of namespace android
32