Searched defs:compileFlags (Results 1 – 4 of 4) sorted by relevance
96 uint32_t compileFlags = 0; in GrCompileHLSLShader() local674 uint32_t compileFlags = 0; in MakeComputePipeline() local
168 ShCompileOptions compileFlags = SH_VARIABLES | SH_OBJECT_CODE; in TestShaderCompile() local
261 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage); in compileShaderToSpirV() local
951 int compileFlags = stream->readInt<int>(); in load() local