Searched defs:contextGL (Results 1 – 8 of 8) sorted by relevance
62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData() local94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData() local119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData() local146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map() local185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange() local213 ContextGL *contextGL = GetImplAs<ContextGL>(context); in unmap() local250 ContextGL *contextGL = GetImplAs<ContextGL>(context); in getIndexRange() local
33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
295 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize() local355 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels() local513 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear() local541 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv() local570 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv() local599 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferiv() local629 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfi() local661 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixels() local754 ContextGL *contextGL = GetImplAs<ContextGL>(context); in blit() local1501 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsRowByRow() local[all …]
39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
407 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local489 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local672 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local888 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubImage() local964 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureHelper() local1033 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage() local2025 ContextGL *contextGL = GetImplAs<ContextGL>(context); in initializeContents() local
185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume() local251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init() local
79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local708 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local
2517 ContextGL *contextGL = GetImplAs<ContextGL>(context); in CheckError() local2589 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround()