/external/eigen/blas/f2c/ |
D | complexdots.c | 22 *incx, complex *cy, integer *incy) in cdotc_() 38 *incx, complex *cy, integer *incy) in cdotu_() 54 doublecomplex *cy, integer *incy) in zdotc_() 70 doublecomplex *cy, integer *incy) in zdotu_()
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/external/skia/gm/ |
D | inversepaths.cpp | 23 static SkPath generate_square(SkScalar cx, SkScalar cy, SkScalar w) { in generate_square() 27 static SkPath generate_rect_line(SkScalar cx, SkScalar cy, SkScalar l) { in generate_rect_line() 31 static SkPath generate_circle(SkScalar cx, SkScalar cy, SkScalar d) { in generate_circle() 35 static SkPath generate_line(SkScalar cx, SkScalar cy, SkScalar l) { in generate_line() 83 SkScalar cy = slideHeight / 2 + slideBoundary; variable
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D | backdrop.cpp | 27 static sk_sp<SkShader> make_shader(SkScalar cx, SkScalar cy, SkScalar rad) { in make_shader() 44 const SkScalar cx = 128, cy = 128, rad = 100; in do_draw() local
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D | crbug_996140.cpp | 34 SkScalar cy = 720-6.76f; variable
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D | crbug_1174354.cpp | 23 float cy = (rect.top() + rect.bottom())/2.f; in draw_bg_blur() local
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/external/mesa3d/src/mesa/math/ |
D | m_clip_tmp.h | 60 const GLfloat cy = from[1]; in TAG() local 140 const GLfloat cy = from[1]; in TAG() local 195 const GLfloat cx = from[0], cy = from[1], cz = from[2]; in TAG() local 231 const GLfloat cx = from[0], cy = from[1]; in TAG() local
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D | m_debug_clip.c | 83 const GLfloat cy = from[1]; in ref_cliptest_points4() local 139 const GLfloat cx = from[0], cy = from[1], cz = from[2]; in ref_cliptest_points3() local 177 const GLfloat cx = from[0], cy = from[1]; in ref_cliptest_points2() local
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/external/skia/include/effects/ |
D | SkGradientShader.h | 215 static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, in MakeSweep() 221 static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, in MakeSweep() 248 static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, in MakeSweep() 255 static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, in MakeSweep()
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/external/lottie/LottieSample/src/main/kotlin/com/airbnb/lottie/samples/views/ |
D | BackgroundColorView.kt | 31 val cy = canvas.height / 2f in draw() constant
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/external/skia/tests/ |
D | PathOpsSimplifyTrianglesThreadedTest.cpp | 20 int cy = state.fC >> 2; in testSimplifyTrianglesMain() local 82 int cy = c >> 2; in DEF_TEST() local
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D | PathOpsSimplifyDegenerateThreadedTest.cpp | 19 int cy = state.fC >> 2; in testSimplifyDegeneratesMain() local 76 int cy = c >> 2; in DEF_TEST() local
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D | SaveLayerOriginTest.cpp | 21 for (int cy = 0; cy < 8 && !failureFound; ++cy) { in check_pixels() local
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/external/skia/docs/examples/ |
D | sweep_gradient_talk_1.cpp | 7 float cx = 128, cy = 128; in draw() local
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D | sweep_gradient_talk_4.cpp | 7 float cx = 128, cy = 128; in draw() local
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D | sweep_gradient_talk_2.cpp | 10 float cx = 128, cy = 128; in draw() local
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D | sweep_gradient_talk_lots.cpp | 11 float cx = 128, cy = 128; in draw() local
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D | Bitmap_allocN32Pixels.cpp | 17 uint32_t cy = random.nextRangeU(0, 64 - h); in draw() local
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/external/musl/src/math/x86_64/ |
D | remquol.c | 5 signed char *cx = (void *)&x, *cy = (void *)&y; in remquol() local
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/external/pdfium/third_party/agg23/ |
D | agg_rasterizer_scanline_aa.cpp | 64 AGG_INLINE void cell_aa::set_coord(int cx, int cy) in set_coord() 69 AGG_INLINE void cell_aa::set(int cx, int cy, int c, int a) in set() 231 int cy = (y1 + y2) >> 1; in render_line() local
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/external/mesa3d/src/mesa/swrast/ |
D | s_aatritemp.h | 223 const GLfloat cx = ix + 0.5F, cy = iy + 0.5F; variable 285 const GLfloat cx = ix + 0.5F, cy = iy + 0.5F; variable
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/external/swiftshader/third_party/marl/examples/ |
D | fractal.cpp | 66 Color<float> julia(float x, float y, float cx, float cy) { in julia() 149 constexpr float cy = 0.156f; variable
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/external/skia/modules/svg/src/ |
D | SkSVGEllipse.cpp | 25 const auto cy = lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical); in resolve() local
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D | SkSVGCircle.cpp | 24 const auto cy = lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical); in resolve() local
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/external/skia/src/core/ |
D | SkPathMakers.h | 57 const SkScalar cy = oval.centerY(); in SkPath_OvalPointIterator() local
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D | SkBlitBWMaskTemplate.h | 30 int cy = clip.fTop; in SK_BLITBWMASK_NAME() local
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