Searched defs:d3dTex (Results 1 – 2 of 2) sorted by relevance
365 sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo, in onCreateCompressedTexture() local660 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(surface->asTexture()); in onWritePixels() local806 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(texture); in onTransferPixelsTo() local1046 auto * d3dTex = static_cast<GrD3DTexture*>(tex); in onRegenerateMipMapLevels() local
213 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(tex); in update_resource_state() local