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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GrDirectContext.h>
18 #include <Properties.h>
19 #include <SkData.h>
20 #include <SkRefCnt.h>
21 #include <cutils/properties.h>
22 #include <dirent.h>
23 #include <errno.h>
24 #include <gtest/gtest.h>
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <sys/types.h>
28 #include <utils/Log.h>
29 
30 #include <cstdint>
31 
32 #include "FileBlobCache.h"
33 #include "pipeline/skia/ShaderCache.h"
34 #include "tests/common/TestUtils.h"
35 
36 using namespace android::uirenderer::skiapipeline;
37 
38 namespace android {
39 namespace uirenderer {
40 namespace skiapipeline {
41 
42 class ShaderCacheTestUtils {
43 public:
44     /**
45      * Hack to reset all member variables of the given cache to their default / initial values.
46      *
47      * WARNING: this must be kept up to date manually, since ShaderCache's parent disables just
48      * reassigning a new instance.
49      */
reinitializeAllFields(ShaderCache & cache)50     static void reinitializeAllFields(ShaderCache& cache) {
51         ShaderCache newCache = ShaderCache();
52         std::lock_guard<std::mutex> lock(cache.mMutex);
53         // By order of declaration
54         cache.mInitialized = newCache.mInitialized;
55         cache.mBlobCache.reset(nullptr);
56         cache.mFilename = newCache.mFilename;
57         cache.mIDHash.clear();
58         cache.mSavePending = newCache.mSavePending;
59         cache.mObservedBlobValueSize = newCache.mObservedBlobValueSize;
60         cache.mDeferredSaveDelayMs = newCache.mDeferredSaveDelayMs;
61         cache.mTryToStorePipelineCache = newCache.mTryToStorePipelineCache;
62         cache.mInStoreVkPipelineInProgress = newCache.mInStoreVkPipelineInProgress;
63         cache.mNewPipelineCacheSize = newCache.mNewPipelineCacheSize;
64         cache.mOldPipelineCacheSize = newCache.mOldPipelineCacheSize;
65         cache.mCacheDirty = newCache.mCacheDirty;
66         cache.mNumShadersCachedInRam = newCache.mNumShadersCachedInRam;
67     }
68 
69     /**
70      * "setSaveDelayMs" sets the time in milliseconds to wait before saving newly inserted cache
71      * entries. If set to 0, then deferred save is disabled, and "saveToDiskLocked" must be called
72      * manually, as seen in the "terminate" testing helper function.
73      */
setSaveDelayMs(ShaderCache & cache,unsigned int saveDelayMs)74     static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) {
75         std::lock_guard<std::mutex> lock(cache.mMutex);
76         cache.mDeferredSaveDelayMs = saveDelayMs;
77     }
78 
79     /**
80      * "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
81      * Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
82      */
terminate(ShaderCache & cache,bool saveContent)83     static void terminate(ShaderCache& cache, bool saveContent) {
84         std::lock_guard<std::mutex> lock(cache.mMutex);
85         if (saveContent) {
86             cache.saveToDiskLocked();
87         }
88         cache.mBlobCache = NULL;
89     }
90 
91     /**
92      *
93      */
94     template <typename T>
validateCache(ShaderCache & cache,std::vector<T> hash)95     static bool validateCache(ShaderCache& cache, std::vector<T> hash) {
96         return cache.validateCache(hash.data(), hash.size() * sizeof(T));
97     }
98 
99     /**
100      * Waits until cache::mSavePending is false, checking every 0.1 ms *while the mutex is free*.
101      *
102      * Fails if there was no save pending, or if the cache was already being written to disk, or if
103      * timeoutMs is exceeded.
104      *
105      * Note: timeoutMs only guards against mSavePending getting stuck like in b/268205519, and
106      * cannot protect against mutex-based deadlock. Reaching timeoutMs implies something is broken,
107      * so setting it to a sufficiently large value will not delay execution in the happy state.
108      */
waitForPendingSave(ShaderCache & cache,const int timeoutMs=50)109     static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) {
110         {
111             std::lock_guard<std::mutex> lock(cache.mMutex);
112             ASSERT_TRUE(cache.mSavePending);
113         }
114         bool saving = true;
115         float elapsedMilliseconds = 0;
116         while (saving) {
117             if (elapsedMilliseconds >= timeoutMs) {
118                 FAIL() << "Timed out after waiting " << timeoutMs << " ms for a pending save";
119             }
120             // This small (0.1 ms) delay is to avoid working too much while waiting for
121             // deferredSaveThread to take the mutex and start the disk write.
122             const int delayMicroseconds = 100;
123             usleep(delayMicroseconds);
124             elapsedMilliseconds += (float)delayMicroseconds / 1000;
125 
126             std::lock_guard<std::mutex> lock(cache.mMutex);
127             saving = cache.mSavePending;
128         }
129     }
130 };
131 
132 } /* namespace skiapipeline */
133 } /* namespace uirenderer */
134 } /* namespace android */
135 
136 namespace {
137 
getExternalStorageFolder()138 std::string getExternalStorageFolder() {
139     return getenv("EXTERNAL_STORAGE");
140 }
141 
folderExist(const std::string & folderName)142 bool folderExist(const std::string& folderName) {
143     DIR* dir = opendir(folderName.c_str());
144     if (dir) {
145         closedir(dir);
146         return true;
147     }
148     return false;
149 }
150 
151 /**
152  * Attempts to delete the given file, and asserts that either:
153  * 1. Deletion was successful, OR
154  * 2. The file did not exist.
155  *
156  * Tip: wrap calls to this in ASSERT_NO_FATAL_FAILURE(x) if a test should exit early if this fails.
157  */
deleteFileAssertSuccess(const std::string & filePath)158 void deleteFileAssertSuccess(const std::string& filePath) {
159     int deleteResult = remove(filePath.c_str());
160     ASSERT_TRUE(0 == deleteResult || ENOENT == errno);
161 }
162 
checkShader(const sk_sp<SkData> & shader1,const sk_sp<SkData> & shader2)163 inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) {
164     return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() &&
165            0 == memcmp(shader1->data(), shader2->data(), shader1->size());
166 }
167 
checkShader(const sk_sp<SkData> & shader,const char * program)168 inline bool checkShader(const sk_sp<SkData>& shader, const char* program) {
169     sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
170     return checkShader(shader, shader2);
171 }
172 
checkShader(const sk_sp<SkData> & shader,const std::string & program)173 inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) {
174     return checkShader(shader, program.c_str());
175 }
176 
177 template <typename T>
checkShader(const sk_sp<SkData> & shader,std::vector<T> & program)178 bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) {
179     sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T));
180     return checkShader(shader, shader2);
181 }
182 
setShader(sk_sp<SkData> & shader,const char * program)183 void setShader(sk_sp<SkData>& shader, const char* program) {
184     shader = SkData::MakeWithCString(program);
185 }
186 
setShader(sk_sp<SkData> & shader,const std::string & program)187 void setShader(sk_sp<SkData>& shader, const std::string& program) {
188     setShader(shader, program.c_str());
189 }
190 
191 template <typename T>
setShader(sk_sp<SkData> & shader,std::vector<T> & buffer)192 void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) {
193     shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T));
194 }
195 
196 template <typename T>
genRandomData(std::vector<T> & buffer)197 void genRandomData(std::vector<T>& buffer) {
198     for (auto& data : buffer) {
199         data = T(std::rand());
200     }
201 }
202 
203 #define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
204 
TEST(ShaderCacheTest,testWriteAndRead)205 TEST(ShaderCacheTest, testWriteAndRead) {
206     if (!folderExist(getExternalStorageFolder())) {
207         // don't run the test if external storage folder is not available
208         return;
209     }
210     std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
211     std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
212 
213     // remove any test files from previous test run
214     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
215     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
216     std::srand(0);
217 
218     // read the cache from a file that does not exist
219     ShaderCache::get().setFilename(cacheFile1.c_str());
220     ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0);  // disable deferred save
221     ShaderCache::get().initShaderDiskCache();
222 
223     // read a key - should not be found since the cache is empty
224     sk_sp<SkData> outVS;
225     ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
226 
227     // write to the in-memory cache without storing on disk and verify we read the same values
228     sk_sp<SkData> inVS;
229     setShader(inVS, "sassas");
230     ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString());
231     setShader(inVS, "someVS");
232     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
233     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
234     ASSERT_TRUE(checkShader(outVS, "sassas"));
235     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
236     ASSERT_TRUE(checkShader(outVS, "someVS"));
237 
238     // store content to disk and release in-memory cache
239     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
240 
241     // change to a file that does not exist and verify load fails
242     ShaderCache::get().setFilename(cacheFile2.c_str());
243     ShaderCache::get().initShaderDiskCache();
244     ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
245     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
246 
247     // load again content from disk from an existing file and check the data is read correctly
248     ShaderCache::get().setFilename(cacheFile1.c_str());
249     ShaderCache::get().initShaderDiskCache();
250     sk_sp<SkData> outVS2;
251     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
252     ASSERT_TRUE(checkShader(outVS2, "someVS"));
253 
254     // change data, store to disk, read back again and verify data has been changed
255     setShader(inVS, "ewData1");
256     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
257     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
258     ShaderCache::get().initShaderDiskCache();
259     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
260     ASSERT_TRUE(checkShader(outVS2, "ewData1"));
261 
262     // write and read big data chunk (50K)
263     size_t dataSize = 50 * 1024;
264     std::vector<uint8_t> dataBuffer(dataSize);
265     genRandomData(dataBuffer);
266     setShader(inVS, dataBuffer);
267     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
268     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
269     ShaderCache::get().initShaderDiskCache();
270     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
271     ASSERT_TRUE(checkShader(outVS2, dataBuffer));
272 
273     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
274     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
275     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
276 }
277 
TEST(ShaderCacheTest,testCacheValidation)278 TEST(ShaderCacheTest, testCacheValidation) {
279     if (!folderExist(getExternalStorageFolder())) {
280         // don't run the test if external storage folder is not available
281         return;
282     }
283     std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
284     std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
285 
286     // remove any test files from previous test run
287     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
288     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
289     std::srand(0);
290 
291     // generate identity and read the cache from a file that does not exist
292     ShaderCache::get().setFilename(cacheFile1.c_str());
293     ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0);  // disable deferred save
294     std::vector<uint8_t> identity(1024);
295     genRandomData(identity);
296     ShaderCache::get().initShaderDiskCache(
297             identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
298 
299     // generate random content in cache and store to disk
300     constexpr size_t numBlob(10);
301     constexpr size_t keySize(1024);
302     constexpr size_t dataSize(50 * 1024);
303 
304     std::vector<std::pair<sk_sp<SkData>, sk_sp<SkData>>> blobVec(numBlob);
305     for (auto& blob : blobVec) {
306         std::vector<uint8_t> keyBuffer(keySize);
307         std::vector<uint8_t> dataBuffer(dataSize);
308         genRandomData(keyBuffer);
309         genRandomData(dataBuffer);
310 
311         sk_sp<SkData> key, data;
312         setShader(key, keyBuffer);
313         setShader(data, dataBuffer);
314 
315         blob = std::make_pair(key, data);
316         ShaderCache::get().store(*key.get(), *data.get(), SkString());
317     }
318     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
319 
320     // change to a file that does not exist and verify validation fails
321     ShaderCache::get().setFilename(cacheFile2.c_str());
322     ShaderCache::get().initShaderDiskCache();
323     ASSERT_FALSE(ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity));
324     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
325 
326     // restore the original file and verify validation succeeds
327     ShaderCache::get().setFilename(cacheFile1.c_str());
328     ShaderCache::get().initShaderDiskCache(
329             identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
330     ASSERT_TRUE(ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity));
331     for (const auto& blob : blobVec) {
332         auto outVS = ShaderCache::get().load(*blob.first.get());
333         ASSERT_TRUE(checkShader(outVS, blob.second));
334     }
335 
336     // generate error identity and verify load fails
337     ShaderCache::get().initShaderDiskCache(identity.data(), -1);
338     for (const auto& blob : blobVec) {
339         ASSERT_EQ(ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>());
340     }
341     ShaderCache::get().initShaderDiskCache(
342             nullptr, identity.size() * sizeof(decltype(identity)::value_type));
343     for (const auto& blob : blobVec) {
344         ASSERT_EQ(ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>());
345     }
346 
347     // verify the cache validation again after load fails
348     ShaderCache::get().initShaderDiskCache(
349             identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
350     ASSERT_TRUE(ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity));
351     for (const auto& blob : blobVec) {
352         auto outVS = ShaderCache::get().load(*blob.first.get());
353         ASSERT_TRUE(checkShader(outVS, blob.second));
354     }
355 
356     // generate another identity and verify load fails
357     for (auto& data : identity) {
358         data += std::rand();
359     }
360     ShaderCache::get().initShaderDiskCache(
361             identity.data(), identity.size() * sizeof(decltype(identity)::value_type));
362     for (const auto& blob : blobVec) {
363         ASSERT_EQ(ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>());
364     }
365 
366     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
367     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
368     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
369 }
370 
371 using namespace android::uirenderer;
RENDERTHREAD_SKIA_PIPELINE_TEST(ShaderCacheTest,testOnVkFrameFlushed)372 RENDERTHREAD_SKIA_PIPELINE_TEST(ShaderCacheTest, testOnVkFrameFlushed) {
373     if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) {
374         // RENDERTHREAD_SKIA_PIPELINE_TEST declares both SkiaVK and SkiaGL variants.
375         GTEST_SKIP() << "This test is only applicable to RenderPipelineType::SkiaVulkan";
376     }
377     if (!folderExist(getExternalStorageFolder())) {
378         // Don't run the test if external storage folder is not available
379         return;
380     }
381     std::string cacheFile = getExternalStorageFolder() + "/shaderCacheTest";
382     GrDirectContext* grContext = renderThread.getGrContext();
383 
384     // Remove any test files from previous test run
385     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile));
386 
387     // The first iteration of this loop is to save an initial VkPipelineCache data blob to disk,
388     // which sets up the second iteration for a common scenario of comparing a "new" VkPipelineCache
389     // blob passed to "store" against the same blob that's already in the persistent cache from a
390     // previous launch. "reinitializeAllFields" is critical to emulate each iteration being as close
391     // to the state of a freshly launched app as possible, as the initial values of member variables
392     // like mInStoreVkPipelineInProgress and mOldPipelineCacheSize are critical to catch issues
393     // such as b/268205519
394     for (int flushIteration = 1; flushIteration <= 2; flushIteration++) {
395         SCOPED_TRACE("Frame flush iteration " + std::to_string(flushIteration));
396         // Reset *all* in-memory data and reload the cache from disk.
397         ShaderCacheTestUtils::reinitializeAllFields(ShaderCache::get());
398         ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 10);  // Delay must be > 0 to save.
399         ShaderCache::get().setFilename(cacheFile.c_str());
400         ShaderCache::get().initShaderDiskCache();
401 
402         // 1st iteration: store pipeline data to be read back on a subsequent "boot" of the "app".
403         // 2nd iteration: ensure that an initial frame flush (without storing any shaders) given the
404         // same pipeline data that's already on disk doesn't break the cache.
405         ShaderCache::get().onVkFrameFlushed(grContext);
406         ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get()));
407     }
408 
409     constexpr char shader1[] = "sassas";
410     constexpr char shader2[] = "someVS";
411     constexpr int numIterations = 3;
412     // Also do n iterations of separate "store some shaders then flush the frame" pairs to just
413     // double-check the cache also doesn't get stuck from that use case.
414     for (int saveIteration = 1; saveIteration <= numIterations; saveIteration++) {
415         SCOPED_TRACE("Shader save iteration " + std::to_string(saveIteration));
416         // Write twice to the in-memory cache, which should start a deferred save with both queued.
417         sk_sp<SkData> inVS;
418         setShader(inVS, shader1 + std::to_string(saveIteration));
419         ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString());
420         setShader(inVS, shader2 + std::to_string(saveIteration));
421         ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
422 
423         // Simulate flush to also save latest pipeline info.
424         ShaderCache::get().onVkFrameFlushed(grContext);
425         ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get()));
426     }
427 
428     // Reload from disk to ensure saving succeeded.
429     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
430     ShaderCache::get().initShaderDiskCache();
431 
432     // Read twice, ensure equal to last store.
433     sk_sp<SkData> outVS;
434     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
435     ASSERT_TRUE(checkShader(outVS, shader1 + std::to_string(numIterations)));
436     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
437     ASSERT_TRUE(checkShader(outVS, shader2 + std::to_string(numIterations)));
438 
439     // Clean up.
440     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
441     ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile));
442 }
443 
444 }  // namespace
445