Searched defs:depthAccess (Results 1 – 9 of 9) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 82 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in LogImage() local 130 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in write() local
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageDepthStencilDescriptorTests.cpp | 169 bool incompatibleInputAttachmentAccess (AspectAccess depthAccess, const ROAccessVec* depthROAccesse… in incompatibleInputAttachmentAccess() 213 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). member 1330 const auto depthAccess = getLegalAccess(layout, VK_IMAGE_ASPECT_DEPTH_BIT); in createImageDepthStencilDescriptorTests() local
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassUnusedClearAttachmentTests.cpp | 1014 const tcu::ConstPixelBufferAccess& depthAccess = depthPixels->getAccess(); in iterate() local
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D | vktRenderPassTests.cpp | 3845 …const PixelBufferAccess depthAccess (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(… in renderReferenceImagesFromValues() local 4147 …const ConstPixelBufferAccess depthAccess (depthFormat, targetSize.x(), targetSize.y(), 1, depthP… in logAndVerifyImages() local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineColorWriteEnableTests.cpp | 1000 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
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D | vktPipelineExtendedDynamicStateTests.cpp | 2456 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.cpp | 996 …lvableDifference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depth… in findPrimitiveMinimumResolvableDifference()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 1818 vk::ResourceAccess depthAccess = GetDepthAccess(dsState, depthReason); in updateRenderPassDepthFeedbackLoopModeImpl() local 1919 vk::ResourceAccess depthAccess = GetDepthAccess(dsState, UpdateDepthFeedbackLoopReason::Draw); in handleDirtyGraphicsDepthStencilAccess() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDefaultTexture() local
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