Searched defs:depthSize (Results 1 – 4 of 4) sorted by relevance
51 EGLint depthSize; // Bits of Z in the depth buffer member
880 void StateManager9::updateDepthSizeIfChanged(bool depthStencilInitialized, unsigned int depthSize) in updateDepthSizeIfChanged()
1290 unsigned int depthSize = 0; in applyRenderTarget() local
4171 const VkDeviceSize depthSize = depthBytesPerPixel * sourceArea.width * sourceArea.height * in copyImageDataToBuffer() local