/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | ImageConsumer.cpp | 30 sp<GraphicBuffer> ImageConsumer::dequeueBuffer(int* outSlotid, android_dataspace* outDataspace, in dequeueBuffer() function in android::ImageConsumer
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D | SurfaceTexture.cpp | 466 sp<GraphicBuffer> SurfaceTexture::dequeueBuffer(int* outSlotid, android_dataspace* outDataspace, in dequeueBuffer() function in android::SurfaceTexture
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/frameworks/native/libs/gui/tests/ |
D | Malicious.cpp | 40 status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h, PixelFormat format, in dequeueBuffer() function in android::test::ProxyBQP 112 status_t dequeueBuffer(int* buf, sp<Fence>* fence, uint32_t width, uint32_t height, in dequeueBuffer() function in android::test::MaliciousBQP
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D | IGraphicBufferProducer_test.cpp | 244 status_t dequeueBuffer(uint32_t w, uint32_t h, uint32_t format, uint32_t usage, in dequeueBuffer() function in android::IGraphicBufferProducerTest
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | RenderSurface.cpp | 150 std::shared_ptr<renderengine::ExternalTexture> RenderSurface::dequeueBuffer( in dequeueBuffer() function in android::compositionengine::impl::RenderSurface
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 311 status_t VirtualDisplaySurface::dequeueBuffer(Source source, in dequeueBuffer() function in android::VirtualDisplaySurface 361 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w, uint32_t h, in dequeueBuffer() function in android::VirtualDisplaySurface
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/frameworks/base/libs/hwui/renderthread/ |
D | ReliableSurface.cpp | 176 ANativeWindow_dequeueBufferFn dequeueBuffer, void* data, in hook_dequeueBuffer()
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/frameworks/native/libs/gui/include/gui/bufferqueue/1.0/ |
D | WGraphicBufferProducer.h | 89 Return<void> dequeueBuffer( in dequeueBuffer() function
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/frameworks/native/services/surfaceflinger/ |
D | MonitoredProducer.cpp | 51 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h, in dequeueBuffer() function in android::MonitoredProducer
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/frameworks/native/libs/gui/bufferqueue/2.0/ |
D | B2HGraphicBufferProducer.cpp | 106 Return<void> B2HGraphicBufferProducer::dequeueBuffer( in dequeueBuffer() function in android::hardware::graphics::bufferqueue::V2_0::utils::B2HGraphicBufferProducer
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D | H2BGraphicBufferProducer.cpp | 140 status_t H2BGraphicBufferProducer::dequeueBuffer( in dequeueBuffer() function in android::hardware::graphics::bufferqueue::V2_0::utils::H2BGraphicBufferProducer
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/frameworks/native/libs/gui/ |
D | BufferHubProducer.cpp | 135 status_t BufferHubProducer::dequeueBuffer(int* out_slot, sp<Fence>* out_fence, uint32_t width, in dequeueBuffer() function in android::BufferHubProducer
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D | IGraphicBufferProducer.cpp | 167 virtual status_t dequeueBuffer(int* buf, sp<Fence>* fence, uint32_t width, uint32_t height, in dequeueBuffer() function in android::BpGraphicBufferProducer 799 status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h, PixelFormat format, in dequeueBuffer() function in android::HpGraphicBufferProducer
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D | BufferQueueProducer.cpp | 379 status_t BufferQueueProducer::dequeueBuffer(int* outSlot, sp<android::Fence>* outFence, in dequeueBuffer() function in android::BufferQueueProducer
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D | Surface.cpp | 636 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { in dequeueBuffer() function in android::Surface
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/frameworks/native/libs/nativewindow/include/system/ |
D | window.h | 510 int (*dequeueBuffer)(struct ANativeWindow* window, member
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/frameworks/av/media/codec2/vndk/platform/ |
D | C2BqBuffer.cpp | 324 c2_status_t dequeueBuffer( in dequeueBuffer() function in C2BufferQueueBlockPool::Impl
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.cpp | 999 status_t H2BGraphicBufferProducer::dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, in dequeueBuffer() function in android::hardware::graphics::bufferqueue::V1_0::utils::H2BGraphicBufferProducer
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