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Searched defs:deviceContext (Results 1 – 14 of 14) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
772 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local
818 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local
1823 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local
1847 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local
2094 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local
2145 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2438 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2467 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2497 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
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DBlit11.cpp798 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local
926 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local
1075 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local
1231 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local
1296 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local
1719 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local
1791 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local
1854 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
DImage11.cpp460 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local
650 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local
669 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
DSwapChain11.cpp349 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local
806 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
DPixelTransfer11.cpp198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
DResourceManager11.cpp289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
DClear11.cpp450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
DTextureStorage11.cpp578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local
613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local
878 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local
1120 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1135 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2211 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2231 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
DBuffer11.cpp1207 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local
1248 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
Drenderer11_utils.cpp1375 ID3D11DeviceContext *deviceContext, in GenerateCaps()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/wgl/
DPbufferSurfaceWGL.cpp26 HDC deviceContext, in PbufferSurfaceWGL()
DDXGISwapChainWindowSurfaceWGL.cpp30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
DD3DTextureSurfaceWGL.cpp237 HDC deviceContext, in D3DTextureSurfaceWGL()
DDisplayWGL.cpp957 HDC deviceContext, in WorkerContextWGL()