Searched defs:deviceContext (Results 1 – 14 of 14) sorted by relevance
222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()772 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local818 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local1823 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local1847 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local2094 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local2145 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local2438 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local2467 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local2497 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local[all …]
798 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local926 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local1075 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local1231 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local1296 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local1719 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local1791 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local1854 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
460 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local650 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local669 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
349 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local806 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local878 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local1120 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local1135 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local2211 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local2231 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1207 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local1248 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
1375 ID3D11DeviceContext *deviceContext, in GenerateCaps()
26 HDC deviceContext, in PbufferSurfaceWGL()
30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
237 HDC deviceContext, in D3DTextureSurfaceWGL()
957 HDC deviceContext, in WorkerContextWGL()