Searched defs:deviceContext (Results 1 – 15 of 15) sorted by relevance
222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()780 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local825 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local1869 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local1893 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local2141 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local2192 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local2498 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local2527 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local2557 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local[all …]
802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
367 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local830 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local1142 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local1157 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local2255 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local2275 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1212 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local1253 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
1378 ID3D11DeviceContext *deviceContext, in GenerateCaps()
26 HDC deviceContext, in PbufferSurfaceWGL()
30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
244 HDC deviceContext, in D3DTextureSurfaceWGL()
945 HDC deviceContext, in WorkerContextWGL()
105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()