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Searched defs:deviceContext (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
780 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local
825 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local
1869 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local
1893 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local
2141 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local
2192 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2498 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2527 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2557 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
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DBlit11.cpp802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local
930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local
1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local
1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local
1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local
1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local
1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local
1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
DImage11.cpp462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local
652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local
671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
DPixelTransfer11.cpp198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
DSwapChain11.cpp367 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local
830 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
DResourceManager11.cpp289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
DClear11.cpp450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
DTextureStorage11.cpp578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local
613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local
879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local
1142 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1157 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2255 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2275 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
DBuffer11.cpp1212 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local
1253 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
Drenderer11_utils.cpp1378 ID3D11DeviceContext *deviceContext, in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/wgl/
DPbufferSurfaceWGL.cpp26 HDC deviceContext, in PbufferSurfaceWGL()
DDXGISwapChainWindowSurfaceWGL.cpp30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
DD3DTextureSurfaceWGL.cpp244 HDC deviceContext, in D3DTextureSurfaceWGL()
DDisplayWGL.cpp945 HDC deviceContext, in WorkerContextWGL()
/external/skia/src/ports/
DSkFontHost_win.cpp105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()