Searched defs:drawID (Results 1 – 4 of 4) sorted by relevance
132 const TVariable *drawID = in EmulateGLDrawID() local
3339 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local3375 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local3443 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local3473 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
5631 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawArrays() local5646 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawArrays() local5671 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawArraysInstanced() local5686 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawArraysInstanced() local5711 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawElements() local5725 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawElements() local5750 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawElementsInstanced() local5764 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in multiDrawElementsInstanced() local5881 #define SET_DRAW_ID_UNIFORM_0(drawID) \ argument5883 #define SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID); argument
6615 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local6637 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local