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1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <algorithm>
18 
19 #include "BackgroundExecutor.h"
20 #include "Client.h"
21 #include "Layer.h"
22 #include "RefreshRateOverlay.h"
23 
24 #pragma clang diagnostic push
25 #pragma clang diagnostic ignored "-Wconversion"
26 #include <SkCanvas.h>
27 #include <SkPaint.h>
28 #pragma clang diagnostic pop
29 #include <SkBlendMode.h>
30 #include <SkRect.h>
31 #include <SkSurface.h>
32 #include <gui/SurfaceComposerClient.h>
33 #include <gui/SurfaceControl.h>
34 
35 #undef LOG_TAG
36 #define LOG_TAG "RefreshRateOverlay"
37 
38 namespace android {
39 namespace {
40 
41 constexpr int kDigitWidth = 64;
42 constexpr int kDigitHeight = 100;
43 constexpr int kDigitSpace = 16;
44 
45 // Layout is digit, space, digit, space, digit, space, spinner.
46 constexpr int kBufferWidth = 4 * kDigitWidth + 3 * kDigitSpace;
47 constexpr int kBufferHeight = kDigitHeight;
48 
createTransaction(const sp<SurfaceControl> & surface)49 SurfaceComposerClient::Transaction createTransaction(const sp<SurfaceControl>& surface) {
50     constexpr float kFrameRate = 0.f;
51     constexpr int8_t kCompatibility = ANATIVEWINDOW_FRAME_RATE_NO_VOTE;
52     constexpr int8_t kSeamlessness = ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS;
53 
54     return SurfaceComposerClient::Transaction().setFrameRate(surface, kFrameRate, kCompatibility,
55                                                              kSeamlessness);
56 }
57 
58 } // namespace
59 
~SurfaceControlHolder()60 SurfaceControlHolder::~SurfaceControlHolder() {
61     // Hand the sp<SurfaceControl> to the helper thread to release the last
62     // reference. This makes sure that the SurfaceControl is destructed without
63     // SurfaceFlinger::mStateLock held.
64     BackgroundExecutor::getInstance().sendCallbacks(
65             {[sc = std::move(mSurfaceControl)]() mutable { sc.clear(); }});
66 }
67 
drawSegment(Segment segment,int left,SkColor color,SkCanvas & canvas)68 void RefreshRateOverlay::SevenSegmentDrawer::drawSegment(Segment segment, int left, SkColor color,
69                                                          SkCanvas& canvas) {
70     const SkRect rect = [&]() {
71         switch (segment) {
72             case Segment::Upper:
73                 return SkRect::MakeLTRB(left, 0, left + kDigitWidth, kDigitSpace);
74             case Segment::UpperLeft:
75                 return SkRect::MakeLTRB(left, 0, left + kDigitSpace, kDigitHeight / 2);
76             case Segment::UpperRight:
77                 return SkRect::MakeLTRB(left + kDigitWidth - kDigitSpace, 0, left + kDigitWidth,
78                                         kDigitHeight / 2);
79             case Segment::Middle:
80                 return SkRect::MakeLTRB(left, kDigitHeight / 2 - kDigitSpace / 2,
81                                         left + kDigitWidth, kDigitHeight / 2 + kDigitSpace / 2);
82             case Segment::LowerLeft:
83                 return SkRect::MakeLTRB(left, kDigitHeight / 2, left + kDigitSpace, kDigitHeight);
84             case Segment::LowerRight:
85                 return SkRect::MakeLTRB(left + kDigitWidth - kDigitSpace, kDigitHeight / 2,
86                                         left + kDigitWidth, kDigitHeight);
87             case Segment::Bottom:
88                 return SkRect::MakeLTRB(left, kDigitHeight - kDigitSpace, left + kDigitWidth,
89                                         kDigitHeight);
90         }
91     }();
92 
93     SkPaint paint;
94     paint.setColor(color);
95     paint.setBlendMode(SkBlendMode::kSrc);
96     canvas.drawRect(rect, paint);
97 }
98 
drawDigit(int digit,int left,SkColor color,SkCanvas & canvas)99 void RefreshRateOverlay::SevenSegmentDrawer::drawDigit(int digit, int left, SkColor color,
100                                                        SkCanvas& canvas) {
101     if (digit < 0 || digit > 9) return;
102 
103     if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 7 ||
104         digit == 8 || digit == 9)
105         drawSegment(Segment::Upper, left, color, canvas);
106     if (digit == 0 || digit == 4 || digit == 5 || digit == 6 || digit == 8 || digit == 9)
107         drawSegment(Segment::UpperLeft, left, color, canvas);
108     if (digit == 0 || digit == 1 || digit == 2 || digit == 3 || digit == 4 || digit == 7 ||
109         digit == 8 || digit == 9)
110         drawSegment(Segment::UpperRight, left, color, canvas);
111     if (digit == 2 || digit == 3 || digit == 4 || digit == 5 || digit == 6 || digit == 8 ||
112         digit == 9)
113         drawSegment(Segment::Middle, left, color, canvas);
114     if (digit == 0 || digit == 2 || digit == 6 || digit == 8)
115         drawSegment(Segment::LowerLeft, left, color, canvas);
116     if (digit == 0 || digit == 1 || digit == 3 || digit == 4 || digit == 5 || digit == 6 ||
117         digit == 7 || digit == 8 || digit == 9)
118         drawSegment(Segment::LowerRight, left, color, canvas);
119     if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 8 ||
120         digit == 9)
121         drawSegment(Segment::Bottom, left, color, canvas);
122 }
123 
draw(int number,SkColor color,ui::Transform::RotationFlags rotation,bool showSpinner)124 auto RefreshRateOverlay::SevenSegmentDrawer::draw(int number, SkColor color,
125                                                   ui::Transform::RotationFlags rotation,
126                                                   bool showSpinner) -> Buffers {
127     if (number < 0 || number > 1000) return {};
128 
129     const auto hundreds = number / 100;
130     const auto tens = (number / 10) % 10;
131     const auto ones = number % 10;
132 
133     const size_t loopCount = showSpinner ? 6 : 1;
134 
135     Buffers buffers;
136     buffers.reserve(loopCount);
137 
138     for (size_t i = 0; i < loopCount; i++) {
139         // Pre-rotate the buffer before it reaches SurfaceFlinger.
140         SkMatrix canvasTransform = SkMatrix();
141         const auto [bufferWidth, bufferHeight] = [&]() -> std::pair<int, int> {
142             switch (rotation) {
143                 case ui::Transform::ROT_90:
144                     canvasTransform.setTranslate(kBufferHeight, 0);
145                     canvasTransform.preRotate(90.f);
146                     return {kBufferHeight, kBufferWidth};
147                 case ui::Transform::ROT_270:
148                     canvasTransform.setRotate(270.f, kBufferWidth / 2.f, kBufferWidth / 2.f);
149                     return {kBufferHeight, kBufferWidth};
150                 default:
151                     return {kBufferWidth, kBufferHeight};
152             }
153         }();
154 
155         sp<GraphicBuffer> buffer =
156                 new GraphicBuffer(static_cast<uint32_t>(bufferWidth),
157                                   static_cast<uint32_t>(bufferHeight), HAL_PIXEL_FORMAT_RGBA_8888,
158                                   1,
159                                   GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER |
160                                           GRALLOC_USAGE_HW_TEXTURE,
161                                   "RefreshRateOverlayBuffer");
162 
163         const status_t bufferStatus = buffer->initCheck();
164         LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d",
165                             bufferStatus);
166 
167         sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(bufferWidth, bufferHeight);
168         SkCanvas* canvas = surface->getCanvas();
169         canvas->setMatrix(canvasTransform);
170 
171         int left = 0;
172         if (hundreds != 0) {
173             drawDigit(hundreds, left, color, *canvas);
174         }
175         left += kDigitWidth + kDigitSpace;
176 
177         if (tens != 0) {
178             drawDigit(tens, left, color, *canvas);
179         }
180         left += kDigitWidth + kDigitSpace;
181 
182         drawDigit(ones, left, color, *canvas);
183         left += kDigitWidth + kDigitSpace;
184 
185         if (showSpinner) {
186             switch (i) {
187                 case 0:
188                     drawSegment(Segment::Upper, left, color, *canvas);
189                     break;
190                 case 1:
191                     drawSegment(Segment::UpperRight, left, color, *canvas);
192                     break;
193                 case 2:
194                     drawSegment(Segment::LowerRight, left, color, *canvas);
195                     break;
196                 case 3:
197                     drawSegment(Segment::Bottom, left, color, *canvas);
198                     break;
199                 case 4:
200                     drawSegment(Segment::LowerLeft, left, color, *canvas);
201                     break;
202                 case 5:
203                     drawSegment(Segment::UpperLeft, left, color, *canvas);
204                     break;
205             }
206         }
207 
208         void* pixels = nullptr;
209         buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&pixels));
210 
211         const SkImageInfo& imageInfo = surface->imageInfo();
212         const size_t dstRowBytes =
213                 buffer->getStride() * static_cast<size_t>(imageInfo.bytesPerPixel());
214 
215         canvas->readPixels(imageInfo, pixels, dstRowBytes, 0, 0);
216         buffer->unlock();
217         buffers.push_back(std::move(buffer));
218     }
219     return buffers;
220 }
221 
createSurfaceControlHolder()222 std::unique_ptr<SurfaceControlHolder> createSurfaceControlHolder() {
223     sp<SurfaceControl> surfaceControl =
224             SurfaceComposerClient::getDefault()
225                     ->createSurface(String8("RefreshRateOverlay"), kBufferWidth, kBufferHeight,
226                                     PIXEL_FORMAT_RGBA_8888,
227                                     ISurfaceComposerClient::eFXSurfaceBufferState);
228     return std::make_unique<SurfaceControlHolder>(std::move(surfaceControl));
229 }
230 
RefreshRateOverlay(FpsRange fpsRange,bool showSpinner)231 RefreshRateOverlay::RefreshRateOverlay(FpsRange fpsRange, bool showSpinner)
232       : mFpsRange(fpsRange),
233         mShowSpinner(showSpinner),
234         mSurfaceControl(createSurfaceControlHolder()) {
235     if (!mSurfaceControl) {
236         ALOGE("%s: Failed to create buffer state layer", __func__);
237         return;
238     }
239 
240     createTransaction(mSurfaceControl->get())
241             .setLayer(mSurfaceControl->get(), INT32_MAX - 2)
242             .setTrustedOverlay(mSurfaceControl->get(), true)
243             .apply();
244 }
245 
getOrCreateBuffers(Fps fps)246 auto RefreshRateOverlay::getOrCreateBuffers(Fps fps) -> const Buffers& {
247     static const Buffers kNoBuffers;
248     if (!mSurfaceControl) return kNoBuffers;
249 
250     const auto transformHint =
251             static_cast<ui::Transform::RotationFlags>(mSurfaceControl->get()->getTransformHint());
252 
253     // Tell SurfaceFlinger about the pre-rotation on the buffer.
254     const auto transform = [&] {
255         switch (transformHint) {
256             case ui::Transform::ROT_90:
257                 return ui::Transform::ROT_270;
258             case ui::Transform::ROT_270:
259                 return ui::Transform::ROT_90;
260             default:
261                 return ui::Transform::ROT_0;
262         }
263     }();
264 
265     createTransaction(mSurfaceControl->get())
266             .setTransform(mSurfaceControl->get(), transform)
267             .apply();
268 
269     BufferCache::const_iterator it = mBufferCache.find({fps.getIntValue(), transformHint});
270     if (it == mBufferCache.end()) {
271         const int minFps = mFpsRange.min.getIntValue();
272         const int maxFps = mFpsRange.max.getIntValue();
273 
274         // Clamp to the range. The current fps may be outside of this range if the display has
275         // changed its set of supported refresh rates.
276         const int intFps = std::clamp(fps.getIntValue(), minFps, maxFps);
277 
278         // Ensure non-zero range to avoid division by zero.
279         const float fpsScale = static_cast<float>(intFps - minFps) / std::max(1, maxFps - minFps);
280 
281         constexpr SkColor kMinFpsColor = SK_ColorRED;
282         constexpr SkColor kMaxFpsColor = SK_ColorGREEN;
283         constexpr float kAlpha = 0.8f;
284 
285         SkColor4f colorBase = SkColor4f::FromColor(kMaxFpsColor) * fpsScale;
286         const SkColor4f minFpsColor = SkColor4f::FromColor(kMinFpsColor) * (1 - fpsScale);
287 
288         colorBase.fR = colorBase.fR + minFpsColor.fR;
289         colorBase.fG = colorBase.fG + minFpsColor.fG;
290         colorBase.fB = colorBase.fB + minFpsColor.fB;
291         colorBase.fA = kAlpha;
292 
293         const SkColor color = colorBase.toSkColor();
294 
295         auto buffers = SevenSegmentDrawer::draw(intFps, color, transformHint, mShowSpinner);
296         it = mBufferCache.try_emplace({intFps, transformHint}, std::move(buffers)).first;
297     }
298 
299     return it->second;
300 }
301 
setViewport(ui::Size viewport)302 void RefreshRateOverlay::setViewport(ui::Size viewport) {
303     constexpr int32_t kMaxWidth = 1000;
304     const auto width = std::min({kMaxWidth, viewport.width, viewport.height});
305     const auto height = 2 * width;
306     Rect frame((3 * width) >> 4, height >> 5);
307     frame.offsetBy(width >> 5, height >> 4);
308 
309     createTransaction(mSurfaceControl->get())
310             .setMatrix(mSurfaceControl->get(), frame.getWidth() / static_cast<float>(kBufferWidth),
311                        0, 0, frame.getHeight() / static_cast<float>(kBufferHeight))
312             .setPosition(mSurfaceControl->get(), frame.left, frame.top)
313             .apply();
314 }
315 
setLayerStack(ui::LayerStack stack)316 void RefreshRateOverlay::setLayerStack(ui::LayerStack stack) {
317     createTransaction(mSurfaceControl->get()).setLayerStack(mSurfaceControl->get(), stack).apply();
318 }
319 
changeRefreshRate(Fps fps)320 void RefreshRateOverlay::changeRefreshRate(Fps fps) {
321     mCurrentFps = fps;
322     const auto buffer = getOrCreateBuffers(fps)[mFrame];
323     createTransaction(mSurfaceControl->get()).setBuffer(mSurfaceControl->get(), buffer).apply();
324 }
325 
animate()326 void RefreshRateOverlay::animate() {
327     if (!mShowSpinner || !mCurrentFps) return;
328 
329     const auto& buffers = getOrCreateBuffers(*mCurrentFps);
330     mFrame = (mFrame + 1) % buffers.size();
331     const auto buffer = buffers[mFrame];
332     createTransaction(mSurfaceControl->get()).setBuffer(mSurfaceControl->get(), buffer).apply();
333 }
334 
335 } // namespace android
336