Searched defs:dstTexture (Results 1 – 14 of 14) sorted by relevance
116 GrTexture* dstTexture = this->peekDstTexture(); in setDstTextureUniforms() local
160 const GrD3DTextureResource* dstTexture, in copyBufferToTexture()223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture() local504 void GrD3DDirectCommandList::resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, in resolveSubresourceRegion()
113 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
232 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
258 GLTexture dstTexture; in TEST_P() local
1825 GLTexture dstTexture; in TEST_P() local1847 GLTexture dstTexture; in TEST_P() local
373 wgpu::ImageCopyTexture dstTexture; in uploadTextureData() local429 wgpu::ImageCopyTexture dstTexture; in onClearBackendTexture() local590 wgpu::Texture dstTexture = get_dawn_texture_from_surface(dst); in onCopySurface() local690 wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc); in onRegenerateMipMapLevels() local
533 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setTextures() local
135 GrTexture* dstTexture = pipeline.peekDstTexture(); in bindTextures() local
136 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
704 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
613 GLuint dstTexture = 0; in textureFromImageTest() local
540 const TextureHelper11 *dstTexture = nullptr; in updateSubresourceLevel() local587 const TextureHelper11 &dstTexture, in copySubresourceLevel()
3708 gl::Texture *dstTexture = context->getTexture({dstName}); in ValidateCopyImageSubDataBase() local