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/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1121 Float4 dvdxy = Float4(dsx.yy, dsy.yy); in computeLod2D() local
1160 Float4 dudxy, dvdxy, dsdxy; in computeLodCube() local
1201 Float4 dudxy, dvdxy, dsdxy; in computeLod3D() local